As for PVP, this is called
[Monster Play] and it is very much what it sounds like. Allow me to explain: At level 10, players are given the option from their Character Selection screens to choose to play a Monster in that specific zone. Higher-level Elves, Dwarves, Hobbits and Men have a special area to slay Orcs, Spiders, and other 'evil' races played by real people. The success of those fighting for good can effect the rest of the players on that particular server by giving a buff such as +5% XP Gain - and that is the most PVP will effect you if you choose to steer clear.
Lord of the Rings Online sets itself apart from other games in the genre with quest lines called
[Books] which contain solo and group quests that tend to culminate in wonderfully executed story-driven instances. Each patch brings with it content rife with themes and recurring characters that really help to flesh out the lore-based experience Turbine is going for. This occurs approximately every two months, and subscribers can continue to receive the free 'Book' updates without purchasing the Mines of Moria expansion but they'll miss out on areas further than Eregion and the use of Legendary weapons.
For
[Roleplaying] or just fashion, Turbine has given us cosmetic outfits so that you may customize your appearance to your liking without sacrificing the benefits of top-quality gear. The unofficial Penny Arcade server for U.S. players -Landroval- is also the unofficial roleplaying server - allowing all who have wished to roleplay within the realm of Frodo, Legolas, and Aragorn the ability to do so without worrying about too much 'LOL' and 'BRB' cluttering chat. It helps that most of the users on this server are mature, nice, and helpful, providing for a wonderful RP experience. There's room in your character panel for your character's biography as well as a system for establishing generations and families. If any of that sounds appealing to you, be sure to stop in to the Prancing Pony in Bree, a common gathering place for roleplayers in Middle Earth.
LOTRO uses instanced neighborhoods to keep things compact for
[Player Housing]. Your character can buy a house that is shared amongst all other characters on your account so long as they share the same server. Regular houses hold one extra chest and room for decorations while deluxe houses hold two extra chests and even more room for decorating. Kinships that reach a high enough lifespan can purchase a kinship house that comes with not one, not two, but
three chests for all your storage needs. With use of travel rations you can quickly port to your house or your kinship house.
There are times during combat where you can shatter your enemy's defenses and perform a
[Fellowship Manuever]. This happens due to a special attack from a burglar or guardian, or by random luck. When it happens you will see a manuever wheel with four buttons.
[RED] indicates instant damage,
[YELLOW] is strong damage over time,
[GREEN] means restoring health and
[BLUE] brings back some power. You can simply press the button you need as an individual or coordinate as a team to pull off certain combinations that do much more.
More information can be found here.
The despair wrought by Sauron is a heavy burden indeed, which is why it is important for those with a penchant for artistry to remain hopeful and fight back with
[Music]. LOTRO has harps, horns, drums, bagpipes, cowbells, and more. Music can be performed manually by note or with convenient ABC files and other players can hear you play. If you're in a fellowship, you can sync up with them to play separate instruments. Or if you're just passing by you can join in and improvise, though it's polite to ask first.
This helpful link explains it rather well.
Summary of the .abc music system and what it can do for you:
The .abc system allows you to add .abc files to your
MyDocuments/Lord of the Rings Online/Music folder, and play them in-game.
There are several ways to get your slimy little meathooks on these so-called ".abc files":
-Transcribe your own. Unfortunately you'll have to look elsewhere for information on this method, seeing as I don't know jack shit about manually transcribing .abc files. D: Though if anyone who reads this has helpful information, I'll be glad to edit this OP to include it.
-Download 'em! There are several websites dedicated to providing .abc files for use in LOTRO. The best of which is
TheFatLute.com. Not only does this site have an awesome name, but also a metrick fuckton of .abc files just ripe for the pickin'. Simply save the file to the folder specified above, and you're ready to go.
-Convert them from MIDI files. This is my personal favorite method. If you can find a MIDI of a song you want to play in-game, all you have to do is save it to your hard drive and use a program such as
LotRO MIDI Player to convert it to .abc format. This marvelous little piece of software is nothing short of genius. It's user-friendly, easy to figure out, and it bloody
works. Be sure to keep the MIDI preview box checked at all times, otherwise it'll attempt to play the song in-game. From there, just tinker around with which instrument channels you want to remain in the .abc file (drums are turned off by default when you import a MIDI, seeing as they wreak havoc when played on a lute or somesuch.) When you're satisfied with how your song sounds, just save the converted .abc in your LOTRO Music folder as previously specified, and you're golden.
Good places to find MIDI files include (naturally)
Google, and
MidiDB, along with many others.
But...but...how do I *play* them?!
I'm glad you asked.
First, you have to own an instrument. If I really *had* to tell you this part, maybe you should go back to the World of EverHammer or whatever you were playing before you realized you were playing the wrong game and decided to rightfully join the LOTRO community.

Instruments can be purchased from Bards, which are present in damn near all the towns in the game. They're represented on your map/radar as an icon of a lute.
Note: You *can* learn more instruments than what are initially available to you. Simply ask a Minstrel of decent level to teach you. They can mentor almost every instrument in the game.
Once you have acquired your instrument(s) of choice, equip one and enter music mode. Do this by typing "/music" in the chat box.
From there, you can do one of two things:
-If you know which song you want to play, simply type "/play songname". Note that you will need to know exactly how the name of the .abc file is formatted in order for this to work.
-If you want to see all the .abc files you have in your music folder, type "/playlist" and it will bring up a list of all the songs available to you. Once you've picked your song, once again type "/play songname", and enjoy the music!
