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Fuck whatever we were playing, let's get ready for some goddamn DARK SUN
Posts
because i have like 20 characters i want to play
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satan, check this wishlist's rims out
This would be the campaign I am running with my Friday group, but I've been saving copies of all the maptools files so I could run it with another group if there were any interested players and I had the spare time.
well if you ever get that spare time let me know
tumblr twitter old people with tats
satan, check this wishlist's rims out
Just so you know.
tumblr twitter old people with tats
satan, check this wishlist's rims out
Depends, I have fair amounts of free time, but due to work it's fairly unreliable, which isn't much good for running games.
I could probably do a Thursday evening one pretty easily. I have school in the mornings but afternoon and later are free.
Pretty much everyone who plays D&D and posts online, I think.
i love setting the levels to like 11 and 21 just to see what my guy will look like when he gets there
my dragonborn sorcerer will be a prince of hell
tumblr twitter old people with tats
satan, check this wishlist's rims out
Because 9% think it's too high, and shouldn't be cut! 9% of respondents could not fully
get their arms around the question. There should be another box you can check for, "I
have utterly no idea what you're talking about. Please, God, don't ask for my input."
Usually I only make characters when I know I've got a game to run them in, and then when that game winds down or ends abruptly I keep the character I used for another game because they've got a personality now, and a few scars, and had some cool lines and I just don't want to abandon them to creative purgatory just yet.
do it with you
tumblr twitter old people with tats
satan, check this wishlist's rims out
i have class all night
tumblr twitter old people with tats
satan, check this wishlist's rims out
well what time are we talking about here
if it's like whatever to around 6 i am golden
tumblr twitter old people with tats
satan, check this wishlist's rims out
Because 9% think it's too high, and shouldn't be cut! 9% of respondents could not fully
get their arms around the question. There should be another box you can check for, "I
have utterly no idea what you're talking about. Please, God, don't ask for my input."
curse you geology lab that meets on thursdays
tumblr twitter old people with tats
satan, check this wishlist's rims out
Every other day but Friday I am possibly free but it would depend on my highly variable work schedule, so I wouldn't get more than a few days notice for a day I had off.
i also wouldn't really mind too much about variable playing times. it's what i'm used to anyway
tumblr twitter old people with tats
satan, check this wishlist's rims out
We'll see!
Dammit.
Chances of me running at are so incredibly low. Like, I'd run it as a vent game here maybe once I finally get bored of my M&M game.
But that is not happening any time soon.
What I'm saying is
Steal the fuck out of it.
I want boooth
And I've got rehearsal Tuesday, Wednesday, Thursday for the next like ten weeks or something
And a Monday night class
So game is gonna go on hiatus for a while here
Show closes November 14th, maybe we'll resume then
(I'm in a small show but really really short rehearsal schedule... we're just getting off book this week and we open first week of october!)
I've only played 4e once, and it was DMing a dungeon dive
i've only dm'd 4e
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satan, check this wishlist's rims out
I've got a few guiding principles for what I'm trying to work on:
1. The rules need to be something I can explain to a new person in a couple minutes, and have them make a character swiftly. They need to be able to learn the basic rules and then immediately move to character creation needing only a clear idea in their mind of what kind of character they want to make.
2. The rules need to have a universal conflict resolution mechanic. That means attacking, damage, skill use, etc. all has to use the same kind of mechanic. An example of this is how Mutants & Masterminds uses rolling 1d20 vs a DC is 100% of how the game works. That sort of principle.
3. The system needs to be generic and usable in any setting and at nearly any power level.
4. The attributes, statistics, and skills of the system need to be abstract. They need to be the sort of thing players can create without looking through a massive list of what the game has already designed (Example: The Fate System used by Spirit of the Century).
5. The game needs to be light on derived values and differing manners of resistances, defenses, and factored attributes. I am sick of character sheets that look like tax forms.
Now, while there are many systems that exhibit many of the traits I am looking for, none really function for what I'd really want, so I'm exploring my options here.
DE?AD's been doing that at the Gloss thread, and it's been working quite well
RISUS is too simplistic.
I'd like something more in the vein of Fate or Mutants & Masterminds
vent is easy
i have no idea how maptools works though
also i made a human paladin that is rad last night
i have to choose between him, my sorcerer, or my barbarian
tumblr twitter old people with tats
satan, check this wishlist's rims out
EDIT: Also, gonna hop on down to my place of employment and pick up my schedule in a moment.