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[WAR] Land of the Dead Beckons Us! (Resubscribe NOW!)
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Bwuh? Why do I remember someone saying that there was a PA guild for Order on PT?
No matter, I'll transfer the WH to someplace else. Or copy him to the test server.
I sure am glad that I don't play on the Euro servers.
Fast forward to about 1:30 to sum up the fight.
http://www.youtube.com/watch?v=mYY12q2eQ_0
It's totally a word. Com-pact (n.): An agreement or a covenant.
Despite being three pages and a day too late, I am compelled to post this reply. As a fellow English BA, I know that these things haunt a man.
That music never fails to bring a smile to my face and hilarity to whatever it goes with.
What is the difference in ruleset ?
This music is being (preemptively) removed from the public domain; it's being stolen from the people."
Fuck yes. I knew that word was floating around in my brain for a reason.
I am redeemed.
Because it's there?
Also, lewtz?
"Don't worry guys, we did all the shit work outside, but you can have the bags."
This. What the fuck is this? I hear it all the time. It doesn't help anyone win, it doesn't get you anything, it's not fun. I understand why players might want to be effective in what they do, but I always hear this in the same context that you did; as an excuse to turtle and not take any risks.
Goddamn cowards.
Open RVR - No Bolster in ORVR lakes, You can go down one tier and not be chickened. /RVR active all the time except Capitals and starting areas.
Core - /RVR active only in lakes or when activated. Bolster in Lakes and Scenarios
RP - Roleplaying Rules along with core
RP/RVR - Open RVR with Roleplaying rulesets.
Actually, it can be done with ZERO doors down on some keeps.
Feeding them renown is generally when you keep dying without recieving any renown of your own. And things do not look to be changing any time soon. So it means you either need someone to take some leadership, or to drop some of the dead weight by going somewhere else and not telling the people outside your warband/guild/group.
We can't all be heroes.
But yeah, I hate that crap. I've had a scenario fall apart simply because we were getting farmed at the Destro spawn point five minutes into Morkaine. It's not like we couldn't have fought through it and made a come back, but peeps were leaving in droves because of the "i dont want to get farmed lol destro sucks lol" mentality that has been known to seize many a Destro player's mind on Dark Crag.
Once that has set in, it's hard to stop the stampede to the exit.
Sometimes thats a good thing, since the people that drop scenarios are the pussy ass bitches who throw daggers and run behind the healers for protection hoping their attacker will change targets.
Oh definately. I didn't add that after those malcontents had left that we received new forces and proceeded to own face. It was a pretty big comeback, and we very nearly didn't win. But to pull it off after almost half of the scenario being a demoralizing shitfest, that was really awesome.
God, fuck Hudson. Fuck him straight to hell.
Hudsons...
As in: ”Hey Hudson get the fuck behind and watch the postern. They won’t swarm in if you’re FUCKING PAYING ATTENTION!”
Haha, yeah, some of the other videos were all serious business, but I felt that one summed up the situation best
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=724
I did the math and I hope it's wrong....
The -base- upkeep is 20 silver for 5 minutes, 2.4 an hour, 57.6 a day, 403.2 a week, 30 days is 1728 or 4 weeks is 1612.8. That seems a bit pricey without any upgrades at all.
Other stuff that bugs me...
# Banker: An NPC that allows players to access their Personal Vault.
# Guild Vault Keeper: An NPC that allows players to access their Guild Vault.
There doesn't need to be two.
# Door Spikes: Attaches Spikes to the Keep Doors so any melee attacks damage the attacker.
# Door Barrier: Doors get a magical barrier that absorbs a certain percentage of magic-attack damage.
Door spikes are a great way to make the MDPS feel even more useless. Yay. The barrier I have mixed feelings on.
Finally, for the amount of cash you spend, if you run out in the middle of the night, if you don't have however much it is within 5 minutes, you lose it all. Compounded by the fact that most opposition like to hit the cities while everyone is asleep or at work. So either someone snatches your keep or the enemy takes it undefended. I realize it has to be costly, but those timers should be hourly at the least, and the costs need to be slightly more sane.
Did I just miss this discussion a few weeks back, or did no one mention it, because I can't recall any discussion?
And as a MDPS player, I don't usually attack the keep door.
Edit: Wow, that is pretty expensive. A guild has got to be pretty active to maintain the upkeep by the looks of it.
