I would love to play this, but I don't have any books!
Worry not, the Traveller System Reference Document is here to help.
But there's only one career listed, and some of the other stuff is missing.
I will send the rest to you, if and only if you express interest in this campaign.
What is TRAVELLER?
You poor, poor bastard.
Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. The current edition is produced by Mongoose Publishing.
Originally Traveller was intended to be a system for playing generic space opera themed science fiction adventures, in the same sense that Dungeons & Dragons is a system for generic fantasy adventures. However, a suggested setting called the Third Imperium was detailed with the publication of following supplements and since then this setting has become strongly identified with the game, such that to fans the name Traveller and the Third Imperium are synonymous.
The Traveller rules help construct a far future society that draws inspiration from the Dumarest saga series by E.C. Tubb, the Foundation stories of Isaac Asimov, H. Beam Piper's Space Viking, Larry Niven's Known Space, Jerry Pournelle's CoDominium, Poul Anderson's Polesotechnic League and several other works of science fiction literature. Characters are expected to travel between star systems, engage in battle on the ground and in space, and involve themselves in interstellar economics. Traveller characters are defined less by the need to increase native skill and ability and more by achieving positional advancement in the form of wealth, gadgets, titles and political power. While any version of the game system could be used in many science fiction settings, most published supplements have dealt in some way with the Third Imperium, also sometimes referred to as the Official Traveller Universe, or "OTU".
The newest version, Mongoose Traveller
, is awesome.
Why should I play this instead of Bounty Head Bebop and Serenity RPG
Because they suck.
So, what's gameplay/chargen like?
Good of you to ask.
Characteristics are generated by rolling 2d6, there are six of them, Strength, Endurance, Dexterity, Intelligence, Education, and Social Standing. Numbers 10-15 are represented by the letters A-F.
The player then selects Homeworld and Education skills, these begin at Level 0, meaning that the character has a familiarity with these. The character is now 18 years old and shall enter the WONDERFUL WORLD OF WORK, by picking a Career, rolling to see if he is qualified(if not he can either take the Drifter career or submit to the Draft), he then takes a list of skills at level 0, for his first career only, then rolls for wonderful things like Survival, Advancement, Skills, and Events, repeat until the character has had three four year terms in a career and you get your basic Traveller character.
But Erich, how do you do things, you ask?
You do things by rolling 2d6 and getting a result of Target Number+, positive points in a skill add to the character's chance to succeed, a Twelve is an automatic Success, a 2 an automatic failure, missing the target number by one you may, if the Referee permits, barely succeed, losing something in the process.
More info is available here:
and here, in this wonderful
podcast, which will tell you anything else you want to know about the game.
Resources: The Journal of the Traveller's Aid Society THE DOWNPORT The Traveller Map
Sign up, give timezones/etc and we will be ready to go.
After telling a friend that I was refereeing Traveller, he gave me a copy of The Spinward Marches, by Mongoose, So, we are ready to go
, I will take 6-8 players, I would prefer IRC but will do PbP if necessary.
He also has a copy of Mercenary "Somewhere", presumably in his godforsaken attic or crawlspace.
Let's just stick with the SRD for mercenary.
The DM:GMT-7(Denver) whatever time I can play.
1.Wildcat GMT+1(Summer time)
2.Premier Kakos GMT -7 Denver time.
3.GalagaGalaxian GMT-8? Pacific. Saturday=Out
Rule one of Traveller is that you do not COMPLAIN about the lack of post-scarcity, FTL comms, autolaserguns that never miss, transhumanism and other stupid shit that only gets in the way of having an enjoyable game.
Rule two is that you don't call certain alien races a disparaging five letter name. Those people didn't exist when Traveller was made.
Skill Packages are spoilered below for convenience:
Traveller Skill Package: Pilot (any) 1, Sensors 1, Comms 1, Gunner (any) 1, Gun Combat (any) 1, Persuade 1, Stealth 1, Medic 1.
Mercenary Skill Package: Sensors 1, Comms 1, Medic 1, Leadership 1, Heavy Weapons (any) 1, Gun Combat (any) 1, Gun Combat (any) 1, Stealth 1.
Trader Skill Package: Pilot (any) 1, Sensors 1, Medic 1, Streetwise 1, Broker 1, Advocate 1, Diplomat 1, Astrogation 1.
Starship Skills Package: Pilot (any) 1, Gunner (any) 1, Engineer (any) 1, Mechanic 1, Sensors 1, Medic 1, Comms 1, Astrogation 1.
Explorer Skills Package: Pilot (any) 1, Astrogation 1, Sensors 1, Survival 1, Recon 1, Gun Combat (any) 1, Stealth 1, Medic 1
Diplomat Skill Package: Advocate 1, Diplomat 1, Persuade 1, Stealth 1, Streetwise 1, Deception 1, Computers 1, Comms 1.
Investigator Skill Package: Advocate 1, Admin 1, Investigate 1, Persuade 1, Stealth 1, Streetwise 1, Computers 1, Sensors 1, Gun Combat (any) 1
Criminal Skill Package: Pilot (any) 1, Sensors 1, Stealth 1, Deception 1, Persuade 1, Streetwise 1, Broker 1, Medic 1.
Player Specific Resources: MY LIFE FOR A GOOD PDF EDITOR.