Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Before leaving the Hangar Deck, Helo says something about "getting back my cooridors" and heads towards the Armory. 7, with explosive ammunition in hand, the vice president of the colonies blows up some toaster heads.
Boarding Party: (1/5)(1/5)
Crisis!
Crash Landing
6 Tactics Piloting Gotta put down, gotta put down, get this thing on the ground, Crashdown. Everybody get your masks on! -Crashdown
Pass No Effect.
Fail The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay".
[Heavy Raider]
Destiny Deck contributes 2.
Valkun on
0
Options
El SkidThe frozen white northRegistered Userregular
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Before leaving the Hangar Deck, Helo says something about "getting back my cooridors" and heads towards the Armory. 7, with explosive ammunition in hand, the vice president of the colonies blows up some toaster heads.
Boarding Party: (1/5)(1/5)
Crisis!
Crash Landing
6 Tactics Piloting Gotta put down, gotta put down, get this thing on the ground, Crashdown. Everybody get your masks on! -Crashdown
Pass No Effect.
Fail The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay".
[Heavy Raider]
Positive
4 Tactics (4)
Negative
1 Engineering (1)
4-1 = 3. Fail. The Admiral has already elected to spend 1 fuel.
Cylon Activation
A Heavy Raider moves from 3 to 5 O'Clock.
Two centurions advance to the second line, following in the destruction that their predecessors left before them.
Drawing a new destiny deck. Engineering had to be shuffled. Then I need to know what Starbuck wants to draw.
Alternatively, I can scout for a heavy raider activation and dump it if I find it, as well as take out all the raiders threatening these civilian ships. You have a pretty frakking good chance of drawing one and giving it to Helo or using the Pres. Office for an Auth, which you could use. Thoughts?
The problem is there are 2 Centurions on 2/5 and are the bigger threat. If we get 2 Heavie Activations between us three (highly unlikely), we will lose. I'd rather us try to actively take them out then to scout. Honestly 1 civilian ship is not worth the chance of just blatantly losing.
Fair enough. An XO before my turn rolls back around to get me back in the air and taking out cylon ships once these toasters are down would be appreciated, though.
Move to the Armory and start shooting metal things.
Fair enough. An XO before my turn rolls back around to get me back in the air and taking out cylon ships once these toasters are down would be appreciated, though.
Move to the Armory and start shooting metal things.
8+2=10, a Centurion is destroyed, its family has been rounded up and recycled, and all of its ancestors have been dug up from the dump and made into souvenirs of this event.
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
With centurions running amuck, Starbuck slams her viper into the hangar and rushes into the armory. You still need to discard a card, Starbuck. With some help from Helo with a Tactics 3, she manages to take some toasters with a 10. However, 6 manage to keep her pinned for the rest of the round.
Crisis!
Rescue Mission Roger that, Boomer. Search and rescue ops are underway for Starbuck. Bring Hotdog in, the Old Man wants to talk to him. -Anastasia Dualla
Admiral Chooses -1 morale and the current player is sent to Sickbay.
or
-1 fuel and destroy 1 raptor.
[Basestar Attack] [Jump Prep]
As much as I would rather lose the fuel, I am inclined to agree with the Admiral here. It is our last raptor and we probably want to save it so we can scout.
Posts
Just so that there isn't any confusion.
Also, more blood for the blood fountain and more skull cups for the bar.
Your Admiral may be somewhat drunk, regardless!
Move to Armory, Attack the Centurion at 3/5, use reroll if necessary.
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Caprica - 3
2. El Skid - William "Husker" Adama - Brig - 5
3. simonwolf - Sharon "Boomer" Valerii - Resurrection Ship - 3
4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 4
5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 5
6. HylianBunny - Kara "Starbuck" Thrace - 7 O'Clock - 3
7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 1
8. Varcayn - Saul Tigh - Command - 0
9. scrivenerjones - Laura Roslin - Caprica - 1
10. MacGuffin - "Chief" Galen Tyrol - Research Lab - 5
* Used their once per game ability.
Resources:
Fuel 9. Food 8. Morale 9. Population 11.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 10 in Use, 2 in Reserve, 0 Destroyed.
Boarding Party: (1/5)(1/5)
Raptors: 1 In Reserve
Vipers: 0 in Reserve, 8 in Use
Nukes: 0
Galactica Damage: Admiral's Quarters, Weapons Control
Space:
1 O'Clock: [2 Raiders]
3 O'Clock: [1 Civilian Ship] [Heavy Raider]
5 O'Clock: => [2 Unmanned Vipers] [3 Civilian Ships]
7 O'Clock: => [Starbuck] [4 Unmanned Vipers] [4 Civilian Ships] [3 Raiders]
9 O'Clock: [1 Civilian Ship]
11 O'Clock: [Unmanned Viper] [1 Civilian Ship] [4 Raiders]
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Before leaving the Hangar Deck, Helo says something about "getting back my cooridors" and heads towards the Armory. 7, with explosive ammunition in hand, the vice president of the colonies blows up some toaster heads.
Boarding Party: (1/5)(1/5)
Crisis!
Crash Landing
6 Tactics Piloting
Gotta put down, gotta put down, get this thing on the ground, Crashdown. Everybody get your masks on! -Crashdown
Pass No Effect.
