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[MiniPhalla] Prelude to Phallakinetic - Non-psychics win!
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Not that it would have helped me THIS game, but nothing would have.
Not bitter. Nope.
Don't play with the underlying mechanics too much, because they worked really well.
You will have to play with factions and win conditions- half the fun was not knowing what the heck was going on and how peoples' win condition might change to screw you. You should DEFINITELY tell the networked factions that there will be no giant robots, or they'll just suicide again. Even if you ARE going to give them giant robots, don't even hint it.
I mean that with the utmost love.
Good thing I'm all for preemptive strikes.
Yeah, I guess the Behemoth is going to be a one-time only occurence. It wouldn't do to have any future Domarian teams begging the thread to kill them :lol:
Also shaking up the factions makes good sense. Doing the same four-way again would take away the surprise elements.
Incidentally, I almost feel bad about the Disciples being led to believe that the Renegade was dead. Almost.
And so the vicious cycle shall continue.
A shame I don't even know what I'm being grudged over.
Existing.
Honestly I don't think that really affected our play at all. I think around day two or three we started theorizing that he actually wasn't actually dead and were wondering what that would mean for us. If nothing else we knew that there was a serial-killer type player out there.
All of you can't use the same reason.
EDIT: The reason I prefer HP over RNG are two-fold, but it might not fit the flavor of your game, so take it with a grain of salt.
1) HP means that a person's intent achieves some result, however small. This result can be built on later instead of having effectively never occurred.
2) HP means more info available to the person being attacked, as well as presenting a longer timescale on which to make decisions. Compare getting attacked with a 33% attack (and not knowing the percentage you're hit with on a miss) and getting hit for 3 damage and having 9HP.
Boo!
Eh, whatever, you won't be manly about it, of that I'm certain.
Good thing I don't care! Time to bring the pain!
I think it comes down to how you want guards to work, and HP and damage amounts.
I don't want half the game to be "speculate how much hp everyone has/guard guards/vig hits for/etc."
I'm a fan of keeping things simple, and I feel RNG is simpler, if less reliable.
Complexity = Yay.
For some of us, though, Chaos =/= Yay
Perhaps one of the few things we agree on.
I'll be honest, I was only skimming the thread today.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
The game ended Fail Bitch.
You really think I'd listen?
This is the sound of you missing the joke.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
Now I'm lost.
It's a Tommy2Hands impression.
I'll do that throughout our entire mini to spite you!
Guess it was a bad joke...
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
Bleh, if you had quoted that originally with the bold I would have gotten it.
You're right, I apologize. I mistakenly thought you were sharper than that.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
You know what they say about assumptions.
They taste better eaten with a Spork?
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
That's true for everything.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn