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Let's bitch about quirks in videogame logic!

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Posts

  • emnmnmeemnmnme Registered User regular
    edited August 2009
    Kor wrote: »
    I'd actually say it makes more sense in FPS games, than it does in TPS games.

    Turok is puzzled by this.

    Did Half-Life use lens flare? You were only out in the sun briefly but I don't think it did... hmmm.

    emnmnme on
  • DanHibikiDanHibiki Registered User regular
    edited August 2009
    Yeah Halflife had lens flares, but Gordon wears a helmet with a glass screen and a pair of glasses, so he might actually have an excuse to see flares.

    DanHibiki on
  • ShivahnShivahn Unaware of her barrel shifter privilege Western coastal temptressRegistered User, Moderator mod
    edited August 2009
    Opty wrote: »
    Lens flare in FPS makes even less sense than with 3rd person games, as I don't recall my eyes seeing lens flares when I stare directly into the sun.

    If you've made that a habit, I can think of a couple reasons you don't see lens flare.
    kor wrote:
    It depends. you could get technical about it.

    Master Chief, for example, clearly wears a helmet with a screen in front of his face/eyes. As does Samus Aran.

    I'd actually say it makes more sense in FPS games, than it does in TPS games.

    The idea is that in third person, you're viewing through some invisible-yet-existent camera, so it has a lens to give the optical effect.

    Though you're right, a lot of first person games have protagonists with helmets that would alter light.

    Shivahn on
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited August 2009
    Though in a future of powered battle suits, you'd think they would have invented some kind of anti-glare/lensflare glaze for the visor. I don't imagine it helps in a battle to be half-blinded by one of the alien suns on this particular planet.

    KalTorak on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    My mind cannot understand the idea of a ninja with a gun.

    Why? The purpose of a Ninja is to be as unfair as humanly possible. If a Ninja had access to a gun, and it fit the situation, you'd better believe he'd use it. Especially if it was concealed and was able to trick a target into thinking he/she was unarmed.

    That's true--especially given that, in the historical context of 14th century Japan, ninjas were mostly just hastily trained members of the peasantry who were trained as guerrilla fighters, and sometimes also engaged in "sabotage, espionage, and scouting." A close counterpart could be, for example, peasants and the working class drafted into the fighting for various groups during the Balkans War, and would sometimes run 'covert', and extremely unofficial, missions. A better example might also include Soviet partisans during World War II, who were famous for sneaking behind lines to blow up German-occupied infrastructure and assassinate German Army personnel. Both would often have to rely on what they had access too--farming equipment, machinery, etc.,--they would not be above using surplus bolt action and automatic rifles. Indeed, that was considered advantageous. I think the same could be said about ninjas, if they existed in a modern context.

    Ninjitsu, which usually encompasses martial arts or fighting with bladed weapons--what we usually think of as proper ninja weapons, I guess--are the schools of modern 'neo-Ninja' fighting. They're modern creations.

    Just my theory though. Lots of speculation.

    Synthesis on
  • KorKor Known to detonate from time to time Registered User regular
    edited August 2009
    Shivahn wrote: »
    Opty wrote: »
    Lens flare in FPS makes even less sense than with 3rd person games, as I don't recall my eyes seeing lens flares when I stare directly into the sun.

    If you've made that a habit, I can think of a couple reasons you don't see lens flare.
    kor wrote:
    It depends. you could get technical about it.

    Master Chief, for example, clearly wears a helmet with a screen in front of his face/eyes. As does Samus Aran.

    I'd actually say it makes more sense in FPS games, than it does in TPS games.

    The idea is that in third person, you're viewing through some invisible-yet-existent camera, so it has a lens to give the optical effect.

    Though you're right, a lot of first person games have protagonists with helmets that would alter light.

    Great, now I won't be able to stop thinking that Marcus Fenix is being followed by a Lakitu with a camera every time I play gears. :P

    Kor on
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  • UncleSporkyUncleSporky Registered User regular
    edited August 2009
    Kor wrote: »
    Great, now I won't be able to stop thinking that Marcus Fenix is being followed by a Lakitu with a camera every time I play gears. :P

    Oh man I just had a great (terrible?) idea.

