Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
«1345678

Posts

  • RookRook Registered User regular
    edited August 2009
    I'm really excited about this. I hope they don't fuck it up and make it a generic wowalike. Although I heard that Jeff Strain left Arenanet recently which feels like a bit of a shame.

  • Dr. GeroDr. Gero Registered User regular
    edited August 2009
    GW1 was a great game. I remember finishing the campaign 4 AM on the day of my SATs. Good times.

    I just hope you'll be able to jump this time.

  • JasconiusJasconius sword criminal Flo-ridaRegistered User regular
    edited August 2009
    Keeping my eye out. I enjoyed GW1 in the early days but got a late start.

  • devoirdevoir Registered User
    edited August 2009
    Keen to see what they're doing with it. Curious to see whether they'll keep up the great tech.

  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited August 2009
    urg, i forgot about GW2. Was there going to be a monthly fee?

    headphones2.jpg
  • GeodGeod swim, swim, hungryRegistered User regular
    edited August 2009
    urg, i forgot about GW2. Was there going to be a monthly fee?

    No, absolutely free like GW1. Rumor is a trailer this week in Gamescon(or whatever that convention is called in Germany).

    Also, Jeff Strain left NCSoft, not ArenaNet. He left ArenaNet a year or so ago when he was promoted to head of NCWest.

    GW1 is still a fun game, I still play it a lot :)

    XBL/PSN: Qamel NNI: Quamel 3DS Code: 0774 4249 8305
    PAX East 2014 Omeganaut
    http://www.pinnypals.com/?tab=pals&username=geod
  • RookRook Registered User regular
    edited August 2009
    I've really never understood the obsession with a jump button.

  • GeodGeod swim, swim, hungryRegistered User regular
    edited August 2009
    Rook wrote: »
    I've really never understood the obsession with a jump button.

    They've said you'll be able to jump/swim in this one... but yeah, we'll actually have to see how much it adds.

    XBL/PSN: Qamel NNI: Quamel 3DS Code: 0774 4249 8305
    PAX East 2014 Omeganaut
    http://www.pinnypals.com/?tab=pals&username=geod
  • Bendery It Like BeckhamBendery It Like Beckham Hopeless Registered User regular
    edited August 2009
    welp, I'm still hopeful, having put way too much time in to GW 1

    headphones2.jpg
  • ArkadyArkady Registered User regular
    edited August 2009
    Rook wrote: »
    I've really never understood the obsession with a jump button.

    It's just something harmless to jam on during downtime. It annoys me to no end to play a game without jumping, makes downtime just that much worse.

    untitled-1.jpg
    LoL: failboattootoot
  • HorseshoeHorseshoe Registered User regular
    edited August 2009
    Geod wrote: »
    urg, i forgot about GW2. Was there going to be a monthly fee?

    No, absolutely free like GW1.

    Excellent.

    dmsigsmallek3.jpg
  • EliminationElimination Registered User regular
    edited August 2009
    This is awesome, i was just discussing with my friend the other night "What happened to GW2? I heard about it for a while then it kind of dropped off the radar" and now here we go, info forthcoming. I can't wait, GW1 was probably one of the only MMO's i ever sunk a serious amount of time into.

    MARKIISIGFORUMSIZE_zps17defe18.png
    MechWarrior Online: Khyber Pryde
  • Dr. GeroDr. Gero Registered User regular
    edited August 2009
    Geod wrote: »
    Rook wrote: »
    I've really never understood the obsession with a jump button.

    They've said you'll be able to jump/swim in this one... but yeah, we'll actually have to see how much it adds.

    Having to walk all the way around tiny ledges and fences was a pain.

  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    edited August 2009
    Yeah the whole "this world is made up entirely of canyons and arbitrary water/small fence limits" thing was very old-school and annoying, to say the least. Hopefully they've thought up better ways to lead you along the path than a world made entirely out of mazes.

    I did like Guild Wars, I thought it was gorgeous, but it did very much lack an interesting atmosphere. Insta-teleporting across cities was a lot more convenient than flying ala WoW, and is something they'd probably unfortunately keep, but it does kinda ruin immersiveness. Especially when you get a quest saying "LEAVE THIS PLACE. You must continue forth whilst we fight to the death, and hold the rear guard!" (re ascalon) and then you come back later and they're all "sup there's a big dude we need you to kill olol"

    The always instanced world was also great, but very depressingly devoid of life. Especially since there'd be a beaten track, but it would make no difference if you kept to it or not, since it was a battle every twelve metres no matter where you went.

    Mythbusters once cut a car in half and drove around in it to see if it would run. Even they were less poorly conveyed.
  • devoirdevoir Registered User
    edited August 2009
    Be interesting if they utilised a similar phasing technique to WoW, mixed in with their already significant instancing.

  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited August 2009
    This is currently one of my most anticipated games.

