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Shoulda put a ring of protection +1 on it. (Table top games)

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Posts

  • SquallSquall hap cloud Registered User regular
    Ah, in PHB I it has a list of languages and who speaks them. Giants, orcs, and orgres all speak giant.

  • AbracadanielAbracadaniel Greatest Wizard In All of Ooo. Cantrip!Registered User regular
    They probably did that to avoid the problems of the Forgotten Realms in 3e, where there's like 300 different regional languages and alphabets.

  • SquallSquall hap cloud Registered User regular
    it cuts back on the haha you can't communicate with anyone other than those in your home town

  • IrohIroh Registered User
    Squall wrote: »
    it cuts back on the haha you can't communicate with anyone other than those in your home town
    Wow anyone who DMs like that is a dick.

    Anybody else still playing 3.5? I am playing a campaign with some friends every other week and we just can't get over some of the dumb changes in 4e.

    [SIGPIC][/SIGPIC]
  • SquallSquall hap cloud Registered User regular
    Like what?

  • Metzger MeisterMetzger Meister Registered User regular
    WotC should release their character generator for retail. Only make it updated and stuff.

    www.facebook.com/itgetsworseska
    Spoiler:
  • IrohIroh Registered User
    Squall wrote: »
    Like what?
    Mostly nitpick stuff like how much easier it is to back out of combat without taking an attack of opportunity.

    It just seemed to us that there were too many abusable changes that were made to make the game easier, but we never tested it in an actual game, so maybe it's unwarranted.

    [SIGPIC][/SIGPIC]
  • AbracadanielAbracadaniel Greatest Wizard In All of Ooo. Cantrip!Registered User regular
    WotC should release their character generator for retail. Only make it updated and stuff.

    It's available to DnD Insider subscribers

  • Metzger MeisterMetzger Meister Registered User regular
    Smart Hero wrote: »
    WotC should release their character generator for retail. Only make it updated and stuff.

    It's available to DnD Insider subscribers

    Yeah, that's true. But man don't you have to continue the subscription to use the thing?

    edit: Like I couldn't just download it and then tell them to eat a dick?

    www.facebook.com/itgetsworseska
    Spoiler:
  • Kayne Red RobeKayne Red Robe Registered User regular
    Iroh wrote: »
    Squall wrote: »
    Like what?
    Mostly nitpick stuff like how much easier it is to back out of combat without taking an attack of opportunity.

    It just seemed to us that there were too many abusable changes that were made to make the game easier, but we never tested it in an actual game, so maybe it's unwarranted.

    Pretty sure you still eat an Opportunity Attack (Attack of Opportunity, whatever), unless you shift (5-foot step) out of combat. I mean, I can understand wanting to play 3.5 still, the two are very different, but that's an odd thing to nitpick.

  • AbracadanielAbracadaniel Greatest Wizard In All of Ooo. Cantrip!Registered User regular
    Smart Hero wrote: »
    WotC should release their character generator for retail. Only make it updated and stuff.

    It's available to DnD Insider subscribers

    Yeah, that's true. But man don't you have to continue the subscription to use the thing?

    edit: Like I couldn't just download it and then tell them to eat a dick?

    It's, like $5 a month, and yeah you could, but it probably wouldn't stay updated with the newest books and magazine articles and whatnot.

  • SquallSquall hap cloud Registered User regular
    Iroh wrote: »
    Squall wrote: »
    Like what?
    Mostly nitpick stuff like how much easier it is to back out of combat without taking an attack of opportunity.

    It just seemed to us that there were too many abusable changes that were made to make the game easier, but we never tested it in an actual game, so maybe it's unwarranted.

    I haven't played it yet either, but the idea of the different powers makes your characters much more interesting every turn. Low level characters in 3.5 ranged from "I hit it with my greatsword again" to "I hit it with magic missile again". In that respect, I got very tired of low level 3.5 campaigns very quickly, and shifted to white wolf games.

    Listening to the D&D podcasts has rekindled my interest in this setting, and I hope sometime Ill convince my group to give it a whirl. I may even try to make my own campaign (something which I have yet to attempt)

  • Kayne Red RobeKayne Red Robe Registered User regular
    Smart Hero wrote: »
    WotC should release their character generator for retail. Only make it updated and stuff.

    It's available to DnD Insider subscribers

    Yeah, that's true. But man don't you have to continue the subscription to use the thing?

    edit: Like I couldn't just download it and then tell them to eat a dick?

    Nope, you can subscribe for a month, update the builder to whatever it's at then, download a bunch of dragon issues, and then unsubscribe and keep them. I'd suggest waiting until they update the builder with phb2 stuff before doing that though.

  • Metzger MeisterMetzger Meister Registered User regular
    :| Hm. Once I get a job I might as well subscribe...

    www.facebook.com/itgetsworseska
    Spoiler:
  • AbracadanielAbracadaniel Greatest Wizard In All of Ooo. Cantrip!Registered User regular
    Iroh wrote: »
    Squall wrote: »
    Like what?
    Mostly nitpick stuff like how much easier it is to back out of combat without taking an attack of opportunity.

