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[WIP] Worldbuilder RPG

SkyCaptainSkyCaptain Registered User regular
edited April 2012 in Critical Failures
Worldbuilder is a shared world building game, based on other similar games like Lords of Creation and Dawn of Worlds, but with my own take on the genre.

Worldbuilder (ver 0.4a)


Introduction
Worldbuilder is a shared world building game, which can help a novice game master or novelist create a fantasy setting from scratch. The players take on the roles of primordial entities that use their powers to sculpt the world and shape civilization.

What do I need to play?
Worldbuilder requires only a few things: a large blank map, a ruler, two six sided dice, some scratch paper and a pencil. The game can also be played using a computer and any kind of drawing software. Worldbuilder works best if you use a large hex grid, but can still be played if all you have is a ruler. You also need a group of players, one of whom can be assigned role of the Narrator, to settle any arguments or conflicts about the rules, but the role is not required. In the absence of a Narrator, at any point the Primordials are in disagreement, flip a coin, roll a die, or take a vote to resolve the conflict.

Maps & Themes
The first task is to decide what kind of map to use and what the theme of the world will be. Worldbuilder has two map types: Standard and Tabula Rasa. Standard games begin with a map that has a coastline already drawn by the Narrator. Each hex inside the coastline defaults to the grasslands terrain and hexes outside the coastline default to ocean. Tabula Rasa means "blank slate". The world is completely barren and devoid of any features or life instead of beginning with a coastline. This type of game can take the longest, because the Primordials are required to sculpt every hex to give shape to the world. This includes raising the land above sea level or deep gulfs between the continents and filling it with water for the oceans and seas.

Theme is a little harder to pin down, so Worldbuilder only provides the tools for two themes: Mundane and Fantasy. Mundane games do not allow the use of Sculpt Climate (magical), Sculpt Terrain (magical), Advance Civilization (Magic), and any Wonder which increases Magic. Fantasy themed games allow the use of all actions.

The Primordials
Each player takes on the role of a primordial entity, choosing an element and an alignment to represent their basic aspects. The combination of the chosen element and alignments helps to give shape to the Primordial and their role in the creation of the world.

Element - Choose one of the following elements: Air, Earth, Fire, Water, Wood, or Ice.

Alignment - Choose one of the following alignments as the Major Axis: Law, Good, Neutral, Evil, Chaos. Choose from them again to determine the Minor Axis.

Order of Play
The game is divided into three segments: The Dawn of Creation, the First Age, and the Second Age. Additional ages can be played if the Narrator or players want a more mature world with a rich history or they're just having too much fun running kingdoms and deciding the fate of entire races. The ages are divided into a number of rounds and during each round, the players take turn spending Power to use various actions on the world and creatures living on it. These actions range from shaping the land, raising mountains, trenching rivers, or creating entire races and commanding them to build far reaching civilizations. Each age must last a minimum of ten rounds, though a Tabula Rasa game or large maps require a longer Dawn of Creation age. At the end of each round after ten rounds, the players vote to move on to the next age. The vote does not need to be unanimous, just a majority. In the event of a tie, the player with the most Power decides if the age advances.

The Dawn of Creation - The dawn of creation represents the birth of the world and its shaping. During this age, each round represents roughly a thousand years and shaping the world is as easy as molding putty. However, the creation of intelligent life is difficult and time consuming and fraught with peril as the land itself is warped and twisted.

The First Age - The First Age is the dawn of sentient life and reason. Each round during the First Age is approximately one hundred years. During this age many civilizations may rise and fall and the wonders of the world are often built. The land and climate can still be altered, but it becomes much more difficult as the world has settled into a more enduring shape.

The Second Age - The Second Age represents the height of civilization and society. The Primordials care more about manipulating the people and shaping society than sculpting the world. Each round represents about a decade. Great heroes and leaders arise from the populace and lead their people in war, exploration, diplomacy, faith and more.

Starting Power - Each player begins the game with 2d6 + 8 Power.