    You know how in Mario 64, you could look in a mirror and see Lakitu with his camera? Well let's say they do something similar in a Gears type game, your viewpoint really is being recorded by some on-the-spot reporter. What if the cameraman was an actual entity in the game who you had to protect?

    UncleSporky on
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  • KorKor Known to detonate from time to time Registered User regular
    edited August 2009
    Kor wrote: »
    Great, now I won't be able to stop thinking that Marcus Fenix is being followed by a Lakitu with a camera every time I play gears. :P

    Oh man I just had a great (terrible?) idea.

    You know how in Mario 64, you could look in a mirror and see Lakitu with his camera? Well let's say they do something similar in a Gears type game, your viewpoint really is being recorded by some on-the-spot reporter. What if the cameraman was an actual entity in the game who you had to protect?

    Sound like a sequel to Beyond Good & Evil?

    Kor on
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  • UncleSporkyUncleSporky Registered User regular
    edited August 2009
    I don't remember that sort of thing in the first one, though I didn't get halfway through it. Have they mentioned it for the sequel? Or do you just mean the reporter mentality?

    UncleSporky on
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  • KorKor Known to detonate from time to time Registered User regular
    edited August 2009
    I was just thinking of the report mentality, yes.

    Kor on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited August 2009
    emnmnme wrote: »
    Another quirk of videogame logic - LENS FLARE! I blame Super Mario 64 for this, with their Lakitu camera following Mario, plenty of developers felt a need to step in line and show off their flair for flare. For early 3D games, people just accepted there was a camera floating a few feet behind the protagonist. Racing games had them, FPS games had them, every third person platformer between 1997 and 2001 had them - it makes NO sense to have lens flare if you're trying to immerse the player. To me, it was more distracting to have colorful hexagon-shaped death beams falling out of the sun than today's bloom effects.

    TVtropes has an article on this called, "reality is unrealistic." Basically with movies etc, people got so used to lens flare that the lack of it is considered 'unrealistic'.

    manwiththemachinegun on
  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited August 2009
    Kor wrote: »
    Great, now I won't be able to stop thinking that Marcus Fenix is being followed by a Lakitu with a camera every time I play gears. :P

    Oh man I just had a great (terrible?) idea.

    You know how in Mario 64, you could look in a mirror and see Lakitu with his camera? Well let's say they do something similar in a Gears type game, your viewpoint really is being recorded by some on-the-spot reporter. What if the cameraman was an actual entity in the game who you had to protect?

    Ugh, so the whole game would be one long escort mission?

    Just give Jak the camera, he's invisible, right?

    KalTorak on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited August 2009
    There are basically two types of ninjas in video games: stealth class and assault class. Examples of the stealth-class ninja are Sam Fisher and Garrett. Both have an impressive repertoire of tools useful in making their way through the shadows and avoiding conflict. Stealth class ninjas are usually lethal so long as they are not seen and usually can't last long in an actual fight.

    On the other hand, the Assault class ninja will never hide. Instead he charges headlong into entire crowds of enemies with devastating results. The assault class ninja is a virtuoso of every single weapon type and is usually a practitioner of some type (sometimes several types) of black magic. The signature move of the assault class ninja is the aerial spinning pile driver.

    The aerial pile driver is such a distinguishing move that it can be used solely to diagnose which class of ninja you are playing in any given game. Ryu Hyabusa: Assault class ninja. Tenchu ninjas: stealth class. Hanzo and Galford: Assault class. Poppy: Assault class.

    Metalbourne on
  • elliotw2elliotw2 Registered User regular
    edited August 2009
    KalTorak wrote: »
    Kor wrote: »
    Great, now I won't be able to stop thinking that Marcus Fenix is being followed by a Lakitu with a camera every time I play gears. :P

    Oh man I just had a great (terrible?) idea.

    You know how in Mario 64, you could look in a mirror and see Lakitu with his camera? Well let's say they do something similar in a Gears type game, your viewpoint really is being recorded by some on-the-spot reporter. What if the cameraman was an actual entity in the game who you had to protect?

    Ugh, so the whole game would be one long escort mission?

    Just give Jak the camera, he's invisible, right?

