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[Game On! And On! And On!] Diablo 2: Stay a while and listen!

Hahnsoo1Hahnsoo1 Registered User regular
edited March 2010 in Games and Technology
Special thanks to ronya for editing the following Megapost.

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Latest Patch News

http://forums.battle.net/thread.html?topicId=16474108702&sid=3000
We’re preparing for a Diablo II ladder reset to coincide with the release of the 1.13 patch that’s currently in development. We don’t have a final release date for the patch yet, but we’re providing early warning as a reset could occur as early as the end of April. We’ll be providing updates with more certain dates once the patch is closer to release.

Please be aware that with a ladder reset all ladder characters are moved to non-ladder. This means that your characters will still be accessible but will no longer have access to ladder-only features and games. In order to play in the new ladder season after the reset you will need to make new ladder characters.

This thread will be updated with more information as it becomes available.

http://forums.battle.net/thread.html?topicId=16474166159&sid=3000&pageNo=1#18
So yeah, we're still working on the patch. It's coming along really well. We're getting there. I can't give an estimate or date, we're expecting there to be a good amount of testing required due to the types of changes being made. We want to take our time and put out a solid patch, and that means we don't have a release date right now.

Some exciting news - and it also may be some comfort - due to the types of changes we're making we will be offering the Diablo II 1.13 patch for testing and feedback on a test realm before its release. We'll have more information about how you'll be able to help test it in the coming weeks.

[ Post edited by Bashiok ]
I think the term beta has too many preconceptions attached to it. Revised to "test realm".
I'm told it will be similar if not exactly the same as similar tests that have happened for Warcraft III recently.

And regarding the evil end-of-April-but-no announcement:
We try to give everyone at least a two week notice before a ladder reset. When it became apparent that the patch could potentially launch in two weeks, we put up an announcement just in case.

Now, even though no promises were given it's going to create some hope that it will be out, but we can only do so much to balance between expectation and information that's necessary for the community to have.

http://forums.battle.net/thread.html?topicId=16904296443&postId=171109027775&sid=3000#6
It's coming along. We're still in the process of refining and testing the changes going into the patch. Work is progressing, we haven't stopped working on it or anything like that.

As far as information of what's being changed in the patch, almost anything we're working on now could be removed. Testing could deem any change unworkable and we'd have to remove it. By releasing any information on possible changes we'd be raising expectations that the change is guaranteed to make it in, no matter how many disclaimers we place on it. That said, one change we're planning is to increase the stash size to 12x10. As I said it is in no way a guaranteed change. Any number of reasons could mean it will not make it into the final patch. But enjoy the breadcrumb maybe?

tl;dr 1.13 will be a "content" patch, or so Blizzard says. There is, alas, no other information available regarding 1.13 - we don't know whether "content" means "yet another one line code fix" (1.12!), "a few new runewords" (1.11), or "A WHOLE NEW WORLD, A NEW FANTASTIC POINT OF VIEW" (1.10). There will be a "test realm" to get the patch early and play around with it. Don't expect the patch to arrive until they give fair warning, which will be about 2 weeks before the release of the patch. In other words: GAME ON!

Terms and Definitions

If you are brand new to Diablo II, you will need to know the distinctions between the following types of gameplay.
  • Single Player/Open vs. Battle.net ("Realms"):
    "Single Player" and "Open" characters are the same thing - they are saved on your local hard drive, and can be modified with character editors. They can be played online, but only with other Single Player/Open characters. Most people don't tend to play Open except with real-life friends and family. People also play Open when they run a popular Diablo II mod like Eastern Sun or Median.

    Battle.net characters are saved on Blizzard's Battle.net character servers, and can't be modified with character editors. There are still hacks and cheats on online play, but not nearly to the degree that is seen in Open play. On this list, we assume that you are playing on Battle.net. Unless we suddenly all decide we want to play Eastern Sun instead...
    .
  • USEast (E) vs USWest (W) vs Europe (EU) vs Asia (A):
    This is the realm name. There are 7 Diablo II realms for multiplayer Battle.net play (Asia has three). Accounts created only exist on their home realm; characters created on a server cannot be migrated to other servers. Most folks on Penny Arcade at this time are playing on the USEast server, including some of us on the West Coast. With a broadband internet connection, it shouldn't matter much which server you play on, but USEast appears to be more populated at the moment (or at least, more organized).
    .
  • Hardcore (HC) vs "Softcore" (SC):
    There isn't an actual "softcore" word, as such, but most people refer to non-hardcore play as softcore. You can create hardcore characters once you have beaten the game on Normal in any game mode or added the right Registry key (see below, this is not considered a hack).

    In softcore play, when you die, you will lose gold and XP (in Nightmare and Hell difficulties - Normal has no death XP penalty). You leave a corpse with your gear where you died, but your shiny items can be retrieved by simply clicking on your corpse (your character will automatically pick up and re-equip the items) or by exiting and reentering a game (the corpse will then appear at your feet).

    On the other hand, in hardcore, when you die, you stay dead instead of kicking it next to Warriv by the fire. You will be unable to create or join new games, and your avatar appears as a ghost. The only thing your fallen hero will be able to do is chat in the channels, although you will retain your Ladder standing (most people won't get this far). To keep playing, you will have to start a new character.

    Needless to say, Hardcore is not for the faint of heart, and requires a different mindset when playing. Otherwise, the game is identical. Note that you can let other players loot your corpse of gear in Hardcore (this has to be toggled manually in the Party screen) - if you play with friends (or PAers :D) this should allow you to keep your most useful items (everything in your stash and inventory will be lost to the ether, however). We have an approximately equal distribution of Hardcore and Softcore players here, but the Hardcore seems more active because we stick together on principle (harder to die when you're with friends, although it DOES happen).
    .
  • Ladder (L) vs Non-Ladder (NL):
    When you create your character, you may create it as either a Ladder character, or as a non-Ladder character. Ladder characters cannot interact with non-ladder characters and vice versa. Every so often, Blizzard starts a new Ladder season, so everyone there will (initially) be at level one, nobody will have old bugged/hacked items from their non-Ladder characters, and everyone gets to experience a fresh new Diablo multiplayer universe. Ideally, anyway.

    We are currently at Ladder Season 5 - a new season may be imminent. New ladder seasons are normally timed to coincide with patches, and 1.13 may hit the road as early as the end of April. When a ladder season ends, all Ladder characters will be converted to non-Ladder (retaining all their items and stats), and will now be able to interact with characters from earlier seasons or from before Ladder.

    There are certain abilities that only Ladder characters can do (mostly 1.10 runewords and some uniques), but the game is mostly the same. Most people here are playing on the Ladder. We don't care about all that cool Non-Ladder gear that you've been hoarding. Roll up a brand new Ladder guy, with the rest of us! One of us! One of us!
    .
  • Common abbreviations:
    * Amazon = Zon (also "Bowazon" or "Javazon" or "Tankazon").
    * Assassin = Sin ("Trap-sin" or "Kick-sin").
    * Barbarian = Barb ("Throw Barb").
    * Druid = Umm. Druid? Usually abbreviated by the type of skill used ("Fury Wolf").
    * Necromancer = Necro, although subspecies can be "Mancers" ("Summonmancer").
    * Paladin = Pally or "-adin" ("Hammerdin").
    * Sorceress = Sorc, with distinctions based on skill or tree ("Fire Sorc" "Meteorb" = Meteor + Frozen Orb).

