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CIVILISATION 4: GAME IN ABOUT HALF AN HOUR

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Posts

  • FAQFAQ Registered User regular
    edited May 2010
    FAQ wrote: »
    in Civ 3 I'd have pretty much a worker per city at least early on

    4 that seems pretty unnecessary

    I dunno, I still have almost that many most of the time. Maybe like a 3:4 worker-to-city ratio. Sometimes more if I can swing it. The difference between founding a new city and letting it sit for ten or more turns while you wait for workers to be available, vs. having two workers to start improving it on the turn it's founded, can be huge.

    There are definitely periods when you end up with idle workers if you have a lot of them, but it does mean you can take advantage of new improvements that much more quickly when they become available.

    Just out of curiosity, what difficulty levels do you folks play on? I typically stick to Noble (aka "normal"), though I'm thinking about trying Prince.

    I was up to regent on three, which I think is two difficulty leves up.

  • FandyienFandyien But Otto, what about us? Registered User regular
    edited May 2010
    Automatic workers is for chumps

    i start as india and micromanage every one through the whole damn thing

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  • .avi.avi regular
    edited May 2010
    i got this and i ve only played the tutorial

    want to play w/ pals

  • Wombat!!Wombat!! Registered User regular
    edited May 2010
    Should we play this videogame tonight together because of our friendship?

  • SASA Registered User
    edited May 2010
    I played Axis & Allies (europe edition) last night at a buddy's house. Have they ever made computer games of that?

    WoW: Revash (Cho'Gall)
    3DS: 5241-1953-7031
  • CrashmoCrashmo Registered User regular
    edited May 2010
    SA wrote: »
    I played Axis & Allies (europe edition) last night at a buddy's house. Have they ever made computer games of that?

    I'm sure they have, but there are a crapton of war sims that are better than that anyway.

    edit: Hearts of Iron 2 & 3 come to mind, but they are crazy, life-suckingly deep.

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  • Kuribo's ShoeKuribo's Shoe Kuribo's Stocking North PoleRegistered User regular
    edited May 2010
    they did make an A&A pc game

    it was alright

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  • MrMonroeMrMonroe Registered User regular
    edited May 2010
    Garthor wrote: »
    *builds a fort on uranium*

    Forts collect resources too.

    yeah I was under the impression that only the early resources actually needed specific improvements beyond a road to actually harvest

    also the worker automation algorithms are pretty smart

    I don't really find any "oh god why would you put that there" moments

    are y'all worried they're doing things in the wrong order or that they're doing the wrong things entirely?

  • ShabootyShabooty Registered User regular
    edited May 2010
    I just hate it when they put workshops over farms

  • Drew-BDrew-B Registered User regular
    edited May 2010
    I used to play the A&A PC game with my dad.

    It was good.

    I mean, it was essentially the board game. No rule changes or anything. About as pure as you can get.

  • Mr FuzzbuttMr Fuzzbutt Polar Warbear ˁ ͡° ᴥ ͡°ˀRegistered User regular
    edited May 2010
    Shabooty wrote: »
    I just hate it when they put workshops over farms

    If you go to the options, you can set it so that automated workers don't replace old improvements.

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  • SupraluminalSupraluminal Registered User regular
    edited May 2010
    MrMonroe wrote: »
    Garthor wrote: »
    *builds a fort on uranium*

    Forts collect resources too.

    yeah I was under the impression that only the early resources actually needed specific improvements beyond a road to actually harvest

    also the worker automation algorithms are pretty smart

    I don't really find any "oh god why would you put that there" moments

    are y'all worried they're doing things in the wrong order or that they're doing the wrong things entirely?

    There isn't just one good way to build improvements. You'll want different ones at different cities, and sometimes you want to change them depending on the circumstances of the game. I would never trust the automation to make the right choices.

    For example, if you're running a specialist economy, you basically never want cottages. If you're playing a financial civ going for cottage spam, you won't want many farms. I almost never use workshops or watermills, both of which the AI tends to favor (especially workshops).

    Also, all resources need a specific improvement (or a fort) to harvest them. The "later resources" mainly need mines (coal, uranium, and aluminum), except for oil which gets a well. Putting forts on resources is dumb if they're within a city's radius as well, because I don't think you get the yield bonuses from them that you do from the normal improvements.

    Personally I never bother with forts except to build canals. I think they're a waste of time, militarily.

  • JedocJedoc Registered User regular
    edited May 2010
    Forts are good for garrisoning aircraft in the late game. Your cities can only hold eight at most, and your borders tend to be far away at that point. Forts act like a city with an airport for the purposes of stationing aircraft.

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  • Mr FuzzbuttMr Fuzzbutt Polar Warbear ˁ ͡° ᴥ ͡°ˀRegistered User regular
    edited May 2010
    "fort" sounds like "fart"

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  • Ruby RhodRuby Rhod Multipass!Registered User regular
    edited May 2010
    That makes rereading those sentences much more interesting.

  • Mr FuzzbuttMr Fuzzbutt Polar Warbear ˁ ͡° ᴥ ͡°ˀRegistered User regular
    edited May 2010
    Garthor wrote: »
    *builds a fart on uranium*

    Farts collect resources too.

    If this was true I'd be RICH.

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  • JedocJedoc Registered User regular
    edited May 2010
    So I just watched the trailer for Civ V on Steam and oh hey look an erection.

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  • DragonicityDragonicity Registered User
    edited May 2010
    Jedoc wrote: »
    So I just watched the trailer for Civ V on Steam and oh hey look an erection.

    "Congratulations! You're burgoening dong-pire has reached full boner state!
    It is recommended that you whip it out, and expand your great civilization. Would you like to do so at the next available opportunity?
    O Sure! That sounds great, lets do this thang!
    O Earliest opportunity?! Do it NOW!
    O Not so fast! I'm the king here. I choose when and where we whip it out!!"

    DE?AD wrote: »
    Bacony Maw: A Flavored Body Oil by D-City.
    Dragonicity.png
  • MrMonroeMrMonroe Registered User regular
    edited May 2010
    "let's see the big picture"

  • Zen VulgarityZen Vulgarity Ask me about Super Propane and Super Propane accessoriesRegistered User regular
    edited May 2010
    I guess I'll buy Civ V

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