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It's not PDF, but they have the book for sale here.
I haven't looked at it before, but for three bucks, there's a player's guide of sorts here.
Hm.
Haha, I like the idea of being explosively noisy, but as far as I can actually tell, that's 4 points per die for something that is purely cosmetic?
Would it be better just to take, like, Flight and Invulnerability and Super Strength and link those together?
Looking at that preview, they have the costs for basic powers like invisibility or flight, without any other information. It might be enough as a reference if we're here to fill in the missing pieces.
I think with the answer to this, I will be able to figure some super powers out.
Edit: Okay I lied! If I use Alternate Form, can I still apply Beacon to Heavy Armor?
No reason why not. If you've got an always on power, beacon has to be attached to that.
...I have to go change my pants.
I hadn't thought of it before, though, but since this systems action order is based entirely on rolls, it does make for a great PbP game.
Okay, here is where I am at presently:
Nervous Habit (-1/-2), Expensive (-1/-2), Glow (-1/-2), Loud (-1/-2) Alternate Form (1/2)
Attached (-1/2), Beacon (-4), Can't Interfere (-2), Always On (+1) Heavy Armor (7) = 1
Attached (-1/2), Full-Power Only (-1/-2), Always On (+1/2) Hyper Body (1/2) = 1/2
Attached (-1/2), Flight (3/6) = 2/4
2 Hard Dice Alternate Form (4 points)
10 Dice Heavy Armor (10 points)
4 Hard Dice Hyper-Body (8 points)
Leaves me with 3 more points. 1 die of Flight won't work though since it's an automatic failure.
Edit: I'm not sure how much Hard Dice of Body I need to smash a tank, but I figure a width4height10 baseline might be a nice start?
That's true. I think it's ok with one character per player. I can handle the rest of the team as npc's, or not have them at all.
If I can get in on this, I would very much like to play an anti-powers person. Specifically, either a person who acts as a power dampener whenever he's close to someone with powers (like a 50 foot radius always-on type thing) or someone who can concentrate on one person and completely lock down their power while I'm focusing on them.
Is that possible? I think that'd be neat.
Sure. I didn't mean to ignore you back there, I mixed you up with the other Boomer. And yeah. The Anti-Talent Talent is called Zed.
That looks good. The way the heavy armor on tanks and such work is that for each point of armor, it reduces the width of the match by 1. Armor is heaviest on the front and weakes on the rear and top. A 6" thick wooden wall is 1 HAR (Heavy Armor). Your standard Panzer ranges from 7 at the heaviest to 2 at the lightest. So with 4x10 you could wreck its day so long as you hit it in the right spot.
edit:
Wikipedia says the One-Roll Engine is also used in Wild Talents, Reign, and Nemesis. I haven't played any of those, though.
Edit: I want to say that although I've never played this system before, this part of the lore:
"Godlike is a game of alternate history. Things are largely as they are historically, but with one major difference. Beginning in 1936, people began developing superpowers in times of great mental strain or accomplishment. The first Ubermensch, as the Germans knew them, appeared at the opening ceremony of the Olympic Games in Berlin, by flying in to light the torch. The rest of the world was, to put it lightly, surprised."
has influenced any game I have ever run using superheroes. Particularly, all of my superhero settings have involved Superheros showing up during World War II as a result of stress and misery (and national pride!) resulting from the war.
If I took the always on, radius type, then yes. I would basically be a stealth / rogue character and my job would be to sneak up behind the enemy if we know they're super-powered and get as close as possible to make it easy to neutralize them.
I'm a little more interested in the "concentrate" aspect of it though, my power would be concentrating on one person to make sure they can't do jack squat while you guys beat the everliving crap out of his friends.
*Tested lift is 2-4 tons (you can lift less than that without rolling, up to that with a successful Body check)
*+1 wound to your torso and each limb
*Ability to hit "strong" materials without taking damage
*Fist and kicks cause killing damage instead of shock damage (this is important for breaching tanks, and the first point at which it happens)
*+2 width to punch, kick, and strangle damage
*You can automatically breach armor equal to half your body (again, important, and the first point at which it happens)
*On a successful roll, you can breach armor equal to your body stat
*Two extra points of shock evaporate on each limb after battle
*You can broad jump your Body distance in yards
*You can jump half your Body stat in a vertical leap in yards.
*You can shout so loud, you can shatter glass at a meter.
Awesome, I'll raise Body to 5 Hard Dice and do something with that last point, and then I suppose I could do the rest of the sheet
You can get "Hardened" heavy armor points (immune to penetration) at +7 per level.
I'd like super speed and super brains or just lots a brains. And a disruptive power of some kind.
Can you suggest a few powers (with description), i'll play around with the add-ons and the flaws and come up with something.
Everyone needs to read that player's guide I linked, starting on page 32: "When Wills Collide." That describes the Will bidding system, which is weird.