Initiative - The order of play is determined by comparing Power totals. The player with the highest Power has the option of going first, but they may choose to go last instead. Doing so is a gamble, but sometimes it's better to conserve your power until you know how your opponents have spent their Power. The round continues to the player with the next highest Power total until all players have acted. There is no limit on the number of actions a player can perform, as long as they have Power available.

Action List
Spoiler:

SkyCaptain on
The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition

Posts

  • CheeselikerCheeseliker Registered User regular
    edited June 2009
    Well, this sounds really cool, and I think I could help playtest it if you're doing it on the forum. I'm very interested.

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  • Helix09Helix09 Registered User
    edited June 2009
    Sounds interesting. I'll certainly be lurking.

    D&D setting work in Progress: http://infernalcity.wikispaces.com/
  • AbbalahAbbalah Registered User regular
    edited June 2009
    This looks interesting, I'd probably be in for a playtest of some kind, although depending on the time frame my internet access might be intermittent; I'm leaving for a week in about a week, although I'll probably still be around a little in the evenings.

    Might help to generate interest if you posted a more detailed ruleset as far as turn order and what one does in a turn and so forth, even if it's just a WIP sketchout.

  • Helix09Helix09 Registered User
    edited June 2009
    Re advice: I know Something Awful has a longish running forum game based around countries in GBS. Birthright rules sound fine as long as you ditch the crazy magic/ley line system.

    D&D setting work in Progress: http://infernalcity.wikispaces.com/
  • SkyCaptainSkyCaptain Registered User regular
    edited June 2009
    Basically each player takes turn spending Power on actions like Scupt Land (mundane), Sculpt Climate (magical), Create Avatar, Command Avatar, etc to create a world. You also create races and command them to build cities, raise walls, build wonders of the world and more. You can even send your people to do battle against other races.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • delrolanddelroland Registered User regular
    edited June 2009
    Is this intended to be a board game, card game, or RPG?

    EVE: Online - the most fun you will ever have not playing a game.
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  • AbbalahAbbalah Registered User regular
    edited June 2009
    So how does Power work? You gave a Power amount in the description; is that all you get, or do you get that much each turn, or does it work more like an RTS-style resource, where you spend power on things that generate a stream of power over time?

  • SkyCaptainSkyCaptain Registered User regular
    edited August 2009
    Well this sucks: worldbuilder.wikidot.com is taken already. I figured worldbuilder.com would be as well. It's a shame there are so many good domains that are just being paid for and not used to "protect" some asset.

    Anyone have any good suggestions for a different name for this type of game? The inspiration for this came from the Dawn of Worlds pdf that's floating around on the net and I recently came across another similar version called Lords of Creation. So those two are definitely out.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • samurai6966samurai6966 Registered User
    edited August 2009
    Worldbuilerpg.com or Worldbuilderpg.wikidot.com.

    Echo wrote: »
    Yeah, some times I just want to get my farm in shape without being bothered by green explosive dildos.
  • SkyCaptainSkyCaptain Registered User regular
    edited August 2009
    That might work. It is really being designed for use with an RPG. You get your players to be the "gods" in your campaign setting and they help create the history and events that shape the world. This gives them insight into what's happening in the world and gives them an investment into the setting. A vested interest in playing.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • alternatingAberrationalternatingAberration All Are Free Within The BiomassRegistered User regular
    edited August 2009
    I totally dig these types of games, I'll read more into it later today and see if I can help.

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  • SkyCaptainSkyCaptain Registered User regular
    edited January 2010
    Ok, I just updated the OP with the latest version of the rules. I'm going to open up a recruitment thread for a D&D 4th edition campaign that starts using the Worldbuilder RPG. Hopefully the players will have more of a vested interest in the game since they helped create the world their characters will be adventuring in. I'll probably use this thread to discuss the rules.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • WassermeloneWassermelone Registered User regular
    edited January 2010
    Thought you might want to know www.creationrpg.com is available.

