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The main thing I remember about it, aside from it being a side scrolling platformer, was that your main mode of attack (when you had one) was that you threw your fuzzy partner along the ground and then had to go grab him again (or just pick up him from a powerup later). I want to say it was a red fuzzball, but I'm not really sure why.
The game you seek is called Mikie - more properly called Highschool Graffiti Mikie
Xbox Live - Draysoth1
PSN - Draysoth
Steam - Draysoth
Please let me know if you add me!
Pretty sure it's still
http://www.youtube.com/watch?v=FuRSa0xyWJE
Game is set in feudal japan. You have multiple armies that you move around the map slowly taking control. Top down view ala Colonization (i think), very slow moving game. Objective is to take over everything. I want to say it was on Amiga / C64 but can't remember which one it actually was, leaning towards amiga. I think that army size was denoted via the size of the flag on your standard, similar to the way warlords denotes group size.
I can almost guarantee that was Nobunaga's Ambition.
There's no screenshots there (of the Amiga version) unfortunately, but there was a version on the Amiga and that's pretty much the concept of the following installments of the series.
Could very well have been cheers.
I had a look at the screenies of the other versions and they don't look like my memories (my memories made it seem a lot darker and more "realistic" map look rather than flat green) but then neither did The Mysterious cities of Gold when I went back and had a look at that, which looked nothing like what i remembered it hehe, my brain must upgrade the graphics of everything from my childhood.
kid kool
And just to make you feel bad, all I googled was "king herb throw" and it was the first result.
Haha yeah I know. it was very generic but its so basic that I loved it. Wish I knew what the game was.
That's it, but I don't feel bad at all because A.) It was "king herb throw NES", B.) The only relevant thing that comes up is a TAS that's 3 days old, and C.) Even knowing the name, I can still only find like, 3 videos of the bloody thing.
Basically, you played a woman, who I remember resembling Jill of the Jungle, though with a much smaller sprite. I'm pretty sure the stages were entirely horizontal, and there was some element of speed involved. The big thing was that you could turn into a fox or a wolf by collecting a powerup.
Any ideas?
D&D plus chess...Archon?
Sounds a bit like Independence War, or maybe one of the Battlecruiser [3000AD, Millennium, etc?] games (though, admitting to having played the latter is... dangerous).
Sounds like Lords Of Magic to me. Did you have a primary hero who could be a warrior or mage or thief, and on the selection screen some weird voiceover guy went "CHOOSE WARRIAH" "CHOOSE MAYJE" "CHOOSE THEEF" at you?
http://en.wikipedia.org/wiki/Lords_of_Magic
I played the shit out of that game.
I also recall the main villain was named Balthor and rode around on a bat.
Vaugly sound like rise of nations but that came out nearly a decade after starcraft.
That sounds like it could be Vixen.
Steam: Feriluce
Yeah, that's most definitely it. Awesome, thanks.
Though looking at it on Youtube it is dramatically slower than I remember it being
This was a PC game from around the early to mid '90s. You were the captain of a space ship going from planet to planet searching for minerals or ore or other valuable things of interest (such as new lifeforms). When flying over the planets themselves, the view was a scrolling (toward the monitor) horizon through a kind of view screen and whenever you'd see something, you could stop and then you'd press a key and an armature would appear and 'suck up' the resource.
But sometimes you couldn't gather the object and it would appear to be lifted off the ground but not disappear into the armature. Thus you would need to leave the planet and upgrade your ship (more storage, better suction, etc.) I believe there was an internal market logic and not everything you would find would be worth gathering and selling at all times. And I think I remember there was a plot, that you were doing this to help finance some thing for your home planet.
Any ideas?
You're muckin' with a G!
Old top down exploration game, sort of in the style of Adventure for the 2600 but slightly newer and on a computer... We're talking 8086/AppleII/Commodore64 era of computing here... Pretty much all I remember is that you spent the majority of the game inside a castle, and there were booby traps that killed you unless you were wearing the necklace, and there was a maze section with a spider.
Though I did have fun glitching out the character creator in the beginning to get infinite ability points. I forget exactly how I did it, but if you selected skills in a certain way, then reloaded or reset it or something, they would still be selected, but you would still have your buy points. Then you could deselect the skills to get the original points back too. Rinse repeat for ridiculousness.
There were a lot (like one or two dozen) of gather-resources-and-upgrade-your-spaceship-pew-pew games in the '90s, but I'm going to guess this one is Protostar: War on the Frontier.
That's the one. Thanks.
You're muckin' with a G!
Sorry for the vauge description but that's really all I can remember about it
XBL, Steam & Tribes: elmartino333
Isn't that one of Duke Nukem's soundbites?
sounds like deus ex to me.
I think it might be one of the Tales of ... series, but none of the screenshots I pulled looked close enough. Playstation era, probably PSOne.
Any suggestions would be appreciated.
Also, it's "Missile Sword": http://shrines.rpgclassics.com/psx/tod/tech.shtml
I remember this demo of a sort of tank sim game you played that was from the earlier days of glide/direct 3d/openGL in the mid to late nineties. The worlds were pretty big and the surface was glaringly polygonal. I think the basic gist of the story was you had one country vs another country waging some sort of war. The tanks were all solid colors I think and were pretty basic looking, but I thought it had some basic flat shading on the tanks and a simple lighting system. I recall seeing them playing this game on the home shopping network (yeah I know) when they were hocking a pentium 2 machine priced at some outrageous sum of $1300 or something. I want to say that your tank, and the other tanks, could hover and that the game had virtually no textures at all. It was a PC game (maybe out on consoles, but I doubt it and am not sure that it was very popular).
I'll have to post in here if I have more questions. Some of the stuff posted in here took me back a bit.
Late 90's but maybe Battlezone?
The graphics were absolute crap. They just colored in the polygons. It probably ran on the earliest of the early 3d cards, and I don't know when that would be. 1994? 1996?
That's an interesting game though, and worth checking out since it's now freeware/open source.
Sounds like some kind of tech demo. May not have had a real name. I'd imagine it might have been called GLTank or something equally creative.
You're muckin' with a G!
OK, you can hate on me now for sending you on a wild goose chase.
Edit: I do know that it definitely had some decent joystick support. I thought the controls in it were pretty decent, but I am a glutton for punishment.
Edit: If it had missions, no way in hell was it the game I'm thinking of.