    Suda51 made a survival horror game based around this concept, but in reverse, you're the camera man, and you have to help protect the rest of the news report team while still trying to get the best report shot as possible.
    http://en.wikipedia.org/wiki/Michigan:_Report_from_Hell

    elliotw2 on
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  • Mr.SunshineMr.Sunshine Registered User regular
    edited August 2009
    So there are stealth ninjas and then there Naruto. Gotcha.

    Mr.Sunshine on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited August 2009
    So there are stealth ninjas and then there Naruto. Gotcha.

    Naruto has a spinning pile driver attack?

    Metalbourne on
  • SkyEyeSkyEye Registered User regular
    edited August 2009
    Forgive me if these were already mentioned.

    I don't really notice when I'm the one playing the game, but watching the MW2 and Uncharted 2 showings in the E3 streams, all I could think was "If one guy can kill six hundred guys on one mission then we need a standing army why exactly?"

    Also, when I first played Halo I never reloaded unless my current clip was running very low on bullets, before realizing that those bullets are actually carried over. That doesn't even make sense to me from a design standpoint. Why not introduce some actual strategy into reloading; will you risk running out of ammo in the short run or in the long-term?

    SkyEye on
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  • KalTorakKalTorak One way or another, they all end up in the Undercity.Registered User regular
    edited August 2009
    SkyEye wrote: »
    Also, when I first played Halo I never reloaded unless my current clip was running very low on bullets, before realizing that those bullets are actually carried over. That doesn't even make sense to me from a design standpoint. Why not introduce some actual strategy into reloading; will you risk running out of ammo in the short run or in the long-term?

    There was one American gun in Call of Duty 1 that did this (sort of) - it was a quick reloader but you couldn't reload mid-clip. You had to run out the clip to reload (it would "ding!" when you shot the last bullet so we started referring to it as the Typewriter Gun) - so if you were left with one bullet, you could wait to use it or you should shoot the ground and reload, but possibly alert nearby enemies to your location.

    KalTorak on
  • mrsnackroadmrsnackroad Registered User regular
    edited August 2009
    I've been thinking about this one for a bit...

    Level grinding in any RPG.

    For example, Final Fantasy - you're the four destined warriors of light, so why do you have to take breaks from your adventures to beat up some imps or goblins or whatever so you don't get smeared by the wolves ahead?

    Doesn't that seem odd to any body who looks out the window and says, "Yep, that party of four guys out there, they're totally reliable to save us from an eternal evil, but it's sure gonna be embarassing if those imps take them out first."

    I mean... I've always just accepted it as part of the RPG experience, but when you have to try and explain it to someone, it really does sound odd.

    mrsnackroad on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited August 2009
    I've been thinking about this one for a bit...

    Level grinding in any RPG.

    For example, Final Fantasy - you're the four destined warriors of light, so why do you have to take breaks from your adventures to beat up some imps or goblins or whatever so you don't get smeared by the wolves ahead?

    Doesn't that seem odd to any body who looks out the window and says, "Yep, that party of four guys out there, they're totally reliable to save us from an eternal evil, but it's sure gonna be embarassing if those imps take them out first."

    I mean... I've always just accepted it as part of the RPG experience, but when you have to try and explain it to someone, it really does sound odd.

    Heh, this kind of hearkens back to Final Fantasy 7 and Shinra. The whole "ends justify the means" sort of thing.

    I mean who are you going to trust with saving the world? A supra-national mega-corporation that is a world leader in everything from cosmetics to the latest and greatest military tech or a group of plucky adventures with various emotional and pyschological problems?

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • ArrathArrath Registered User regular
    edited August 2009
    KalTorak wrote: »
    SkyEye wrote: »
    Also, when I first played Halo I never reloaded unless my current clip was running very low on bullets, before realizing that those bullets are actually carried over. That doesn't even make sense to me from a design standpoint. Why not introduce some actual strategy into reloading; will you risk running out of ammo in the short run or in the long-term?

    There was one American gun in Call of Duty 1 that did this (sort of) - it was a quick reloader but you couldn't reload mid-clip. You had to run out the clip to reload (it would "ding!" when you shot the last bullet so we started referring to it as the Typewriter Gun) - so if you were left with one bullet, you could wait to use it or you should shoot the ground and reload, but possibly alert nearby enemies to your location.

