Adama is in the Brig, so he would likely have to XO someone. Then we have two Cylons after him. Best case scenario right now is Chief pulls a crisis with jump prep and we jump at -3 on Adama's turn.
And I really hope Adama or Tigh has a strategic planning.
iamtheaznman on
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AriviaI Like A ChallengeEarth-1Registered Userregular
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
After fixing up some birds, Chief makes a call to Starbuck. Turns out he was human after all, but Starbuck, not so much.
She decides to 1 Tactics - launch a scout to better plan out her betrayal. 2, but the Raptor never returns from its destination. Her mad cackling while jumping out the Airlock is quite disconcerting, -1 morale.
Crisis!
Build Cylon Detector Commander, the truth is…there is one way. I didn't want to have to ask you for this, but what I really need to complete the project…is a nuclear warhead. -Gaius Baltar
Admiral Chooses
Discard 1 nuke token. If you do not have any nuke tokens, you may not choose this option.
Or
-1 morale, and the Admiral discards 2 Skill Cards.
[Heavy Raider]
Without any nukes to use for this worthwhile endeavor, the fleet is quite taken aback. -1 Morale, Admiral Agathon has no cards to discard.
Cylon Activation
Some centurions have stopped by for the party you're throwing at 5 O'Clock.
The Heavy Raider ferrying more party goers moves from 9 to 7 O'Clock.
I could use an XO to try to fish out some AoBFs I think. If we let you out and pull heavy raiders on your turn we are frakked, also I don't have any cards and neither does Spork so busting out may not work that well.
Got a little overzealous with the deleting when that Heavy Raider landed.
Valkun on
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El SkidThe frozen white northRegistered Userregular
edited September 2009
Blargh. I could really do some damage if I got out of here... Then again, I believe there's a pardon left in there somewhere, so I guess here's hoping.
1 Leadership- XO on the President. Let's hope my son can do something about this mess.
So supposing I had drawn an ABOF, which space should we use it on?
I'm thinking at 7. If we reduce the Raiders from 8 to 5, when Simon activates raiders, it should only move one to 5, so our Civs in 5 will have two raiders attacking them if Baltar chooses to activate them.
iamtheaznman on
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El SkidThe frozen white northRegistered Userregular
edited September 2009
Do you have to kill raiders only in one square?
I cant remember the wording of the card, but killing one at 3 oclock and the rest at 9 would be sweet if it were possible.
Authorization of Brutal Force
Action: Destroy 3 raiders, 1 heavy raider, or 1 centurion. Then roll a die, and if 2 or less, lose 1 population. Then discard this card.
Posts
Space:
1 O'Clock:
3 O'Clock: [Raider]
5 O'Clock: => [Unmanned Viper] [4 Civilian Ships] [Heavy Raider] [5 Raiders]
7 O'Clock: => [Basestar] [6 Raiders]
9 O'Clock: [Heavy Raider] [2 Raiders]
11 O'Clock:
And with six civilian ships destroyed.
Adama is in the Brig, so he would likely have to XO someone. Then we have two Cylons after him. Best case scenario right now is Chief pulls a crisis with jump prep and we jump at -3 on Adama's turn.
And I really hope Adama or Tigh has a strategic planning.
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Caprica - 3
2. El Skid - William "Husker" Adama - Brig - 4
3. simonwolf - Sharon "Boomer" Valerii - Resurrection Ship - 3
4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 3
5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 0
6. HylianBunny - Kara "Starbuck" Thrace - Resurrection Ship - 3
7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 0
8. Varcayn - Saul Tigh - Command - 4
9. scrivenerjones - Laura Roslin - Caprica - 3
10. Arivia - "Chief" Galen Tyrol - Research Lab - 5
* Used their once per game ability.
Resources:
Fuel 8. Food 7. Morale 3. Population 9.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 10 in Use, 0 in Reserve, 2 Destroyed.
Boarding Party: (1/5)
Raptors: 0 In Reserve
Vipers: 0 in Reserve, 1 in Use, 6 Damaged, 1 Destroyed
Nukes: 0
Galactica Damage: Admiral's Quarters, Weapons Control
Space:
1 O'Clock:
3 O'Clock: [1 Civilian Ship] [Raider]
5 O'Clock: => [Unmanned Viper] [4 Civilian Ships] [Raider]
7 O'Clock: => [4 Civilian Ships] [Basestar] [Heavy Raider] [8 Raiders]
9 O'Clock: [1 Civilian Ship] [3 Raiders]
11 O'Clock: [Raider]
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
After fixing up some birds, Chief makes a call to Starbuck. Turns out he was human after all, but Starbuck, not so much.
