Welcome back to WAR. We're glad you are here. If you have been away for more than 60 days, you can just hop on down to the Free Trials section below and ask someone for an invitation to the game. The link should offer you some place to reactivate your old account, allowing you to play the game for 10 days for free but as your old characters.
So what is new? There's been plenty of awesome new features and live events. The first major fix was to fortresses which are rarely if ever crashing now. What else? Well there is ORvR influence now. The more you fight, the better chances you have to build up points over time and get rewards for them like at chapter hubs. The points really have to be built over time and it really adds a sense of longevity to the game while handing you our some pretty damn fine items across several milestones. It sounds like a small tweak but it really makes ORvR more consistent, especially so when coupled with the Zone Domination system. When you capture a BFO or Keep, it has a timer that ticks down. Hold everything in the zone long enough and the zone flips, regardless of Victory Points. So what else is there? Well you can check out the 1.2 notes right here. Mythic has been very aggressively pumping out juicy patches.
1.2 patch notes. You can also read up on the 1.2.1 patch. Supposedly it was a 'mini' patch but Mythic is intent on having every patch, big or small, have a nice and noticeable positive impact on the game.
But what is coming next? Well, this whole RvR dungeon thing is kind of a big deal. Some of you may remember from Camelot the Darkness Falls dungeon. A labyrinth yet well laid out dungeon featuring difficult yet very rewarding PvE content, it's own currency with tokens for rare items not found anywhere else, and also the 'look over your shoulder' aspect that is associated with enemy players being able to tear control of the dungeon from your realm's grasp and pour in to wide out your entire faction, making the dungeon free to explore for their own gain. Well, you aren't going to just let them kick you out without a fight! And thus is the purge. Across the lands of the dead, there are certain choke points and areas of interest where defenses will be had, but don't fool yourself by avoiding the crossroads, there is no 'safe.' Only 'safer.' This represents a new flavor of RvR which has not been expressed yet, a more intimate and skill based RvR.
The dungeon will be coming in 1.3. However, what else will come with it is still unknown. 1.3 will probably have several notable features, but nothing else has really been confirmed. Mythic is planning on adding an additional ramp to keeps and fortresses so that there is no 'tank walls' to slow down the fighting. Additionally, there will be better EAX support, improved graphics optimizations, and general UI improvements. However, these additional features are not assigned to any particular patch quite yet. Still, WAR is shaping up to be a highly polished PvP MMO.
It's a good time to be answering the Call to Arms!
Posts
For a furry.
Searching around the web seems to indicate a few people are using the keypad thing, at least, but that it doesn't seem to have standard or built-in profiles. No real solutions are apparent, but I get the impression it's possible.
Do you guys think changing the cpu priority to Realtime is a good or a bad thing?
On the test server, if you bring up the guild calendar, it shows like the third week in June all highlighted... Sorry but it seems they pushed it from late may, to early june, to now mid june.
You mean the manticore?
http://image.examiner.com/images/blog/wysiwyg/image/whoManticore(3).jpg
Nope.
If you send it out and they accept the trial and start playing that trial is done with. Regardless of what they do from then on.
You need to pay for an other month of the game to get another trial invite.
I've been paying for the game since launch and all of my trials are gone and all but one of my invites canceled.
The one that did upgrade, didn't play past the 30 days of play.
Kind of sucks, but it's not overly susceptible to exploitation.
Also said it before, but Vanguard's system of allowing players to enter experience pacts that evenly distribute xp gained by any player amongst all of them, regardless of whether they're on or not, is the single best innovation I've seen in MMO's since anything Blizzard did in WoW. More companies need to steal it.
So here is something to keep in mind if you are going to try the trial and are having problems... pulled from http://forums.warhammeronline.com/w...&thread.id=7126
quote:
So in conclusion, if you're getting a patching error that is caused by a corrupt file, and not connection/downloading issues, options are:
1) Open notepad as an administrator. Open patch.cfg. Replace "pretrialive" or something close to that with "live" in both cases (without quotes of courses).
2) Download the ZIP version of the 6gb trial from File Planet, don't use their download manager
3) Install from a full DVD version, you can still use your trial account
Good job on figuring that out Caleb. Other people are reporting success with it.
This might be goof for the OP.
Totally missing the point. The game isn't about getting to Rank 40. It isn't.
Thanks Narv (this was from the previous thread) turning the UAC off fixed it.
No, it's not about getting to 40. But I would say a ridiculous number of MMO players almost always play an MMO with certain close mates. One of the most obnoxious things about games pre-max level is keeping everyone in level range to quest/kill without xp penalties. It's not that complicated, and it makes me incredibly happy.
If you get my meaning.
If faith is just a silent tribute, mine is just a desperate act.
mightier than my sword.
If faith is just a silent tribute, mine is just a desperate act.
Still not getting it.
