Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Pac-Man: Championship Edition DX Out Now! Ghost ridin' the train! 10/10 at IGN!
So what is Pac-Man: Championship Edition? Pac-Man: Championship Edition is quite possibly the greatest XBox 360 game of all time. My word not good enough for you? How about Tycho's?
If Pac-Man CE remains on Live Arcade only it will be a criminal act, and I will work to bring these evil men to justice. I downloaded the demo expecting disposable content, consistent with the necrophilia on display elsewhere in the classic coin-op section. After one round, this demo I grabbed explicitly to revile had become a sale, and a week later it is an obsession and perhaps even a lifestyle.
It's in Widescreen, and it has a slick look, but what it really does is segment the maze into two distinct "boards." In strategy games, you often play through classical scenarios, and this has a similar feel: each side of the map can have its own maze, and its own arrangement of dots to consume. It may be full of dots, or dots may be sparse. There may be no "Power Pills" to drive back ravening spectres. Every time you complete a side, the classic fruit appears which can both replenish it and radically alter the maze. If you are caught, there is a slight pause before you return in the same location, so the game never really stops. Each mode is time limited, which I've heard complaints about - it would be nice to have an option to play perpetually, to play forever if possible - to play until the Earth is a lifeless ball of ice. I don't mind it. It just emphasizes a different style of play, reinforcing the already manic drama of hunger and pursuit.
It's absolutely critical that you grab the demo, at the very least. You'll be surprised by its vitality and relevance.
Pac-Man:CE may look about the same as the original at first glance, but first looks can be deceptive. The game is still simple accessible fun, but by making a few key changes, it's also added levels of depth for those who really want to get into it. It's no longer a defensive game, but rather an offensive one: your chief enemy is not the ghosts but the timer and your true goal is to play as efficiently as possible rather than merely stay alive.
Anyway, I thought some people would be interested in seeing my victory videos and I'm all up for discussing the game and strategies.