    This isn't a hard and fast rule.
    .
  • Putting it all together:
    Notice that I put several abbreviations above in parentheses. When people describe their characters, they typically say it in a manner similar to this: "My ESCNL barb is level 50". This means USEast server, SoftCore, Non-Ladder barbarian.
    .
  • Many more abbreviations here.
    .
  • If you make requests for items or help, be sure to specify your realm, hardcore/softcore, and ladder/nonladder status. Help us help you!
Chat Channel

Most of the time, we'll be in-game - message account names from the list below. (command: /m *accountname message).

When not in-game (which is rare) we hang out in the channel named PA. This is also an Italian Warcraft III clan or something, we have no idea who they are, but they don't normally bother us. Enter Chat > Channel > type "pa" in the box, no password.

Game Naming Conventions

The Softcore crew tends to start up a Normal game/pass with the following: panr1/wang

The Hardcore crew tends to start up a Normal game/pass with the following: pahnr1/wang

Nightmare difficulty games tend to be: panm1/wang for Softcore or pahnm1/wang for Hardcore

Hell difficulty games tend to be: pahhl1/wang for Hardcore. Softcore can be pahl1/wang or pall1/wang.

Muling or whatever games may also be pa/wang or pa1/wang.

Further iterations of the number for new games (in case folks need the earlier completed quests). Or just add any of the account names above to your Diablo II friends list by typing /f add AccountName (no asterisk needed) and you'll be able to see who is online or available to private message. Feel free to start up the PA games on your own, and other people might find you.

Also, when you start up a new game, post the game to this thread, if you want to have more visibility and attract some PA lurkers.

Why should you follow these naming conventions? Well, you want to play with other PAers, don't you? It makes it much easier to find you and play with you when we all use the same names/passwords for games.

Quests and Rewards
from 0blique (mistakes edited out by me):

Essential quests (need these to advance the story)
A1Q6: Kill Andarial. You can skip to Catacombs 2 to do this, without doing any prior quests.
A2Q2-6: Technically you can skip some of these, but unless someone knows the location of Tal Rasha's True Tomb and has the Staff of Kings, you won't save any time. You need to break the altar at the Claw Viper Temple to go into the Palace and Arcane Sanctuary, and you need to defeat the Summoner inside the Arcane Sanctuary to reach the final waypoint (and get Tal Rasha's True Tomb symbol).
A3Q3,5,6: You only need to defeat the Council at Travincal Waypoint, talk to Deckard Cain, then teleport directly to the Durance of Hate 2 waypoint to Kill Mephisto. If there are no characters with the Durance 2 waypoint, however, you'll need to have the Khalim's Will flail to break the Compelling Orb.
A4Q3: You only need to Kill Diablo to advance to Act 5
A5Q5,6: You need to beat the Ancients to advance to the Worldstone Keep and Baal, and you need to Kill Baal to get to the next difficulty/beat the game.

For all act bosses (last quest in each act), you will get a special bonus drop if you get the killing blow: all items will be magic or better. This is called the quest drop. If you have not finished the quest, and you kill the boss in a game created by someone who already has, you will get the quest drop and still not complete the quests. You can then continue to get more quest drops by joining other such games.

Skill point quests:
A1Q1: Den of Evil, gives 1 skill point when you talk to Akara.
A2Q1: Book of Skill, gives 1 skill point, drops from Radamant. No, you cannot buy/hoard these.
A4Q1: Kill Izual, gives 2 skill points, when you talk to Tyreal.

Stat point quests:
A3Q4: Lam Esen's Tome. You will ALWAYS find this in the Ruined Temple at Kurast Bazaar.

Other quests with useful bonuses
A3Q1: The Jade Statue always drops from the first boss you encounter in Act 3, gives +20 life.
A5Q1: Socket 1 item
A5Q3: +10 to all resists (permanently) when reading the Scroll of Resistance
A5Q5: You'll gain 1 level's worth (no more, no less) of experience points.

Item quests
A1Q3: rare ring (magic in normal)
A1Q5: rare item of your base choice
A3Q2: rare ring
A4Q2: 1 pgem, 2 flawless gem, 1 reg gem, 1 rune (depends on difficulty, also random)
A5Q2: Runes Ral, Ort, Tal
A5Q3: rare class specific item

Merc quests (get a free merc if you don't have one, otherwise you get nothing)
A1Q2: Free Act 1 Merc
A3Q2: Free Act 3 Merc
A5Q2: Free Act 5 Merc

Price reducing quests
A1Q3, A2Q1, A3Q2 (not sure), A5Q1

Hahnsoo1 on
Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
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Posts

  • Hahnsoo1Hahnsoo1 Registered User regular
    edited April 2009
    Building Your Character

    In the beginning (a decade ago), I found that it was fun to place stat points and skill points in whatever I felt was best at the moment. This was fun and felt quite organic, but then you will hit a "wall" somewhere. That wall might be at Duriel, Act 2. Or it might be at the Big D himself. Or it could be the Hell difficulty. When playing with friends, you probably won't run into this wall, but you'll certainly feel it when playing solo.

    Nowadays, building a Diablo 2 character has been refined into an art. With greater knowledge of various game systems (and unfortunately, bugs), along with the new Synergies and Runewords added in the 1.10 patch, a myriad of fun and exciting character builds have been refined. You don't have to follow any "builds" to the letter (unless they are Advanced builds which require careful calculation of stats and skills), but it helps to know what options are out there.

    There's typically a discussion of build "viability" in most Diablo 2 forums and threads. This generally only refers to end-game Hell difficulty. For the most part, any intelligent application of skills and stats will result in a character that can do all of Normal and at least the first two Acts of Nightmare.

    General character building
    • For stat allocation, most of the time, you will only need as much Strength and Dexterity to equip your gear. For the novice, this will amount to about 100 Strength and usually very little, if any, Dexterity. In most Hell-viable builds, folks will recommend having enough Dexterity to achieve a 75% block rate with your shield (as you level up, if you don't put points into Dexterity, your shield block rate will suffer), but this can easily be done with end-game level ups and gear. Your remaining points should be sunk into Vitality.

      Very few builds will need points into Energy - your mana increases with levels, and it's easy to get large amounts of mana from gear. Drink mana potions like water until then. No points into Energy unless your build absolutely need it.
      .
    • The general formula for building a character is to pick your favorite skill of your chosen class. Look at the skill and all of its synergies. In general, Max out your favorite skill and the synergies. Put one point into the prerequisite skills for that skill and its synergies. Put one point in any "one point wonder" skills (Natural Resistance, Static Field, etc.). This should take up all of your skill points for many levels.

    Recommended New Player Builds
    The general recommendation for a New Player is to pick a build that doesn't require a lot of gear (as you won't have much gear as a newbie) and is primarily skill dependent for damage (as skills will give you decent damage for every point you sink into them). Most folks will recommend that you play a beginning build that isn't reliant on a high level skill to deal damage, as you won't be able to plow through the early Acts in Normal difficulty.