    It just seemed to us that there were too many abusable changes that were made to make the game easier, but we never tested it in an actual game, so maybe it's unwarranted.

    Pretty sure you still eat an Opportunity Attack (Attack of Opportunity, whatever), unless you shift (5-foot step) out of combat. I mean, I can understand wanting to play 3.5 still, the two are very different, but that's an odd thing to nitpick.
    Especially considering that Fighters and Warlords and whatnot all have powers and abilities to counter monsters 'just running away'

    Worst comes to worst, just have your Eladrin Rogue Fey Step (25ft teleport) behind them and STAB STAB STAB.

  • MorivethMoriveth Registered User regular
    Smart Hero wrote: »
    boneliness

    So whenever the fuck WoTC gets their shit together and comes out with a working Virtual Tabletop, anybody wanna play?

    Yessssssssss

    Also I love the PHB2, and I am totally dualing my Warlock into a Sorcerer when I get the chance

    Trying to convince Rachel to take some Invoker powers too

    KanjiSig.png
  • MorgensternMorgenstern Registered User regular
    Fuck Faerun and your feywild and shadowfell and other such tomfoolery.

    It's all about the Games Workshop universe.

    WAAAAAAAGGGGGHHHHH!!!!

    “Every time we walk along a beach some ancient urge disturbs us so that we find ourselves shedding shoes and garments or scavenging among seaweed and whitened timbers like the homesick refugees of a long war.” - Loren Eiseley
  • SquallSquall hap cloud Registered User regular
    I think what he was referring to is that a good multitude of at will and encounter powers allow you to attack and shift, then still have your move action available.

  • Metzger MeisterMetzger Meister Registered User regular
    Also I would be down like the DOW for some virtual table-topping.

    www.facebook.com/itgetsworseska
    Spoiler:
  • MorivethMoriveth Registered User regular
    Also, I really want to get Open Grave, if just for the new undead types. I love that the progression for "Brain in a Jar" goes 'Broken Brain in a Jar' 'Brain in a Jar' 'Armored Brain In A Jar'.

    KanjiSig.png
  • Kayne Red RobeKayne Red Robe Registered User regular
    Squall wrote: »
    I think what he was referring to is that a good multitude of at will and encounter powers allow you to attack and shift, then still have your move action available.

    I suppose, but most of those I find more useful for shifting twice so you can set up flanking. Unless you are a pansy elf archer ranger, but then them running away is nothing new.

  • Metzger MeisterMetzger Meister Registered User regular
    Brain in a jar in a tank.

    www.facebook.com/itgetsworseska
    Spoiler:
  • IrohIroh Registered User
    Squall wrote: »
    I think what he was referring to is that a good multitude of at will and encounter powers allow you to attack and shift, then still have your move action available.
    Yeah, that's it exactly. It appeared to me that all you had to do to cheat an attack of opportunity was claim that you were shifting out five feet and then complete your move.

    Overall there just seemed to be less consequence for making shitty decisions in combat.

    [SIGPIC][/SIGPIC]
  • Metzger MeisterMetzger Meister Registered User regular
    Shifters seem cool. Much cooler than dragonborn.

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    Spoiler:
  • SquallSquall hap cloud Registered User regular
    I dont think you can do that. You can either full move or shift 5 feet.

  • SquallSquall hap cloud Registered User regular
    Also another thing I really like about 4e is that your party isn't pigeon-holed into having a healer.

    In 3.5 you either have some sort of cleric, or you buy healing rings. In 4e, every character has the ability to heal themselves, and all leader types has some sort of ability to help their party members.

  • AbracadanielAbracadaniel Greatest Wizard In All of Ooo. Cantrip!Registered User regular
    Mori, what kinds of powers and stuff does the Sorcerer class get?

  • IrohIroh Registered User
    Squall wrote: »
    I dont think you can do that. You can either full move or shift 5 feet.
    It's really, really likely that we were looking for problems to justify using all the old source material we have gathered up.

    Although our DM has the full first round of books from 4e, so we may try it one day.

    [SIGPIC][/SIGPIC]
  • Kayne Red RobeKayne Red Robe Registered User regular
    Iroh wrote: »
    Squall wrote: »
    I dont think you can do that. You can either full move or shift 5 feet.
    It's really, really likely that we were looking for problems to justify using all the old source material we have gathered up.

    Although our DM has the full first round of books from 4e, so we may try it one day.

    Well, I will say this for 4th edition, I really enjoyed playing my 1st level fighter. I think that's the first time in any edition of D&D that has occurred.

  • AbracadanielAbracadaniel Greatest Wizard In All of Ooo. Cantrip!Registered User regular
    Fights are way more interesting and challenging at low-levels in 4e. Going into a fight with the 3e mentality of "run in and hit them with a sword" won't work; teamwork and strategy will pay off hugely.

    Also, I love the minion concept. One thing I found interesting in the PA DnD podcast was that their DM would announce which minis were the minions. Overall that's probably a better way to deal with it, because during the running of Keep on the Shadowfell that I ran I never told the PCs which monsters were minions and which weren't, so they'd get discouraged when they 'wasted' an Encounter or Daily on a one-hit wonder.

