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I am feeling ambitious today. Far too ambitious for my own good probably, and certainly more ambition than I could possibly use up in a single day.
And because I am a huge geek, with way to much time on my hands because of a fairly light course load this semester, this ambition doesn't have to be focussed on schoolwork. Instead I have chosen that it is about time I actually learn to make some 3D models. My overall goal for learning this skill would be so that I could create some models to import into games and create mods.
I told you it got to ambitious for one day.
I am primarily interested in making starships so I don't believe animation is going to be as important as if I was making a person, or any object with more moving parts.
What program do I use though? Maya, 3ds max, Mudbox? Some of these and more are on my school computers, and others I can get a pretty sweet student discount on at the campus bookstore.
So here is a short list of what I want to be able to do.
Make models that look pretty badass (this will require some texturing I imagine)
Export these models in a wide array of formats so that I can try to get them into a format different game engines will recognize(Maya seems to be missing this functionality!!, but I may just be not seeing it)
Possible animation for down the road (Battle Damage and the like)
So HA what is the best 3D software that fits my needs?