As part of our ongoing efforts to improve forum performance, we will be migrating to new servers within the week (perhaps on the weekend). Once we finalize the actual date and time, a notice will be posted here at least 4 hours prior to "go time". We expect a fairly long maintenance period of approximately 1-2 hours during the move.
The move to new servers is happening tonight at somewhere around 1amMIDNIGHT EST. There will be a significant period of downtime (30 minutes to 2 hours). Wish us luck!
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
As mentioned on the front page today, Dark Sun is returning as a campaign setting in Dungeons & Dragons. The official announcement here and mentions an ETA of some time in 2010.
I have to say, its about time. This was easily my favorite campaign from 2nd edition, with Planescape being a semi-close second. A pic of a small section of my Dark Sun collection:
For those who have never heard of Dark Sun, say hi to 7' tall nomadic elves that run about the deserts.
Four armed bugs called Thri-kreen that can leap about a battle field.
Magic users called defilers, who's very magic saps the life out of the surrounding area.
Of course, being Dungeons & Dragons, you gotta have a dragon right?
Everyone in Dark Sun has a little bit of psionic power, and then you have the true mind benders.
Not to mention Githyanki, Githzerai, and other planar travelers trapped on Dark Sun.
Did I mention dragons? This guy is the sorceror-king of a major city. Might be a good idea not to piss of his templars.
Other unusual things about Dark Sun: lack of metal and extreme heat meant metal armor was out and metal weapons were a luxary. Commerce consisted of using money made of clay. Openly using magic in a city was a death sentence. Traveling between cities unprepared was a death sentence, not only because of the raiders and monsters, but a massive dust storm could leave you without water or having a clue which direction to travel. Clerics worship elemental powers, not gods. Gladiators are killing machines, halflings are cannibals, half-giants are psychotic but their parent's hair makes good rope, an entire sea made of silt, slavery run rampant, having a backup character pre-made is a necessity, and much much more.