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Posts

  • MegaMekMegaMek BlueBot Registered User regular
    Lack of jumpjets kills it for me. It's other virtues, limited as they are, are completely lost because of that IMO.

    EDIT: There is a variant that downgrades the engine to fit a PPC in there instead of the small laser. That might be ok.

    MegaMek on
  • Ninja Snarl PNinja Snarl P Registered User regular
    I dunno, I could see easily choosing the Cicada over a Raven, depending on the loadout. The Raven also doesn't have jump jets, has 3/4 the speed, and has five tons less weight to work with.

    I think it'll all really depend on how customizable they are. For instance, the standard Cicada doesn't look fantastic, but what if you could drop the speed 10%, throw in some jump jets, and rejigger the weapons/heatsinks so you've got endless medium laser, a PPC, or triple medium laser? Being able to maneuver like a light mech, take hits like a medium, and harass like crazy certainly wouldn't be a bad combination. Standard Cicada isn't very impressive, but I think there's the potential there for a comparatively hard-hitting light mech with the armor of a medium.

    Also, looking at the comparitive prices just made me realize something pretty awesome: the credits you earn will actually mean something beyond just advancing the game. Think about it. Yeah, a standard Raven is kitted out as a better scout, but it also costs 2 million more than a standard Cicada. That same two million could go a long way towards letting that standard Cicada kit out for wider variety of fighting. Basically, the whole MMO aspect will actually make the game more like the tabletop than pretty much virtually any iteration of the franchise. Choosing what mech to buy will actually have serious weight to it other than another couple of missions picking up salvage or just picking another mech; who knows how many hours you might have to spend in a given mech before you can get something else.

    Fudge. Just talking about this dumb little Cicada makes me want this go to open beta more than anything else yet.

    EDIT: Want it so baaaaad.

    Ninja Snarl P on
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  • Hahnsoo1Hahnsoo1 Registered User regular
    Basically, the whole MMO aspect will actually make the game more like the tabletop than pretty much virtually any iteration of the franchise. Choosing what mech to buy will actually have serious weight to it other than another couple of missions picking up salvage or just picking another mech; who knows how many hours you might have to spend in a given mech before you can get something else.
    I don't know anyone who played tabletop BattleTech or MechWarrior who actually had people buying 'Mechs or 'Mech parts with C-Bills. Most of the time, unit compositions were limited either by scenario or Battle Value (the overall fighting power of the 'Mech) or tonnage limits (cruder than BV, but less bookkeeping). When you set up a skirmish game, everyone just picks 1 to 5 'Mechs, maybe customizes them ahead of time, and runs with it. I mean, I personally ran a crazy MechWarrior campaign where you could salvage/buy components to upgrade the group's BattleMechs, but I think this is an exception. In other words, I think most people played the tabletop game more like the MechWarrior video games (set scenarios or pickup skirmishes) than, say, the Crescent Hawk's Inception (where you bought 'Mech upgrades with C-Bills and the like).

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • Styrofoam SammichStyrofoam Sammich WANT. Registered User regular
    Is heat sink placement going to matter again?

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  • grouch993grouch993 Registered User regular
    Our long term campaigns and story played nearly like the mech commander games. Take missions for pay, repair or abandon equipment when things were bad, hunt down and murder people who were behind on payments.

    Typical contract work...

    Steam Profile Origin grouchiy
  • MegaMekMegaMek BlueBot Registered User regular
    I dunno, I could see easily choosing the Cicada over a Raven, depending on the loadout. The Raven also doesn't have jump jets, has 3/4 the speed, and has five tons less weight to work with.

    I think it'll all really depend on how customizable they are. For instance, the standard Cicada doesn't look fantastic, but what if you could drop the speed 10%, throw in some jump jets, and rejigger the weapons/heatsinks so you've got endless medium laser, a PPC, or triple medium laser? Being able to maneuver like a light mech, take hits like a medium, and harass like crazy certainly wouldn't be a bad combination. Standard Cicada isn't very impressive, but I think there's the potential there for a comparatively hard-hitting light mech with the armor of a medium.

    The devs have stated that you wont be able to add JJs to mechs/variants that don't support them (I assume you'll be able to remove them from mechs that do have them, tho I can't imagine why anyone would). And the only Cicada variant that has JJs uses level 2 tech that isn't for sure in the game yet.