    Its pretty simple at to the point.

  • SkyCaptainSkyCaptain Registered User regular
    edited January 2010
    Thanks, but I'm gonna forego a website for now. Just not worth the money. <img class=" title=":mrgreen:" class="bbcode_smiley" />

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • nefffffffffffnefffffffffff Registered User regular
    edited January 2010
    ooh ooh. School just started but I still want in.

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  • HermenegildeHermenegilde Registered User
    edited January 2010
    This seems interesting. Do you already have a chart regarding power expenditure ? And power gain ? I would guess that power cost of a specific action is dependant on a Primordial Element/Alignment. Much easier to create an active chain of volcanoes if you happen to be a Chaotic Fire God.

  • SkyCaptainSkyCaptain Registered User regular
    edited January 2010
    This seems interesting. Do you already have a chart regarding power expenditure ? And power gain ? I would guess that power cost of a specific action is dependant on a Primordial Element/Alignment. Much easier to create an active chain of volcanoes if you happen to be a Chaotic Fire God.
    I'm putting together a list of the actions first and then I'll include benefits and drawbacks based on elements and alignments after that.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • nefffffffffffnefffffffffff Registered User regular
    edited January 2010
    any progress on this? Need help with anything?

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  • SkyCaptainSkyCaptain Registered User regular
    edited January 2010
    Updated the first post with actions.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • alternatingAberrationalternatingAberration All Are Free Within The BiomassRegistered User regular
    edited January 2010
    Still watching this with interest.

    VMICjI7.jpg?1
  • nefffffffffffnefffffffffff Registered User regular
    edited January 2010
    cool. Anything else you might need help with? this project interests me greatly.

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  • SkyCaptainSkyCaptain Registered User regular
    edited January 2010
    I just transferred to third shift at work, so it'll be a week or two before I settle into a routine schedule. I'll probably start a play-by-post game once my infractions expire.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • alternatingAberrationalternatingAberration All Are Free Within The BiomassRegistered User regular
    edited January 2010
    Let me know when that happens, I'd love to play.

    VMICjI7.jpg?1
  • nefffffffffffnefffffffffff Registered User regular
    edited January 2010
    Krosius wrote: »
    Let me know when that happens, I'd love to play.

    yes this.

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  • SkyCaptainSkyCaptain Registered User regular
    edited January 2010
    Ok, I figured out how to make this work online.

    http://www.inkwellideas.com/roleplaying_tools/hexographer/index.shtml

    Going to start taking applications soon. Basically, you can save the map as an .hxm file and pass it around to the players. I'll work on setting up a wiki site to store the rules and turn information and the map file since we can't keep attachments here.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • SkyCaptainSkyCaptain Registered User regular
    edited April 2010
    Fuck. Work blocks the Hexographer app now. Guess I need to spend the money for the pro-version so I can run it offline using a flashdrive.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • HippieHippie Registered User regular
    edited April 2010
    Sounds far to complex for me, so i'll be lurking.

  • SkyCaptainSkyCaptain Registered User regular
    edited April 2010
    It's actually not very complex. You just spend points on actions and roll dice using stats. I could probably simplify the advancements and population ranks, but I wanted to make it an actual game and not just a world building tool. A game with clarified rules for conflict between the races and the proxies of the primordials.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • HippieHippie Registered User regular
    edited April 2010
    So after actually reading the OP a bit more closely I think i'd be up for it as well.

  • nefffffffffffnefffffffffff Registered User regular
    edited April 2010
    yes! I had forgotten about this.

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  • SkyCaptainSkyCaptain Registered User regular
    edited April 2010
    Heh, me too sorta. I have three projects I'm working on right now (Wolrdbuilder, Monsters & Mayhem, and my Heaven's Gate campaign setting) and I work on them in spurts. I'll get a ton of shit done in a couple weeks and then refine it the next couple weeks and then move on again. It kinda sucks.

    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
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