Do keep in mind that you will not be able to move without interrupting the song until it is over. You also won't be able to use most of your keyboard until the song has finished. If you need to type during a song, use the mouse to click the chat box. I figured this one out the hard way. Also, if you need to reply to someone sending you a tell, but you're still playing a song, type "/r" in the chat box. Once you hit the space bar after typing "/r", you will be able to type your reply message.
The possibilities are endless, so if you're still wasting your time crafting, questing, or leveling up in any way, knock that shit off and do something productive like playing music by the fire at the Prancing Pony!
Example: "My Name Is Jonas" by Weezer
Posts
If you're trying to suggest that I didn't read the books, you're barking up the wrong tree. Maybe your first sentence was just poorly structured, but that's what it sounded like to me.
That said, there's no reason someone shouldn't be permitted to enjoy LOTRO just because they haven't read the books.
I didn't even read the books and I was somehow aware of Tom Bombadil.
Free MMO Überlist
I got a founders invite by posting on their trial forums begging for one. Got one in my email the next day.
Well all I meant was that Turbine *did* make up a lot of stuff. That said, I think they did a really good job of integrating their material seamlessly into Tolkien's.
I thought as you got closer that those debuffs start stacking up and will eventually kill you. Maybe they toned it down a bit from launch though.
I'm pretty sure that all it does is drain your power.
Now, those towers out in Angmar...
Guild Wars 2: Entriech.3507 | Scythe Gearsnap, Phlork, Irenic
Also, for the 'epic' quest chain - I think im on volume 1, book 1, chapter... 3? I just did a quest involving the unfortunate liching of a ranger. How many books/volumes/chapters are there?
LAST QUESTION
Were all in Bree currently and I want to know if the shire is the starting hobbit area - we just got to bree and arent really sure where to quest.
So, it looks like I convinced my friend to roll a character up on Landroval. Is there any chance he could become a Barrovian as a friend of a Penny Arcade forumer?
I want to know more PA people on Twitter.
Vol.1 is the base game and I believe it has 15 books. Vol.2 is, naturally, the MoM expansion, which just had the 8th book released in the most recent patch.
The Shire is the starting Hobbit area, at your level there isn't much left to do there. Like Archet/Combe, it's designed to get you up to 15 or so. You'll want to go to the Lone-Lands when you run out of quests in Bree-land, and also the North Downs around level 20.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
I think they've moved all the GB quest givers out to the entrance to the GB itself.
Really? Was that in the book 8 patch? I did GB a week or two ago and I had to find the quests in Bree, including running back and forth for that annoying Barrows quest chain from the guy by the Loremaster trainer. Too bad I missed that change, I guess.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
Also remember that Bree-Land is bigger than it first appears. Don't forget about all the stuff in the Old Forest and Barrow Downs. Also there are a couple quests up by the horse people that head out into that huge unpopulated area north of Archet.
If you do all the stuff in Bree land you should be about level 21-22.
I did the beta, but didn't buy the game after. I was thinking of starting it up with some friends, and I see the founders thing talked about like as long as you played in the Beta, you can still do it. Is that true? Do I just need to do the 9.99 buy the game offer I keep getting in my e-mail and make sure I use the same e-mail address, and I get the price?
Thanks.
Edit: For what it's worth, I had a beta account too, and while it seems like it'll let me upgrade on it for 9.99$ to the MoM expansion, it also didn't offer the special 9.99$ rate anymore.
Guild Wars 2: Entriech.3507 | Scythe Gearsnap, Phlork, Irenic
Thank you for the reply, I see the $9.99 thing, and yeah, it says $14.99 for my monthly. Not the end of the world, not like I followed the rules from the start (buying the game after beta), so no complaints. Thought I would try it out and give WoW a break.
Thanks again!
This is the point where you hang up, buddy. And then maybe destroy your phone with fire.
I want to know more PA people on Twitter.
I'd say at around level 12-15. Do starting zones for each race and head to Bree. There will be plenty to do at that level.
Alternatively, do prologue for each race, do some quests in each starting zone and then head to Shire at about 9-10. At that level the quests there still give some xp, and the two of you can breeze through the zone. Word of warning though, Shire is a very “special†zone that people either love or hate. I loved it, but I'm a known masochist....
There are fast travels available from each of the starting zones to each of the other starting zones, so once you both get through your respective intro sections (e.g. Archet for the human), you can join up wherever.
That's not a problem, man. You take care of yours, and your spot will be there waiting for you no matter how long you take to get back.
In WoW, I really liked playing my Paladin. I liked doing DPS, but being able to heal when needed. I kind of want something like that in here. I see there is Minstrel and Rune-Keeper. But some skimming on Google shows people talking about Champion as well?
Thanks for any advice you long-time guys can give me, I don't want to regret it 20 levels later.
Rune-Keeper is more of a priest/mage hybrid that works on a 'combo point' meter. Do you want to be a melee class?
Otherwise I think a captain may be closer to a paladin, but they can't heal (as far as I know)
I don't mind being Melee, but I don't need it. Healing with the option to do damage, thats what I want. So maybe Rune-Keeper. Thank you!
Minstrel, straight up. I didn't even need to group until lvl 20 and that was just because it was an Instance.
Minstrels can do some impressive damage, but similar to above, in a group, you're probably going to be expected to be healing traited. RKs, however, can typically go either way, although most high level groups tend to ask for minstrels for healing, and expect the RK to dish out their mad damage.
If you're considering PvP at all, RK and hunter seem to be the only class you see that can really do much before they near max level.
As usual, Warden needs a mention. Good tanks, decent DPS and plenty of self-heals. You won't be able to heal anyone else until level 58 when you get weak group heal, but you will have a lot of HOT's to heal yourself.