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Complete Failures Of All That Is Logic
Posts
Hit and run tactics are something that still hasn't really been worked out in RTS (which is why most aircraft in RTS games consist of oddly-unmanueverable helicopters that rush back to their base when they are done).
Even in games like World in Conflict, heavy helicopters will just fly to a target, unload all their rockets, and wait till they reload to do so again. This is how tanks attack, provided they have lazy drivers. Not helicopters.
Curiously enough, FPS tend to handle this much better. Especially games like Halo. But you go and take Halo Wars...and it's the same damn thing again, I think.
Fuck that shit. My units should be smart enough to be able to survive for two minutes while I'm busy back at base handling production and shit.
However, they're on the right track, because one vehicle, the ghost, has an upgrade which basically just lets it evade attack. If its fired upon, it can strafe left or right to avoid fire. This lets it dodge like 1 in 5 attacks or something.
Now back on topic (this thread is not supposed to be about games being unrealistic ffs), movement in Quake games. It makes no sense, but it's so wonderful. If I could strafe jump to the store and back I would be living in a perfect world.
You can easily select bases, give them orders, deal with economy while keeping up enough micro on units if you're fast enough, because a: queues, and b: any individual unit is nothing, so losing 4-5 units while you go back to queue up another 40 and start building a Quantum Gateway or something doesn't matter.
Though in Sins it's less "Units don't matter" and more "Combat is leisurely enough that it doesn't matter"
Khavall's Beginner's Guide to Music Everything(Theory Blog)
You can easily select bases, give them orders, deal with economy while keeping up enough micro on units if you're fast enough, because a: queues, and b: any individual unit is nothing, so losing 4-5 units while you go back to queue up another 40 and start building a Quantum Gateway or something doesn't matter.
Though in Sins it's less "Units don't matter" and more "Combat is leisurely enough that it doesn't matter"
Khavall's Beginner's Guide to Music Everything(Theory Blog)