Fail The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay".
[Heavy Raider]
Destiny Deck contributes 2.
Also:Nothing, obviously.
I agree XO's + Strategic Planning on the Admiral is Optimal.
Perhaps if Starbuck draws an XO she can move to 11 (move+action) and then send an XO on the Admiral.
Don't worry about SP's, I'm the Admiral!
0 cards
No cards.
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Caprica - 3
2. El Skid - William "Husker" Adama - Brig - 5
3. simonwolf - Sharon "Boomer" Valerii - Resurrection Ship - 3
4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 4
5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 5
6. HylianBunny - Kara "Starbuck" Thrace - 7 O'Clock - 3
7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 1
8. Varcayn - Saul Tigh - Command - 0
9. scrivenerjones - Laura Roslin - Caprica - 1
10. MacGuffin - "Chief" Galen Tyrol - Research Lab - 5
* Used their once per game ability.
Resources:
Fuel 8. Food 8. Morale 9. Population 11.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 10 in Use, 2 in Reserve, 0 Destroyed.
Boarding Party: (2/5)(2/5)
Raptors: 1 In Reserve
Vipers: 0 in Reserve, 8 in Use
Nukes: 0
Galactica Damage: Admiral's Quarters, Weapons Control
Space:
1 O'Clock: [2 Raiders]
3 O'Clock: [1 Civilian Ship]
5 O'Clock: => [2 Unmanned Vipers] [3 Civilian Ships] [Heavy Raider]
7 O'Clock: => [Starbuck] [4 Unmanned Vipers] [4 Civilian Ships] [3 Raiders]
9 O'Clock: [1 Civilian Ship]
11 O'Clock: [Unmanned Viper] [1 Civilian Ship] [4 Raiders]
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Before leaving the Hangar Deck, Helo says something about "getting back my cooridors" and heads towards the Armory. 7, with explosive ammunition in hand, the vice president of the colonies blows up some toaster heads.
Boarding Party: (1/5)(1/5)
Crisis!
Crash Landing
6 Tactics Piloting
Gotta put down, gotta put down, get this thing on the ground, Crashdown. Everybody get your masks on! -Crashdown
Pass No Effect.
Fail The Admiral may spend 1 fuel. If he does not, -1 morale, and the current player is sent to "Sickbay".
[Heavy Raider]
Positive
4 Tactics (4)
Negative
1 Engineering (1)
4-1 = 3. Fail. The Admiral has already elected to spend 1 fuel.
Cylon Activation
A Heavy Raider moves from 3 to 5 O'Clock.
Two centurions advance to the second line, following in the destruction that their predecessors left before them.
Drawing a new destiny deck. Engineering had to be shuffled. Then I need to know what Starbuck wants to draw.
Assuming that I can't help Helo, any suggestions as to what I should do? Remember, I have two actions to blow on this.
Assuming you can't help Helo, you should probably land in Armory and land two shots on the Centurions imo.
Move to the Armory and start shooting metal things.
I agree...but after we kill these Centurions ><.
we're just tryin' to have a tea party, why you gotta be such dicks about it
Wipe them out. All of them.
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Caprica - 3
2. El Skid - William "Husker" Adama - Brig - 5
3. simonwolf - Sharon "Boomer" Valerii - Resurrection Ship - 3
4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 4
5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 4
6. HylianBunny - Kara "Starbuck" Thrace - Armory - 7
7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 1
8. Varcayn - Saul Tigh - Command - 0
9. scrivenerjones - Laura Roslin - Caprica - 1
10. MacGuffin - "Chief" Galen Tyrol - Research Lab - 5
* Used their once per game ability.
Resources:
Fuel 8. Food 8. Morale 9. Population 11.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 10 in Use, 2 in Reserve, 0 Destroyed.
Boarding Party: (2/5)
Raptors: 1 In Reserve
Vipers: 0 in Reserve, 8 in Use
Nukes: 0
Galactica Damage: Admiral's Quarters, Weapons Control
Space:
1 O'Clock: [2 Raiders]
3 O'Clock: [1 Civilian Ship]
5 O'Clock: => [2 Unmanned Vipers] [3 Civilian Ships] [Heavy Raider]
7 O'Clock: => [Starbuck] [4 Unmanned Vipers] [4 Civilian Ships] [3 Raiders]
9 O'Clock: [1 Civilian Ship]
11 O'Clock: [Unmanned Viper] [1 Civilian Ship] [4 Raiders]
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
With centurions running amuck, Starbuck slams her viper into the hangar and rushes into the armory. You still need to discard a card, Starbuck. With some help from Helo with a Tactics 3, she manages to take some toasters with a 10. However, 6 manage to keep her pinned for the rest of the round.
Crisis!
Rescue Mission
Roger that, Boomer. Search and rescue ops are underway for Starbuck. Bring Hotdog in, the Old Man wants to talk to him. -Anastasia Dualla
Admiral Chooses -1 morale and the current player is sent to Sickbay.
or
-1 fuel and destroy 1 raptor.
[Basestar Attack] [Jump Prep]
Lee, I need to know what you want to draw.
-1 fuel and destroy 1 raptor.
Edit: Can this not be counted? Major fuck up on my part.
Wait what?