http://www.youtube.com/watch?v=uH2dM_LLKJg]Science is Fun!
In the real world, "You know if you're an engineer if you have no life and can prove it mathematically."
Military Engineers. I'm trying to become one. Many video games have them.
Some use a pistol to fire at legs to stop movement, or arms to stop attacks.
Some fight off parasitic aliens set off by Scientologists with mining tools and poor posture.
Some solve problems with a gun, and bigger problems by building and maintaining bigger guns.
Some disable mines and restore your tank's HP with nothing but a big fucking pair of pliers.
Some are key for capturing buildings and creating new ones.
But do you recaaaaaalllll, the greatest engineers of them aaaaaaaaaaalllll? :whistle:
Behold! Ratchet and Clank!
This platformer has always coming back for more with each installment to the franchise. I always prefer it over it's cousin Jak and Daxter.
It's key features are a shitload of guns, and silly humor that makes me laugh to this day.
Stolen from ze wikinator
Ratchet and Clank
Ratchet & Clank was released on November 4, 2002 in North America and Europe for the PlayStation 2. In the game, Chairman Drek plans to take pieces from other planets across the Solana Galaxy and create one new planet for his people, the Blarg whose planet has become polluted and uninhabitable. Aside from the two protagonists, the game also introduces Captain Qwark, who appears in the following games. The game introduced many of the features, such as item collecting, weapons and gadgets, etc. that have become the staple of the series in following games.
Ratchet and Clank: Going Commando
Ratchet & Clank: Going Commando (known as Ratchet & Clank: Locked & Loaded in Europe, Australia and New Zealand) was released on November 11, 2003 in North America for the PlayStation 2. This game was the first to introduce the 'leveling' system that appears in every other game. Rather than collecting gold bolts to upgrade weapons to more powerful, Gold Varieties, Weapons have nanobot technology that, after gaining enough experience, causes them to evolve into a more powerful form with new abilities. These nanobots also apply to Ratchet, and his health will increase once his own personal experience rises high enough. Going Commando also introduced regular strafing to gameplay, whereas Ratchet could only strafe with the thruster pack, and he would only hover in the first game.
(Also, another sweet feature was that if you had a save file of the first game, you got to keep your weapons.)
Ratchet and Clank: Up Your Arsenal
Ratchet & Clank: Up Your Arsenal (Ratchet & Clank 3 in Europe and Ratchet & Clank 3: Up Your Arsenal in Australia) is a platform game developed by Insomniac Games and published by Sony. It is the third installment in the Ratchet & Clank series. It was released in North America on November 2, 2004 and was met with critical acclaim, earning an average review score of 91% at Metacritic. Shortly after it was released in Japan on November 26, the first volume of the Ratchet & Clank manga, drawn by Shinbo Nomura, was released. The gameplay is similar to previous games in the series but introduces new features such as a refined control system, a larger amount of weapons and a deeper upgrade system. It follows Ratchet and Clank's adventure through a fictional universe to defeat a robotic villain, Dr. Nefarious, who intends to destroy all organic life. Characters such as Dr. Nefarious and Sasha, a Cazar starship captain who helps Ratchet throughout the game, are introduced, and a number of characters return from Ratchet & Clank: Going Commando.
(Again, your previous save files apply. From both games. Who loves ya? Insomniac loves ya.
(I have not played Deadlocked)
Ratchet: Deadlocked (titled Ratchet: Gladiator in Europe, Australia, and New Zealand) was released on October 25, 2005 in North America for the PlayStation 2. Deadlocked deviates from the previous installments of the series by reducing the platforming and puzzle elements and focusing on the combat aspects and reducing Clank to a non-playable side character. Also, cheats became less comedic and more cinematic, including weather and color options. In Deadlocked, Ratchet, Clank and Al are captured and forced to compete in an underground sport called Dreadzone, run by the media mogul Gleeman Vox. For the first time in the series, Clank is not a playable character nor accompanies Ratchet on any of the levels. Ratchet earns a nemesis in the form of Dreadzone champion Ace Hardlight, who has embraced killing other heroes as a way of life. Deadlocked supports online play and a cooperative mode.
Ratchet and Clank Future: Tools of Destruction
Ratchet & Clank Future: Tools of Destruction (known as Ratchet & Clank: Tools of Destruction in most PAL regions) is a PlayStation 3 video game developed by Insomniac Games, released on October 23, 2007 in North America and on November 9, 2007 in Europe. It is the 7th installment (although it was the sixth to be released) in the official Ratchet & Clank canon and the first PlayStation 3 installment as well as the first installment for the new "Future" sub-saga in the series. It was also one of the first PlayStation 3 games to support Dual Shock 3 rumble straight from the disc. Unlike some previous Ratchet & Clank titles Ratchet & Clank: Up Your Arsenal, Ratchet: Deadlocked and Ratchet & Clank: Size Matters, Ratchet & Clank Future: Tools of Destruction does not feature online multiplayer. This in itslf is odd, due to the fact that the Playstation 3 has a more unified online service.
I also need to give props to the spaceship segments in Tools and in Up Your Arsenal, because they are fucking sweet.
*Many budding engineers were harmed during the production of this thread*
Any other fans of this series?