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[WHINE ON] Dawn of War II: It takes two to commit Heresy. New gamemode! 2v2!

Zen VulgarityZen Vulgarity Ask me about Super Propaneand Super Propane accessoriesRegistered User regular
edited May 2009 in Games and Technology
Lurk wrote: »
Lurk wrote: »
EDIT: Anyone who is interested in playing the Tourney, send me a private message containing the following:

- Your Windows Live Name
- Your Steam Name
- What times you are often available and in which time zone you reside.

Everyone is welcome to play and have a good time.

EDIT 2: I will compile a list and generally try to keep track of things as best as possible.

I can't stress this enough that everyone can participate. No matter how good or bad you are, it's likely that you will get a good time and learn something in the process. Even if you don't like 1 vs 1 matches.

Once there are at least 8 or 10 people assembled, I will make a separate thread for the tourney for ease of discussion. I don't want to do it yet because this is still an unknown item.


DAWN OF WAR II
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What is this thing. Why am I here.

Sometimes we play this game. It's quite a fun RTS. Other times we yell about everything wrong with it. Your favorite race is terrible.

Races? What kinds of weird things can I play as Zen?
You get to play as humans on steroids, space elves, green soccer hooligans or something from Alien.

Let's run them down.



Stupid Super Steroid Space Soldiers.

Space Marines
Spoiler:

Whiny Space Elves Who Can't See Past Their Own Pointy Noses

Eldar

Spoiler:

DON'T TALK 'BOUT US, YA 'UMIE GIT!

DA BEST! DA STRONGEST! DA ORKZ!

Spoiler:


Zerg

Tyranids

Spoiler:

Some stupid list of stupid people who play the game. They're generally nice. Unless you're playing as Tyranids. Then about 1/10th of them won't tell you to eat a penis.


IF YOU WANT YOUR NAME ADDED, PM ME

DO NOT POST IT IN THE THREAD, I WILL MISS IT AND THEN NOT PUT IT UP ANYWAY


Spoiler:

Do not become like this.
Spoiler:

We won't care.

And if some mod wants me to put a threat to dickitude, let me know.

Game on, folks!

IF YOU WANT TO PLAY

GET ON THE VENT SERVER

NO ONE WANTS TO PLAY WITH YOU IF WE CAN'T YELL AT YOU

Zen Vulgarity on
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Posts

  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited April 2009
    Threat would go here.

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  • SpindriftSpindrift Registered User
    edited April 2009
    "Boogaloo". Or is that supposed to be some kind of Tyranid pun?

  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited April 2009
    Yup.

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  • RydiakRydiak Registered User regular
    edited April 2009
    In before the whine.

  • AegeriAegeri Registered User regular
    edited April 2009
    Eldar sucks.

    Edit: God dammit, I will get you next thread Rydiak, MARK MY WORDS!

  • Smaug6Smaug6 Registered User regular
    edited April 2009
    I used warp spiders to pretty good effect last night.

    Fortune Banshees with farseer, send them after the tac squad. Jump in warpspiders, slap guide on them.

    Dead Tac marines very quickly. Repeat until all the tac swarm is dead, which is now like 2 or 3 units of them. Warp spiders do an insane amount of damage.

    With the sergeant damage nerf, banshees aren't immediately shredded.

    TSKNF is still annoying, but now they just act like damage soaks and don't do nearly as much damage.

    All Hail the coming of the warp spider.

    Oh Also, against a larget tac blob guardians throw nades at the marines in the back, if they duck them, then to cover the banhsees, the guardians get a little melee expeirence (not recomended, but prevents a shit ton of damage from hitting your banhsees).

    I think I am gonna change my build order though and go Double platform to start now because I am so power hungry in the beginning with fortune armor and banshees, I can't afford the second wargear for the guardians.

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  • GoombaGoomba __BANNED USERS
    edited April 2009
    Nobody's talking about killing tanks. Just how neat it is to have a unit that does a lot of damage.

    [SIGPIC][/SIGPIC]
  • rtsrts Registered User regular
    edited April 2009
    Goomba sucks at this game, can't even kill a tank!

    skype: rtschutter
  • GoombaGoomba __BANNED USERS
    edited April 2009
    I killed a looted tank with a plasma grenade once.

    [SIGPIC][/SIGPIC]
  • rtsrts Registered User regular
    edited April 2009
    What a coincidence, I killed a Falcon with Stikkbombs once...it was awesome.

    skype: rtschutter
  • TheCrumblyCrackerTheCrumblyCracker Registered User
    edited April 2009
    I played my first game since the patch.


    And crashed 2 minutes in.

  • FoefallerFoefaller Registered User regular
    edited April 2009
    Goomba wrote: »
    Nobody's talking about killing tanks. Just how neat it is to have a unit that does a lot of damage.

