Broken Chains
a Dungeons & Dragons 4th Edition campaign for five 11th level characters
Where It Begins:
War has ravaged the kingdom of Cinosa for twelve long years. A constant struggle between the last free kingdom of the world and the blight of the frozen north, Redfrost Cavern, has left the country in ruin.
The Dark Lord Arkhaziel's army has brought devastation to all but the last of Cinosa's great cities: El'Ethara, the Shining City, built by the eladrin and given as a gift to the humans of Cinosa. It has withstood the sieges of Redfrost Cavern for nearly four years.
Now, all that has changed.
In one critical error, El'Ethara's defenses have fallen, and the Dark Lord's army has flooded the city, taking lives, slaves, and loot all in the name of Arkhaziel.
The war, however, is not yet won. Hatierre Keep, the center of Cinosan rule, still stands. General Li'Sala, the leader of not only Cinosa's army, but her people as well, remains defiant. As long as his banner still flies above the land, the Cinosan people will rally beneath it.
As the Red Edge, Dark Lord Arkhaziel's elite strike force, you are tasked with tearing that banner down. Enter Hatierre Keep, kill the general, and leave no one alive to take his place.
The Party:
Rathas, Tiefling Warlord (played by Rius)
Skard, Shifter Warden (played by robp85)
Maelvictus, Human Invoker (played by MolotovCockatoo)
Spyre, Elf Avenger (played by Acratia)
Corianan, Genasi Barbarian (played by Fiaryn)
The Details:
This is an evil campaign in the PbP format, designed to take five characters from 11th level to 30th level. Your DM is me, Denada. Your sheets are on myth-weavers. Your dice rolls will be made on invisiblecastle. I expect you to post at least once per workday. More is welcome, but not required. Posting isn't expected on weekends or holidays, but is also still welcome.
I want to make it clear from the outset that if you are unable to post for an extended period of time, you may be removed from the game. I'm a reasonable person and I don't mind if you miss a day or two here and there, but if you're gone for too long you will be replaced. It's nothing personal; the game just needs to keep moving.
Alright, with that out of the way, it's time to have some fun!
Posts
The knights trade worried glances at the sight of their commander being struck down. "Kill them all!" one knight yells, his worried glance turning into a furious glare. His cry is echoed throughout the courtyard as he and his companion swing their war picks at Corianian and Spyre. The picks turn into weapons of pure energy as they swing them, the same way the other knight's arrow did when it was shot at Rathas. Corianan and Spyre expect their armor to absorb the impact, but the picks completely ignore their protection.
Minor: Feycharge Attack.
Standard: War Pick (Feycharged) vs. Corianan (35) Hit! 10 damage, 4 force damage, and Corianan is Marked.
Cinosan Knight 3 (C3)-
Move: C16 to F13.
Minor: Feycharge Attack.
Standard: War Pick (Feycharged) vs. Spyre (25) Hit! 8 damage, 10 force damage, and Spyre is Marked.
Next turn: Skard
Standard: Earth Shield Strike vs AC of C2: 29 Hit!
Damage: 11
Additionally, Skard has +1 to AC until EOMNT
Free Action: Mark C2
If C2 attacks someone other than me next round, I will use Warden's Fury (+16 vs Fort, Hit: 1d8+8 damage and target grants CA to me and all my allies until EOMNT).
C2: 94/105 HP, marked
Next: A1-A3
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
-The archers all have Cover.
-Entering the trees grants Superior Cover from the archers, and Concealment from the ground forces. The white circles denote thick clusters of tree trunks that you must move around rather than through.
-Tree squares are considered difficult terrain.
Archer Trainee 1 (A1)
Archer Trainee 2 (A2)
Archer Trainee 3 (A3)
Corianan
Cinosan Knight 1 (C1)
Rathas
Maelvictus
Archer Trainee 4 (A4)
Spyre
Cinosan Knight 2 (C2)
Cinosan Knight 3 (C3)
Skard
Party Status:
Corianan - HP 79/93 - Marked (C2).