    Here are some good early options:
    • Necromancer Summoner - a Necromancer focusing on Raise Skeleton and Skeleton Mastery for the first 40-ish levels. Also known as Skeletonmancer, Skelliemancer, Fishymancer, Summonmancer, or Lagamancer. Summoners typically have some trouble when they first reach Act 4 (your skeletons at that level will probably be too weak to defeat Diablo easily, it is still doable with enough levels, a good merc, and Decrepify/Clay Golem) - but otherwise, summoners have the distinction of being able to take on the whole game, Nightmare and Hell included, with absolutely terrible equipment. An detailed example of a Summoner build.
      .
    • Sorceress Fireball/Frozen Orb - a Sorceress using Frozen Orb and Firebolt/Fireball. Until level 30, just keep sinking points into Firebolt. This will carry you all the way through Normal. At level 30, switch to Frozen Orb, which will carry you all the way through Nightmare. Frozen Orb and Fireball will complete Hell.

      Note the runeword Leaf (Tir+Ral), which grants +3 to Firebolt and +3 to all fire skills. Make it in a staff with +3 to firebolt, and you've got a +9 to firebolt staff! The Countess in Normal difficulty can drop both Tir and Ral, and Qual-Khek in Act V will give you a Ral rune (and Ort and Tal) as the second quest reward.

      Two-tree sorceresses like these can be effective without expensive gear, and can use Teleport to run bosses more quickly than a summoner. They may have some trouble beyond Hell Act III without decent gear, though - too many tough Fire immunes, especially if you don't have a well-armed mercenary.
      .
    • Barbarian - Barbarians are simple. You hit things. They die. Excellent for playing softcore when you're half asleep. You have all of these skills and shouts, but the passive Masteries are really all that you need to become the ultimate tank and meleer. While you'll have trouble against ranged monsters and casters, that's what your friends/mercs are for, right?

      Barbarians are quite gear dependent to be viable at harder difficulties, but on the bright side, everyone knows that your Barbarian is a frontline fighter and tank, and so they are more willing to give you loot drops that help a frontline fighter (unless you are playing a Singer or Throw Barb, in which case you probably should have a lot of experience under your belt first, anyway).
      .
    • Paladin Zealot- see: Barbarian, except with auras instead of warcries and masteries. As long as you have at least 4 points in Zeal (after gear) and 1 point in Might or Concentration, you should be good to go. You'll eventually max out Zeal and all of the synergies, and you'll want to max out Fanaticism as your main aura when attacking. It's a solid melee character, and Fanaticism is always appreciated in a party situation.
      .
    • Assassin Kicker - AKA Kick-sin, kick-assin, D-Talonsin. An Assassin that uses Dragon Talon exclusively (without charge-ups). The main advantage of playing a Kicker is that your damage does NOT come from your weapon. It comes from your boots. This allows you to rely on cheap boots rather than expensive weapons: just keep raising your strength high enough to wear appropriate footwear, and you should be able to do massive damage to a single target. There are some weird and funky rules affecting kicks (for example, elemental damage and mana/life leech from your weapon apply to your kicks, but not Deadly Strike or %Enhanced Damage), but it is one of the best single target killing skills. I tend to play a Kick/Trap hybrid listed here (mirror). Just sink 20 points into Dragon Talon for your first 20 levels, then invest the rest in the Lightning Trap tree.

      Moderately dependent on gear (boots and a fast weapon, mostly) and knowledge of what makes Dragon Talon work. Once you get Death Sentry, you can let your traps carry you, saving your Dragon Talon kicks for act bosses.
      .
    • Druid Summoner - wolves, or bear, depending. Summons are somewhat weaker than the necromancer's, so a hybrid with some other skill is encouraged (Tornados for casters. Shapeshifts for melee). In particular, Werebears are popular as a hardcore starting character because the Werebear shapeshift and Oak Sage spirit boost your life to safer levels.
      .
    • Amazon Javazon - A javelin throwing Amazon. Because your damage will primarily come from your Javelin throwing skills and Charged Strike, you aren't really dependent on gear (other than a decent shield and armor), unlike Bowazons. You can invest in any of the Passive/Magic tree skills with 1 point, and pump the rest into Charged Strike (using 1 point in Jab as your main skill until then), culminating in Lightning Fury at level 30. It will absolutely destroy nearly any grouped clumps of monsters in Nightmare. Note: This build relies almost entirely on Lightning Damage, which isn't good against Lightning Immunes.

    "Cookie-cutter" build names for Googling are as follows:
    • Assassin - Kicksin. Trapsin. Self-explanatory, really.
    • Amazon - bowazon. glass cannon bowazon (base Vitality, sinks nearly all points in Dexterity for maximum damage output). Javazon (typically using the lightning javelin skills, not poison).
    • Barbarian - whirlwind. Frenzy. Concentrate. Singer (lots of warcries).
    • Druid - summoner (wolves, or bear). Shapeshifter (wolf, or bear. May use rabies, or fury, or hunger). Wind.
    • Paladin - Fanaticism zealot. Tesladin (zeal/holy shock). Frostadin (zeal/holy freeze). Avenger (vengeance) Hammerdin (blessed hammer).
    • Necromancer - summoner. Bonemancer (bone spear/bone spirit). Poisonmancer (poison nova). Daggermancer (poison dagger).
    • Sorceress - single-tree fire/cold/light sorceresses. Or any two of: Frozen Orb, Blizzard, Meteor, Fireball, Lightning, Chain Lightning.

    Mercenary Choice
    Yes, that mercenary is an essential part of your character. Your faithful buddy through thick and thin, your mercenary choice can greatly affect how well you survive and deal damage.

    Most people choose Act II mercenaries (the spear/polearm users with auras), because their auras can be extremely useful. Many key runewords that grant auras also work in polearms. The most popular choices tend to be Normal Act II Combat (Prayer), Normal Act II Defensive (Defiance), Nightmare Act II Defensive (Holy Freeze), and Nightmare Act II Offensive (Might).

    Most caster characters on a budget go with Normal Act II Combat with an Insight polearm, granting a high life and mana regeneration (Prayer synergises with the Meditation granted by Insight, doubling the life regeneration). Nightmare Act II Defensive with Insight is another cheap option, granting more crowd control (via mass slow) instead of life regeneration.

    At the high end, a few folks go for Act 1 Rogues with a aura-granting runeword bow, but the desirable auras are hideously expensive. Edge (granting Thorns) and Harmony (granting Vigor) are both cheap, though their usefulness is dubious when compared to Act II mercenaries.

    Popular weapons for mercenaries are runeword items that add an aura (paladin-in-a-box!), life leech weapons (crucial for Act I, II and V mercenary survival), and Crushing Blow weapons (helps kill bosses).

    Note that virtually no one uses the Hell mercenaries, because they have slightly lower stats than one hired in Normal difficulty.

    Detailed Build Lists
    Here are some websites to get you started:
    New Player Tips

    This will be an ongoing list of tips for people who are new to Diablo II, or people who haven't played the game in a while.
    • OMG! I don't have monay! How can I haz gold?
      Early in the game, you will have a very small earning potential. In Act I, I recommend picking up everything not nailed down and selling it. Throwing weapons are surprisingly profitable (Throwing Knives, even cracked ones, sell for 480 gold+), and constitute the majority of my sellable loot when I start out. Jewelry is always modestly profitable (and you can't beat the inventory space cost). Most people keep their Chipped gems and Rune drops rather than selling them. Scepters, Staves, and Wands all potentially sell well (the more skills they buff, the more money you can get). In later acts, Heavy Armors sell for a reasonable profit.
      .
    • OMG! I haz too much gold! What to spend it on?
      Store enough to resurrect your mercenary and repair your stuff... then gamble the rest. In Softcore, you'll lose it when you die anyway, and you have low caps to your gold in your stash until level 30. In Hardcore... well, you lose everything anyway. So go ahead and spend it on the local gambling vendor (Gheed, Elzix, Alcor, Jamella, Nihlathak, Anya). Gamble for gear pieces that fit into slots in which you don't already have something decent. If you don't have a good belt, gamble for Belts until you get a nice rare one. Or run out of money.