    The M1 Garand. It actually can be reloaded mid-clip, but most games don't allow this. Those that allow both properly have its empty reload take less time than a mid-clip reload (as ejecting a partially spent clip was somewhat time consuming) compared to other guns, where reloading a partial clip is faster than reloading from empty.

    Arrath on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited August 2009
    Axen wrote: »
    I've been thinking about this one for a bit...

    Level grinding in any RPG.

    For example, Final Fantasy - you're the four destined warriors of light, so why do you have to take breaks from your adventures to beat up some imps or goblins or whatever so you don't get smeared by the wolves ahead?

    Doesn't that seem odd to any body who looks out the window and says, "Yep, that party of four guys out there, they're totally reliable to save us from an eternal evil, but it's sure gonna be embarassing if those imps take them out first."

    I mean... I've always just accepted it as part of the RPG experience, but when you have to try and explain it to someone, it really does sound odd.

    Heh, this kind of hearkens back to Final Fantasy 7 and Shinra. The whole "ends justify the means" sort of thing.

    I mean who are you going to trust with saving the world? A supra-national mega-corporation that is a world leader in everything from cosmetics to the latest and greatest military tech or a group of plucky adventures with various emotional and pyschological problems?

    Even if you hated the government (i.e. the Shinra Corporation, since the government went bankrupt decades ago), you probably wouldn't be too inclined to trust an admittedly very small number of anti-government rebels, especially after they blew up the second reactor and plunged a monster-surrounded city into darkness.

    This brings up another point: games tend to ignore mass political movements in favor of extremely small ones (usually less than a dozen revolutionaries in total). Successful revolutionary movements involve on the orders of millions of people working together, with general strikes, mass protests, and sit-downs. What follows is the violent part. But six freedom fighters who manage to successfully blow up a major industrial cornerstone of society aren't a revolution, they're just a bunch of nutjobs that people grow to hate.

    I guess six revolutionaries is just more romantic and idyllic. Not all games fall into this rut though.

    Synthesis on
  • ButtcleftButtcleft Registered User regular
    edited August 2009
    Synthesis wrote: »
    Axen wrote: »
    I've been thinking about this one for a bit...

    Level grinding in any RPG.

    For example, Final Fantasy - you're the four destined warriors of light, so why do you have to take breaks from your adventures to beat up some imps or goblins or whatever so you don't get smeared by the wolves ahead?

    Doesn't that seem odd to any body who looks out the window and says, "Yep, that party of four guys out there, they're totally reliable to save us from an eternal evil, but it's sure gonna be embarassing if those imps take them out first."

    I mean... I've always just accepted it as part of the RPG experience, but when you have to try and explain it to someone, it really does sound odd.

    Heh, this kind of hearkens back to Final Fantasy 7 and Shinra. The whole "ends justify the means" sort of thing.

    I mean who are you going to trust with saving the world? A supra-national mega-corporation that is a world leader in everything from cosmetics to the latest and greatest military tech or a group of plucky adventures with various emotional and pyschological problems?

    Even if you hated the government (i.e. the Shinra Corporation, since the government went bankrupt decades ago), you probably wouldn't be too inclined to trust an admittedly very small number of anti-government rebels, especially after they blew up the second reactor and plunged a monster-surrounded city into darkness.

    This brings up another point: games tend to ignore mass political movements in favor of extremely small ones (usually less than a dozen revolutionaries in total). Successful revolutionary movements involve on the orders of millions of people working together, with general strikes, mass protests, and sit-downs. What follows is the violent part. But six freedom fighters who manage to successfully blow up a major industrial cornerstone of society aren't a revolution, they're just a bunch of nutjobs that people grow to hate.

    I guess six revolutionaries is just more romantic and idyllic. Not all games fall into this rut though.

    This takes me back to two comments I made before, one about assuming each NPC equals a larger number of people, and two, the video game for technical or story limitations focusing only on the named characters who have a part of the plot and not the 50 million faceless masses.

    Buttcleft on
  • IncenjucarIncenjucar VChatter Seattle, WARegistered User regular
    edited August 2009
    So there are stealth ninjas and then there Naruto. Gotcha.

    Naruto has a spinning pile driver attack?

