Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
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PharezonStruggle is an illusion.Victory is in the Qun.Registered Userregular
Further delaying your start, as the video above shows, the customisation goes beyond being able to create characters so distinct and recognisable that they’re not going to bother with names floating above players’ heads - you’ll know someone when you see them. It also extends to tattoos, decals, clothes and vehicles. Creating designs in another in-game tool is so elaborate it looks like it should be its own £400 art software. Then with your created work, you can apply it as a skin tattoo, which will automatically absorb the pigmentation of the skin to which it’s applied, and adjust accordingly. It will naturally wrap itself around the part of the body to which it’s applied. Or perhaps you’d rather add it to clothing, where once again it is manipulated to look natural on the material to which it’s applied. Maybe you want it on your car - this time it will take on the sheen or shine of the vehicle, again appropriately wrapping itself to where you stick it, intelligently cutting itself off so it doesn’t obscure windows, windscreens, etc. You can then customise your vehicle, switch out body parts, wheels, even the in-car stereo.
The game? The game itself? This is where the truly astonishingly clever ideas appear. You’ll either play as a Criminal or an Enforcer. Each has a distinct style of play, and neither will ever have to sit in a lobby waiting for a game to play. With an intended 100 players on each server, the enormous city is also populated by NPCs who will play critical roles. Firstly they will serve as the city’s initial gangs, and give missions to players. Secondly, and far more interestingly, they also provide the means by which the game’s natural action flows. So let’s say you’re playing as a Criminal. You log into the city and want something to do right away. Why not steal a car? You may well get away with it. Take it out and go for a joyride, look for some trouble. Or you may not - you may get spotted by an NPC who will report the APB. Report it to other players playing as Enforcers. Who then come chasing after you.
This is beginning to sound like one of those late night infomercials where they presenter cries out, “BUT WAIT! THERE’S MORE!” It doesn’t stop there. As Realtime Worlds’ founder Dave Jones explained, as they develop the game they keep thinking of other things that the player would prefer to be in control of. Which includes the music. So there’s a complete music creation tool in there. We were shown a couple of copyright infringing tunes that they’d made using the software (which will be an interesting thing to follow when the game comes out - it’s hard to see how the money-grabbing horrors in the various music industries won’t try and stamp their fat, stupid boots all over this) that demonstrated its capabilities. You can go so far as to create your own gloat tune, that will be heard by any player you kill.