Equipment is broken into four categories: Weapons, Helmets, Armors, and Accessories
You will find loot constantly upon defeating monsters. You will also be able to buy some low level materials, and scrolls. Rarer scrolls can be obtained from quests, chests, or certain monsters. Some bosses have a tendency to drop rare scrolls too. These will allow you to make nearly every weapon, helmet, and armor.
While you can make accessories, you can’t make many of them. Most of these will be monster drops, from chests, or purchased from the store.
There are also 3 Helmets, and 3 Armors that you can not make. They are purchased for 1,000,000 Gil each from the store, and do not become available until halfway through Very Hard mode.
Weapons usually have 1 free slot, 1 free slot and 1 innate ability, or 1 free slot and 2 innate abilities.
Armors and Helms, like weapons, usually have 1 free slot, 1 free slot and 1 innate ability, or 1 free slot and 2 innate abilities.
Accessories can have 1 free slot and 1 innate ability, 2 free slots and 1 innate ability, 1 free slot and 2 innate abilities, 2 free slots and 1 innate ability, or 3 free slots.
However, there is one weapon of every type (sword, bow, hammer, etc) that has 3 slots. The 1,000,000 Gil Helmets have either 3 free slots or 2 free slots. The 1,000,000 Gil Armors have 3 free slots.
Weapons and Armors level up when you kill monsters of a certain level or higher. Using an Ultima Weapon against a Mu (N) would not give you any weapon experience. Leveling up a piece of equipment:
- Allows it to be transformed
- Increases the transformation
- Increases the stats of the item
A weapon can normally reach a maximum level of 3. Through the use of gems, a weapon can reach a maximum level of 30.
Gems can be found from certain chests. They are usually pretty rare. You can add them into an item at a small cost, which will apply their bonus to that item. You can also remove that gem later, at a small cost. You will not lose the gem. They are also “color-coded.”
Light Blue – These gems, when added to a weapon, increases the maximum level of it. The most powerful light blue gem would increase the maximum level by twice the gem’s power. The second most powerful would increase by the gems power. They come in 1, 2, 3, 4, 5, 6, 7, 8, 9, and 20 variations.
Level 5 Gem + Level 4 Gem = 3 (Default) + 10 (Level 5 gem, doubled for being the stronger) + 4 (Level 4 gem, not doubled) for a maximum level of 17.
In other words, two level 9 gems would allow you to reach level 30 (maximum overall). A single level 20 gem in ANY item will allow you to reach level 30. The effect of a third light blue gem hasn’t been ascertained yet. <u>Removing a gem does NOT affect the weapon’s current level. If it is already level 30, feel free to move the level 20 gem elsewhere, because the weapon will stay level 30 and keep its stats!</u>
Red – These gems offer a boost to attributes or elemental abilities. They come at various levels, which measure the size of the boost. HP, SP, Attack, Defense, Magic Attack, Magic Defense, Elemental Attack, Elemental Defense, etc, can all be boosted with these gems.
Yellow – These gems give your item the “lore” abilities from the first game. These are incredibly hard to get, and the only ones I have personally found so far are Dragoon Lore (Increases power of aerial attack), Samurai Lore (Increases chance of critical hits), and Red Mage Lore (Decreases duration of status effects).
Blue – These gems offer a small variety of boosts, such as increased HP gain from vegetables, increased MP gain from fruits, increased Gil, and increased XP. Gil drops typically appear as small gold coins and have an amount assigned to them, say, 100 Gil. Every Smart Riches (Gil Boost) ability you have will raise this by 5% when you pick it up.
Purple – These gems offer miscellaneous combat related boosts, such as ring speed (move your spell rings faster), ring root (rings stay locked longer making pile spells easier), MP Absorb (Gain MP when you inflict damage via physical attacks), HP Absorb (Gain HP when you inflict damage via physical attacks), MP Defense (Gain MP when you take damage), HP Defense (Gain HP when you take damage), Quick Charge (Reduces charge up time for Charge Attacks and Charge Breaks), and a few others.
Green – Yellow is rare, yes, but not the rarest. I have only ever gotten one green gem, and I haven’t tested it yet, although it either:
A) Increases defense growth for the character, or
Increases defense growth on the weapon
Either one is incredibly good.
Items of at least level 3 can be broken into gems at the custom equipment store. The higher level they are, the more gems you will get, some of higher levels.
For example, Ultima Weapon, at level 30, will yield an HP Absorb (3), easily one of the best weapons in the game.
There are a few gems that can only be equipped onto weapons (both Absorb gems, notably), and some that can only be equipped onto non-weapons as well.
As you can see, the best equipment will have a LOT of slots, because these slots are very, very useful.
The best equipment overall would be one of the “ultimate” weapons (such as Ragnorak) with 3 slots, two of the 1,000,000 Gil items with 3 slots each, and a ring with 3 slots. Remember that all attributes are capped at 999 attack. In Gerald’s case, for example, putting Attack(3) + Attack(3) + Attack(3) into a Ragnorak is ridiculously wasteful, it will be no stronger than if he had an empty Ragnorak… or hell, a Bronze sword. However, he can use the slots for HP Absorb + MP Absorb + HP instead, giving him more HP + HP and MP absorb.