      If you plan on gambling a lot (which is an entirely viable way of acquiring high-end equipment, especially if you trade), consider making an Edge bow (Tir+Tal+Amn), which bizarrely grants -15% vendor prices. And get a Gheed's grand charm too.
      .
    • Argh! Lightning! I keep dying to Lightning Enchanteds/Scarabs/Gloams
      Unfortunately, you'll just have to raise your Lightning Resists or use Poison weapons on these bastards. Raising your Lightning Resists is always a good investment, even if it's just three Chipped Topazes in a shield. Use hit and run tactics, healing after every few hits (since you're going to eat a few Charged Bolts). Or use a Ranged weapon/distance spell.
      .
    • I keep getting killed when running away!
      When you are running, your armor is reduced to nothing and enemies have a 95% chance to hit you. So don't run through a crowd. Or switch to walk to get away, then flip on the run when you are clear. Faster Run/Walk is a surprisingly useful investment. You can get up up to 40% faster run/walk on boots. Note that heavy armors reduce your run/walk speed.
      .
    • Damn Archers/Javelin tossers/Gloams keep hitting me!
      You can dodge these projectiles, but some classes have skills that allow them to mitigate ranged attacks. Amazons have Slow Missiles, Assassins have Cloak of Shadows, Necromancers have Dim Vision. Carrying a shield is often worthwhile to block a few projectile hits and can be essential in Hell difficulty with some builds.

    Hardcore Gameplay Tips

    We tend to roll up new characters to play with new folks who come into the Hardcore PA games, so there's no problem of "passing people up", as it were. NoGreatName tends to log in and drop pressies for everyone, too. Because of player turnaround (i.e. deaths), the Normal game tends to be populated.
    • It's very tempting to sink your initial points into Strength or Dexterity so that you can use that Scimitar or wear that Breast Plate earlier... but don't. Seriously, don't - your first twenty points go straight into Vitality. Maybe thirty.
    • Don't put your eggs in one basket! If you find some cool gear or you have a hoard of gems/runes, mule them off to another character. Make multiple characters so that if you lose one, you won't lose your only Act III capable character.
    • Never do a boss alone. Andariel and Duriel aren't too difficult to solo at the appropriate level, but you never know when the lag monster will hit, and there's a chance that you are overconfident and underprepared for the encounter. Bring friends. PA: here to help.
    • The false Summoner in Act II can be unpredictably dangerous as well. Don't stand in his fire wall. Dodge his glacial spike.
    • Never do Diablo alone, either. Even well-prepared characters can be caught off guard by Diablo's Pink Hose of Doom. Note that to complete the Diablo act quest, a character who hasn't completed the quest must be partied and standing very close to Diablo - the pillars just north of the central star are a good hiding place.
    • Start making some alts when you get a character to Act 3. You should be able to assemble Khalim's Flail into Khalim's Will, and then mule that off to your brand new characters. Khalim's Will has no requirements to equip, attacks swiftly, and does 1-40 Lightning damage, which allows you to plow through all of Act 1 and nearly all of Act 2 with little effort. It is - without exception - the best starting weapon.
    • Resists and Life are important, more so in Hardcore than in Softcore. You should have at least 50% lightning and fire resist before taking on Diablo (75% ideally). Swap equipment if you have to, or delay your Diablo kill attempt. Without Lightning resists, the Pink Hose of Doom is an INSTANT kill.
      * Remember that antidote and thawing potions will temporarily boost your cold and poison resists. Chug 'em before taking on Andariel, Duriel, Mephisto, or Baal for the first time.
      ** Lightning Resists are paramount in Normal difficulty. The leading cause of death is a carpet of Charged Bolt death from a Scarab or Lightning Enchanted boss. Get a 3-socketed shield and dump 3 Chipped Topazes in there, if you have to.
      *** We've also had folks killed or almost killed by Meteor spells in Act 3 Durance of Hate. You should probably have some decent Fire (for Meteors) and Lightning resists (for Mephisto) by the time you get to the end of Act 3. Mephisto also occasionally launches a cold ball that does a stupid amount of cold damage. Rare but deadly - drink a thawing potion.
    • The Safety Dance. The mods "Physical Damage Reduced By X" (PDR) and "Magical Damage Reduced By X" (MDR) may not seem like much, but they are very useful in mitigating damage. In particular, damage dealt over time tends to be calculated on a PER FRAME basis (25 frames a second!) rather than a PER SECOND value. This means that 50 damage per second on a damage over time attack will actually deal 2 damage per frame (50 divided by 25 frames), and just 2 points of damage reduction will nullify it completely. Many of the most deadly attacks in the game are dealt in this manner, including Diablo's Lightning Hose and Demon Lord/Flayer Shaman Infernos. The Safety crafted items all have these mods as a default part of the item.
    • There's no such thing as overleveling your characters for a particular area. I would strongly suggest getting to level 15 before taking on the Monastery (we've had folks die in Outer Cloister for being underleveled), and level 21 before taking on Tal Rasha's Tomb/Duriel (again, folks have died here).
    • Beware of public games. You're safe as long you're level 8 or below, but thereafter there are assorted exploits that allow PKers to kill you without warning. Play with PAers whenever possible.
    • Go into every encounter expecting to die. I mean it. If you haven't muled important stuff to your alts, stop and take time to do so. We won't laugh at you or get upset that you are slowing us down... we know the risks and the stakes. Take care of your business before you head out to kill things. You'll thank me later.
    • Resist the temptation to put future gear "to grow into" on your characters. All of the gear that your mercenary has and in your stash/inventory is GONE when you die. Keep your good gear on your mules until you are ready to use it on your play characters.
    • When you join up the PA game, allow everyone else to loot your corpse. Open the party menu and select every single person in the game. This can save your equipment when you do eventually die (and you will die at least once).
    • Also, when you die and Your Deeds Will Be Remembered pops up, STAY IN THE GAME. Do not hit Esc. If you hit Esc, your corpse will disappear and take all your equipment with it. Suppress that softcore instinct.
    • Don't be afraid to ask for gear. We might not be able to provide you with Stone of Jordan, but we'd rather that you go into battle as well-equipped as possible than to have you die for lack of decent armor/weapons.
    • If a random boss monster looks too hard to kill... don't. This isn't softcore, don't feel obliged to kill every monster you meet.

