Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[MiniPhalla] Prelude to Phallakinetic - Non-psychics win!

12122232426

Posts

  • SpectrumSpectrum Super High-School Level ??? Hope's Peak AcademyRegistered User regular
    edited June 2009
    I prefer HP over RNG, because the RNG utterly and completely hates me and loves people like Spork.

    Not that it would have helped me THIS game, but nothing would have.

    Not bitter. Nope.

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Spectrum wrote: »
    I prefer HP over RNG, because the RNG utterly and completely hates me and loves people like Spork.

    Not that it would have helped me THIS game, but nothing would have.

    Not bitter. Nope.

    :D

  • EdcrabEdcrab Registered User
    edited June 2009
    The RNG loved Spork and Rend. It hated the Disciples! The game might've been very different if they'd managed a few conversions.

    cBY55.gifbmJsl.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    Suggestions for next time:

    Don't play with the underlying mechanics too much, because they worked really well.

    You will have to play with factions and win conditions- half the fun was not knowing what the heck was going on and how peoples' win condition might change to screw you. You should DEFINITELY tell the networked factions that there will be no giant robots, or they'll just suicide again. Even if you ARE going to give them giant robots, don't even hint it.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • Typhus733Typhus733 Yip! Registered User regular
    edited June 2009
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Typhus733 wrote: »
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

    Good thing I'm all for preemptive strikes.

  • EdcrabEdcrab Registered User
    edited June 2009
    El Skid wrote: »
    Suggestions for next time:

    Don't play with the underlying mechanics too much, because they worked really well.

    You will have to play with factions and win conditions- half the fun was not knowing what the heck was going on and how peoples' win condition might change to screw you. You should DEFINITELY tell the networked factions that there will be no giant robots, or they'll just suicide again. Even if you ARE going to give them giant robots, don't even hint it.

    Yeah, I guess the Behemoth is going to be a one-time only occurence. It wouldn't do to have any future Domarian teams begging the thread to kill them <img class=" title=":lol:" class="bbcode_smiley" />

    Also shaking up the factions makes good sense. Doing the same four-way again would take away the surprise elements.

    Incidentally, I almost feel bad about the Disciples being led to believe that the Renegade was dead. Almost.

    cBY55.gifbmJsl.png
  • Typhus733Typhus733 Yip! Registered User regular
    edited June 2009
    Typhus733 wrote: »
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

    Good thing I'm all for preemptive strikes.

    And so the vicious cycle shall continue.

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Typhus733 wrote: »
    Typhus733 wrote: »
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

    Good thing I'm all for preemptive strikes.

    And so the vicious cycle shall continue.

    A shame I don't even know what I'm being grudged over.

  • BurnageBurnage Registered User regular
    edited June 2009
    Typhus733 wrote: »
    Typhus733 wrote: »
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

    Good thing I'm all for preemptive strikes.

    And so the vicious cycle shall continue.

    A shame I don't even know what I'm being grudged over.

    Existing.

  • EbfanEbfan Wimmy Wam Wam Wozzle! Registered User regular
    edited June 2009
    Edcrab wrote: »
    El Skid wrote: »
    Suggestions for next time:

    Don't play with the underlying mechanics too much, because they worked really well.

    You will have to play with factions and win conditions- half the fun was not knowing what the heck was going on and how peoples' win condition might change to screw you. You should DEFINITELY tell the networked factions that there will be no giant robots, or they'll just suicide again. Even if you ARE going to give them giant robots, don't even hint it.

    Yeah, I guess the Behemoth is going to be a one-time only occurence. It wouldn't do to have any future Domarian teams begging the thread to kill them <img class=" title=":lol:" class="bbcode_smiley" />

    Also shaking up the factions makes good sense. Doing the same four-way again would take away the surprise elements.

    Incidentally, I almost feel bad about the Disciples being led to believe that the Renegade was dead. Almost.

    Honestly I don't think that really affected our play at all. I think around day two or three we started theorizing that he actually wasn't actually dead and were wondering what that would mean for us. If nothing else we knew that there was a serial-killer type player out there.

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Burnage wrote: »
    Typhus733 wrote: »
    Typhus733 wrote: »
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

    Good thing I'm all for preemptive strikes.

    And so the vicious cycle shall continue.

    A shame I don't even know what I'm being grudged over.

    Existing.

    All of you can't use the same reason.

