Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[L4D I & II] More details, link in OP. Also, behave.

1525355575862

Comments

  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited June 2009
    mastrius wrote: »
    Ok those screens for the Silent Hill map were fucking badass. That is amazing.

    Also.

    http://playmagazine.com/index.php?fuseaction=SiteMain.Content&contentid=1739

    It's awesome to read the words "Huey P. Long Bridge" in that article.

    Edit: Excitement rising.

    oIi9lub.png
    Favicon.ico maximumzero / KrSaEN3.png 0860-3352-3335 / a80250598aa8cc2ffb8563e971973b3d5324b5c2185533c7337134de.ico?ad13179b567f3ff7b14378a5232870d1 eBay Shop / twitter-bird-16x16.png Twitter
  • RobmanRobman Registered User regular
    edited June 2009
    Forar wrote: »
    LaCabra wrote: »
    I don't know if I'd like that. Sometimes things come up, you should be able to leave without fucking up your rank as long as it ain't a ragequit.

    Perhaps you'd have to do it multiple times in a day for the penalty to kick in, giving each player a 'free' "omg I MUST go right NOW" quit, as emergencies do come up. But if you're doing it particularly often, ragequit or not, perhaps that person needs to schedule their time or shift their priorities a bit better, which is to say that trying to participate in a co-op/vs game when you have one or more vastly more important things going on might not be for the best. (here is where all the parents in the audience tear me to shreds)

    If you've got a young kid you shouldn't be sitting down to a game that can only be played in 1 hour sessions.

    And a better system would be a statistic that tracked how many times you quit a game early, and a hidden statistic that measured how often you got kicked from a group. The game then matches you up with players on a similar level so the ragequitters and the griefers are stuck in the same crowd.

  • DarlanDarlan Registered User regular
    edited June 2009
    Robman wrote: »
    If you've got a young kid you shouldn't be sitting down to a game that can only be played in 1 hour sessions.
    Oh come on. It's a videogame, not a responsibility.

    steam_sig.png
  • exoplasmexoplasm Registered User
    edited June 2009
    Maybe allow the person who needs to leave to call a vote for "can I leave early without penalty?"

    1029386-1.png
    SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
  • RobmanRobman Registered User regular
    edited June 2009
    Darlan wrote: »
    Robman wrote: »
    If you've got a young kid you shouldn't be sitting down to a game that can only be played in 1 hour sessions.
    Oh come on. It's a videogame, not a responsibility.

    Don't pretend you don't get that popup when you ask to quit. You're letting your team down. They're going to die horribly due to the shitty AI that controls the survivors (only beaten in badness by the Boomer AI)

  • DarlanDarlan Registered User regular
    edited June 2009
    Robman wrote: »
    Darlan wrote: »
    Robman wrote: »
    If you've got a young kid you shouldn't be sitting down to a game that can only be played in 1 hour sessions.
    Oh come on. It's a videogame, not a responsibility.

    Don't pretend you don't get that popup when you ask to quit. You're letting your team down. They're going to die horribly due to the shitty AI that controls the survivors (only beaten in badness by the Boomer AI)
    Did the Doom quit messages hurt your feelings too? Quitting due to losing or on a whim is bad, but people who have responsibilities shouldn't have to forgo enjoying their free-time just to avoid the minor annoyance of losing a videogame.

    steam_sig.png
  • subediisubedii Registered User regular
    edited June 2009
    Darlan wrote: »
    Robman wrote: »
    If you've got a young kid you shouldn't be sitting down to a game that can only be played in 1 hour sessions.
    Oh come on. It's a videogame, not a responsibility.

    I don't usually have to leave a game, but it's not like we're playing pro-games in clans or anything. Real life happens. If someone needs to go, they let their team mates know and then drop out. It's usually not too long before someone else jumps in to take their place.

  • RobmanRobman Registered User regular
    edited June 2009
    Darlan wrote: »
    Robman wrote: »
    Darlan wrote: »
    Robman wrote: »
    If you've got a young kid you shouldn't be sitting down to a game that can only be played in 1 hour sessions.
    Oh come on. It's a videogame, not a responsibility.

    Don't pretend you don't get that popup when you ask to quit. You're letting your team down. They're going to die horribly due to the shitty AI that controls the survivors (only beaten in badness by the Boomer AI)
    Did the Doom quit messages hurt your feelings too? Quitting due to losing or on a whim is bad, but people who have responsibilities shouldn't have to forgo enjoying their free-time just to avoid the minor annoyance of losing a videogame.

    All very true. But it would still be a good thing if transient players were put together, and the people who like to keep the same crowd through the entire campaign were put together. Act 1 is always a shit show in a real pub match, as everyone figures out how they mesh. It sucks when you start gelling as a team in Act 2 and then two people leave.

  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    That's why you just run pubstomps and make the goal for the entire opposing team to ragequit by Act 2.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • RobmanRobman Registered User regular
    edited June 2009
    That's not hard, what's hard is to string them along then utterly curbstomp them in the finale.

    Or at least, have that plan. Then utterly fail by some franky brilliant ninja tank work by the only good member of the other team.

  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited June 2009
    I think the bigger challenge is not trying to get the other team to rage quit, but to see how many players the matchmaking system will serve up to you on a silver platter before going, "screw you guys, no more cannon fodder!".

    I think the highest turnover I've been witness to was like 6 full teamswaps. Might have been a few extra players actually, kind of lost track after a while. <img class=" title=":lol:" class="bbcode_smiley" />

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Professor PhobosProfessor Phobos Registered User regular
    edited June 2009
    The thing about pub-stomping I've noticed is that it's actually not all that uncommon to have a team that puts up a good fight, even wins rounds, but that some or all of its better players will eventually rage-quit anyway and then the team disintegrates.

    If decent players didn't rage-quit from decent teams after trivial setbacks, most pubstomps would look just like PA games.

  • Bruce ForsythBruce Forsyth Registered User regular
    edited June 2009
    When are they adding the 4v4 match making?

    Or is that a L4D2 feature? ZING! (Ignore this, I'm just getting it out of the way.)

  • TertieeTertiee Registered User regular
    edited June 2009
    Exin wrote: »
    When are they adding the 4v4 match making?

    Last week when not adjusted for Valve Time.

  • willmannyeatthatwillmannyeatthat Registered User regular
    edited June 2009
    If I could revive an old topic and post my 2 cents on a cool mode to introduce. I'm unsure if anyone mentioned something like this but this involves having an 8 player race. But instead of having everyone separated they are all together. In this case, it is every man for themselves because the safe room only holds 4 people. 8 people only 4 can make it. I am not sure what would happen to the last 4 but it does promote teamwork and asshattery. Maybe someone can elaborate more on this idea and make it a custom map one day. Or just tell me that this idea sucks and we can move on :P.

    Pokemon Pearl: 4640 3998 1657
  • Professor PhobosProfessor Phobos Registered User regular
    edited June 2009
    If I could revive an old topic and post my 2 cents on a cool mode to introduce. I'm unsure if anyone mentioned something like this but this involves having an 8 player race. But instead of having everyone separated they are all together. In this case, it is every man for themselves because the safe room only holds 4 people. 8 people only 4 can make it. I am not sure what would happen to the last 4 but it does promote teamwork and asshattery. Maybe someone can elaborate more on this idea and make it a custom map one day. Or just tell me that this idea sucks and we can move on :P.

    Something along those lines might work. What you could do is have any dead player become an extra special infected, so there's an incentive to keep all eight alive as long as possible...until the bloody end.

  • NappuccinoNappuccino Registered User regular
    edited June 2009
    I like the sounds of that, esp if the saferoom only closes once 4 and only 4 are in it.

    Like to write? Want to get e-published? Give us a look-see at http://wednesdaynightwrites.com/
    Spoiler:
  • Professor PhobosProfessor Phobos Registered User regular
    edited June 2009
    Nappuccino wrote: »
    I like the sounds of that, esp if the saferoom only closes once 4 and only 4 are in it.

    And after a certain point, toward the end of the map, Expert-level friendly fire damage switches on as the survivors begin to betray one another...

