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[4e DnD, Eberron] The Vathirond King - OOC Thread

susansusan Registered User regular
edited September 2009 in Critical Failures
"Martial, Mystical and Arcane escorts needed for Academic caravan to distant lands. All specialties requested, pay commeasurable to level of danger inherent in the journey. Come to the third floor of Newmoon Inn tonight, one hour past sunset, prepared to depart."

Those were the words posted about on white squares of parchment throughout the taverns and inns of Starilaskur. Simple enough. Also quite vague. And, for some reason you couldn't put your finger on, intriguing and completely irresistible. You needed the work, you knew you were good enough to handle any trouble some four-eyed Professor could get himself into, and a word like 'commeasurable' on the posters meant you'd at least be travelling with people who knew how to read. So you packed your supplies, oiled your gear, and headed on over to the Newmoon at the proper time.

The late Summer evening is breezy and pleasant as you walk to the Inn and climb the wooden stairs to its upper levels. Inside you find a half-open door with the poster upon it, and through the door you find yourself in a room with almost a half-dozen other adventuresome types standing awkwardly about as a weathered man with thin greying hair and moustache over incredibly sharp feathres stares at you across the room in flickering candle light. You know instantly something is wrong: The posture. The muscle tone. The matte green traveling cloak. The unwavering eyes. You're not quite sure what this man is, but you're damn sure he's no Professor.

Quiet moments pass and the man glances through a window to the darkening horizon. Satisfied, he rises and nods to each of you in turn. "My name is Captain Bryan Arturo, and I am a Dark Lantern Agent of the King's Citadel. I am afraid I have lied to you, but only a little, and with good reason. Close the door, we have business to discuss. Coffee's on the corner table, and trust me, you will need some."

GAME SPECIFICS:
-DnD 4th Edition, Eberron Campaign Setting
-5th Level Characters
-Standard 5th Level Starting Wealth and Items
-All current Wizards of the Coast Material acceptable for characters; NO HOMEBREW, PLEASE DON'T ASK, IF ANYONE ASKS SOMEONE PLEASE COPY THIS AS A RESPONSE SO WE CAN ALL POINT AND LAUGH (Fair warning, right? :) )
-4-6 Characters
-All races/classes welcome; I like to have a good mix of types in my parties to keep things interesting
-I personally will try to post at least once a day, and honestly will probably miss a day on occasion, but I'll try to keep that rare. I'd like people who can post regularly and like to take some initative for their characters.
-Backgrounds: Something would be nice, but I'm not asking for a novel. Just show me you know how to write and we're good.
-Alignment: All are welcome, except "Chaotic Stupid", "Lawful Stupid", and "Kender". And whatever your alignment, you need to have your party's back.
-Game type: A bit of intrigue, a bit of detective work, a bit of role-playing, and a bit of hack-and-slash
-I can't say how long the campaign will last; the idea I have will be fun for a good long while if we can keep things going, but even if things fall apart quickly I'm ready to have some fun for the duration.

Submissions will be open until at least Tuesday at 11:59pm PST; do please have your completed characters ready by then. Ask if you have questions, and let's get our game on :) .

EDIT: RECRUITMENT CLOSED!!!

2010 PAX DM Challenge Grand Champion
2011 PAX Warmachine/Hordes Champion
susan on
«13

Posts

  • samurai6966samurai6966 Registered User regular
    edited August 2009
    I'm going to put in a warlord in here, but is there any background info our characters would know? Any wars or battles that happen in the last 20 years or so (my character is the ripe age of 42!)?

    samurai6966 on
  • susansusan Registered User regular
    edited August 2009
    Well, there's the Last War: http://en.wikipedia.org/wiki/World_of_Eberron#The_Last_War

    Your call on how your character was involved in it/what side/things lost/etc, but it seems like a good place for a Warlord :mrgreen: .

