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[DnD 4E] IC/OOC - Dungeon Delve - Surprise!
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As he steps out further into the light, his face becomes more visible under the hood of his jacket. His lip curls into a sneer on one side, his dark brown eyes scanning the group, and their armour and weapons.
"Perhaps I can offer my assistance?"
He draws a lamp-blacked dagger from the small of his back, hidden from sight by the jacket. A second blade slides from a sheath hidden up his left sleeve, dropping into his hand easily.
"... shall we say, dealt with?"
Cael leads you down the hillside some, everyone with a watchful eye on the house. The few windows on the rear side of the house remain unattended. Cael shows you to a small section of bushes that appear to be a slightly darker shade of green than those around them. Upon closer inspection, the darker shade appears to come from behind the bushes as opposed to the bushes themselves. Pulling aside some of the shrubbery reveals an old wooden door, almost closer to a hatch than a door.
Opening the door reveals a small tunnel running toward the house. It's small enough to require crouched walking, but, luckily, no crawling. Shining a light down the tunnel reveals it runs a good distance toward the house, possibly to the middle of the house, before terminating. It's difficult from where you are to see the end of the tunnel, or anything that could be at the end of it.
PSN: the-K-flash
Cael glances at Tanir, a wry smile breaking through briefly.
In Elven:
He shrugs, and starts to tie his jacket open, revealing more of his dull black armour. The clink of metal comes from a pouch at his hip, as he checks himself over, muttering a litany to himself.
His check-list comes to an end, and he looks back up at the group. "Either way, I'm sure we should move swiftly." He turns, his long coat floating out behind him, tied back to expose the sheath at the small of his back, and moves into the low tunnel.
Gonna be fun playing with you fine folks. Finally a chance to play instead of DM, too.
Ok, I'm at work currently, so updates will be small until after 5 PM CST. Also, I'm waiting on my maps to download, as they got lost sometime between our last encounter and now.
PSN: the-K-flash
Potentially applicable checks:
Stealth: 1d20+10=28
Athletics: 1d20+7=11
"Can't be too careful..." he mutters.
Passive Perception, 15
You hear the sound of an orc talking from the other side of the stone. "Stoopid humans. This is our house." A slight pause before the voice is heard again, continuing to make comments about the intelligence of humans. It seems to be talking to itself.
Good news. I now have the ability to make up a battle maps again.
PSN: the-K-flash
Trying to determine which way it's facing:
Perception: 1d20+7=27
I SEE INTO YOUR SOUL
You know if the orc were facing you the sound of its voice would be louder than what it is, and you make a quick judgement that it's back it to you.
PSN: the-K-flash
How wide is the tunnel? Could Cael shimmy up it without the ladder if needed? Think the bit in the first Matrix inside the walls with the first Agent. I'm thinking of getting up and bracing next to Tanir in order to aid lifting the stone, and also possibly a double team stealth attack on the Orc.
I'm not super stealthy, but if there's any weight to that block you may need my athletics to give you a hand. If so, I'll try climbing up and opening for you.
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PSN: the-K-flash
Speaking of which - does Cael's sheet live somewhere? That will be quite useful for planning my warlordy-ness come combat-time.
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I took some time tonight to *poorly* recreate maps out of dungeon tile books for the maps. Trust, if you have a particular image you would like to represent Cael in battle, PM me a link to it, otherwise I'll find an appropriate picture for you.
PSN: the-K-flash
I'll also change my sig to have a link to Cael in, and Kuhl, I'll find a picture.
tumblr | instagram | twitter | steam
Anyway. Should Tanir stealth up and try to take him out? I could even (in theory) Sequestering Strike him and drop him down the hole.
As long as we can shift the cap-stone on the tunnel without alerting him, we should both be able to take a crack at him to take him out in one go.
Stealth DC to not be noticed is a 17. Any other action you want to do, just roll the pertinent dice and I'll let you know the outcome.
PSN: the-K-flash
Stealth: 1d20+9 18
Hopefully enough to get the stone up with Tanir helping.
Stealth: 1d20+10=28
Athletics: 1d20+7=13
Oath of Enmity on Orc, move to behind it
Sequestering Strike: 1d20+11,1d20+11=19,13 for 18 damage
I figure I can drop from the ladder and nail him with a surprise attack from above, or just throw a dagger into the top of his skull. Just need a ruling on what actions we can take, and whether I can claim CA for the sneak attack damage.
PSN: the-K-flash
"Ah, to business then."
Grasping the ladder, he peeks over the edge into the room above...
Deft Strike vs AC (with CA) against Orc: 1d20+11 28 1d4+5 8 2d6 12
Using the movement part of Deft Strike to take me to the top of the ladder, 'dropping' dagger is fluff for thrown attack. +1 damage from Subtle Dagger for CA. Nice first attack of the campaign for me, maxing Sneak attack damage, hehe. Think that covers everything.
PSN: the-K-flash
Eran looks out the widows the orc was standing by, and sees the path up towards the house, barely making out the guards down by the small command post. He then takes a moment to look out the eastern windows, and immediately ducks down, motioning the others to do the same. He goes on to describe what he's seen down below.
The map doesn't really represent the actual room(thank you dungeon tiles). It is apparently the main room of the house. Dotted areas represent tables/chairs etc. You will get another surprise round, as they are not aware of your arrival.
HP: 32/32 AC: 13 Fort: 13 Ref: 12 Will: 11
B2
HP: 32/32 AC: 13 Fort: 13 Ref: 12 Will: 11
O1
HP: 46/46 AC: 17 Fort: 15 Ref: 14 Will: 12
O2
HP: 46/46 AC: 17 Fort: 15 Ref: 14 Will: 12
Tanir
HP: 44/44 AC: 20 Fort: 14 Ref: 17 Will: 17 Surges: 8/8
Eran
HP: 33/33 AC: 19 Fort: 16 Ref: 17 Will: 14 Surges: 7/7
Dulran
HP: 35/35 AC: 18 Fort: 13 Ref: 16 Will: 17 Surges: 8/8
Sonna
HP: 48/48 AC: 22 Fort: 16 Ref: 17 Will: 16 Surges: 11/11
Cael
HP: 34/34 AC: 18 Fort: 12 Ref: 16 Will: 14 Surges: 7/7
Post init when ready.
PSN: the-K-flash
Tanir cleans the orc's blood from his sword and draws his hood over his face, his features disappearing into shadow. He holds his sword in front of him and says a prayer to Kelemvor under his breath.
Initiative: 1d20+5=10
Surprise round is one action each, right? I'm tempted to move up to O1 in order to Positioning strike him closer to everyone else in the first round, where we could all deal with him in one go. That would lesson the impact if we could finish one enemy off before they even swing. The other option is for me to Deft Strike him, which realistically could knock off nearly 1/3rd of his health before combat really begins.
What say you guys?
The room you are in is 10 ft above the the room the enemies are in.
PSN: the-K-flash
I'm fine with either strategy. I can either blast the guy once you move him over, or blast him through the window.
Are those beetles at the back?
Initiative: 1d20+5 17
Remember also that you all get a +2 initiative bonus due to my pure awesomeness - Tanir is init 12, Cael is 20. Also surprise rounds are all about charge. Charge charge charge.
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