  • RobmanRobman Registered User regular
    edited June 2009
    Can you imagine

    6 players in the saferoom + a boomer + a tank

    I have a gigantic evil shit-eating grin now

  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited June 2009
    I'd love to see a team of four tanks try to make it through a campaign full of 100s of respawning survivors.

    oIi9lub.png
    Favicon.ico maximumzero / KrSaEN3.png 0860-3352-3335 / a80250598aa8cc2ffb8563e971973b3d5324b5c2185533c7337134de.ico?ad13179b567f3ff7b14378a5232870d1 eBay Shop / twitter-bird-16x16.png Twitter
  • willmannyeatthatwillmannyeatthat Registered User regular
    edited June 2009
    If I could revive an old topic and post my 2 cents on a cool mode to introduce. I'm unsure if anyone mentioned something like this but this involves having an 8 player race. But instead of having everyone separated they are all together. In this case, it is every man for themselves because the safe room only holds 4 people. 8 people only 4 can make it. I am not sure what would happen to the last 4 but it does promote teamwork and asshattery. Maybe someone can elaborate more on this idea and make it a custom map one day. Or just tell me that this idea sucks and we can move on :P.

    Something along those lines might work. What you could do is have any dead player become an extra special infected, so there's an incentive to keep all eight alive as long as possible...until the bloody end.

    That would be real cool, and it would tally points even if you didn't make it but became an infected. Nap, Prof, Rob, Max those are all amazing ideas. Man this needs to be a custom map now :P

    Pokemon Pearl: 4640 3998 1657
  • RamiRami Registered User regular
    edited June 2009
    I'd love to see a team of four tanks try to make it through a campaign full of 100s of respawning survivors.

    They wouldn't make it if there were only 4 respawning survivors.

    It would take one molotov.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549 AC:NL Trading List
    sig.gif
  • AntithesisAntithesis Registered User regular
    edited June 2009
    Rami wrote: »
    I'd love to see a team of four tanks try to make it through a campaign full of 100s of respawning survivors.

    They wouldn't make it if there were only 4 respawning survivors.

    It would take one molotov.

    The AI can't throw them.

    Or at least, no AI survivor has in my experience.

  • JobastionJobastion Registered User regular
    edited June 2009
    elevature wrote: »
    To everyone I was playing with last night - Jobastion, Zombie Shakespeare, Bex, and the dudes on the other team (Soulgate I think you were there) I apologize for my shitty play, I had a bad toothache and wasn't really able to concentrate. I'm not always that bad!
    I knew something was off. Because you were TERRIBLE. When normally, you are awesome.
    But I forgive you.
    Spoiler:
    I actually want to know though, did everyone have their mike's turned down to -1million?
    I could... maybe, occasionally hear Bex. Sometimes. During the brief moment the moon's aligned. Suppose you weren't audible or didn't talk much due to tooth, so that makes sense. Don't remember if I could hear Shakespear or not that game. All I really remember was not being able to make out anything being said during that one.

    Recommended reading - Worm (Superhero Genre) & Pact (Modern Fantasy Thriller) |
    Backlog Wars - AssCreedBro | Steam!
    Viewing the forums through rose colored glasses... or Suriko's Ye Old Style and The PostCount/TimeStamp Restoral Device
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited June 2009
    Rami wrote: »
    I'd love to see a team of four tanks try to make it through a campaign full of 100s of respawning survivors.

    They wouldn't make it if there were only 4 respawning survivors.

    It would take one molotov.

    Have as many survivors onscreen as zombies normally are.

    oIi9lub.png
    Favicon.ico maximumzero / KrSaEN3.png 0860-3352-3335 / a80250598aa8cc2ffb8563e971973b3d5324b5c2185533c7337134de.ico?ad13179b567f3ff7b14378a5232870d1 eBay Shop / twitter-bird-16x16.png Twitter
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Good game tonight Buster/Phobos/m4v1s

    Worth noting is that my connection shat itself on finale and gave me mad loss/choke, which led to amusing things like the infected spawning inside Zoey ( :winky: )

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • Professor PhobosProfessor Phobos Registered User regular
    edited June 2009
    Good game tonight Buster/Phobos/m4v1s

    Worth noting is that my connection shat itself on finale and gave me mad loss/choke, which led to amusing things like the infected spawning inside Zoey ( :winky: )

    It was fun until rage quitting and server delisting combined to bring us to ruin.

  • MifioMifio MrrlendRegistered User regular
    edited June 2009
    Oi, my account got hacked, and its sending links to people. If it hops onto the chat room, don't click anything I link. Please?

    Giving you all a heads up.

    steam_sig.png
  • Unearthly StewUnearthly Stew Registered User regular
    edited June 2009
    Just need to pick up a wireless card and some speakers tomorrow and I should be good to go, fellas. New desktop is put together other than that.