REALM VERSUS REALM:
ORvR: The most common type of RvR in WAR is ORvR, which revolves around an area in a zone which has been dyed red on your map, AKA The RvR Lake. While it is a fairly accessible portion of the map, there is only one truly safe spot in ORvR and that is the Warcamp for your faction which serves as a spawn point. The second you step out onto the field, you start to dance with danger. At any moment within these lakes you can be attacked by an enemy player from the opposite faction. Terrain is not flat however as each zone has it's own hills, by ways, rivers, choke points and other variants. Even better is that ORvR has Battle Field Objectives (BFOs) which are unique portions of the map that can be captured by defeating the NPC Guards there and wresting control from the opposite faction. They are defensive hotspots often and can have their own mini skirmishes.
Keeps: In Tiers 2, 3 and 4, there are special Keeps in ORvR. As action unfolds, battles tend to roam from small skirmishes between BFOs to the keeps of the zone and are massive upgradeable structures that feature many different aspects of WAR, like Siege Weapons and Boiling Oil! Keeps in earlier tiers are often smaller, and feature less guards but in Tier 4, a keep has many guards, an outer wall, an inner keep, and a vicious Lord with his retinue of body guards. With defending players, these NPCs sure can put up a hell of a fight! Upon capturing a keep, a chest will appear with various loot and should you be graced with a good roll, you have a chance to win a piece of Annihilator armor.
Fortresses: Beyond Keeps however are their bigger and badder brothers, Fortresses. They are massive zone sized structures that are a final line of defense before assaulting a city. As such, the guards are particularly brutal, the Lords are absolutely dangerous, and the fights are even that much more epic! Be warned though, Fortresses are on a strict time limit of just 1 hour and it can be a close fight so be swift if you wish to be victorious. Should you be successful in conquering a Fortress, a chest will appear and you have a chance at winning some aptly named Conqueror armor.
City Sieges: Pushing the battle lines to the enemies doorstep, are the City Sieges. These are 2 hour challenges in which the enemy's city becomes a zone of it's own with Public Quests, with its own Battle Field Objectives, and its own Scenarios. The two factions battle it out in a city wide Public Quest for kills in a wild and chaotic blood bath in the city streets until a champion of the failing realm shows up and proves to be the final challenge before falling and from which you have a chance to grab up a piece of Invader armor.
Captured Cities: Should the siege be successful though and your faction captures the enemy's city, they are booted out and you have a fresh set of Public Quests and various other torments to unleash, including burning down enemy places of worship, defiling statues, and raping and pillaging, of course. Well maybe not raping, it is T for Teen after all... But be on the look out, you may just get a few pieces of Warlord armor! But the true and final face off is against the baddest and most challenging boss of them all, the enemy faction's King. This individual is a part of Warhammer Lore, established through hundreds of tales, myths, and poems, and are by far the most deadly encounters in the game. You have 24 people in 1 instance to bring down a Man-God . Doing so will earn you the greatest armor in Warhammer, The Sovereign Armor.
Scenarios: One aspect I have somewhat left out however are the Scenarios. Scenarios are instanced, team based initiative matches. Think of Unreal Tournament or Counter Strike, but with an MMO. Each Scenario has 3 things in common. First it has goals that provide major points, but these vary from capturing certain locations, to delivering bombs, etc. The second is that they are 15 minutes long and the third rule is that they go up to 500 points. First team to 500 wins and the spoils go to the victors! Scenarios are arguably one of the most tastefully things done in WAR. They feature fun twists on typical ORvR and level the playing field by ensuring that there are (mostly) equal teams in players and in rank. When I say not to rush to 40, scenarios are something that come to mind as there are memorable and fun scenarios sprinkled all through the entire game. It would be a shame to miss a few good ones.
:^:
This is a problem for any MMO. The fact is that your character is a tale of their own and they progress and get stronger. Mythic doesn't want people to go from level 1 to a city siege in 3 hours. Mythic does do a good job of making it so that players are not felt weak at rank 5 when facing off against a rank 10 because there are some systems in place to help even the tide, but level is rarely ever a true content barrier- at least in my experience.
Good work.
If faith is just a silent tribute, mine is just a desperate act.
On the plus side, I learned that detaunt abilities work in pvp and that I could change the number of ability bars to show up on screen.
Oh well!
That's the whole point of what Vanguard's system did. (That I mentioned a bit ago.) Two players could enter a pact to always share experience and be the same level. Wish WAR had it.
We should make feedback reports to that effect.
See healers pick up champ aggro from healing.
Watch champions wail on healers.
Look at tanks who are standing around.
Sigh.
Pull champions off of the healers they're attacking.
Start to melt due to no one healing me.
Detaunt once I hit about 10% health and back off to down a potion.
Watch the healers get killed by champions.
Finally start getting heals from a healer outside my warband and finish off champions.
Get sent a rather confusing tell from one of the dead healers that "that's why WLs shouldt tank"
Candymancer Forums
If faith is just a silent tribute, mine is just a desperate act.
Candymancer Forums
No idea. It annoys the shit out of me though.
I haven't actually timed it but running in windowed mode seems to load faster than fullscreen.