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    Professor "Valenar" Qorresk, Changeling Rogue

    changeling.jpg

    Background
    The changeling reached the end of the chalkboard and signed, turning to face the class. "This site also demonstrates one of the great dangers of archeology, not to one's reputation, although that does sometimes take place, I'm talking about life and limb."

    He turned to look at the door of the room, where the provost was standing. The dwarf crossed his arms and glanced down the hall, a sure sign that something was up.

    "Uh..." Valenar said haltingly, "class dismissed, make sure you read the next set of chapters in ir'Dayne for next time and..." The thought went unfinished as he caught a freshman in the first row making eyes at him, and he cleared his throat and frowned. "Class dismissed!"

    He crossed the room quickly and leaned on the doorframe. "What's going on?"

    The dwarf grunted and produced that day's Inquisitive. "Someone's been spreading this around, particularly in Starilaskur. What do you make of it?"

    The changeling took the paper and held it up, adjusting his spectacles. "It must be those little coc--colleagues of ours at Korranberg, Barakus. Why?"

    "I spoke with our friends in Collections and Catalogues, and they want you to go along. The gnomes must be on the verge of something big if they need help this desperately, and the Board would certainly love to one-up them again this year."

    The changeling smiled. "Now I understand why you saddled me with that TA. Let me get my hat."

    ---

    Born into a family of academics in Wroat, "Valenar" rejected their bookish traditions in favor of a less discreet methodology--more of an adventurer and less of a professor, he has made quite a few trips around Khorvaire and even into the depths of Xen'drik. Constantly competing with the Trust-backed Korranberg acquisition teams looking to outdo his alma mater of Morgrave U and the insidious fascists of the Emerald Claw has given him a surprisingly deep knowledge of fighting for an academic--especially noteworthy are his whip-fighting skills from time spent in the swamps of the Shadow Marches. His fellow professors have only a vague idea of what it is that he actually does off-campus--only the members of the Board of Trustees, the higher-ups in Morgrave Collections and Catalogues, and the Provost of the School of Archeology, Barakus ir'Gallach, have a clear picture of Qorresk's activities.

    Personality
    Valenar comes across as timid in an academic setting, as his actual knowledge of how to act at a faculty dinner or how to discuss research methods is slim to none. However, outside of the classroom and on the hunt for an artifact, he takes on an entirely different demeanor--tough, somewhat caustic, and ready for almost anything. A negative experience with a travelling Karrnathi noble's retinue has given him a fear of the undead that luckily rarely crops up in his schoolwork.

    While his actual name (Beshk) is common knowledge among the faculty, no one is quite certain of the origin of the nickname "Valenar", although theories abound from the exotic (his mother was a Valenar warlord unwittingly seduced by the changeling, and he was the result) to the more strained (his florid style of dress in class somewhat matches the loose clothing of the Valenar). When adventuring, he prefers a dark shirt and pants and one of the short-brimmed hats recently made popular by the halflings.

    Character Stuff
    ====== Created Using Wizards of the Coast D&D Character Builder ======
    "Valenar" Qorresk, level 5
    Changeling, Rogue
    Rogue Tactics: Ruthless Ruffian
    Background: Breland (+2 to Insight)

    FINAL ABILITY SCORES
    Str 15, Con 10, Dex 20, Int 10, Wis 8, Cha 14.

    STARTING ABILITY SCORES
    Str 14, Con 10, Dex 18, Int 10, Wis 8, Cha 11.