    Best way to kill tanks as Eldar is to get Warp Spiders + at least one other AT unit (Wraithlords work best, but a brightlance is probably what you'll have to use against an early walker/razorback) staition the AT unit close by, warp in the spiders, use their haywire grenades, pray that they accually do use their haywire grenades, then bombard it with your AT while it is stunned and cannot move.

    Ideal? Hell no, but the best you can do on your own at T2/no farseer.

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  • TheCrumblyCrackerTheCrumblyCracker Registered User
    edited April 2009
    Crashed again.

    STABLITY GO!

  • TheRussianFunkTheRussianFunk Registered User regular
    edited April 2009
    One thing that seems to be a blessing and a curse is what I'll call "movie ninja syndrome."

    When I say throw a grenade, one guardian will sometimes break away from the pack to run up and throw the grenade himself. He dies pretty quickly. Then it's the next guy who drew the short straw's turn, he runs up to throw it all by himself. Dead. Just like ninjas in movies, when there's a pack of them, they still only attack one at a time.

    It's even worse when the spiders do this with haywire, because he'll get killed, the tank will start backing away, and now it's just putting more distance between your spiders and their target.

  • GoombaGoomba __BANNED USERS
    edited April 2009
    Foefaller wrote: »
    Best way to kill tanks as Eldar is to get Warp Spiders + at least one other AT unit (Wraithlords work best, but a brightlance is probably what you'll have to use against an early walker/razorback) staition the AT unit close by, warp in the spiders, use their haywire grenades, pray that they accually do use their haywire grenades, then bombard it with your AT while it is stunned and cannot move.

    Ideal? Hell no, but the best you can do on your own at T2/no farseer.
    Haywire grenades work just over 0% of the time I use them so I'm going to need something idealier. I warp the spiders behind the tank and the stupid shits still fuck up.

    [SIGPIC][/SIGPIC]
  • DodgeBlanDodgeBlan Registered User regular
    edited April 2009
    I am yet to play in the Promised Land

    is it as we dreamed? Are the Tac spams gone?

    OooOOOoOoOOOooOOOoOOOoOoOOoOOoOOOOOOOOoooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooo
  • GoombaGoomba __BANNED USERS
    edited April 2009
    DodgeBlan wrote: »
    I am yet to play in the Promised Land

    is it as we dreamed? Are the Tac spams gone?
    Raveners ate them.

    [SIGPIC][/SIGPIC]
  • TheRussianFunkTheRussianFunk Registered User regular
    edited April 2009
    So far I've had suspiciously good luck with haywires working, out of the past 20 times or so only 1 has not been thrown due to blatant bugging. Other times the tank moves out of range while the warp spider is doing his Michael Jackson spin throw.

  • DodgeBlanDodgeBlan Registered User regular
    edited April 2009
    Last game I played UI bug resulted in my Pyschic Storming my own army. It can only get better from here. I will pretend that if it doesn't happen again the patch fixed it.

    OooOOOoOoOOOooOOOoOOOoOoOOoOOoOOOOOOOOoooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooo
  • AkiraAkira Registered User
    edited April 2009
    Pro tip scrubs get in range and THEN click the grenade button. Otherwise you're just asking for AI bugs and fuckups.

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  • GoombaGoomba __BANNED USERS
    edited April 2009
    Akira wrote: »
    Pro tip scrubs get in range and THEN click the grenade button. Otherwise you're just asking for AI bugs and fuckups.
    Is touching the tank "in range" or is there some secret way to warp into the tank?

    [SIGPIC][/SIGPIC]
  • TheRussianFunkTheRussianFunk Registered User regular
    edited April 2009
    It's true, even if you're in range of the thing when you click it, the tank can easily just scoot right out. I'm usually doing it when it's riiiiight on the edge of the dotted circle though, so that could be it. But when a guy sees a squad of warp spiders just waltzing up to his tank, he knows what's coming.

    Unless it's a falcon or a fire prism, because even if you click to back up, it apparently takes a few seconds for the driver to put it in reverse and even then, those drivers are not lead-footed in the least.

    EDIT: For guardians, though, yep. You're right.

  • JorilJoril Registered User regular
    edited April 2009
    OP > patch

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  • Smaug6Smaug6 Registered User regular
    edited April 2009
    I have been having pretty good luck with warp spiders and their haywire grenades. I haven't had one failure with the nade throw. I have had them take a little while to toss it as they search for cover.

    Just bite the bullet, warp in and chuck it at the tank. Then mash X depending on what is nearby.

    Or you can be like cake? last night and hide your rocks alert under you looted tank and bait by bashees and warp spiders to attack it. Well played.