  • Ninja Snarl PNinja Snarl P Registered User regular
    Ah, okay then. Can't say I can argue with that design choice, either; the mechs in Battletech are, after all, supposed to be these big, enormously complex things that are extremely tough to build and extremely difficult to design. To fit into the Battletech fiction, it makes total sense that you can't just slap some jumpjets on a mech that doesn't already have the structure to accomodate it.

    Something I'd like to see in one of the vids is how ammo storage, critical hits, and ammo explosions are going to work. First off, I was happy just to hear that critical hits are a thing. Second, I want to see just how devastating ammo explosions are going to be. Doesn't look like these devs are taking the approach of making mech cores explode every time they go down (which I like), but I'm wondering if ammo explosions will be fatal or merely crippling.

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  • MegaMekMegaMek BlueBot Registered User regular
    Assuming they'll be anything like CBT, without CASE systems being in game I'd imagine most ammo explosions will be instantly lethal, unless the ammo bin was low on munitions already. The one thing I'd like to see changed from CBT is machine gun ammo explosions, which should not do infinity damage like they tend to do.

  • Styrofoam SammichStyrofoam Sammich WANT. Registered User regular
    Being able to add jump jets to a Daishi was one of the dumbest things in ME3's customization. ME4s was much better, though it too out a lot of nuance. Aside from picking what weapons went on what hard points it had all the depth of filling out a tax form.

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  • MechMantisMechMantis Registered User regular
    Ah, okay then. Can't say I can argue with that design choice, either; the mechs in Battletech are, after all, supposed to be these big, enormously complex things that are extremely tough to build and extremely difficult to design. To fit into the Battletech fiction, it makes total sense that you can't just slap some jumpjets on a mech that doesn't already have the structure to accomodate it.

    Something I'd like to see in one of the vids is how ammo storage, critical hits, and ammo explosions are going to work. First off, I was happy just to hear that critical hits are a thing. Second, I want to see just how devastating ammo explosions are going to be. Doesn't look like these devs are taking the approach of making mech cores explode every time they go down (which I like), but I'm wondering if ammo explosions will be fatal or merely crippling.

    With regards to ammo explosions, one can only hope that machine gun ammo doesn't act as a perfectly contained nuclear bomb when it goes off.

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  • MegaMekMegaMek BlueBot Registered User regular
    Being able to add jump jets to a Daishi was one of the dumbest things in ME3's customization. ME4s was much better, though it too out a lot of nuance. Aside from picking what weapons went on what hard points it had all the depth of filling out a tax form.

    Well, you could manipulate the number of heat sinks, the amount and positioning of the armor, and the engine power, which was cool.

    Not that any of that mattered, since most servers had heat disabled, everyone maximized armor, and no one touched their engine ratings.

    I guess sometimes people would strip all their electronic equipment off to load more weapons on their mechs, but that was really the only meaningful choice to be made.

  • Styrofoam SammichStyrofoam Sammich WANT. Registered User regular
    I seem to remember where you put heatsinks on a mech in ME2 mattering.

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  • SupraluminalSupraluminal Registered User regular
    I seem to remember where you put heatsinks on a mech in ME2 mattering.

    Mattering how? I think they could be destroyed by critical hits to their containing location, but they weren't any more or less effective at dissipating heat as far as I recall.

  • Styrofoam SammichStyrofoam Sammich WANT. Registered User regular
    Like they would be more effective at dissipating heat generated by weapons in your arms if they were in your arms etc

    Its been years since I've touched that game though.

    Making heat sink placement matter, not just amount would be kinda cool.

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  • GaslightGaslight It's not your fault Video games are amazingRegistered User regular
    Hahnsoo1 wrote: »
    Basically, the whole MMO aspect will actually make the game more like the tabletop than pretty much virtually any iteration of the franchise. Choosing what mech to buy will actually have serious weight to it other than another couple of missions picking up salvage or just picking another mech; who knows how many hours you might have to spend in a given mech before you can get something else.
    I don't know anyone who played tabletop BattleTech or MechWarrior who actually had people buying 'Mechs or 'Mech parts with C-Bills. Most of the time, unit compositions were limited either by scenario or Battle Value (the overall fighting power of the 'Mech) or tonnage limits (cruder than BV, but less bookkeeping). When you set up a skirmish game, everyone just picks 1 to 5 'Mechs, maybe customizes them ahead of time, and runs with it. I mean, I personally ran a crazy MechWarrior campaign where you could salvage/buy components to upgrade the group's BattleMechs, but I think this is an exception. In other words, I think most people played the tabletop game more like the MechWarrior video games (set scenarios or pickup skirmishes) than, say, the Crescent Hawk's Inception (where you bought 'Mech upgrades with C-Bills and the like).