    AC: 21 Fort: 14 Reflex: 19 Will: 15
    HP: 42 Surges: 6 Surge Value: 10

    TRAINED SKILLS
    Stealth +12, Thievery +12, Streetwise +9, Perception +6, Dungeoneering +6, Bluff +11

    UNTRAINED SKILLS
    Acrobatics +7, Arcana +2, Diplomacy +4, Endurance +2, Heal +1, History +2, Insight +5, Intimidate +4, Nature +1, Religion +2, Athletics +4

    FEATS
    Level 1: Whip Training
    Level 2: Two-Weapon Fighting
    Level 4: Whip Novice

    POWERS
    Rogue at-will 1: Riposte Strike
    Rogue at-will 1: Clever Strike
    Rogue encounter 1: Termination Threat
    Rogue daily 1: Checking Jab
    Rogue utility 2: Quick Fingers
    Rogue encounter 3: Enforced Threat
    Rogue daily 5: Downward Spiral

    ITEMS
    Adventurer's Kit, Hand Crossbow, Disguise Kit, Magic Leather Armor +2, Lifedrinker Mace +1, Bloodthirst Bracers (heroic tier), Reading Spectacles (heroic tier), Identification Papers, with Portrait, Thieves' Tools, Crossbow Bolts (40), Spider Bolt +1 (5), Alchemist's Spark Ammunition (level 4) (2), Traveling papers
    ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
    I think I might have messed up on the money part, so let me know if there's something I should drop. (It is late and I am tired)

    Also, are multiple submissions allowed? If not, I might switch this fellow out for a different striker.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • MegazverMegazver Registered User regular
    edited August 2009
    Please give us free Weapon/Implement Expertise feats! Everyone will take them no matter what, and they're patch feats anyway, there to fix the hit chances at levels 5-10, 15-20 and 25-30!

    I like free stuff. :(

    Megazver on
    Chief Tyrol. Academician Megazver of the Jol-Nar Universities
  • DelmainDelmain Registered User regular
    edited August 2009
    Megazver wrote: »
    Please give us free Weapon/Implement Expertise feats! Everyone will take them no matter what, and they're patch feats anyway, there to fix the hit chances at levels 5-10, 15-20 and 25-30!

    I like free stuff
    . :(

    You would... wouldn't you? =P

    Delmain on
  • MegazverMegazver Registered User regular
    edited August 2009
    Delmain wrote: »
    Megazver wrote: »
    Please give us free Weapon/Implement Expertise feats! Everyone will take them no matter what, and they're patch feats anyway, there to fix the hit chances at levels 5-10, 15-20 and 25-30!

    I like free stuff
    . :(

    You would... wouldn't you? =P

    It makes me happy. :(

    Megazver on
    Chief Tyrol. Academician Megazver of the Jol-Nar Universities
  • susansusan Registered User regular
    edited August 2009
    Megazver wrote: »
    Please give us free Weapon/Implement Expertise feats! Everyone will take them no matter what, and they're patch feats anyway, there to fix the hit chances at levels 5-10, 15-20 and 25-30!

    I like free stuff. :(

    Sorry, no, but good attempt. :P

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • MegazverMegazver Registered User regular
    edited August 2009
    susan wrote: »
    Megazver wrote: »
    Please give us free Weapon/Implement Expertise feats! Everyone will take them no matter what, and they're patch feats anyway, there to fix the hit chances at levels 5-10, 15-20 and 25-30!

    I like free stuff. :(

    Sorry, no, but good attempt. :P

    But, but... Pretty please?


    I'll make a barbarian for this. Shock and awe, baby, shock and awe.

    Megazver on
    Chief Tyrol. Academician Megazver of the Jol-Nar Universities
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    Susan, how would you feel about the use of feats/powers in the latest Fighter Essentials article? The stuff isn't in the Builder yet.

    Rius on
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    edited August 2009
    If I have the time, I'll throw a Dragonborn Barbarian (Thaneborn Triumph) in here.