    Period.

    Only Diablo 3... and maybe Bayonetta - okay, and maybe Scribblenauts - come close. :P

    FWnykYl.jpg
  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited August 2009
    Color me interested, though I can't say I entirely trust their game design decisions after basically destroying any fun I had with the game upon releasing Nightfall.

    steam_sig.png
  • devoirdevoir Registered User
    edited August 2009
    I kept meaning to buy the expansions and restart playing using the bots to play, but never got around to it.

  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited August 2009
    Don't. Teamplay with a bunch of friends while chilling on Vent was the fun, and heroes sucked all the fun right out of the game.

    Man, to think about all the time I put into that game before Nightfall came out... still have a lot of good memories from early beta :)

    steam_sig.png
  • devoirdevoir Registered User
    edited August 2009
    I don't know many people who'd be up for it, and even less who'd be able to continually play with me over the weeks it'd take to complete the campaigns. =/

  • GeodGeod swim, swim, hungryRegistered User regular
    edited August 2009
    I can help occasionally if anyone needs it in GW1. Just PM "Geod of Exile." You could get Nightfall to get heroes... but yeah, playing with people is way more fun. Nightfall definitely did kill some of the grouping.

    Anyways, for GW2, missions will be instanced, and explorable areas are persistent. Or so they've said so far.

    XBL/PSN: Qamel NNI: Quamel 3DS Code: 0774 4249 8305
    PAX East 2014 Omeganaut
    http://www.pinnypals.com/?tab=pals&username=geod
  • MelksterMelkster Registered User regular
    edited August 2009
    I really quite enjoyed the original Guild Wars. It was my first "MMO" and I really got into it for about 4 months back in 2005.

    The missions were pretty rad, IMO, and I liked how the game's story progressed as you went along, without it actually being a dynamic world. The journey from Ascalon to Lion's Gate, as I remember it, was a pretty thrilling experience. However, the later missions felt like they lostsome of that charm.

    But no matter. I also quite enjoyed the PvP. I enjoyed Guild versus Guild warfare, but I really loved the original Tombs of the Primeval Kings, which was the original jumping point for entering the Hall of Heroes. I understand that the HoH has really gone down in popularity, but back in the day it was all the rage.

    No one really knew what they were doing in the original Halls, so we would make up whatever class/skill setups we felt would be a winner and then we'd give it a few tries. My team was actually one of the first (if not the first) to come up with Spirit Spam. You'd basically have a few Spirits, which are stationary NPCs summoned by Rangers that don't move or attack or anything, but give everyone in a 100 yard radius a buff or debuff that cannot be removed. So we would basically just throw down a few dozen of every spirit, guaranteeing that the other team couldn't kill them all. It was really great for holding the Halls, and was how I got my Rank 4 wolf emote!

    Anyway, so I'm interested in reading about how Guild Wars 2 is.

  • Dr. GeroDr. Gero Registered User regular
    edited August 2009
    Man, everyone was shit scared of the Korean teams back when I played.

  • HorseshoeHorseshoe Registered User regular
    edited August 2009
    Dr. Gero wrote: »
    Man, everyone was shit scared of the Korean teams back when I played.

    Dude there were some Korean teams that absolutely ruined my team in PvP matches.

    I think they were witches.

    dmsigsmallek3.jpg
  • HorseshoeHorseshoe Registered User regular
    edited August 2009
    Also as much as I disliked the Factions campaign itself, I liked the faction battles thing.

    It was kind of a chaotic free for all with a few of us actually trying to capture towers.

    Still, being a crippling shot sort of ranger was especially fun in those matches.

    dmsigsmallek3.jpg
  • GeodGeod swim, swim, hungryRegistered User regular
    edited August 2009
    FYI... trailer tomorrow at 6am EST (there's probably going to be a live feed on justin.tv). They're showing it at GamesCon in Germany, thus the early time. From what I've heard, it will also probably be on www.guildwars2.com.

    XBL/PSN: Qamel NNI: Quamel 3DS Code: 0774 4249 8305
    PAX East 2014 Omeganaut
    http://www.pinnypals.com/?tab=pals&username=geod
  • MelksterMelkster Registered User regular
    edited August 2009
    Horseshoe wrote: »
    Still, being a crippling shot sort of ranger was especially fun in those matches.

    Crippling Shot flag running was awesome in GvG.

    I loved running around being the sole flag runner attempting to kill the other flag runner while trying to stay away from the other team, while trying to stay alive. It was so much fun.

    I remember winning the Halls of Heroes for the very first time. It was intense. I believe we lost right after we won, but still.

    I don't know if you guys were playing way back when and actually paid attention to the Hall of Heroes winners spam, but if you ever saw Five O'clock News on there, I was likely in it.