    That may be your experience, but some people have played extended campaigns where the players ran a merc unit and then the C-bill cost of things mattered quite a bit. Certainly I think pick-up games and scenarios were the more common way to play, but it wasn't universal.

    Being able to add jump jets to a Daishi was one of the dumbest things in ME3's customization.

    There is a canonical Daishi/Dire Wolf configuration with jump jets, the S configuration. Like all the S configs, it's designed for close-quarters (primarily urban) combat. It has an LB-20X autocannon, a large pulse laser, five medium pulse lasers, two Streak SRM-4's, two machine guns and two anti-personnel pods.

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  • Hahnsoo1Hahnsoo1 Registered User regular
    Gaslight wrote: »
    Hahnsoo1 wrote: »
    Basically, the whole MMO aspect will actually make the game more like the tabletop than pretty much virtually any iteration of the franchise. Choosing what mech to buy will actually have serious weight to it other than another couple of missions picking up salvage or just picking another mech; who knows how many hours you might have to spend in a given mech before you can get something else.
    I don't know anyone who played tabletop BattleTech or MechWarrior who actually had people buying 'Mechs or 'Mech parts with C-Bills. Most of the time, unit compositions were limited either by scenario or Battle Value (the overall fighting power of the 'Mech) or tonnage limits (cruder than BV, but less bookkeeping). When you set up a skirmish game, everyone just picks 1 to 5 'Mechs, maybe customizes them ahead of time, and runs with it. I mean, I personally ran a crazy MechWarrior campaign where you could salvage/buy components to upgrade the group's BattleMechs, but I think this is an exception. In other words, I think most people played the tabletop game more like the MechWarrior video games (set scenarios or pickup skirmishes) than, say, the Crescent Hawk's Inception (where you bought 'Mech upgrades with C-Bills and the like).

    That may be your experience, but some people have played extended campaigns where the players ran a merc unit and then the C-bill cost of things mattered quite a bit. Certainly I think pick-up games and scenarios were the more common way to play, but it wasn't universal.
    That was my point. Pick-up games and scenarios were far more common, and that's how the vast majority of people played the tabletop game. Thus, games which replicated the scenario style or skirmish style play would be more true to tabletop play in general. You certainly wouldn't go to a con and play an ongoing campaign (except for a couple years, when they attempted a "Living Battletech" style of campaign that didn't progress very well). It was difficult to even find C-Bill costs for 'Mech parts until the Compendium rolled around. You had to make that shit up back in the day, certainly in the era of the early MechWarrior games compared to the tabletop rules.

    Besides which, MechWarrior Mercenaries (both iterations of the game) had a robust C-Bill system for purchasing parts and supplies. Maybe Ninja Snarl P never played either of the Mercenaries games? Or Crescent Hawk's Inception (which wasn't nearly as robust, but C-Bills were important enough that you could play the stock market with them)?

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • SupraluminalSupraluminal Registered User regular
    The only tabletop BT game I ever played was a mercenary campaign. It was pretty decent, if a bit slow-moving at times.

    As for the computer games, I've always loved the mercenary-focused installments best. There's just something about the resource management aspect of it that really clicks for me. It imbues the action with another layer of importance and urgency.

    On the subject of resource management and economics, I wonder if they'll do anything with C-bill cost as a balancing mechanism for MWO. I'm sure an Atlas will cost more to buy and repair than a Jenner, but that's not relevant during the match, and anyway I doubt they'll make an Atlas cripplingly expensive to operate. (See World of Tanks for an example of this phenomenon in action; an IS-7 may cost 6 million credits but once you've bought it you can basically fight Tiger IIs with it all day.) I suppose they'll probably just stick with tonnage as the only limit on what you can bring, for better of for worse.

    Some day, though, I'd like to see a game of this type give players a reason to care about cost efficiency vs. combat potency. (After all, the Russians won WWII by producing a shitload of T-34s quickly and cheaply, even if they weren't individually as good as the Panther.) It'd be kind of cool if teams had a limited C-bill budget instead of, or even in addition to, a simple tonnage limit.