    Naruto's ninjas are actually martial artist wizards. Except Rock Lee, who probably has a spinning pile driver attack.

    Incenjucar on
  • MetalbourneMetalbourne Inside a cluster b personalityRegistered User regular
    edited August 2009
    Incenjucar wrote: »
    So there are stealth ninjas and then there Naruto. Gotcha.

    Naruto has a spinning pile driver attack?

    Naruto's ninjas are actually martial artist wizards. Except Rock Lee, who probably has a spinning pile driver attack.

    If rock lee is that dude with the eyebrows, he is an assault class ninja just by virtue of those eyebrows alone.

    P.S. Joe musashi is an assault class ninja with no spinning piledriver attack, but he can be safely "grandfathered" in.

    Metalbourne on
  • LockedOnTargetLockedOnTarget Registered User regular
    edited August 2009
    So there are stealth ninjas and then there Naruto. Gotcha.

    Naruto has a spinning pile driver attack?

    Not him, but I know there's a couple characters in the series that do. Sasuke and Rock Lee.

    LockedOnTarget on
  • ZombiemamboZombiemambo Registered User regular
    edited August 2009
    KalTorak wrote: »
    SkyEye wrote: »
    Also, when I first played Halo I never reloaded unless my current clip was running very low on bullets, before realizing that those bullets are actually carried over. That doesn't even make sense to me from a design standpoint. Why not introduce some actual strategy into reloading; will you risk running out of ammo in the short run or in the long-term?

    There was one American gun in Call of Duty 1 that did this (sort of) - it was a quick reloader but you couldn't reload mid-clip. You had to run out the clip to reload (it would "ding!" when you shot the last bullet so we started referring to it as the Typewriter Gun) - so if you were left with one bullet, you could wait to use it or you should shoot the ground and reload, but possibly alert nearby enemies to your location.

    I believe the M1 Garand makes a very loud sound as the empty clip comes flying out of the gun.

    Zombiemambo on
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited August 2009
    Stephen Hayes, who had the distinction of being trained by probably the closest thing to real Ninjas left in the world, had some great ninja training stories.

    Basically, most real Ninjutsu masters are frequently involved in training police and military soldiers in their techniques, and adapt whatever kit they have on hand to the best possible use.

    They also go and break the law for training by doing things like trespassing on private property, no phone aheads. If you get arrested, tough shit, you failed. Learn better next time.

    manwiththemachinegun on
  • DocshiftyDocshifty Registered User regular
    edited August 2009
    Incenjucar wrote: »
    So there are stealth ninjas and then there Naruto. Gotcha.

    Naruto has a spinning pile driver attack?

    Naruto's ninjas are actually martial artist wizards. Except Rock Lee, who probably has a spinning pile driver attack.

    It has a name even! Something about Lotus and I blame the goddamn kids for me knowing even that much. Time to ground them.

    Docshifty on
  • LockedOnTargetLockedOnTarget Registered User regular
    edited August 2009
    Docshifty wrote: »
    Incenjucar wrote: »
    So there are stealth ninjas and then there Naruto. Gotcha.

    Naruto has a spinning pile driver attack?

    Naruto's ninjas are actually martial artist wizards. Except Rock Lee, who probably has a spinning pile driver attack.

    It has a name even! Something about Lotus and I blame the goddamn kids for me knowing even that much. Time to ground them.

    It's either Primary Lotus or Hidden Lotus, I forget.

    I think Sasuke's piledriver is called the Hayabusa Drop.

    Yeah, I'm a fan of Naruto, proceed with the mocking.

    LockedOnTarget on
  • DocshiftyDocshifty Registered User regular
    edited August 2009
    I still think Ronin Warriors was fuckawesome. Is that bad? I don't know.

    Docshifty on
  • atat23atat23 Registered User regular
    edited August 2009
    Crashmo wrote: »
    What is the deal with checkers?

    Why can these magical little round things hop over each other, without even touching them, and still manage to "capture" them? Are they crapping invisible nets as they fly overhead? Is the wind from the jump pushing them into the "jail"? It just breaks all suspension of belief I might have had when I started the game.


    only thing in this thread I agree with

    atat23 on
  • Undead ScottsmanUndead Scottsman Registered User regular
    edited August 2009
    I just played through Gears again, and something glared at me.