  • BucketmanBucketman Dyslexic Puppy Skraggle RockRegistered User regular
    so how are the new classes in the PHB II? I guess I need to pick it up when Barnes and Nobel gets it in

    sayiamansig_zps3b961859.jpg
  • Metzger MeisterMetzger Meister Registered User regular
    I have never played with minis. It is something that the little boy in me is fascinated with, makin little mans fight other little mans.

    www.facebook.com/itgetsworseska
    Spoiler:
  • DruhimDruhim Usagi's cuddlefish Registered User, ClubPA regular
    minions? what are minions? I know practically nothing about 4e

    belruelotterav-1.jpg
  • SquallSquall hap cloud Registered User regular
    Sorcerers have some pretty interesting options: dragon magic or wild magic. The former allows for some AC buffing and strength modifier damage with powers, while the latter is similar to the wild mage from 3.5

    Wild magic has an interesting feature: Unfettered Power

    Unfettered Power: When you roll a natural 20
    on an attack roll for an arcane power, you slide the
    target 1 square and knock it prone after applying the
    attack’s other effects.
    When you roll a natural 1 on an attack roll for an
    arcane power, you must push each creature within 5
    squares of you 1 square.

    It seems odd that you benefit from rolling a natural 1. I also read that there is a feat for dragonborn in Martial Power called Draconic Arrogance, which deals STR modifier damage when you push or knock an enemy prone.

    Which means when you roll a 1, every enemy within 5 squares takes damage.

  • Kayne Red RobeKayne Red Robe Registered User regular
    Smart Hero wrote: »
    Fights are way more interesting and challenging at low-levels in 4e. Going into a fight with the 3e mentality of "run in and hit them with a sword" won't work; teamwork and strategy will pay off hugely.

    Also, I love the minion concept. One thing I found interesting in the PA DnD podcast was that their DM would announce which minis were the minions. Overall that's probably a better way to deal with it, because during the running of Keep on the Shadowfell that I ran I never told the PCs which monsters were minions and which weren't, so they'd get discouraged when they 'wasted' an Encounter or Daily on a one-hit wonder.

    The downside of that is when your party wizard goes, "Bah, a group of peasant minions, I have thunderwave, I'll charge them!" and then proceeds to get clubbed into insensibility in the following round.

    Wait, no, that's still awesome.

  • SquallSquall hap cloud Registered User regular
    Minions go down in 1 hit, every time. It allows for battles to pose more of a threat. Also normal monsters can command minions and give them bonuses.

  • Kayne Red RobeKayne Red Robe Registered User regular
    Squall wrote: »
    Sorcerers have some pretty interesting options: dragon magic or wild magic. The former allows for some AC buffing and strength modifier damage with powers, while the latter is similar to the wild mage from 3.5

    Wild magic has an interesting feature: Unfettered Power

    Unfettered Power: When you roll a natural 20
    on an attack roll for an arcane power, you slide the
    target 1 square and knock it prone after applying the
    attack’s other effects.
    When you roll a natural 1 on an attack roll for an
    arcane power, you must push each creature within 5
    squares of you 1 square.

    It seems odd that you benefit from rolling a natural 1. I also read that there is a feat for dragonborn in Martial Power called Draconic Arrogance, which deals STR modifier damage when you push or knock an enemy prone.

    Which means when you roll a 1, every enemy within 5 squares takes damage.

    Powers that target creatures hit your party members to, who are a lot more likely to be near you then enemies. Note the "must" in the effects there.

  • AbracadanielAbracadaniel Greatest Wizard In All of Ooo. Cantrip!Registered User regular
    Druhim wrote: »
    minions? what are minions? I know practically nothing about 4e

    Minions are basically monsters with 1 HP. They'd typically do only a set amount of damage (depending on their level) but have decent AC and often have powers and abilities that give them benefits when they attack en masse. In addition 'real' monster types like Controllers (a Orc Warchief or a Vampire Lord) can buff and heal their minions.

    They're a fun clump of monsters that make you feel like a badass when your Wizard nukes 10 at a time with a fireball, or your Fighter cleaves right through'em.

  • SquallSquall hap cloud Registered User regular
    Powers that target creatures hit your party members to, who are a lot more likely to be near you then enemies. Note the "must" in the effects there.

    Alright, so it pushes your allies. Draconic Arrogance only targets enemies. It's still pretty handy for rolling a 1. Dunno if it's worth pushing your dragonborn sorcerer to wild magic though.

  • AbracadanielAbracadaniel Greatest Wizard In All of Ooo. Cantrip!Registered User regular
    They also did a better job in the MM and DMG of helping you to design encounters for players.

    Being able to just look at a monster and say 'Okay the party is level X and the average encounter would give them this much XP; looking through the MM, this one is a Lurker, he'd be good mixed in with a couple Brutes and a Artillery, and they all add up the the encounter total XP.' helps to streamline the process.

    The monsters are defined by their role in an Encounter, instead of just as a monster themselves.

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