    Prediction, eldar gates will be invaluable in tiber outpost. But not nearly as valuable as some nid's tunnels which will allow retreats and then quick reinsertion into the battle with no biomass cost.......

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  • MedanMedan Registered User
    edited April 2009
    DodgeBlan wrote: »
    I am yet to play in the Promised Land

    is it as we dreamed? Are the Tac spams gone?

    Delete tac spam and insert warp spider spam... which is way more entertaining.

  • GoombaGoomba __BANNED USERS
    edited April 2009
    Smaug6 wrote: »
    Just bite the bullet, warp in and chuck it at the tank. Then mash X depending on what is nearby.
    Wait are you saying there's other ways to attempt to throw haywires?

    [SIGPIC][/SIGPIC]
  • DodgeBlanDodgeBlan Registered User regular
    edited April 2009
    Oh that Goomba and his ironic sense of injustice

    OooOOOoOoOOOooOOOoOOOoOoOOoOOoOOOOOOOOoooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooo
  • GoombaGoomba __BANNED USERS
    edited April 2009
    DodgeBlan wrote: »
    Oh that Goomba and his ironic sense of injustice
    Huh?

    [SIGPIC][/SIGPIC]
  • SJSJ Registered User regular
    edited April 2009
    More Dakka!

    And More Choppy.

    Etc

  • RamiRami Registered User regular
    edited April 2009
    You know what should really change? A base turret should be AV. I'm so fucking sick of retreating a unit and then having them destroyed at the base because there's a tank parked there taking 0 damage from 6 base turrets while my WS grenade fails to throw for the 100th time and the squad gets wiped out.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549
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  • Gnome-InterruptusGnome-Interruptus Registered User regular
    edited April 2009
    edit... nm

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  • FoefallerFoefaller Registered User regular
    edited April 2009
    Maybe I'm misreading the DOW CODEX, but what is the default melee damage of a Warp Spider squad vs light vehicle?

    ...there is no light vehicle... just vehicle...

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  • Corp.ShephardCorp.Shephard Registered User regular
    edited April 2009
    My warp spiders will throw a haywire 100% of the the time as long as they haven't teleported in the last 10 seconds.

    Even when I warp next to a tank, it's not really moving, and wait for everyone to get comfortable haywires will fail. I think I shall try just ordering them to melee the tank after a warp. After they attack, I shall throw it.

    It works for ASM, right?

  • rtsrts Registered User regular
    edited April 2009
    Foefaller wrote: »
    Maybe I'm misreading the DOW CODEX, but what is the default melee damage of a Warp Spider squad vs light vehicle?

    ...there is no light vehicle... just vehicle...

    Not according to the Wartrukks inability to run over cover those fuckers


    Also, Haywires may be broken but I lost more vehicles to them yesterday than I have since the game came out. When people are spamming warp spiders they get an extra try or two...and that is usually all it takes. And like Sep said, he managed to hit my looted tank with three of them......how bad can they really be?

    skype: rtschutter
  • WoggleWoggle Registered User regular
    edited April 2009
    Foefaller wrote: »
    Maybe I'm misreading the DOW CODEX, but what is the default melee damage of a Warp Spider squad vs light vehicle?

    ...there is no light vehicle... just vehicle...

    http://dowcodex.com/Info:Damage_Types begs to differ. I have no idea if any vehicle actually has the light veh armor class though.

  • LurkLurk Registered User
    edited April 2009
    I haven't got a chance to play yet. Damn you work!

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  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited April 2009
    I'd put dowcodex in the op but it'll be referenced enough for me to not care.

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  • MasumeMasume Registered User regular
    edited April 2009
    So...uhhh...they fix this thing yet so I can buy it?

    3DS Code - 5370-0463-9307
    XBox ID - therealmasume
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  • SJSJ Registered User regular
    edited April 2009
    Love the OP Zen <3

  • PancakePancake Registered User regular
    edited April 2009
    cakemikz wrote: »
    Foefaller wrote: »
    Maybe I'm misreading the DOW CODEX, but what is the default melee damage of a Warp Spider squad vs light vehicle?

    ...there is no light vehicle... just vehicle...

    Not according to the Wartrukks inability to run over cover those fuckers

    DoW2 is running on a modified version of the CoH engine so despite the lack of information about it on DoWCodex, I'm just going to assume it works the same way.

    In CoH, armor type had nothing to do with what a unit could smash through, really. Each vehicle was assigned a crush type. Light, medium, and heavy crush. Heavy crush vehicles like the larger tanks smashed through everything just like the vast majority of DoW2's vehicles do. Medium crush could smash through most heavy cover, but not some prohibilitively large obstacles. Light crush vehicles worked like the wartrukk.

    According to DoWCodex, the wartrukk has the same vehicle armor that everyone else has, so relying on crush types to make it unable to destroy heavy cover would make sense.

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