    3cl1ps3 on
  • deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    How do you want to work divine domains? They are feats that give neat little boosts to divine characters that worship certain gods, but the list of what gods hold sway over each domain is limited to the core deities. Divine Power says to just pick two or three that seem to fit the god if you're worshiping someone else. If we want to use those feats should we just write a little to justify why a certain domain fits a certain god based on that god's description in the Eberron books, or do you just want to disallow domain feats?

    deadonthestreet on
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    Rolinkien, Human Warlord
    fullimg.jpg

    Background:
    Rolinkien has been many things in his 42 years of life. During the Last War, he was a fishermen, and later he was a blacksmith. But when the war came to his town, Rolinkien, 19 at the time, knew that he would have to stand up and fight. He joined the military when he was 21. He became a strong fighter and a great leader. He fought for the nation of Cyre and was in the final battle that now is known as "Day of Mourning".
    He was thought to be missing in action, killed by the horrible blast that destroyed the land. Years passed and Rolinkien was found in the city of Starilaskur, an old man now, who would spend ever last copper piece to drown out the memories of that dark day. He does odd jobs and when sober, acts as a bodyguard for different taverns around the city. When he saw the parchment one night, it chilled him to the bone. Something told him that he needed to do it. And with one last sip of his Kobold Gold Rum, he headed to Newmoon Inn, with the falling sun on his back.
    I'll work on the story.

    Personality:
    Depressed. He finds that only battle cheers him up anymore. And booze. He has nightmares of battles long ago and some he can't seem to remember being in. He likes anyone who is his ally, but has no friends. He is reckless at times, caring not if he dies, as long as the battle is won.

    Stats:
    Rolinkien, level 5
    Human, Warlord
    Build: Bravura Warlord
    Commanding Presence: Bravura Presence
    Background: Occupation - Military (+2 to Endurance)

    FINAL ABILITY SCORES
    Str 17, Con 12, Dex 10, Int 14, Wis 8, Cha 17.

    STARTING ABILITY SCORES
    Str 16, Con 11, Dex 10, Int 14, Wis 8, Cha 15.


    AC: 21 Fort: 18 Reflex: 17 Will: 18
    HP: 49 Surges: 8 Surge Value: 12

    TRAINED SKILLS
    Heal +6, Diplomacy +10, Intimidate +10, History +9, Athletics +9

    UNTRAINED SKILLS
    Acrobatics +1, Arcana +4, Bluff +5, Dungeoneering +1, Endurance +4, Insight +1, Nature +1, Perception +1, Religion +4, Stealth +1, Streetwise +5, Thievery +1

    FEATS
    Human: Toughness
    Level 1: Improved Bravura
    Level 2: Stubborn Survivor
    Level 4: Inspired Defense

    POWERS
    Bonus At-Will Power: Furious Smash
    Warlord at-will 1: Brash Assault
    Warlord at-will 1: Wolf Pack Tactics
    Warlord encounter 1: Luring Focus
    Warlord daily 1: Fearless Rescue
    Warlord utility 2: Reckless Opportunity
    Warlord encounter 3: Dicey Predicament
    Warlord daily 5: Villain's Nightmare

    ITEMS
    Adventurer's Kit, Light Shield, Healer's Brooch +1, Lifedrinker Battleaxe +1, Imposter's Chainmail +2

    samurai6966 on
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    So many new games starting up lately...Anyways, I thinking of maybe throwing my hat. Going to have to think of something first to see if I can come up with something good.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • susansusan Registered User regular
    edited August 2009
    To answer some questions/raise some new points:

    -Multiple submissions: Please no more than 2 per person.
    -Fighter Essentials Feats: They're fair game, but since they're not in the Builder you'll have to do the math by hand on MythWeavers or something similar. On that point...
    -Character Sheets: Character Builder Summaries are nice, but they leave out some math (Basic Attacks, etc) that I might need to roll for y'all. You don't need a MythWeaver sheet, but if you're posting a summary could you add those additional things?
    -Divine Domains: "just write a little to justify why a certain domain fits a certain god", yes, this, let's go with this.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Ain SophAin Soph Registered User regular
    edited August 2009
    Quick Question: How do you feel about Revenants with no Raven Queen in Eberron? Are they the creation of a specific pantheon, maybe The Keeper related or some such?

