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[Epic] Battlestar Galactica - Round 4 "Head" Baltar

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Posts

  • HylianbunnyHylianbunny Registered User regular
    edited September 2009
    I can help you plan it strategically, Lee. Really!

    Come on down to the Resurrection Ship and we'll talk.

  • VarcaynVarcayn Registered User regular
    edited September 2009
  • El SkidEl Skid The frozen white northRegistered User regular
    edited September 2009
    Nor here.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • iamtheaznmaniamtheaznman Registered User
    edited September 2009
    :(

    C'mon roll high!

  • HylianbunnyHylianbunny Registered User regular
    edited September 2009
    You sure you don't my help, Lee?

  • El SkidEl Skid The frozen white northRegistered User regular
    edited September 2009
    You know what?

    3-Tactics Strategic Planning- I didn't think I had one, but I did.

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • iamtheaznmaniamtheaznman Registered User
    edited September 2009
  • ValkunValkun Registered User regular
    edited September 2009
    Round 4 - William Adama's Turn
    Current Board Setup:

    Players:
    1. Ryadic - Tom Zarek - Cylon Fleet - 5
    2. El Skid - William "Husker" Adama - Brig - 7
    3. simonwolf - Sharon "Boomer" Valerii - Resurrection Ship - 3
    4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 3
    5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 0
    6. HylianBunny - Kara "Starbuck" Thrace - Resurrection Ship - 3
    7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 0
    8. Varcayn - Saul Tigh - Command - 4
    9. scrivenerjones - Laura Roslin - Caprica - 3
    10. Arivia - "Chief" Galen Tyrol - Research Lab - 5

    * Used their once per game ability.

    Resources:
    Fuel 8. Food 7. Morale 3. Population 9.
    Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
    Distance Travelled: 4
    Civilian Ships: 10 in Use, 0 in Reserve, 2 Destroyed.
    Boarding Party: (1/5) (2/5)
    Raptors: 0 In Reserve
    Vipers: 0 in Reserve, 1 in Use, 6 Damaged, 1 Destroyed
    Nukes: 0
    Galactica Damage: Admiral's Quarters, Weapons Control

    Space:
    1 O'Clock:
    3 O'Clock: [1 Civilian Ship]
    5 O'Clock: => [Unmanned Viper] [4 Civilian Ships] [Raider]
    7 O'Clock: => [4 Civilian Ships] [Basestar] [6 Raiders]
    9 O'Clock: [1 Civilian Ship] [3 Raiders]
    11 O'Clock: [Raider]

    Communications Jamming: No one may activate communications until the next jump.

    Turn Progress:
    1. Recieve Skills Step
    2. Movement Step
    3. Action Step
    4. Crisis Step
    5. Activate Cylon Ships Step (if necessary)
    6. Prepare for Jump Step (if necessary)
    7. Discard and Check for Human Defeat.

    Writing from inside the prison with a pen smuggled to him by his lawyer, former admiral Adama's writings on 1 leadership inspire his son to take action. From the President's Office, he authorizes the use of brutal force on the raiders at 3 and 7 O'Clock. With a little strategic planning, no human casualties are taken.

    Boomer, what cards do you wish for?

  • simonwolfsimonwolf i don't care i'd rather sink -- than swipe right for bradRegistered User regular
    edited September 2009
    I'll take Piloting and Engineering.

  • scrivenerjonesscrivenerjones Registered User regular
    edited September 2009
    after which you will... activate raiders???? right???????

  • simonwolfsimonwolf i don't care i'd rather sink -- than swipe right for bradRegistered User regular
    edited September 2009
    Yeah sure I'll go on and activate hea-

    waiiiiiiiit

    Move to Cylon Fleet, activate Raiders.

  • scrivenerjonesscrivenerjones Registered User regular
    edited September 2009
  • visiblehowlvisiblehowl Registered User regular
    edited September 2009
    For the record, I think the order in which you activate them could be really important. My suggestion would be 9 o'clock, 7 o'clock, 5 o'clock, 11 o'clock.

    DogSig.gif
  • ValkunValkun Registered User regular
    edited September 2009
    Round 4 - Sharon Valerii's Turn
    Current Board Setup:

    Players:
    1. Ryadic - Tom Zarek - Cylon Fleet - 5
    2. El Skid - William "Husker" Adama - Brig - 7
    3. simonwolf - Sharon "Boomer" Valerii - Cylon Fleet - 5
    4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 3
    5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 0
    6. HylianBunny - Kara "Starbuck" Thrace - Resurrection Ship - 3
    7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 0
    8. Varcayn - Saul Tigh - Command - 4
    9. scrivenerjones - Laura Roslin - Caprica - 3
    10. Arivia - "Chief" Galen Tyrol - Research Lab - 5

    * Used their once per game ability.

    Resources:
    Fuel 8. Food 7. Morale 3. Population 3.
    Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
    Distance Travelled: 4
    Civilian Ships: 5 in Use, 0 in Reserve, 7 Destroyed.
    Boarding Party: (1/5) (2/5)
    Raptors: 0 In Reserve
    Vipers: 0 in Reserve, 0 in Use, 7 Damaged, 1 Destroyed
    Nukes: 0
    Galactica Damage: Admiral's Quarters, Weapons Control

    Space:
    1 O'Clock: [Raider]
    3 O'Clock: [1 Civilian Ship]
    5 O'Clock: => [4 Civilian Ships] [3 Raiders]
    7 O'Clock: => [Basestar] [6 Raiders]
    9 O'Clock: [Raider]
    11 O'Clock:

    Communications Jamming: No one may activate communications until the next jump.