    Hardcore Character Killers
    • Act Bosses - Mostly Diablo (pink lightning/purple hose attack, strong fire damage, bone prison), although every Act Boss has the potential to kill you.
    • Iron Maiden - Anathema to folks who depend on melee physical damage... elemental damage and ranged attacks are fine. Iron Maiden is cast by Oblivion Mages, who are found in the Chaos Sanctuary (all difficulties) and the Worldstone Keep (Nightmare/Hell). This has killed about a dozen of us.
    • Undead Dolls - Found in Act 3 Durance of Hate (all difficulties) and the Worldstone Keep (Nightmare/Hell). These things explode when they die, with damage proportional to the amount of life left just before they died. Unfortunately, this means the more powerful you are (and more likely to one-shot these guys), the more likely you'll kill yourself. They also roam in packs, for multiple explosions if you aren't careful. This has killed about 3 or 4 of us.
    • Nihlathak - He uses Corpse Explosion, which can easily kill unprepared characters in one hit. Bring something with Rest in Peace, and don't let Waheed kill anything (or give him something with Rest in Peace). Don't bother killing Nihlathak unless you're looking for his Key of Destruction, though.
    • Pindleskin - ah, Pindle. So easy to kill - just leave your Anya portal open (don't get the Halls of Pain waypoint). But also unpredictably dangerous - beware skeleton's charge attack. Four or five skeletons can easily stunlock and kill most characters. Also, there's a bug where the Fire Enchant explosion happens randomly after Pindleskin has died (the game tries to resurrect him because he's a skeleton, but can't because he's a boss, and just replays his death explosion over and over again). If Pindleskin is Extra Strong or Cold Enchanted, stay the hell away from his corpse.
    • Extra Strong/Fire Enchanted bosses - also, just Fire Enchanted bosses with a lot of life, such as the Council and the Ancients. They explode with a wide radius and for both physical and fire damage.
    • Fire Enchanted/Cold Enchanted/Lightning Enchanted bosses - there's a bug where each enchant 'event' - the corpse explosion of Fire, the frost nova of Cold, and charged bolts of Lightning - trigger invisibly every time one of the others is triggered. This means that a Cold Enchanted Scarab will emit invisible frost novas every time it is hit, and will emit invisible charged bolts when it dies. Fire Enchanted/Lightning Enchanted Council members are incredibly dangerous for this reason.
    • Player Killers (PKers) - There are many techniques (including hacks) that people use to kill off other people's character. Again, avoid public games. Especially Baal runs, which are usually set up by PKers and their friends to draw in fresh meat and kill them with a simple TPPK at the Throne Room. There are even ways to kill people in town.
    • Lag - It does happen, and it happens to the best of us. If you cast Town Portal and it doesn't appear instantly at your location, Save and Exit. If you see network lag (mercenary and all monsters aren't moving, nothing moving on the minimap, outrageous ping if you use the /fps command), S&E immediately. Don't risk waiting. Saving and Exiting during lag won't kill off your character. Waiting until it resolves does.
    • Playing solo - Don't get me wrong... you should try to play solo at times. But just remember that it's more dangerous when you don't have someone who's got your six.

    Also good reading for the prospective Hardcore player: a very detailed FAQ. anti-TPPK guide.

    Playing in Hardcore Right Away
    Also, if you want to jump into Hardcore right away, but you don't have the option, you can either hack a single player character using one of the many character editors out there and beat the game on normal, or you can use RegEdit:
    Using Regedit to allow Hardcore mode:
    Run > type in "regedit" > enter. Then click on My Computer > HKEY_CURRENT_USER > Software > Blizzard Entertainment > Diablo II.

    You should see the following keys on the list: Always Run, AutoMapLeft, AutoMapFade, AutoMapMode, etc. AllowHardcore should be right after (Default) and right before Always Run.

    If the AllowHardcore key is not there, add the following key (Edit > New > DWORD value):
    Name: AllowHardcore
    Type: REG_DWORD
    Data: Hex - 0x00000001 OR Decimal - 1

    d2hcregedit.jpg

    If the AllowHardcore key is there, just change the value to 1 (decimal) or 0x00000001 (hex).
    You can also use korodullin's Registry Key here (Works for XP, not sure if it works for Vista). It does the same thing as the instructions above:
    http://korodullin.googlepages.com/Hardcore.reg

    Technical Help/Troubleshooting

    I have a kickass computer... why is it running so slowly?
    If you are having problems with video/framerate performance, try using DirectDraw instead of Direct3D. Also, try running the game in windowed mode (add a -w to the command line) or running the game in compatibility mode with an older version of Windows (98, 2000, etc.).

    Also note that since this is a (mostly) 2D game, you won't get realistic framerates in the 60s. In fact, the gameplay framerate is locked at 25 frames per second. The /fps will show higher values, however. Some people "claim" they can tell the difference, but really what they are seeing is the frame averaging. If you have above 30 fps, you should be fine for most situations. The higher framerates give you a buffer when the game starts to chug (if you are running at 30 fps, you may drop to as low as 5 fps... whereas a computer that can handle 60 fps will drop to around 30ish fps, which is still quite playable).

    Really, for the best performance on Diablo 2, you need an ancient (by today's standards) Voodoo graphics card. But those cards aren't made anymore.

    I still have my CD keys written down on a sticky note next to my computer, but I don't have my CDs anymore! Help!
    If you still have your CD keys, but you don't have one or more of your discs, you can download Diablo II directly to your computer through battle.net. Just register for a battle.net account and attach your CD Key to your account. Once the game is linked to your account, they will give you a downloader for the game (which supports both torrenting and direct download). You'll have to download Diablo II and Lord of Destruction separately.

    I keep lagging at Diablo and Baal when they die. Any way to speed things up?
    As of patch 1.12, you can play Diablo II without using the CDs, as long as you copy over all of the files on both Diablo II and Lord of Destruction that end with the extension ".mpq". If you do a full installation, you are probably missing the d2music.mpq file. Copy all of the .mpq files to your Diablo II directory (there should be other .mpq files in there), then remove the CD from the drive. If you use the downloader from battle.net, you should already have everything installed.

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • Hahnsoo1Hahnsoo1 Registered User regular
    edited April 2009
    Player Lists

    Finally, the post that will be relevant to the interests of the gentle reader.

    Unless marked, we will assume that you are playing on the Ladder

    USWest Softcore:
    *Bartholamue (non-Ladder)
    *PaleScholar (non-Ladder)

    USEast Softcore:
    *wagako (Andy, Mephisto, Baal... Feel free to join usual password)
    *letum
    *zirikki
    *neaky10(active?)
    *treznor
    *cncaudata
    *LehmanCM
    *centipeed
    *lepenguin
    *ndixon399
    *padonkeyhorse
    *n3ophyt3
    *mustachiojones
    *clbucknall
    *vimonks
    *Mastrius9087
    *Pnut311
    *PA-Rhapsody
    *d2_east
    *skavenblight
    *aenjiro
    *mortenya
    *tanner_t
    *iamtheaznman
    *Forar
    *Jeice_Seifer
    *chloros
    *korodiddle
    *SleepyGorilla
    *Strickland
    *KrunkMcGrunk
    *Bartholamue
    *Arasen
    *ScrillaVilla
    *lowkeyedup
    *goodkingjayiii
    *Branta
    *aenjiro (non-ladder)
    *MosbysRanger
    *ronya
    *cookiesifwewin
    *krizz02
    *Narian-
    *langfor6
    *histronic
    *themightypuck

    USEast Hardcore Ladder:
    *Hahnsoo1/bloogame
    *ardielsongsmith
    *NoGreatName (retired until the Ladder reset... then it's GAME ON)
    *IdolNinja
    *delias
    *Sinuath
    *Henroid
    *Suplex86
    *darklite
    *dracilcegon
    *crusix
    *letum
    *lepenguin
    *psyck0 ("with a zero")
    *TheLawinator
    *icj2004
    *n3ophyt3
    *Streltsy
    *somersetlopez
    *Zerokku
    *bahamutzero10
    *korodiddle
    *squirrelrancher
    *WellingtonStabz
    *Threadbaresock
    *pseudopus
    *chlorosx
    *Tagged
    *Lampley
    *Jaef
    *Jeice
    *delicioustoad
    *datac0re (that's a zero in the name)
    *Grislo-east
    *valiance_
    *Jarbo
    *Tachyon_Light
    *Muerte411
    *bobcat_x
    *Kilogrammage
    *lowkeyedup
    *haakenson1
    *Myrc

    Europe Hardcore:
    *Absin (Ladder?)