    Ain Soph on
    :whistle:
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    What I've been doing for games I apply for is to put up the CB Summary to get the general gist out there, and then punch it into Myth Weavers if I'm accepted.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    Myth Weavers has been added to Rolinkien. I copied straight from the character sheet off of CB.

    samurai6966 on
  • susansusan Registered User regular
    edited August 2009
    Ain Soph wrote: »
    Quick Question: How do you feel about Revenants with no Raven Queen in Eberron? Are they the creation of a specific pantheon, maybe The Keeper related or some such?


    Hm. You know, that's a very interesting question that I hadn't considered, and I don't think it's one I'm going to narrow down to just one answer as I think it might be interesting to figure out in-game. You can do what you will with it and figure out the backstory yourself; maybe you're a soldier from 100 years ago who just recently walked out of the Mournland, for instance (Mournland seems a pretty natural tie-in place, as a matter of fact); and then if you get in you could try and figure out the answer then. I like RP potential 8-) .
    What I've been doing for games I apply for is to put up the CB Summary to get the general gist out there, and then punch it into Myth Weavers if I'm accepted.

    *nods* Sounds reasonable.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Ain SophAin Soph Registered User regular
    edited August 2009
    So here's my Revenant Barbarian Lokus (Myth-weavers sheet)

    Background:
    "I don't where I am from.... I recall walking through the fog. Making my way through the dense gray patches as it rolled past me. Walking for so long. "And then the fog stopped and out before me lay the land of Khorvaire. And so I continued to walk. I found my way through parts of Breland, and carved a path through Droaam. These places familiar to me, yet I have no true recollection of them.
    "As for what I am? I have no true recollection of that either. It's more of a sensation. I was something more beastial. More primal than I was. Full of rage. However there is familiarity to this body. It is what i feel resonates the most. A lifetime forgotten, but there remains a connection to something powerful and far away. Something I seek to soon discover." ~Lokus to a citizen of Starilaskur

    Personality:
    Initially calm and well mannered, Lokus tends to interact best with those he finds familiar, but with strangers he can be actively hostile.
    In combat he becomes overcome with powerful emotions of rage, hatred and anger. Displaying a strength uncanny for his slender body, and a temperament closer to that of an angry bull.
    Rarely, when memories do come back to Lokus, they often overwhelm him to the point that he will seclude himself from those closest to him.

    Appearance:
    Displaying toned muscles on his slender body, Lokus exhibits a strength that seems to almost come from another plane. His skin is a dull ash color and his features seem sunken in, making his face seem mask-like at first glance. His hair is a stark white while his eyes are a solid black, with a single, bright glowing red pupil at the center. His scaly hands can often be seen holding onto his sword or holding the dark cloak that he often covers himself with.

    Ain Soph on
    :whistle:
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    Cruxil, Tiefling Swordmage

    Background
    Cruxil comes from a clan of Tielfings that live in the rural area of Aundair near the Eldeen Reach. The clan originally fled to this location when they were hounded by the Inspired when Ohr Kaluun fell. The more current generations of the clan have all but turned their back on their dark heritage and have lived a peaceful co-existance with their farming neighbours. The clan was content to live peacefully but sometimes the remnants of the infernal powers that their ancestors made generations ago would rear its head. A few black sheep of the family would gain powers and ambitions beyond the simple life. They either left on their own accord or were banished from the area.

    Cruxil fell somewhere inbetween the black sheep and the rest of the clan. At an early age he showed strong magical abilities, but he never had any of the dark ambition that usually came with it so he wasn't banished. He grew up in the clan peacfully, working hand in hand with his fellows. However, his powers were eventually getting stronger and harder to control. So instead of banishing Cruxil, the clan decided to enroll him in the University of Wynarn, which he could get in to the relaxed admissions after the war.

    Cruxil spent a few years in the University, learning to control and harness his magical powers until he was expelled. Not for academic failure, but rather lighting one too many on fire. Saddled with the guilt that he didn't graduate and, indirect therefore, hadn't learned enough to go back to the clan, Cruxil decided to explore a bit more of the world. Besides after moving to the University in Fairhaven, he'd gotten a taste to see new places. He took some gear, his clan's weapon of choice and his magical skills and sought out adventure and reward. All the while, hoping to learn more and control his magical abilities.