    Turn Progress:
    1. Recieve Skills Step
    2. Movement Step
    3. Action Step
    4. Crisis Step
    5. Activate Cylon Ships Step (if necessary)
    6. Prepare for Jump Step (if necessary)
    7. Discard and Check for Human Defeat.

    Pew Pew Pew.

    Activate Raiders
    9 O'Clock
    Raider 1: Destroys a civilian ship. -1 Population!
    Raider 2 & 3: Move to 7 O'Clock.

    7 O'Clock
    Raider 1: Destroys a civilian ship. -1 Population!
    Raider 2: Destroys a civilian ship. -1 Population!
    Raider 3: Destroys a civilian ship. -1 Population!
    Raider 4: Destroys a civilian ship. -2 Population!
    Raider 5 & 6: Move to 5 O'Clock.

    5 O'Clock
    Raider 1: 6, the viper is hit.

    11 O'Clock
    Raider 1: Moves to 1 O'Clock.

    Director Baltar, your cards?

  • visiblehowlvisiblehowl Registered User regular
    edited September 2009
    2 Leadership, please.

    Activate Base-- er, Raiders.

    DogSig.gif
  • ValkunValkun Registered User regular
    edited September 2009
    Round 4 - Gaius Baltar's Turn
    Current Board Setup:

    Players:
    1. Ryadic - Tom Zarek - Cylon Fleet - 5
    2. El Skid - William "Husker" Adama - Brig - 7
    3. simonwolf - Sharon "Boomer" Valerii - Cylon Fleet - 5
    4. visiblehowl - Dr. Gaius Baltar - Cylon Fleet - 5
    5. SpectralSpork - Admiral Vice President Karl "Helo" Agathon - Armory - 0
    6. HylianBunny - Kara "Starbuck" Thrace - Resurrection Ship - 3
    7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 0
    8. Varcayn - Saul Tigh - Command - 4
    9. scrivenerjones - Laura Roslin - Caprica - 3
    10. Arivia - "Chief" Galen Tyrol - Research Lab - 5

    * Used their once per game ability.

    Resources:
    Fuel 7. Food 7. Morale 3. Population 0.
    Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
    Distance Travelled: 4
    Civilian Ships: 5 in Use, 0 in Reserve, 7 Destroyed.
    Boarding Party: (1/5) (2/5)
    Raptors: 0 In Reserve
    Vipers: 0 in Reserve, 0 in Use, 7 Damaged, 1 Destroyed
    Nukes: 0
    Galactica Damage: Admiral's Quarters, Weapons Control

    Space:
    1 O'Clock: [Raider]
    3 O'Clock: [1 Civilian Ship]
    5 O'Clock: => [1 Civilian Ships] [3 Raiders]
    7 O'Clock: => [Basestar] [6 Raiders]
    9 O'Clock: [Raider]
    11 O'Clock:

    Communications Jamming: No one may activate communications until the next jump.

    Turn Progress:
    1. Recieve Skills Step
    2. Movement Step
    3. Action Step
    4. Crisis Step
    5. Activate Cylon Ships Step (if necessary)
    6. Prepare for Jump Step (if necessary)
    7. Discard and Check for Human Defeat.

    Pew Pew Pew Pew.

    Activate Raiders
    5 O'Clock
    Raider 1; Destroys a civilian ship. Clear.
    Raider 2: Destroys a civilian ship. -2 Population.
    Raider 3: Destroys a civilian ship. -1 Population, -1 Fuel.

    Game Over. Insert Credit to Continue.

  • scrivenerjonesscrivenerjones Registered User regular
    edited September 2009
    We'll meet again

    don't know where

    don't know whennnnnnnn

    but we'll meet again somedayyyyyyyyyyyyyy

  • HylianbunnyHylianbunny Registered User regular
    edited September 2009
    Dear Human Fleet (but especially Lee Adama)

    Sorry for the betrayal. I hope you're doing well!

    <3, Kara Thrace

  • visiblehowlvisiblehowl Registered User regular
    edited September 2009
  • HylianbunnyHylianbunny Registered User regular
    edited September 2009
    What is up, my Cylon bretheren. What is up.

    Sorry for killing your...our centurions earlier. Needed to seem useful. :lol:

  • visiblehowlvisiblehowl Registered User regular
    edited September 2009
    s'coo, s'coo

    Centurions are expendable anyway.

    DogSig.gif
  • iamtheaznmaniamtheaznman Registered User
    edited September 2009
    Lame.

    I have to say, having so many Cylons in a row is pretty rough.

  • HylianbunnyHylianbunny Registered User regular
    edited September 2009
    I can't help but find it funny that all of the political leaders were Cylons.

    Trying to suggest something, Valkun?

  • scrivenerjonesscrivenerjones Registered User regular
    edited September 2009
    if Ron Paul were in the game he would never be a cylon

  • VarcaynVarcayn Registered User regular
    edited September 2009
    That Massive Assault supercrisis pretty much sealed it I guess.

    Good game all.

  • El SkidEl Skid The frozen white northRegistered User regular
    edited September 2009
    <- Sad panda.

    Being stuck in the brig like that was incredibly frustrating. That and having 5 cylons on the loose :(

    mrpaku wrote: »
    my name is precisionk and i'm ten tanks

    wrath God fear traitor evil
  • AriviaArivia Registered User
    edited October 2009
    I can't believe we lost due to pop loss.

    huntresssig.jpg
  • scrivenerjonesscrivenerjones Registered User regular
    edited October 2009
    Arivia wrote: »
    I can't believe we lost due to pop loss.

    yeah, funny things happen when every civilian ship is on the board :mrgreen:

  • RyadicRyadic Registered User regular
    edited October 2009
    Good game guys.

    steam_sig.png
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