Maelvictus - HP 71/79
Rathas - HP 44/76
Skard - HP 111/111
Spyre - HP 68/86 - Marked (C3).
Enemy Status:
Cinosan Knight 1 (C1) - HP 105/105 - AC 26; F 24, R 19, W 22
Cinosan Knight 2 (C2) - HP 94/105 - AC 26; F 24, R 19, W 22 - Marked (Skard).
Cinosan Knight 3 (C3) - HP 105/105 - AC 26; F 24, R 19, W 22
Archer Trainee 1 (A1) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
Archer Trainee 2 (A2) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
Archer Trainee 3 (A3) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
Archer Trainee 4 (A4) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion.
The archers lose their focus worse than the knights do. Instead of their coordinated attacks on your party's leader, they let their arrows fly almost at random. One of them strikes Maelvictus, but even that isn't particularly damaging.
Standard: Longbow vs. Maelvictus (37) Hit! 8 damage.
Archer Trainee 2 (A2)-
Standard: Longbow vs. Spyre (30-5=25) Miss!
Archer Trainee 3 (A3)-
Standard: Longbow vs. Corianan (26-5=21) Miss!
Next turn: Corianan
Standard Action: Shifting Wilds Strike on C2, 1d20+17=33 Hit!
Shifting Wilds Strike Damage: 2d12+19=30 damage
I then as part of Shifting Wilds Strike shift to G9, and gain +1 to AC and Reflex until EONT.
Action Point!
Free Action: Take 3 damage to gain 9 bonus damage on my next melee attack.
Standard Action: Avalanche Strike on C2, 1d20+19=27 Hit!
Avalanche Strike Damage: 3d12+32=47 damage
C2 is at 17/105 HP and in addition all enemies gain a +4 bonus to attacks made against me until EONT.
Next Up: Our Victims
White FC: 0819 3350 1787
Immediate Reaction: War Pick (Feycharged) vs. Corianan (25) Hit! 11 damage + 5 force damage.
Skard -
Immediate Reaction: Warden's Fury vs. C2 (24) Hit! 16 damage + 1 situation damage. C2 dies.
After watching another of his comrades fall to your combined might, the next knight hesitates with his bow, just long enough for Spyre to anticipate and sidestep his shot. The knight curses and starts making for the gate, leaving his war pick in the dirt.
Standard: Longbow vs. Spyre (21-5=16) Miss!
Move: Run to M15.
Next turn: Rathas
"Do not let him escape! With me, Corianan!"
Rathas turns and charges at the knight, his flaming spear proving to be only a distraction, but enough of one for Corianan to follow behind him and strike an impressive blow.
Minor: Inspiring Word on myself, I spend and heal a surge and gain an extra [URL="[url=http://invisiblecastle.com/roller/view/2087941/]Inspiring Word (3d6=12)[/url]"]12[/URL] HP. I'm at 75/76 HP.
Standard: Charge to L14 vs C1 AC (26) (1d20+16=19) Yikes.
Bonus: Corianan's Charge (Howling Strike) to L15 vs C! AC (26) (1d20+18=37) Ooh, so close, damn it! Barbarian crits are fun, heh.
Damage: 1d12+2d6+10=32 32 damage to C1.
Status:
Rathas @ L14, 75/76 HP
Corianan @ L15, 87/93 HP
C1 @ M15, 73/105 HP
Up Next: Maelvictus!
This time, the Hellfire bolt does not miss.
The hapless shooter is blasted into naught but a charred skeleton. The hellish energy tendrils dance over the blackened bones as if alive, seemingly disappointed there is no more flesh to consume. They leap back across the intervening distance and flow into Maelvictus' body, bathing him in an unholy reddish light; as it subsides, he is as unmarked as he was when he entered the courtyard moments ago.