  • HorseshoeHorseshoe Registered User regular
    edited August 2009
    yeah in GvG pretty much the only thing i did was cripshot flag runner :P

    it was some good times

    dmsigsmallek3.jpg
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited August 2009
    Finally going to get some solid information. I hope we get more than a CG trailer, but even that would be welcome after waiting for info since EotN release. Plus they will probably follow it with some steady information in the near future (I can hope).

    GW2 most anticipated game on my list by a long shot. 8-)

    iyjXwV5uPHHfO.jpg
    Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 (Ansatz.6498)
  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited August 2009
    Man, I remember laughing my ass off after the first few times I went up against some Koreans. "Go for the guy with the squiggles in his name!" "Which one?" "That one over there, the monk!"

    In regards to GW2, I am pretty fucking pumped for this game, been waiting for it for awhile now. I was hoping they weren't going to add a jump feature just to piss off all those who moaned over the lack of one in the first game but at least this way now those people will play and shut up. :P

    PIZTDhW.jpg
  • theSquidtheSquid Sydney, AustraliaRegistered User regular
    edited August 2009
    Darmak wrote: »
    Man, I remember laughing my ass off after the first few times I went up against some Koreans. "Go for the guy with the squiggles in his name!" "Which one?" "That one over there, the monk!"

    In regards to GW2, I am pretty fucking pumped for this game, been waiting for it for awhile now. I was hoping they weren't going to add a jump feature just to piss off all those who moaned over the lack of one in the first game but at least this way now those people will play and shut up. :P

    I just don't like the idea of such a photo-realistic world wherein your almighty slayer of titans gets stumped by a picket fence.

    Mythbusters once cut a car in half and drove around in it to see if it would run. Even they were less poorly conveyed.
  • GeodGeod swim, swim, hungryRegistered User regular
    edited August 2009
    XBL/PSN: Qamel NNI: Quamel 3DS Code: 0774 4249 8305
    PAX East 2014 Omeganaut
    http://www.pinnypals.com/?tab=pals&username=geod
  • devoirdevoir Registered User
    edited August 2009
    Holy shit. That looks amazing. I was getting a little bored of the pseudo 2D animation, then _wham_.

    Their engine and art looks incredible.

    FAQ has a bunch of info: http://guildwars2.com/en/faq/

  • Dr. GeroDr. Gero Registered User regular
    edited August 2009
    Wow. :O

    Definitely looking forward to this one.

  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited August 2009
    I know some furries that will be VERY happy that they can now play as Charr. Ugh.

    Can't wait to find out more info, like what classes will be available.

    steam_sig.png
  • DisDis Registered User
    edited August 2009
    I hope we get more weapon/shield skins without having to rely on rare perfect drops and paying a crazy price for them.

    [SIGPIC][/SIGPIC]
  • CaedereCaedere S'no regrets BIRDIESRegistered User regular
    edited August 2009
    I know some furries that will be VERY happy that they can now play as Charr. Ugh.

    Can't wait to find out more info, like what classes will be available.
    The fact that some people, who just happen to like non-human characters, will enjoy playing as Charr diminishes your own enjoyment of the game? That's... kinda sad.



    Personally, I'm psyched that they allow for tons of variety in said races in this game - I love having options available.

    FWnykYl.jpg
  • aunsophaunsoph Registered User regular
    edited August 2009
    Caedere wrote: »
    I know some furries that will be VERY happy that they can now play as Charr. Ugh.

    Can't wait to find out more info, like what classes will be available.
    The fact that some people, who just happen to like non-human characters, will enjoy playing as Charr diminishes your own enjoyment of the game? That's... kinda sad.



    Personally, I'm psyched that they allow for tons of variety in said races in this game - I love having options available.

    "Minotaurs are cool. BUT WAIT A MINUTE, YOU WANT TO PLAY AS ONE??? THAT'S SICK, YO!!!"

    I like anthropomorphic characters. Doesn't mean I want to yiff any.

    Also, game looks gorgeous. It's day one, baby!

  • NAND NORNAND NOR Registered User regular
    edited August 2009
    Who wouldn't want to play a Charr? Those dudes are pretty badass!

    moebius.jpg
  • Darth NathanDarth Nathan Registered User regular
    edited August 2009
    Holy living fuck I want this so bad.

    I've put a ridiculous number of hours into the first game, and this just looks to continue being excellent. Their art style is so unmistakeably unique and incredible, and the trailer showed off some really cool new additions.

    I saw a proper day/night cycle, while the original game had set times for each zone. They showed off underwater bits, cause there's swimming now.

    But I think the most jaw dropping thing is they've finally come up with an engine that actually allows them to render the insane concept art they have. In the first game they would show all this incredible concept art with massive cities and towering forests, but the engine just couldn't do it, though it still looked good. Now Divinity's Reach and the Charr city both look ridiculously good, and HUGE.

    camo_sig2.png
«1345678
Sign In or Register to comment.