  • SpectrumSpectrum Super High-School Level ??? Hope's Peak AcademyRegistered User regular
    edited June 2009
    Burnage wrote: »
    Typhus733 wrote: »
    Typhus733 wrote: »
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

    Good thing I'm all for preemptive strikes.

    And so the vicious cycle shall continue.

    A shame I don't even know what I'm being grudged over.

    Existing.

    All of you can't use the same reason.
    I think we can, actually.

    EDIT: The reason I prefer HP over RNG are two-fold, but it might not fit the flavor of your game, so take it with a grain of salt.
    1) HP means that a person's intent achieves some result, however small. This result can be built on later instead of having effectively never occurred.
    2) HP means more info available to the person being attacked, as well as presenting a longer timescale on which to make decisions. Compare getting attacked with a 33% attack (and not knowing the percentage you're hit with on a miss) and getting hit for 3 damage and having 9HP.

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Spectrum wrote: »
    Burnage wrote: »
    Typhus733 wrote: »
    Typhus733 wrote: »
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

    Good thing I'm all for preemptive strikes.

    And so the vicious cycle shall continue.

    A shame I don't even know what I'm being grudged over.

    Existing.

    All of you can't use the same reason.
    I think we can, actually.

    Boo!

  • Typhus733Typhus733 Yip! Registered User regular
    edited June 2009
    Burnage wrote: »
    Typhus733 wrote: »
    Typhus733 wrote: »
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

    Good thing I'm all for preemptive strikes.

    And so the vicious cycle shall continue.

    A shame I don't even know what I'm being grudged over.

    Existing.
    Basically, actually. That and you were the first person to vote for me snowballing into a bandwagon in this and 6 String Phalla (minus the bandwagon and irrelevant of the fact that I was in fact evil that game) which was a good enough excuse to me to target someone blindly from here on out.

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Typhus733 wrote: »
    Burnage wrote: »
    Typhus733 wrote: »
    Typhus733 wrote: »
    Spectral, I just want to say something personal, just you and me:
    Spoiler:

    I mean that with the utmost love.

    Good thing I'm all for preemptive strikes.

    And so the vicious cycle shall continue.

    A shame I don't even know what I'm being grudged over.

    Existing.
    Basically, actually. That and you were the first person to vote for me snowballing into a bandwagon in this and 6 String Phalla (minus the bandwagon and irrelevant of the fact that I was in fact evil that game) which was a good enough excuse to me to target someone blindly from here on out.

    Eh, whatever, you won't be manly about it, of that I'm certain.

  • Typhus733Typhus733 Yip! Registered User regular
    edited June 2009
    Eh, whatever, you won't be manly about it, of that I'm certain.
    And you hurt me so every time I try to show you I care :(

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Typhus733 wrote: »
    Eh, whatever, you won't be manly about it, of that I'm certain.
    And you hurt me so every time I try to show you I care :(

    Good thing I don't care! Time to bring the pain!

  • Typhus733Typhus733 Yip! Registered User regular
    edited June 2009
  • crimsoncoyotecrimsoncoyote Registered User regular
    edited June 2009
    Spectrum wrote: »
    EDIT: The reason I prefer HP over RNG are two-fold, but it might not fit the flavor of your game, so take it with a grain of salt.
    1) HP means that a person's intent achieves some result, however small. This result can be built on later instead of having effectively never occurred.
    2) HP means more info available to the person being attacked, as well as presenting a longer timescale on which to make decisions. Compare getting attacked with a 33% attack (and not knowing the percentage you're hit with on a miss) and getting hit for 3 damage and having 9HP.

    I think it comes down to how you want guards to work, and HP and damage amounts.

    I don't want half the game to be "speculate how much hp everyone has/guard guards/vig hits for/etc."
    I'm a fan of keeping things simple, and I feel RNG is simpler, if less reliable.

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Spectrum wrote: »
    EDIT: The reason I prefer HP over RNG are two-fold, but it might not fit the flavor of your game, so take it with a grain of salt.
    1) HP means that a person's intent achieves some result, however small. This result can be built on later instead of having effectively never occurred.
    2) HP means more info available to the person being attacked, as well as presenting a longer timescale on which to make decisions. Compare getting attacked with a 33% attack (and not knowing the percentage you're hit with on a miss) and getting hit for 3 damage and having 9HP.

