Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Hey! I instantly become an idiot whenever I read any sort of legal jargon, so I'm very confused about claiming copyright. As in, how do I do it, is my work even eligible, and am I infringing on someone elses.
Basically, over the last few days, I created a rulebook for a game. I would like to put it around the boards (and other places on the net I frequent) to playtest. But, I'm terribly afraid of someone stealing my work (I'm actually proud of this idea, so I'd like to get the credit).
So, I figured, I'd like to claim copyright on it. But theres a catch.
1) It's based off of using Lego. Games like Brickquest , Brikwars, Brick Battles, and Mechaton use Lego in their rules, and their creators all appear to have the copyright to their games. Mechaton even charges for the rules. I don't try and make any claims that Lego supports or endorses my idea, and I even mention that its entirely possible to use other things, Lego is just the easiest to obtain.
2) The system is entirely my idea, but I was inspired to do it after reading some of these games. Not, "They should do it like this", but more "I could totally make a game too!" The only similiarites are that my idea uses Lego, and you roll dice. But, since I was "inspired" by these games, does that limit my options?
So, does anyone have any experience with copyright and whatnot? Am I making a big deal over nothing and should stop worrying about it, and just go ahead and pass it around? What to do?