Breathing a deep sigh of satisfaction, Maelvictus whips his head around at Rathas' cry. He takes in the sight of the fleeing knight with visible glee; his hands raise, fingers clawed, and his shout rattles the stone of the keep walls, thundering for hundreds of feet beyond so all can hear: "There is no escape from the wrath of Lord Arkhaziel! By dawn of next day, there will be only two kinds of beings left in Hatierre Keep - the dying, and the dead!"
As the booming words shake dust and stone all around, red-hot iron chains burst from the earth at the retreating knight's feet. They leap up and entangle him, dragging him down to one knee even as they sear his flesh, heating and warping his metal armor where they don't burn his exposed flesh. He cries out in fear, pain and surprise.
Maelvictus begins to laugh, deep and loud.
Standard Action: Avenging Light vs. A1 - CRIT! He dies, being a minion, and for rolling a crit with a divine attack power my Dissolution's Call PP feature gives me... 10 hp! Back to full, woo!
Minor Action: Shroud of Awe. My voice now can be heard clearly by all creatures within 500 feet.
Action Point: Chains of Death vs. C1 Wisdom vs. Will HIT!
Spending an action point nets me +3 to the attack roll (Action Surge), +9 to damage if I hit (ty Rathas) along with a +2 to damage from Dark Fury, and every enemy within 5 squares of me (C1 and C3) gains vulnerable 5 necrotic until the end of my next turn.
So he takes 2d6+8, +2 (Dark Fury), +9 (Rathas), +5 (vulnerable necrotic) for a total of 26 (yes, 2 1's for damage arrrgh).
Oh and hitting him with a divine attack power makes my Rebuking chain give me +1 to all defenses from his attacks until the end of my next turn (too bad he's restrained!)
Also my Armor of Wrath conditional immediate reaction is still in effect.
Status:
Maelvictus @ K11, 79/79
C1 @ M15, 47/105 and Restrained until end of my next turn, vulnerable 5 necrotic.
C3 @ F13, vulnerable 5 necrotic.
A1, dead.
Go Go A4!
"I'll join you," the new traitor yells as he trains his bow on the knight by the gate, "I'll serve the Dark Lord. Just let me live."
Standard: Longbow vs. A2 (30) Hit! A2 is dead.
Free: Bow before the Red Edge.
Next turn: Spyre
Releasing a string of barely audible curses, he plucks the weapon free and presses on, evading and making use of the underbrush to foil his foe's armour-sundering weapon.
Actions:
Standard: Sequestering Strike Attack (1d20+16=20, 1d20+16=22) on C3 : MISS!
Elven Accuracy (Reroll attack) : Sequestering Strike Attack (Elven Accuracy Reroll) (1d20+16=20, 1d20+16=19) MISS!
Move: Aspect of Agility (Shift 5 Squares) to F10 - I gain Concealment, +2 to AC and Reflex till EOMNT from Aspect of Agility, +1 AC from boots until EOMNT
Status Updates:
Next: C3
The knight then moves into the trees in hasty pursuit, but fares no better with his next attack.
Immediate Reaction: War Pick (Feycharged) vs. Spyre (23) Miss!
Move: F13 to F11.
Standard: War Pick vs. Spyre (27-2=25) Miss!
Next turn: Skard
Actions:
Standard: Bloodwrath Strike vs Fort of C3 (24): 27 Hit!
Damage: 24
Free Action: Flesh Seeker Weapon: +1 to attack C3 the next time I attack him
Free Action: Mark C3 with Nature's Wrath
Immediate Interrupt: If C3 attacks someone other than me and is within melee range, I will use Warden's Fury get a free attack vs C3 (+16 vs AC, damage: 1d8+8, on hit: target grants CA to me and all allies)
Immediate Reaction: If C3 moves away from where I am so I can't get my Warden's Fury attack off, I will use Warden's Grasp. I slide the target 1 square closer to me. C3 is slowed and cannot shift until the end of its turn
Status:
Skard: 111/111 HP
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
-Units on the wall/turrets have Cover.
-Entering the trees grants Superior Cover from the archers, and Concealment from the ground forces. The white circles denote thick clusters of tree trunks that you must move around rather than through.