  • ReaganReagan Registered User
    edited June 2009
    Reagan wrote: »
    Reagan wrote: »
    word is there is a patch tonight, stay tuned

    ...

    ...

    ...

  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Good game tonight Buster/Phobos/m4v1s

    Worth noting is that my connection shat itself on finale and gave me mad loss/choke, which led to amusing things like the infected spawning inside Zoey ( :winky: )

    It was fun until rage quitting and server delisting combined to bring us to ruin.

    Yes, but that four-man incap by UrQuan & Co. on the other side was fucking ridiculously awesome.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    Reagan wrote: »
    Reagan wrote: »
    Reagan wrote: »
    word is there is a patch tonight, stay tuned

    ...

    ...

    ...

    Tonight Valve Time dude, give it another week or so.

    Looking for a DX:HR OnLive code for my kid brother.
    Can trade TF2 items or whatever else you're interested in. PM me.
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    edited June 2009
    Antithesis wrote: »
    The AI can't throw them.

    Or at least, no AI survivor has in my experience.
    Even worse, the lvl2s LOCKED ON to the tank and not missing a shot would really suck.

  • RobmanRobman Registered User regular
    edited June 2009
    The AI aim is fucking rediculous at times.

  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    edited June 2009
    Robman wrote: »
    The AI aim is fucking rediculous at times.
    Well no the aiming isn't ridiculous, it's what triggers the AI to shoot in the first place.

    Yes, they sometimes watch you die in front of you, but WHEN they DO start shooting it's aimbot extraordinaire.

    Perfect example is pub stomping while on infected, watching 2 of the survivors ragequit, only to leave 2 bots now CARRYING the pubstompee team and aimbotting all of us flying hunters.

  • RendRend Registered User regular
    edited June 2009
    Robman wrote: »
    The AI aim is fucking rediculous at times.
    Well no the aiming isn't ridiculous, it's what triggers the AI to shoot in the first place.

    Yes, they sometimes watch you die in front of you, but WHEN they DO start shooting it's aimbot extraordinaire.

    Perfect example is pub stomping while on infected, watching 2 of the survivors ragequit, only to leave 2 bots now CARRYING the pubstompee team and aimbotting all of us flying hunters.

    "Careful guys, Boomer aro-"

    *POP*

    "...never mind, Francis got it."

  • SoaLSoaL fantastic Registered User regular
    edited June 2009
    i was watching the simpsons and saw this

    left 4 dead totally ripped off murder 4 life

    vlcsnap00010s.png

    DKFA7.gif
  • AumniAumni Registered User regular
    edited June 2009
    SoaL wrote: »
    i was watching the simpsons and saw this

    left 4 dead totally ripped off murder 4 life

    vlcsnap00010s.png

    Only 3 birds though. Obviously a shop.

    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425
  • enderjsvenderjsv Registered User
    edited June 2009
    Rend wrote: »
    Robman wrote: »
    The AI aim is fucking rediculous at times.
    Well no the aiming isn't ridiculous, it's what triggers the AI to shoot in the first place.

    Yes, they sometimes watch you die in front of you, but WHEN they DO start shooting it's aimbot extraordinaire.

    Perfect example is pub stomping while on infected, watching 2 of the survivors ragequit, only to leave 2 bots now CARRYING the pubstompee team and aimbotting all of us flying hunters.

    "Careful guys, Boomer aro-"

    *POP*

    "...never mind, Francis got it."

    Yeah, that's the worst. Being a boomer against bots sucks. You can't suprise bots.

  • exoplasmexoplasm Registered User
    edited June 2009
    Joeslop, UrQuanLord88, and I just discovered the best new way to play versus.

    We decided we were going to let the first map be a compelete fail on our side by race 4 deading and then failing to play infected properly. Some pub was on our team and we got him in on it.

    What happened was that we did this for the entire game and still won. Then we did a 2nd game and played even worse and again still won.

    This is the best thing ever. Trash talking like 12 year olds in global say. Making fun of eachother like the counter-strike days. Voice chat humiliation.

    1029386-1.png
    SC2 NA: exoplasm.519 | PA SC2 Mumble Server | My Website | My Stream
Sign In or Register to comment.