    I think it comes down to how you want guards to work, and HP and damage amounts.

    I don't want half the game to be "speculate how much hp everyone has/guard guards/vig hits for/etc."
    I'm a fan of keeping things simple, and I feel RNG is simpler, if less reliable.

    Complexity = Yay.

  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    Spectrum wrote: »
    EDIT: The reason I prefer HP over RNG are two-fold, but it might not fit the flavor of your game, so take it with a grain of salt.
    1) HP means that a person's intent achieves some result, however small. This result can be built on later instead of having effectively never occurred.
    2) HP means more info available to the person being attacked, as well as presenting a longer timescale on which to make decisions. Compare getting attacked with a 33% attack (and not knowing the percentage you're hit with on a miss) and getting hit for 3 damage and having 9HP.

    I think it comes down to how you want guards to work, and HP and damage amounts.

    I don't want half the game to be "speculate how much hp everyone has/guard guards/vig hits for/etc."
    I'm a fan of keeping things simple, and I feel RNG is simpler, if less reliable.

    Complexity = Chaos.

    For some of us, though, Chaos =/= Yay :P

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • SpectrumSpectrum Super High-School Level ??? Hope's Peak AcademyRegistered User regular
    edited June 2009
    El Skid wrote: »
    Spectrum wrote: »
    EDIT: The reason I prefer HP over RNG are two-fold, but it might not fit the flavor of your game, so take it with a grain of salt.
    1) HP means that a person's intent achieves some result, however small. This result can be built on later instead of having effectively never occurred.
    2) HP means more info available to the person being attacked, as well as presenting a longer timescale on which to make decisions. Compare getting attacked with a 33% attack (and not knowing the percentage you're hit with on a miss) and getting hit for 3 damage and having 9HP.

    I think it comes down to how you want guards to work, and HP and damage amounts.

    I don't want half the game to be "speculate how much hp everyone has/guard guards/vig hits for/etc."
    I'm a fan of keeping things simple, and I feel RNG is simpler, if less reliable.

    Complexity = Chaos.

    For some of us, though, Chaos =/= Yay :P
    Complexity = people need to pay attention and not just drift through = GOOD

  • crimsoncoyotecrimsoncoyote Registered User regular
    edited June 2009
    Spectrum wrote: »
    El Skid wrote: »
    Spectrum wrote: »
    EDIT: The reason I prefer HP over RNG are two-fold, but it might not fit the flavor of your game, so take it with a grain of salt.
    1) HP means that a person's intent achieves some result, however small. This result can be built on later instead of having effectively never occurred.
    2) HP means more info available to the person being attacked, as well as presenting a longer timescale on which to make decisions. Compare getting attacked with a 33% attack (and not knowing the percentage you're hit with on a miss) and getting hit for 3 damage and having 9HP.

    I think it comes down to how you want guards to work, and HP and damage amounts.

    I don't want half the game to be "speculate how much hp everyone has/guard guards/vig hits for/etc."
    I'm a fan of keeping things simple, and I feel RNG is simpler, if less reliable.

    Complexity = Chaos.

    For some of us, though, Chaos =/= Yay :P
    Complexity = people need to pay attention and not just drift through = GOOD
    It's a little more difficult when a thread moves 10 or so pages a day. Games like FE got a bit ridiculous in that regard.

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Spectrum wrote: »
    El Skid wrote: »
    Spectrum wrote: »
    EDIT: The reason I prefer HP over RNG are two-fold, but it might not fit the flavor of your game, so take it with a grain of salt.
    1) HP means that a person's intent achieves some result, however small. This result can be built on later instead of having effectively never occurred.
    2) HP means more info available to the person being attacked, as well as presenting a longer timescale on which to make decisions. Compare getting attacked with a 33% attack (and not knowing the percentage you're hit with on a miss) and getting hit for 3 damage and having 9HP.

    I think it comes down to how you want guards to work, and HP and damage amounts.

    I don't want half the game to be "speculate how much hp everyone has/guard guards/vig hits for/etc."
    I'm a fan of keeping things simple, and I feel RNG is simpler, if less reliable.

    Complexity = Chaos.

    For some of us, though, Chaos =/= Yay :P
    Complexity = people need to pay attention and not just drift through = GOOD

    Perhaps one of the few things we agree on.