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • lordswinglordswing Registered User
    edited April 2009
    ladder reset team so far, more details coming as more reset details are released

    1. lordswing (lepenguin)
    2. GoodKingJayIII (conviction/vengeance pally)
    3. IdolNinja (ww+conc BO barb)
    4. emnmnme
    5. TheOne(AndOnly)
    6. Dr.Tongue (werebear druid)
    7. Arkan (paladin)
    8. Tag

    D2:LoD East -> *FlipPaulHewitt
  • IdolNinjaIdolNinja Registered User regular
    edited April 2009
    lordswing wrote: »
    ladder reset team so far, more details coming as more reset details are released

    1. lordswing (lepenguin)
    2. GoodKingJayIII (conviction/vengeance pally)
    3. IdolNinja (ww+conc BO barb)
    4. emnmnme
    5. TheOne(AndOnly)
    6. Dr.Tongue (werebear druid)
    7. Arkan (paladin)
    8. Tag

    If someone also wanted to do a BO barb, I could switch to an Enchantress sorc, also specializing in static field. In fact, I think I'd rather go that route if someone else steps up.

    Also, awesome job on the megaposts Hahnsoo1 and ronya. Everything looks great and there's a massive amount of good info there.

  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited April 2009
    If I play post patch my first hc charcter is going to be a summonmancer.

    Xbox Live: OGSirToons PSN: NoGreatName Bnet Tag: SirToons#1214 NNID: SirToons
    Steam ID: SirToons 3DS: 3024-5277-3254 Twitch: SirToons check.php?c=sirtoons
  • The DoctorThe Doctor Registered User
    edited April 2009
    Alot of shit on the ground at pa//wang on hc east.

  • TheOne(AndOnly)TheOne(AndOnly) Registered User
    edited April 2009
    I kinda have a hankerin' for a vengeadin, but does the etra elemental damage from vengeance git hit by iron maiden because its melee or not because its elemental?

    BNet USEast: Lampley | PKBlack FC:1850-1035-3335 | LoL PATheOneAndOnly
    PSN: Lqmpley | Steam: TheOne(AndOnly)
  • korodullinkorodullin What. Registered User regular
    edited April 2009
    IdolNinja wrote: »
    lordswing wrote: »
    ladder reset team so far, more details coming as more reset details are released

    1. lordswing (lepenguin)
    2. GoodKingJayIII (conviction/vengeance pally)
    3. IdolNinja (ww+conc BO barb)
    4. emnmnme
    5. TheOne(AndOnly)
    6. Dr.Tongue (werebear druid)
    7. Arkan (paladin)
    8. Tag

    If someone also wanted to do a BO barb, I could switch to an Enchantress sorc, also specializing in static field. In fact, I think I'd rather go that route if someone else steps up.

    Also, awesome job on the megaposts Hahnsoo1 and ronya. Everything looks great and there's a massive amount of good info there.

    I'm still going to be rolling a Barb. Either WW or Frenzy, but I'll be maxing BO either way.

    impale.png
  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited April 2009
    Double throw barbs are cooler.

    344B2YT.gifsteamicon48x48.gif Know about web development? I need your help with my professional site!
  • Walrus PeteWalrus Pete Registered User regular
    edited April 2009
    If you've got the gear for a double throw barb, he is indeed the classiest of barbarians. I might try one before too long, I have a Gimmershred and I think a Lacerator, too. I've wanted a ranged-physical character for a while now, but I don't have the gear to support a strafezon.

  • 0blique0blique Registered User regular
    edited April 2009
    I kinda have a hankerin' for a vengeadin, but does the etra elemental damage from vengeance git hit by iron maiden because its melee or not because its elemental?

    IM only returns damage from physical melee attacks. Skills like vengeance and beserk add non-physical damage, so you won't get as much damage returned. That being said, if your weapon does enough base damage, you could still be seriously hurt, so you still need to watch out.

    Also note that if you hit someone with a throwing weapon within melee range, it will count as a melee attack for the purposes of IM. Bows and crossbows don't count. I believe that leap attack doesn't count at any range also (will need more checking). Smite does count.

    For the megapost, I suggest that it should be mentioned somewhere about the usefulness of mods like "damaged reduced by 1" or "magic damage reduced by 1". For most attacks, these don't do much (even a fallen does a few damage per hit), but they can help a lot against frame based attacks. Such attacks deal damage every calculation frame (25 fps in D2 irrespective of what your drawn framerate is), so something that deals 50 damage per second, actually does 2 damage per frame. Thus, reducing it by 2 per frame will null the damage completely. Since many of the games worst attacks are frame based (Diablo's lightning hose, snake poison clouds, inferno), having a couple of these items can really help.

  • korodullinkorodullin What. Registered User regular
    edited April 2009
    Double throw barbs are cooler.

    A lightning Javazon gave me my fill of throwing weapons, thank you very much.
    0blique wrote: »
    For the megapost, I suggest that it should be mentioned somewhere about the usefulness of mods like "damaged reduced by 1" or "magic damage reduced by 1". For most attacks, these don't do much (even a fallen does a few damage per hit), but they can help a lot against frame based attacks. Such attacks deal damage every calculation frame (25 fps in D2 irrespective of what your drawn framerate is), so something that deals 50 damage per second, actually does 2 damage per frame. Thus, reducing it by 2 per frame will null the damage completely. Since many of the games worst attacks are frame based (Diablo's lightning hose, snake poison clouds, inferno), having a couple of these items can really help.

    For some reason, I knew about all of those mechanics, but didn't have them quite click in my head properly. I'll have to keep an eye out for damage reduction stuff to see how it goes. If nothing else, it'll help keep my merc alive a bit longer.

    impale.png
  • MonstyMonsty Registered User regular
    edited April 2009
    So... best OP(s) ever? Yeah, pretty much.

    I'm not going to play again until the reset hits. I'm already up there on East Hardcore(haakenson1), but I will also play Softcore with my buddy in case anyone cares.

    Hurry up 1.13!

  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited April 2009
    korodullin wrote: »
    Double throw barbs are cooler.

    A lightning Javazon gave me my fill of throwing weapons, thank you very much.

    Yes, but can you combine that with a quick switch and rape someone with frenzy?

    344B2YT.gifsteamicon48x48.gif Know about web development? I need your help with my professional site!
  • lordswinglordswing Registered User
    edited April 2009
    korodullin wrote: »
    Double throw barbs are cooler.

    A lightning Javazon gave me my fill of throwing weapons, thank you very much.