    Supraluminal on
  • Ninja Snarl PNinja Snarl P Registered User regular
    I'm hoping the combat matchup system works something like WoT, except without being completely screwed up (or at least it was back when I played it). So for something like 4v4, a random team could have, say, a light, a couple medium/heavies, and an assault or 2 medium, 2 heavies against a similar spread, but you wouldn't have stuff like 4 Atlases getting matched up against some Jenners. WoT had some pretty messed up matches, though, because the matchups didn't seem to pay much attention to tanks besides size so you could have horrible matchups despite overall weight being about the same.
    Hahnsoo1 wrote: »
    Besides which, MechWarrior Mercenaries (both iterations of the game) had a robust C-Bill system for purchasing parts and supplies. Maybe Ninja Snarl P never played either of the Mercenaries games? Or Crescent Hawk's Inception (which wasn't nearly as robust, but C-Bills were important enough that you could play the stock market with them)?

    Yeah, I know they've had games with salvage/C-bill systems, but that's all pretty short-term stuff meant for singleplayer. Getting more money was an objective, but wasn't so tough as to make spending the money all that meaningful. If it takes, say, a week's play in the MMO to earn a million C-bills, then buying new mechs and equipment is going to mean a lot more than running a couple of missions to make some quick cash and buy a new mech. Even on the low end of things with an Urbanmech, that's over a week to buy one dinky little mech. You just get attached more to a mech if you have to stick with it for a while. If it sucks, you'll think back that crappy whatever you had; if it's great, you'll have second thoughts about giving it up and trading it in.

    Making people have that sort of long-term attachment makes all the difference in the world between people just playing a mech versus making them feel like they own the mech. And when the idea is to get people to like their mech enough that they'll buy stuff for it in an otherwise-free MMO, attachment is definitely good.

    Ninja Snarl P on
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  • MegaMekMegaMek BlueBot Registered User regular
    Gonna buy a Centurion right off the bat, not gonna touch any other mech.

    For dropship matches I'll just have a stable of different Centurions all with slightly different loadouts and different derogatory graffiti and slogans.

  • GaslightGaslight It's not your fault Video games are amazingRegistered User regular
    I'm hoping the combat matchup system works something like WoT, except without being completely screwed up (or at least it was back when I played it).

    Allow me to reassure you that it is still absolutely jacked.

    Doesn't stop the developers from posting a "What do you think of the matchmaking system? We want honest, thoughtful, polite feedback" thread on the official forums every single patch, then ignoring it when everybody says "Kindly fix the fucking matchmaking."

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  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    MegaMek wrote: »
    Henroid wrote: »
    How does it hold up armor wise for the lack in firepower?

    It's armor is about what you'd expect from a 40 tonner, nothing special. It can run 129.6 kph, which is somewhat unusual for its size (most 40s go 97.2 kph).

    EDIT: Seems to be the fastest, most lightly-armed mediums in this timeframe that doesn't use high-tech gear. Just a big fuckin engine on legs.

    EDIT EDIT: Also note, the weapons are all in it's torso. Those arms are just shields.

    That seems like my kind of scouting mech. But then again, the weapons don't really scream "put some pressure on to make a getaway." Maybe there's tanks and turrets and shit that this mech can swoop in and take out, rather than being mech-to-mech combat based.

  • SurikoSuriko AustraliaRegistered User regular
    The new Cicada is so cute.

    The only thing better would be a Locust reveal.

  • FoefallerFoefaller Registered User regular
    Suriko wrote: »
    The new Cicada is so cute.

    The only thing better would be a Locust reveal.

    I dunno, I'm from a part of the country that calls a cicada a locust, so that might be a little confusing. :p

    Foefaller on
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  • HenroidHenroid Worthless Tyler, TX (where hope comes to die!)Registered User regular
    Foefaller wrote: »
    Suriko wrote: »
    The new Cicada is so cute.

    The only thing better would be a Locust reveal.

    I dunno, I'm from a part of the country that calls a cicada a locust, so that might be a little confusing. :p

    Don't worry, we're dealing with pronouns strictly.

    And I come from a part of the country that calls Timberwolfs Timberwolfs.

  • BasilBasil Registered User regular
    MegaMek wrote: »
    Gonna buy a Centurion right off the bat, not gonna touch any other mech.

    For dropship matches I'll just have a stable of different Centurions all with slightly different loadouts and different derogatory graffiti and slogans.