  • HounHoun Registered User regular
    edited June 2009
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    Steam: DigitalArcanist | PSN: DigitalArcanist | NNID: DigitalArcanist | Backloggery: Houn
  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Houn wrote: »
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    The game ended Fail Bitch.

  • SpectrumSpectrum Super High-School Level ??? Hope's Peak AcademyRegistered User regular
    edited June 2009
    Houn wrote: »
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    The game ended Fail Bitch.
    Where'd that Wil says "Don't be a dick" image go...

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Spectrum wrote: »
    Houn wrote: »
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    The game ended Fail Bitch.
    Where'd that Wil says "Don't be a dick" image go...

    You really think I'd listen? :P

  • HounHoun Registered User regular
    edited June 2009
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD

    Perhaps one of the few things we agree on.

    This is the sound of you missing the joke. :D

    Steam: DigitalArcanist | PSN: DigitalArcanist | NNID: DigitalArcanist | Backloggery: Houn
  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Houn wrote: »
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD

    Perhaps one of the few things we agree on.

    This is the sound of you missing the joke. :D

    Now I'm lost.

  • SpectrumSpectrum Super High-School Level ??? Hope's Peak AcademyRegistered User regular
    edited June 2009
    Houn wrote: »
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD

    Perhaps one of the few things we agree on.

    This is the sound of you missing the joke. :D

    Now I'm lost.
    *rollseyes*

    It's a Tommy2Hands impression.

  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Spectrum wrote: »
    Houn wrote: »
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD

    Perhaps one of the few things we agree on.

    This is the sound of you missing the joke. :D

    Now I'm lost.
    *rollseyes*

    It's a Tommy2Hands impression.

    I'll do that throughout our entire mini to spite you!

  • HounHoun Registered User regular
    edited June 2009
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD
    Houn wrote: »
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    Guess it was a bad joke...

    Steam: DigitalArcanist | PSN: DigitalArcanist | NNID: DigitalArcanist | Backloggery: Houn
  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Houn wrote: »
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD
    Houn wrote: »
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    Guess it was a bad joke...

    Bleh, if you had quoted that originally with the bold I would have gotten it.

  • HounHoun Registered User regular
    edited June 2009
    Houn wrote: »
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD
    Houn wrote: »
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    Guess it was a bad joke...

    Bleh, if you had quoted that originally with the bold I would have gotten it.

    You're right, I apologize. I mistakenly thought you were sharper than that.

    Steam: DigitalArcanist | PSN: DigitalArcanist | NNID: DigitalArcanist | Backloggery: Houn
  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Houn wrote: »
    Houn wrote: »
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD
    Houn wrote: »
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    Guess it was a bad joke...

    Bleh, if you had quoted that originally with the bold I would have gotten it.

    You're right, I apologize. I mistakenly thought you were sharper than that.

    You know what they say about assumptions.

  • HounHoun Registered User regular
    edited June 2009
    Houn wrote: »
    Houn wrote: »
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD
    Houn wrote: »
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    Guess it was a bad joke...

    Bleh, if you had quoted that originally with the bold I would have gotten it.

    You're right, I apologize. I mistakenly thought you were sharper than that.

    You know what they say about assumptions.

    They taste better eaten with a Spork?

    Steam: DigitalArcanist | PSN: DigitalArcanist | NNID: DigitalArcanist | Backloggery: Houn
  • SpectralSporkSpectralSpork Registered User
    edited June 2009
    Houn wrote: »
    Houn wrote: »
    Houn wrote: »
    Spectrum wrote: »
    Complexity = people need to pay attention and not just drift through = GOOD
    Houn wrote: »
    I'm sorry, what are we all talking about now? Were we voting !SpectralSpork?

    I'll be honest, I was only skimming the thread today.

    Guess it was a bad joke...

    Bleh, if you had quoted that originally with the bold I would have gotten it.

    You're right, I apologize. I mistakenly thought you were sharper than that.

    You know what they say about assumptions.

    They taste better eaten with a Spork?

    That's true for everything.

  • HounHoun Registered User regular
    edited June 2009
    Did I mention this was an awesome Phalla? Even though I was dead, reading all the faction and win-condition wheedling at the end was hilariously entertaining. More phallas need multiple factions.

    Steam: DigitalArcanist | PSN: DigitalArcanist | NNID: DigitalArcanist | Backloggery: Houn
Sign In or Register to comment.