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The Wizardry Renaissance: Labyrinth of Lost Souls PSN! And also the Apple store!(!?)
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I found this at Gamestop for 10 bucks the other day, and snapped it up. It's hardly what I'd call a big budget game, even by middle of last gen standards, but so far I can hardly put it down. I finally made it into the labyrinth proper after being chased around by a scary grim reaper.
The combat starts simple when you begin the game, and then gets progressively deeper. The Allied Actions are varied and cool, and involve techniques that combine two or more party members into one special move. The magic system alright, but I'm never a huge magic user. Some enemies require magic to fight, which is interesting, but also a hassle.
And the story really hits the ground running later on, though a lot of it comes from the quests in the bar.
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Class of Heroes was a fantastic if slightly flawed version of Wizardry (thought the alchemy system could've been implemented better) that I just dropped 45 hours into. I really hope they release a version of this on the PSP with a save anywhere option as it quickly becomes the perfect game to play on a 30 minute commute.
My pants... D:
If I have an English version of that game in my stocking this Christmas, I will be a very happy camper. Also, poor level 1 thief.
That worth picking up if I want a good Wizardry Dungeon crawl to keep me busy? I keep hoping to see it at the local Gamestop, giving up on that and not sure I want to buy it online.
I don't know. I've never heard anything about the license changing hands, so I guess that the old owners of Sir-Tech still own it. Seems like I even heard rumors of a Wizardry 9.
New hotness.
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Does the jail ever become less of a pain in the ass? I'm doing a lot of running around and back tracking every time I play now, just to get those stupid elevators working.
Yes, once you get them all activated, you can get through that floor in seconds.
It is a pain at first, but really, all the floors are.
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If it is, I am SO getting this.
I've never played Wizardry before, but I really like the Dark Spire on the DS, and this looks like it, only better.
http://www.gamekult.com/pic/blog/403709_3.jpg
Looks quite good, hopefully we'll get this in the states along with the DS version. Atlus are being petitioned for both, so it couldn't hurt to check their MB and voice your support.
They published the last Wizardry released in the US to my knowledge, and they show dungeon crawlers lots of love, so seems like a natural fit.
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on a side note I also hope we get class of heroes 2, how well did it do sale wise?
I still haven't played anything with as, I guess, strange a setting as the Dark Savant Trilogy. I suppose though Wizardry's Japanese counterparts are not much like the ones I played huh? Outside of first-person, party based gameplay?
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It's a two-pack of the PSN Wizardry titles: Dungeon of Imprisoned Souls/Town of Imprisoned Spirits.
Might have to import, because odds of this being localized are not good.
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VC and the Thousand Years of Dreams were some of the most awesome moments ever
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I was always so jealous of my friends that had the one for PS2. We'd all go over and make new parties and see how horrible we could screw things up.
Since this is relevant to all our interests, impressions time.
-This game is brutal. No auto-map, unless I can't find how to open it(highly likely).
-Leveling is done through the inn. This game is VERY similar to The Dark Spire. Alignments, numeric spell castings(no MP). Old-school design.
There's dark rooms on 1F.
No dungeon music, just eerie sound effects. There's 'incidental' voice acting, for battles and injuries and events.
First impressions are glowing, but this game is not for those who like an easy trip.
Also, the Wizardry Renaissance Logo is awesome. Medieval R with a dragon behind it.
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Needs to be more monochromatic.
If it's like Zerodiv's other dungeon crawlers, you have to buy map items, for each dungeon. Once you get those, push Square
http://www.ustream.tv/channel/cj_iwakura
I'll stream it. Get it while it's hot. (Warning: HD system downscaled to SD.)
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The scenario is almost identical to The Bard's Tale.
There is an automap function. You need to first buy a map at the item store. Then, when you enter a dungeon you can access it by pressing the square button.
And yet they won't just give me my goddamn RGC2 because the first didn't sell well. None of their games sell well, why is RGC the only one suffering?
Apparently the licensing cost of the first game was ridiculous.
But yes, RGC2 is AMAZING even though I don't understand half of it.
DAY ONE.
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http://www.youtube.com/watch?v=FLRP63OcWKs
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Mechwarrior Online: Dyvion
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