I'm in a game with Rank and friends but if we could arrange something with some other people I wouldn't mind playing more often. Cap and WaM have expressed interest in trying 4e out. We'd need a DM but I almost wouldn't mind DMing, myself, if I had all the necessary resources (which I do not, yet).
DMing is the most rewarding thing when it goes well and everyone is having fun. It's also the worst thing when people seem bored or there's drama between players.
I found out yesterday that I can not purposefully make a light-hearted adventure. Playing with a handful of fifth graders, I pulled the statue trick from Eternal Darkness. Then they pushed a statue over and a wraith came out seeking revenge.
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Running a D&D game for a bunch of young kids who have never played a tabletop roleplaying game before can be both incredibly rewarding and suicide-inducingly frustrating.
A lot of kids these days are at least familiar with the basic mechanical concepts of roleplaying games, thanks to video games mostly (and WoW, especially).
So it usually doesn't take them long to wrap their heads around concepts like class, level, or hit points.
Getting them into the actual roleplaying part of things is tricky but when it works, you watch as a whole new world of gameplay dawns on their little heads and that is pretty awesome.
Taking baby steps. Still referring to them by real name, rather than character name (unless they request differently :^:).
For the most part, the boys are still stuck on trying to kick other PCs in the balls and flipping off monsters.
Getting them to be excited about classes and races was pretty easy. One girl was elated by the idea of being a dragonborn sorcerer.
I found that shocking imagery tends to get their attention, more. That statue thing ended up working incredibly well; I had way more of their attention span than I was used to. We never get really far, but they enjoy the fuck out of anything I throw their way.
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Viscount Islands[INSERT SoKo HERE]...it was the summer of my lifeRegistered Userregular
edited May 2009
Have them meet a spunky goblin named Sam, who joins they're party and is helpful and helps them fight off monsters.
In the night, have Sam slit one of their throats.
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What spring does with the cherry trees.
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A lot of kids these days are at least familiar with the basic mechanical concepts of roleplaying games, thanks to video games mostly (and WoW, especially).
So it usually doesn't take them long to wrap their heads around concepts like class, level, or hit points.
Getting them into the actual roleplaying part of things is tricky but when it works, you watch as a whole new world of gameplay dawns on their little heads and that is pretty awesome.
For the most part, the boys are still stuck on trying to kick other PCs in the balls and flipping off monsters.
Getting them to be excited about classes and races was pretty easy. One girl was elated by the idea of being a dragonborn sorcerer.
I found that shocking imagery tends to get their attention, more. That statue thing ended up working incredibly well; I had way more of their attention span than I was used to. We never get really far, but they enjoy the fuck out of anything I throw their way.
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
What spring does with the cherry trees.