Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Cloud Computing Is Retarded: Or, The Pendulum Swings Back
A long time ago, before this crazy interwubs thing caught on, there were these things called BBSes and Mainframes. A client would connect his computer (whether it be a actual dumb terminal or just acted like one) to an offsite server and do his work on said offsite computer. For a lot of reasons, this blew.
Then, Al Gore, toiling endlessly in his secret lab with Vint Cerf and Bob Kahn, created the internet and gave it to us. Combined with faster and faster computers, the standard dumb terminal model for computer networking died out. Now, personal computers were fast enough and good enough do their own work and used the internet to communicate between personal computers, decentralising data. It made things more equal, more egalitarian.
Now, some fuckwits somewhere decided that "Hey! Let's resurrect this ancient computing model that died out for good reason! Why? Why because we can slap a clever buzzword on it and convince the braindead sheep that this is new and awesome, when it is actually bullshit that will die out soon enough."
In my opinion, the whole concept of "Cloud" computing is antithetical to the direction the internet should be taking. The natural direction that we should be working towards is further blurring the line between server and client. Instead, we're taking a huge fucking step backwards.
Do you guys think there is a compelling reason to return to this "cloud computing" nonsense?