-Tree squares are considered difficult terrain.
Corianan
Cinosan Knight 1 (C1)
Rathas
Maelvictus
Archer Trainee 4 (A4)
Spyre
Cinosan Knight 3 (C3)
Skard
Party Status:
Corianan - HP 87/93
Maelvictus - HP 79/79
Rathas - HP 75/76
Skard - HP 111/111
Spyre - HP 68/86
Enemy Status:
Cinosan Knight 1 (C1) - HP 47/105 - AC 26; F 24, R 19, W 22 - Bloodied. Vulnerable 5 necrotic. Restrained.
Cinosan Knight 3 (C3) - HP 84/105 - AC 26; F 24, R 19, W 22 - Marked (Skard). Vulnerable 5 necrotic.
Archer Trainee 4 (A4) - HP 1/1 - AC 25; F 24, R 26, W 24 - Minion. Traitor.
The other archer doesn't yell, or hesitate, or do anything else that might make you think he was still a part of the fight. He simply drops his bow and disappears over the other side of the wall. It would appear these trainees aren't well equipped to cope with impending doom.
*Flees.*
Next turn: Corianan
Standard Action: Blade Sweep on C1: 1d20+19=27 Hit!
Blade Sweep Damage: 2d12+23=28 damage
C1 is at 19/105 HP
Truly abyssmal damage rolls this encounter.
Next Up: Nearly dead Knight!
White FC: 0819 3350 1787
Standard: Unarmed Attack vs. Corianan (20-2=18) Miss!
Next turn: Rathas
"Enough chatter, Maelvictus! Send this one to the Nine Hells!"
Damage: 2d8+11=15 15 fire damage, C1 has 4 hp left, damn it.
Free: Flaming Weapon daily power, 1d6=1 1 more fire damage, oh come on! C1 has 3 HP left and is taking ongoing 5, save ends.
This guy just does not want to die; counting Maelvictus' last turn, Corianan's and mine, we've rolled 9 damage out of a possible 58 on dice, lol.
Minor: Guileful Switch. Maelvictus and I swap places in the initiative order. My turn ends, Maelvictus takes his turn, and then I act when he would normally have acted (effectively giving me a second turn this round.)
Next Up: Maelvictus! (And then Rathas!)
Maelvictus turns his back on the flery and wailing form of the knight, letting the iron chains suck back into the earth with a hiss. His hands come up once more, towards the last standing knight, then falter -
"Beast-creature and feyborn! You are in the way! Cease toying with that mouse and put it out of its misery!"
He punctuates his point with a stream of hellfire that washes over the beleaguered knight, now beset on all sides.
Damn, all my encounter powers are bursts and blasts that hit creatures and not enemies, except for astral terror which would push him out of flank
Move Action: I11
Standard: Avenging Light vs. C3 Wis vs. Fort = 33 HIT!, 14 damage.
Since I hit him with a Divine Attack power from 3 squares away or less, my Invoker defense goes off (+2 AC until SONT) and Rebuking Finemail (+1 to all defenses against attacks from that enemy until EONT). I'll Armor of Wrath him if he's dumb enough to provoke a bunch of opportunity attacks and attack the guy who has a 27 AC now
Status:
Maelvictus @ I11, AC 27 Fort 24 Ref 22 Will 25.
C3, HP 70/105.
Go Rathas!
I'll probably just charge us out anyway since he's unarmed and any opportunity attack will be a weak and flailing thing. Post coming in a few minutes!
You could just both shift and then charge, if you don't want to eat the OA.
White FC: 0819 3350 1787
"Our work is done here, Corianan; let us take the fight elsewhere."
Stepping away from the doomed man, he charges one last time at the remaining able knight, stabbing him in the shoulder. Corianan follows suit, ignoring the feeble swing of the restrained knight and delivering a slashing cut to the now hopelessly surrounded foe.
Standard: Charge to G11 vs C3 AC (26) (1d20+16=32) Hit!
Damage: 1d8+7=8 8 damage /facepalm.