    Ahahahahahha

    I like your style, sir.

    ┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻
  • Hahnsoo1Hahnsoo1 Registered User regular
    There are two different 'Mechs (both of which look retarded) called the Hawk and the Raptor. It's not like synonymous meanings interferes with brand naming, even in real life.

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • AxenAxen Registered User regular
    Henroid wrote: »
    Foefaller wrote: »
    Suriko wrote: »
    The new Cicada is so cute.

    The only thing better would be a Locust reveal.

    I dunno, I'm from a part of the country that calls a cicada a locust, so that might be a little confusing. :p

    Don't worry, we're dealing with pronouns strictly.

    And I come from a part of the country that calls Timberwolfs Timberwolfs.

    I come from a part of the country where we call Awesome Fuck-Awesome.

    Not sure why everyone else mispronounces the name.

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  • OtakuD00DOtakuD00D tankstankstanks San DiegoRegistered User regular
    Are there any parts you could stick on a mech to say, make it stealthier? IE, smaller, faster mechs have an easier time slipping out of everyone's sensors.

    Taking miniature painting commission work! PM for samples, or check the art thread.
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  • Hahnsoo1Hahnsoo1 Registered User regular
    OtakuD00D wrote: »
    Are there any parts you could stick on a mech to say, make it stealthier? IE, smaller, faster mechs have an easier time slipping out of everyone's sensors.
    There's the Guardian ECM Suite. The Inner Sphere version is 1.5 tons and 2 critical spaces, and it jams radar and tracking devices in a limited radius.

    Steam ID: Hahnsoo, Steam Name currently: Hahnsopolis | PSN: Hahnsoo | Monster Hunter Tri: Hahnsoo, E8HJCA
  • SiliconStewSiliconStew Registered User regular
    Suriko wrote: »
    The new Cicada is so cute.

    The only thing better would be a Locust reveal.

    The 3025 Locust has always been one of my favorites. But it is/(was?) an unseen, so I don't hold much hope.

    SiliconStew on
    Just remember that half the people you meet are below average intelligence.
  • Ninja Snarl PNinja Snarl P Registered User regular
    There's also the option of shutting your mech down to take you off the radar, giving you the potential for a surprise attack.

    Except for the part where you're a big-ass mech and anybody with half a brain cell can respond to the radar blip from activating near them long before you could do anything meaningful. At least, every Mechwarrior game I've played has done things that way. Startup ends up taking so long that you end up chewing on lasers before you can fire, thus sort of negating the whole idea of a "surprise attack".

    Not to mention the problem of trying to hide a mech forty feet tall on maps designed to prevent mechs from being obscured by terrain or objects. Can't blame the engineers too much for that; they were told to build a walking tank, not the galactic champion of giant robot hide-and-seek.

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  • Mr.SunshineMr.Sunshine Registered User regular
    This design makes it(the Locust) look like a parrot. I hope it's used in this game.
    Spoiler:

    Mr.Sunshine on
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  • InquisitorInquisitor Registered User regular
    You know what mech I would love to pilot?

    Mo'fucking Hussar
    Spoiler:

    30 tons, 151.2 km/h top speed... Armament? One ER large laser. Like a boss.

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  • BasilBasil Registered User regular
    What the fuck is going on with the cow catchers on the torso.

    Is it just built to ram fools?

    Basil on
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  • Mr.SunshineMr.Sunshine Registered User regular
    That the least of the Hussars 'What the fuckery...'.

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  • InquisitorInquisitor Registered User regular
    It makes it go fast of course.

    :P

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  • TychoCelchuuuTychoCelchuuu ___________PIGEON _________San Diego, CA Registered User regular
    That looks like a hovercraft that they added legs to. Then arms. Because... they had arms. To add.

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  • Der Waffle MousDer Waffle Mous WALK 3X FASTER New Yark, New Yark.Registered User regular
    That looks like a hovercraft that they added legs to. Then arms. Because... they had arms. To add.
    This is basically the urban legend behind the Hussar.


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  • Styrofoam SammichStyrofoam Sammich WANT. Registered User regular
    How in the fuck does the hussar even stand up let alone run fast?

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  • AxenAxen Registered User regular
    How in the fuck does the hussar even stand up let alone run fast?

    It's far to complex for someone who isn't an engineer to understand. :P

    Axen on
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This discussion has been closed.