    Yes, but can you combine that with a quick switch and rape someone with frenzy?

    You don't need a quick switch to rape. Lightning frenzy IS the rape.

    D2:LoD East -> *FlipPaulHewitt
  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited April 2009
    Maybe if you throw like a GIRL.

    344B2YT.gifsteamicon48x48.gif Know about web development? I need your help with my professional site!
  • korodullinkorodullin What. Registered User regular
    edited April 2009
    korodullin wrote: »
    Double throw barbs are cooler.

    A lightning Javazon gave me my fill of throwing weapons, thank you very much.

    Yes, but can you combine that with a quick switch and rape someone with frenzy?

    Well if Frenzy is going to be used, why not just stick with that and use Double Throw for, say, IM, like I was planning to [tiny]but totally forgot to mention[/tiny]?

    impale.png
  • GoodKingJayIIIGoodKingJayIII Registered User regular
    edited April 2009
    lordswing wrote: »
    ladder reset team so far, more details coming as more reset details are released

    1. lordswing (lepenguin)
    2. GoodKingJayIII (conviction/vengeance pally)
    3. IdolNinja (ww+conc BO barb)
    4. emnmnme
    5. TheOne(AndOnly)
    6. Dr.Tongue (werebear druid)
    7. Arkan (paladin)
    8. Tag

    Bashiok says that the ladder reset could happen this month.

    steam_sig.png
    Battletag: Threeve#1501
    PSN: Threeve703
  • lordswinglordswing Registered User
    edited April 2009
    Yeah, I know about that, but there's still a lot of doubt. Most resets seem to occur in June/July, so this one would be kind of early. And it's Blizzard, they won't rush anything.

    I might just scrap that reset team, I doubt any of us need any incentive to play when the reset/patch hits.

    D2:LoD East -> *FlipPaulHewitt
  • ronyaronya Arrrrrrf. the ivory tower's basementRegistered User regular
    edited April 2009
    Yay, new thread.
    0blique wrote: »
    I kinda have a hankerin' for a vengeadin, but does the etra elemental damage from vengeance git hit by iron maiden because its melee or not because its elemental?

    IM only returns damage from physical melee attacks. Skills like vengeance and beserk add non-physical damage, so you won't get as much damage returned. That being said, if your weapon does enough base damage, you could still be seriously hurt, so you still need to watch out.

    Also note that if you hit someone with a throwing weapon within melee range, it will count as a melee attack for the purposes of IM. Bows and crossbows don't count. I believe that leap attack doesn't count at any range also (will need more checking). Smite does count.

    Alas, Vengeance doesn't save you from the wrath of Iron Maiden. The magic damage won't be reflected via IM, but since Vengeance adds elemental damage as a percentage of physical damage, any weapon that'll dent that Oblivion Knight will dent you, too. Get a rare bone wand and just zeal the bastard.

    Berserk is okay, but beware getting mobbed. Zero defence, no life steal, and a very good chance of getting blocklocked.

    Leap attack will kill you if you get IMed. So will Charge. and Smite. and any melee attack with appreciable damage, really.
    korodullin wrote: »
    0blique wrote: »
    For the megapost, I suggest that it should be mentioned somewhere about the usefulness of mods like "damaged reduced by 1" or "magic damage reduced by 1". For most attacks, these don't do much (even a fallen does a few damage per hit), but they can help a lot against frame based attacks. Such attacks deal damage every calculation frame (25 fps in D2 irrespective of what your drawn framerate is), so something that deals 50 damage per second, actually does 2 damage per frame. Thus, reducing it by 2 per frame will null the damage completely. Since many of the games worst attacks are frame based (Diablo's lightning hose, snake poison clouds, inferno), having a couple of these items can really help.

    For some reason, I knew about all of those mechanics, but didn't have them quite click in my head properly. I'll have to keep an eye out for damage reduction stuff to see how it goes. If nothing else, it'll help keep my merc alive a bit longer.

    INTEGER DAMAGE REDUCTION IS AWESOME.

    The mod is ridiculous in PVM. Here's another bit that 0blique omitted: PDR and MDR overflow onto each other. If you get attacked with a combined physical/magic attack (and almost all attacks have a bit of both, even Gloam lightning), and you've got 1000 PDR and no MDR, the excess PDR will cancel out the magic damage as well.

    Which is really helpful since MDR is really hard to get in quantity, while PDR is... well, Sol runes. In the absence of either, integer absorb is pretty effective at nullifying elemental attacks (Thundergod's Vigor!! ridiculous mods for an Exceptional unique). Stand in a pack of Extra Strong Extra Fast Fanaticism Black Souls and heal.

    Note that it applies in this order: %DR/%MDR, DR/MDR, resists, %absorb, absorb. If you want to nullify magic attacks, don't bother with DR/MDR - get high resists, then integer absorb. %MDR would be optimal, but it sadly doesn't exist on any in-game items (although the engine supports it :()

    For your merc: get a four-socket armor (Jeweler's X of Amicae would be ideal) and put four Sol runes into it - bang, 28+ PDR. But really mercs have lots of health - with life steal they shouldn't be dying much.
    Tag wrote: »
    Rakai wrote: »
    Tediak wrote: »
    Sorry if this has been asked before, but is there any place to buy D2 and expansion (or even just legitimate serials) cheaper than the $40 most retailers are asking?

    A few people here have had good things to say about g2buy.com, and apparently they're absurdly cheap.

    Yep. Check them out. They keys are legit, as far as I can tell. And if you do somehow end up with a bad one, their customer support is very responsive, and they'll send you a new key quickly. I bought my D2 and LOD keys for $6.

    Depends on how your conscious feels about it. D2 keys were cracked a long time ago. I have no doubt that that's what you're buying. None of your money is going to Blizzard.

    http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=17294 $20 at Gamestop.

    To be fair, I bet Bliz doesn't see a penny of the Gamestop purchase either (resell). Also, charging $40 for a 9 year old game is terrible.

    AFAIK spammers bought hundreds of thousand of game keys from... somewhere... years ago. Then when the Diablo II item market slowly ebbed away the spammers started selling keys instead.

    I'd love to find out how thousands of keys got onto the market to begin with, though. I hadn't heard that DII keys were cracked - there certainly aren't any publicly available key generators that work with Battle.net that I know of - my impression was that Blizz had probably sold a pile of them to a reseller in Some Third World Country.

  • emnmnmeemnmnme Heard about this on conservative radio:Registered User regular
    edited April 2009
    korodullin wrote: »
    IdolNinja wrote: »
    lordswing wrote: »
    ladder reset team so far, more details coming as more reset details are released

    1. lordswing (lepenguin)
    2. GoodKingJayIII (conviction/vengeance pally)
    3. IdolNinja (ww+conc BO barb)
    4. emnmnme
    5. TheOne(AndOnly)
    6. Dr.Tongue (werebear druid)
    7. Arkan (paladin)
    8. Tag

    If someone also wanted to do a BO barb, I could switch to an Enchantress sorc, also specializing in static field. In fact, I think I'd rather go that route if someone else steps up.

    Also, awesome job on the megaposts Hahnsoo1 and ronya. Everything looks great and there's a massive amount of good info there.

    I'm still going to be rolling a Barb. Either WW or Frenzy, but I'll be maxing BO either way.