She decides to 1 Tactics - launch a scout to better plan out her betrayal. 2, but the Raptor never returns from its destination. Her mad cackling while jumping out the Airlock is quite disconcerting, -1 morale.
Crisis!
Build Cylon Detector
Commander, the truth is…there is one way. I didn't want to have to ask you for this, but what I really need to complete the project…is a nuclear warhead. -Gaius Baltar
Admiral Chooses
Discard 1 nuke token. If you do not have any nuke tokens, you may not choose this option.
Or
-1 morale, and the Admiral discards 2 Skill Cards.
[Heavy Raider]
Without any nukes to use for this worthwhile endeavor, the fleet is quite taken aback. -1 Morale, Admiral Agathon has no cards to discard.
Cylon Activation
Some centurions have stopped by for the party you're throwing at 5 O'Clock.
The Heavy Raider ferrying more party goers moves from 9 to 7 O'Clock.
Ryadic, what do you want to draw?
Welcome to the good fight and your plan sounds like a sound one.
I'm going out in a little bit, but I'll be back later tonight most likely on here. If not, I'll get it first thing in the morning.
The Boarding Party has started, there is cake and punch.
You may want to mark Starbuck off as a toaster, too.
Sure, why not?
Just checking. The original discussion was possibly for just a turn's replacement and you still have MacGuffin up there. :P
Yay I love punch
so does starbuck
but not zarek
Move to Cylon Fleet and Activate Heavy Raiders
Work with me, Zarek, not against me.
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Cylon Fleet - 5
2. El Skid - William "Husker" Adama - Brig - 4
3. simonwolf - Sharon "Boomer" Valerii - Resurrection Ship - 3
4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 3
5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 0
6. HylianBunny - Kara "Starbuck" Thrace - Resurrection Ship - 3
7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 0
8. Varcayn - Saul Tigh - Command - 4
9. scrivenerjones - Laura Roslin - Caprica - 3
10. Arivia - "Chief" Galen Tyrol - Research Lab - 5
* Used their once per game ability.
Resources:
Fuel 8. Food 7. Morale 3. Population 9.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 10 in Use, 0 in Reserve, 2 Destroyed.
Boarding Party: (1/5) (2/5)
Raptors: 0 In Reserve
Vipers: 0 in Reserve, 1 in Use, 6 Damaged, 1 Destroyed
Nukes: 0
Galactica Damage: Admiral's Quarters, Weapons Control
Space:
1 O'Clock:
3 O'Clock: [1 Civilian Ship] [Raider]
5 O'Clock: => [Unmanned Viper] [4 Civilian Ships] [Raider]
7 O'Clock: => [4 Civilian Ships] [Basestar] [8 Raiders]
9 O'Clock: [1 Civilian Ship] [3 Raiders]
11 O'Clock: [Raider]
Communications Jamming: No one may activate communications until the next jump.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
It looks like Zarek wanted a ride to the party.
Activate Heavy Raiders
Centurions bring some folding tables out from the hangar bay and expand the party to the next block.
Valets from the Galactica bring in some Heavy Raiders from 7 O'Clock.
Adama the Senior, anything up your sleeve? Sending out cards.
maybe he owed them a favor after they saved some cookies for him
It's grand.
I think Adama should try and get out of the brig. If you survive this onslaught you'll need all the active people you can get.
1 Leadership- XO on the President. Let's hope my son can do something about this mess.
Arrest Order
Presidential Pardon
Assign Vice President (On Helo)
Authorization of Brutal Force
I'm thinking at 7. If we reduce the Raiders from 8 to 5, when Simon activates raiders, it should only move one to 5, so our Civs in 5 will have two raiders attacking them if Baltar chooses to activate them.
I cant remember the wording of the card, but killing one at 3 oclock and the rest at 9 would be sweet if it were possible.
Action: Destroy 3 raiders, 1 heavy raider, or 1 centurion. Then roll a die, and if 2 or less, lose 1 population. Then discard this card.
It can be split up amongst different space areas.
Making this Authorization strategic would be optimal.
!Activate the Office again