Free: Corianan's Charge (Howling Strike) vs C3 AC (26) (1d20+18=32) Hit!
Damage: 1d12+2d6+10=26 26 damage.
Rathas is at G11
Corianan is at G12
C1 has an opportunity attack against Corianan.
C3 is at 36 HP, Corianan bloodied him if that matters, barbarian effect wise.
Next Up: A4, then Spyre!
Your new ally leaves the knight by the gate to die. He fires an arrow at the other knight, but isn't as accurate in his treachery this time around.
Standard: Longbow vs. C3 (21) Miss!
Next turn: Spyre
This time, the Avenger's strike is true. Scything with a hum of spliced air, the steel sends the beleagured knight reeling, with the barest speck of life left in his body.
Actions:
Inexorable Pursuit Attack (2d20.takeHighest(1)+18=35) vs C3 HIT!
Inexorable Pursuit Damage (2d12+16=29)
Crap, just remembered I get an extra 1d6 vs bloodied opponents I have CA against: Forgotten die for Inexorable Pursuit Damage (1d6=4)
Total of 33 damage. The damage dice really do hate us. :lol:
Sorry for the lacking post, it's 6:22 AM and I need to be up in a couple of hours to do gardening. :?
C3 is at 3/105
Status:
C3 @ F11 3/105
Next: C3
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
Rathas surveys the courtyard and nods with grim satisfaction, turning his gaze upon the traitorous archer on the walls. He holds his tratnyr aloft, still aflame and pointing at the turncoat.
"As you wish to live beyond this day, you will tell me; why was this keep so poorly defended? Where has the Cinosan army fled to?"
Intimidate (1d20+14=16)
"I for one support letting him live if he tells us something of use. Had he just surrendered, I'd say kill him but he did put an arrow through one of his "comrades" skull. Shows a willingness to act."
With his piece said, the Genasi Warrior took to standing watch while their fearsome leader did his thing.
White FC: 0819 3350 1787
The ritual complete, he sets about the inevitable process of scouring their bodies for information, equipment or otherwise alone with Skard, whilst Rathas interrogates their treacherous new ally.
The knights' equipment is entirely mundane, except for the belt the dragonborn sentry was wearing. It's a thick black chain, covered in arcane runes etched in steel.
Level: 12
Item Slot: Waist
Property: You gain a +2 item bonus to your healing surge value.
The name in parenthesis is who the item is intended for, though if you would rather someone else have it that's fine with me. Also if you have an item wish list that you'd like me to consider please PM me with it.
Also as a miscellaneous note, do we know what exactly the Dark Lord IS? I mean is he human, demonic, some kind of dragon, or what. I have been wondering for a while now.
White FC: 0819 3350 1787
I was wondering when someone was going to ask about Arkhaziel. He's a lich, formerly human.
Although it still wouldn't be easy, the Cinosan army will most likely be successful in their invasion.
Basic Attack +26 vs AC -- Damage 1d10+19 (+5 if enemy is prone) (+2 if Longtooth Shifting is active)
While the runners are able to make the journey in only a few days, it would take you about two weeks of hard riding to get back to Redfrost. The last runner you sent was the one sent yesterday to inform the Dark Lord that El'Ethara's defenses have fallen and that you've entered the city. You have two runners waiting in the camp, and one that should be returning tomorrow.
A do just want to mention that, being evil, the thought crosses your mind(s) that if Arkhaziel is defeated, he will almost certainly take out a large chunk of the Cinosan army in the process. If you then go on to defeat General Li'Sala and take hold of El'Ethara and Hatierre Keep, you would all of a sudden be the five most powerful people on the entire continent. Just throwing that out there.
"What fools! Arkhaziel will crush them!"
Addressing the rest of the Red Edge, he speaks boldly, showing no cause for alarm.
"Men! We will continue as planned and cleanse whatever filth remains in Hatierre Keep. Once our glorious work is done here, we shall send word back to Redfrost of our victory and await the triumphant arrival of our Dark Lord!"