No what I mean is you could have one NPC with the little speech bubble with buttons marked YOur vault and Guild Vault. Make it so only those with access to the Guild Vault can even see the Guild Vault button. Making 2 separate guys is just to tax people more for upkeep. The price is already absurd.
EDIT Or you have to farm farm farm, which will get old fast and the gold farmers will try and make another attempt at a foothold in WAR. Now that there's things that would actually require huge amounts of gold unlike day one, they might actually succeed.
If it didn't have a tax to them I would say that having two would cut down the possible mistakes people might make when accessing one NPC. Like wanting to put something in your personal bank but accidently putting in the guild vault and you can't get it out cause you're not high enough in the guild to take stuff out. So you got to ask someone that is.
Stupid stuff like that is bound to happen with one NPC.
The only reason I dont mind all these insane buffs to defenses is because they cost so goddamn much, if they decide to implement them and lower their price to something guilds have up permanently, I would probably quit ORvR altogether, which is the point I'm close to already.
And all these buffs to keep defenses, and not one fucking buff to keep seiging other than increasing the fucking HP on the goddamn RAM? How about making it actually rewarding to get 90-100% swings, instead of making it so that the fastest DPS the RAM can spit out is everyone hitting it at 60%, and even then, you'r barely doing better having 4 RAM operaters than just having them melee the door. Along with generally shit seige weapon UI where you cant see use your chat at all.
And I'm so fucking sick of all the whiny little pansies that dont want people to get rewarded for taking undefended objectives in the RvR lake. I'm sorry I ruined your dreams of an epic stand off where you get all the rewards and advantages and all I had to do was walk around you and taking what you WERENT defending, but thats how strategy works. You attack where they are weak, and avoid them where they are strong.
You want to sit in your keep with your oil and soon to be buffed NPCs and doors, and have waves of renown crash against the gates while you laugh gleefully, you better make it worth other peoples while. Try adding to the game instead of taking away.
Yeah, the attackers really need something to make it worthwhile. It's relatively easy to reward good defense, but not so easy to reward attacks. The thing is, if you stick a blanket reward on attacks, it will only make attacking undefended keeps more appealing, since it's a quicker path to the rewards.
I was thinking of something tied to the defender's actions.
Crazy idea: How about a renown tick every 5/10/15 oil drops? This way, a defended keep actually gives more renown to BOTH sides. If you attack an undefended keep, you get less renown, but a successful keep take with defenders dropping oil (Which is NEEDED for defense) gives good renown.
Maybe add another small renown tick for killing all bottom floor npcs.
Basically make it so that attacking a defended keep isn't a useless proposition after a certain amount of defense.
Oh God I can see the warband chatter now.
"OMG DONT USE OILS THER GETTING MOAR RENOWN?!?!?!"
But yeah, it would be nice if attackers received more renown during seiges. Right now, it's really just stupid to even consider attacking a defended keep when undefended ones are open in the tier.
What the hell. Go out and fight and maybe have some fun.
This music is being (preemptively) removed from the public domain; it's being stolen from the people."
All of this. I agree with all of this. It's bullshit that they tacked on things to make it more difficult to get into a keep when it's already difficult to get into one that's lightly defended, and then went and did jack shit for siege weapons outside of buffing the rams HP.
Shit, re-reading that makes me think that they did that as an afterthought.
At least it costs an arm and a leg to maintain that stuff.
Also, as a player who primarily rolls mdps, I never go near the keep doors. Not even when it looks like there's no one inside the keep, because all it takes is one bastard to buy that oil, rush inside to set up shop and make me a rez burden on the healers.
Also doom divers.
As well we all have had those times where the keep battle is just epic, you pull back they rush out lots of death then back to the keep again and it lasts for awhile and much fun is had by all. THose I would like to see happen more often but times like that are usually dictated by the players. Some days you have defenders that will go out and run you down, sometimes they turtle, sometimes your attacking force is full of fuckwits who stop on the stairs and get melted by aoe..
Ahh I lost whatever point I had..
TBH almost all of the keep sieges I've been in die this way. Doors down, we push inside, and all the tanks sit in the lobby with their thumbs in their asses waving to the nth Bright Wizard who just ran through the postern.
I'm trying to figure out where all the players who played tanks went, because it's rare to see someone run a tank right, at least on Destro in Dark Crag.