    Universal Ammo Crates: WTF?

    Do they just have a random smattering of ammo for all types of guns in them, and I'm just leaving a bunch of unused stuff behind? Are they some kind of small ammo manufacturing plant?

    Even stranger when, in Gears 2, you make it into the Locust Hollow to find that they have their own kind of universal ammo crate: that still has ammo for all your guns. :D

    Undead Scottsman on
  • PeewiPeewi Registered User regular
    edited August 2009
    I just played through Gears again, and something glared at me.

    Universal Ammo Crates: WTF?

    Do they just have a random smattering of ammo for all types of guns in them, and I'm just leaving a bunch of unused stuff behind? Are they some kind of small ammo manufacturing plant?

    Even stranger when, in Gears 2, you make it into the Locust Hollow to find that they have their own kind of universal ammo crate: that still has ammo for all your guns. :D

    TF2 is even worse than what you describe. Picking up any dropped weapon or metal scraps gives you ammo for both of your weapons. It's a good and simple gameplay mechanic, but it makes no sense at all.

    Peewi on
  • RobmanRobman Registered User regular
    edited August 2009
    Respawning doesn't make sense either, nor does pushing a mining cart with a fatman nuke stuffed in it across the map.

    Robman on
  • AnalrapistAnalrapist Registered User regular
    edited August 2009
    GTA Series.

    1: Bumping a cop causes them to fuck you up. Running a red light and crashing into another car doesn't. I'm sure there's probably some sort of joke somewhere in each game that explains that the cops are selv serving and that's that but still, it's be cool to have a game like Mafia where if you run a red on way back from a major crime operation there's a good chance they'll bust you after a major car chase.

    2: Where do the main characters keep all those guns they're carying? Niko seems good at concealing a AK, Grenades, a Bat, a rocket launcher and a 6 pack of beer under his bombers jacket really really well. Eerily well. If he can carry that much, think of what terrorist can conceal!

    Analrapist on
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  • emnmnmeemnmnme Registered User regular
    edited August 2009
    Axen wrote: »
    I've been thinking about this one for a bit...

    Level grinding in any RPG.

    For example, Final Fantasy - you're the four destined warriors of light, so why do you have to take breaks from your adventures to beat up some imps or goblins or whatever so you don't get smeared by the wolves ahead?

    Doesn't that seem odd to any body who looks out the window and says, "Yep, that party of four guys out there, they're totally reliable to save us from an eternal evil, but it's sure gonna be embarassing if those imps take them out first."

    I mean... I've always just accepted it as part of the RPG experience, but when you have to try and explain it to someone, it really does sound odd.

    Heh, this kind of hearkens back to Final Fantasy 7 and Shinra. The whole "ends justify the means" sort of thing.

    I mean who are you going to trust with saving the world? A supra-national mega-corporation that is a world leader in everything from cosmetics to the latest and greatest military tech or a group of plucky adventures with various emotional and pyschological problems?

    Hmmm. They're both bad choices. I guess I'll have to save the world myself.

    *grabs sword and a health potion*

    emnmnme on
  • Big ClassyBig Classy Registered User regular
    edited August 2009
    Analrapist wrote: »
    GTA Series.

    1: Bumping a cop causes them to fuck you up. Running a red light and crashing into another car doesn't. I'm sure there's probably some sort of joke somewhere in each game that explains that the cops are selv serving and that's that but still, it's be cool to have a game like Mafia where if you run a red on way back from a major crime operation there's a good chance they'll bust you after a major car chase.

    2: Where do the main characters keep all those guns they're carying? Niko seems good at concealing a AK, Grenades, a Bat, a rocket launcher and a 6 pack of beer under his bombers jacket really really well. Eerily well. If he can carry that much, think of what terrorist can conceal!

    This didn't bother me so much in the earlier games where silliness was the aim of the game. IV however went for realism and completely ruined the immersion the minute Niko picked up more than five weapons. They really should have clamped down on the police as well.

    Big Classy on
  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    edited August 2009
    Man, what's the deal with airplane food huh?

    Stormwatcher on
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  • SnareSnare Registered User regular
    edited August 2009
    Thread of the year and I can't think of anything to add right now because everyone else has such good insights :(

    Snare on
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