    I'd like to try out a poison-spewing necromancer with golems for support.

    easybossfight_zps4752c132.gif
  • TheOne(AndOnly)TheOne(AndOnly) Registered User
    edited April 2009
    ronya wrote: »
    Yay, new thread.
    0blique wrote: »
    I kinda have a hankerin' for a vengeadin, but does the etra elemental damage from vengeance git hit by iron maiden because its melee or not because its elemental?

    IM only returns damage from physical melee attacks. Skills like vengeance and beserk add non-physical damage, so you won't get as much damage returned. That being said, if your weapon does enough base damage, you could still be seriously hurt, so you still need to watch out.

    Also note that if you hit someone with a throwing weapon within melee range, it will count as a melee attack for the purposes of IM. Bows and crossbows don't count. I believe that leap attack doesn't count at any range also (will need more checking). Smite does count.

    Alas, Vengeance doesn't save you from the wrath of Iron Maiden. The magic damage won't be reflected via IM, but since Vengeance adds elemental damage as a percentage of physical damage, any weapon that'll dent that Oblivion Knight will dent you, too. Get a rare bone wand and just zeal the bastard.

    Berserk is okay, but beware getting mobbed. Zero defence, no life steal, and a very good chance of getting blocklocked.

    Leap attack will kill you if you get IMed. So will Charge. and Smite. and any melee attack with appreciable damage, really.

    But the thing about vengeance is that it can add 1200% elemental damage, paired with conviction it'll hit something the mob isn't resistant to. i figured it would work itself out.

    BNet USEast: Lampley | PKBlack FC:1850-1035-3335 | LoL PATheOneAndOnly
    PSN: Lqmpley | Steam: TheOne(AndOnly)
  • kitchkitch Registered User regular
    edited April 2009
    So I have managed to make it past level 30 on hardcore. You have no idea how psyched I am.

  • BartholamueBartholamue Registered User regular
    edited April 2009
    I always thought the first million EXP was the hardest to get.

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  • ZombiemamboZombiemambo Registered User regular
    edited April 2009
    playing a Fishymancer seems like a hack of some sort, at least compared to my Barb

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  • PaleCommanderPaleCommander Registered User
    edited April 2009
    You don't think it's fair that the rarefied elite of Necromancers get to dance a merry little jig while all the monsters around us fall over and die?

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  • ronyaronya Arrrrrrf. the ivory tower's basementRegistered User regular
    edited April 2009
    You know what there should be? Death Sentry, Raise Skeleton, and Skeleton Mastery as oskills. Oh yeah.

  • ZombiemamboZombiemambo Registered User regular
    edited April 2009
    I don't think it's fair, but I do think it's fucking awesome

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  • GrisloGrislo Registered User regular
    edited April 2009
    Get your hands on an item with teleport charges, maybe a Naj's, and see how really unfair it can be when suddenly you and your 20 friends are standing on top of an unsuspecting monster.

    This post was sponsored by LG.

    'Get your fucking finger on the wookie'
  • PaleCommanderPaleCommander Registered User
    edited April 2009
    Grislo wrote: »
    Get your hands on an item with teleport oskill, maybe a Nigma, and see how really unfair it can be when suddenly you and your 65 friends are standing on top of Baal and slowing him so hard he can't teleport.

    Fixed.

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  • GrisloGrislo Registered User regular
    edited April 2009
    Yeah, I know. I use Enigma on mine, I just dislike the type of 'advice' that always boils down to, 'get an Enigma, n00b'.

    Not that you were doing that, mind.

    This post was sponsored by LG.

    'Get your fucking finger on the wookie'
  • korodullinkorodullin What. Registered User regular
    edited April 2009
    Pff, I've got Bers coming out of places I didn't even know Bers could come out of. Are you somehow suggesting that everyone doesn't have an infinite supply of Bers?

    :P

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  • PaleCommanderPaleCommander Registered User
    edited April 2009
    Grislo wrote: »
    Yeah, I know. I use Enigma on mine, I just dislike the type of 'advice' that always boils down to, 'get an Enigma, n00b'.

    Not that you were doing that, mind.

    Awesome, but not helpful, I know. Enigma vastly speeds up the character, but it also makes it a lot easier to die. It's certainly not necessary to comfortably solo Hell mode. For pure survivability (and the sweetest character model transform so far implemented) I liked Trang-Oul's Avatar, while I was using it.

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  • korodullinkorodullin What. Registered User regular
    edited April 2009
    Trang-Oul's is really fun to mess around with, but it slows down your casting so badly that I had to stop using it way back when. I think about the best you can hope for in the vampire form is, like, a 20-something frame cast speed, which is, I believe, worse than some classes base speeds.

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  • GrisloGrislo Registered User regular
    edited April 2009
    Heh, yes, I actually started out using that set too, just for the heck of it. I had a thing for class sets for a while, did a Griswold pally, a Mawina amazon and a Natalya assassin as well. The glowing auras are a bit dull compared to a transform, but the fade thing for the assassin is just silly - it looks like she's using a class spell. The assassin is the only character that still uses the set, though.

    Did you go for block on your necro? I did, but I'm not sure I really need it, and at times wish for just a bit more health. It can be nice when you're teleporting around blindly, though.

    This post was sponsored by LG.

    'Get your fucking finger on the wookie'
  • PaleCommanderPaleCommander Registered User
    edited April 2009
    No block dex to speak of, although I still block a decent percentage of the javelins from those stupid cat-warriors. Bone armor fills a lot of the same purpose once you have enough +skills. Sadly, it no longer soaks several hundred damage like it used to before they fixed the bug with Marrowwalks.

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  • ForarForar #432 Already prepping for Toronto Fan Expo!Registered User regular
    edited April 2009
    In the last thread I saw someone mention something about "scrolling through skills too quickly". Is there a legit mod that allows you to hotkey or scroll between skills quickly and smoothly? Macroing?

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  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited April 2009
    Rezzing forty udar and raping Ubers is hilarious, too.

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  • ronyaronya Arrrrrrf. the ivory tower's basementRegistered User regular
    edited April 2009
    Forar wrote: »
    In the last thread I saw someone mention something about "scrolling through skills too quickly". Is there a legit mod that allows you to hotkey or scroll between skills quickly and smoothly? Macroing?

    In-game menu > Options > Configure Controls > Select Previous Skill. Bind to mouse scroll up. Bind Select Next Skill to mouse scroll down.

    Doesn't work for many players on Vista, and it's of dubious usefulness since it makes you prone to a tempban, and you waste a lot of time scrolling through prerequisites or one-point-wonder skills.

  • TagTag Registered User regular
    edited April 2009
    ronya wrote: »
    Forar wrote: »
    In the last thread I saw someone mention something about "scrolling through skills too quickly". Is there a legit mod that allows you to hotkey or scroll between skills quickly and smoothly? Macroing?

    In-game menu > Options > Configure Controls > Select Previous Skill. Bind to mouse scroll up. Bind Select Next Skill to mouse scroll down.

    Doesn't work for many players on Vista, and it's of dubious usefulness since it makes you prone to a tempban, and you waste a lot of time scrolling through prerequisites or one-point-wonder skills.

    Yeah the scrolling is annoying too. I normally just rebind Q through V and keep the belt as 1-4 so I have immediate access to my skills. (Actually I keep W as weapon swap).

    GW2 Characters (Fort Aspenwood): Roy Gee Biv
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