Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Digital Comics] Funny Books On Your Phones and Tablets! Check OP For Retailers
I mentioned Longbox, an iTunes-like digital comics platform that's currently in development, in the comics news thread. It is the most credible and serious effort to make digital comics available legally for consumers, at least in my estimation. Marvel also has its own solution, DCU, which sorta-kinda-not really addresses the demand for digital comics. And there are a few others out there. The main point is that the industry can no longer ignore digital comics, and must now take steps towards finding the best way to monetize and exploit them as an alternative content delivery mechanism.
This thread is for discussing the various digital comics solutions and initiatives that are currently or will soon be available. Specifically, let's talk about pricing and diversity of content, the effects that a serious move to digital will have on different parts of the comics food chain, and how this will affect your reading and buying habits. Additionally, let's talk about the pros and cons of the different solutions
I know this should go without saying, but this thread isn't for talking about pirated comics. I'd also like to avoid talking about webcomics, as they are a somewhat different beast.
DoubleFeature, by Four Star Studio (writer/artis Tim Seeley, artist/writer Mike Norton, designer/illustrator Sean Dove, and writer Josh Emmons). It's $0.99 per 16 page issue, available through iTunes and as a PDF from their website.