    Appearance/Personality
    Cruxil looks like a normal Tiefling with reddish skin, swept back horns, and short black hair. He's a little shorter than the normal for both Tiefling and Humans and has a rather lean buid, but makes up for it with mystical might. He wields a oddly curved blade in the form of a Khopesh that was been historically his clan's weapon of choice, although they don't fight that much anymore these days.

    Because of his age, Cruxil still has a bit of youth naivety and recklessnes to him but he has a sharp mind and vast intellect that usually compensates for that. However that still means that Cruxil tends to be out in the forefront of any conflict. Although he's brash, he does like to use his mind to think and work out solutions.

    Character Summary
    Cruxil, level 5
    Tiefling, Swordmage
    Build: Assault Swordmage
    Swordmage Aegis: Aegis of Assault
    Background: Aundair (City) (+2 to History)

    FINAL ABILITY SCORES
    Str 16, Con 13, Dex 10, Int 20, Wis 10, Cha 10.

    STARTING ABILITY SCORES
    Str 15, Con 13, Dex 10, Int 17, Wis 10, Cha 8.


    AC: 24 Fort: 16 Reflex: 18 Will: 15
    HP: 57 Surges: 9 Surge Value: 14

    TRAINED SKILLS
    Arcana +12, Diplomacy +7, Insight +7, Athletics +10

    UNTRAINED SKILLS
    Acrobatics +2, Bluff +4, Dungeoneering +2, Endurance +3, Heal +2, History +9, Intimidate +2, Nature +2, Perception +2, Religion +7, Stealth +4, Streetwise +2, Thievery +2

    FEATS
    Level 1: Toughness
    Level 2: Hellfire Blood
    Level 4: Intelligent Blademaster

    POWERS
    Swordmage at-will 1: Sword Burst
    Swordmage at-will 1: Greenflame Blade
    Swordmage encounter 1: Flame Cyclone
    Swordmage daily 1: Burning Blade
    Swordmage utility 2: Host of Shields
    Swordmage encounter 3: Incendiary Sword
    Swordmage daily 5: Purifying Wound

    ITEMS
    Adventurer's Kit, Flaming Khopesh +1, Magic Leather Armor +2, Talon Amulet +1, Feyleaf Vambraces (heroic tier), Identification Papers, Standard, Potion of Healing (heroic tier) (2)

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    If I may ask, what is the standard equipment for a 5th level character? (What page in what book it appears on would be okay, too). Sorry if it's somewhat common knowledge :_:

    SimpsonsParadox on
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    If I may ask, what is the standard equipment for a 5th level character? (What page in what book it appears on would be okay, too). Sorry if it's somewhat common knowledge :_:

    I was the same way. I have the lvl. 1 items only. How much money would we have at level 5?

    samurai6966 on
  • MegazverMegazver Registered User regular
    edited August 2009
    A level 5 character has 1 lvl 6 item, 1 lvl 5 item, 1 lvl 4 item and enough gold to buy another level 4 item, which is 860g, I think.

    Megazver on
    Chief Tyrol. Academician Megazver of the Jol-Nar Universities
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Woah, quick response. Thanks!

    Another quick question: Would Eladrin be considered 'elves' history wise (Slaves to giants, etc etc etc)?

    SimpsonsParadox on
  • MegazverMegazver Registered User regular
    edited August 2009
    Woah, quick response. Thanks!

    Another quick question: Would Eladrin be considered 'elves' history wise (Slaves to giants, etc etc etc)?

    In Eberron? I don't think so?

    Megazver on
    Chief Tyrol. Academician Megazver of the Jol-Nar Universities
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited August 2009
    Appearance
    Brivari is a seasoned human male, standing just under six feet tall at five foot ten inches. His head is bald and well tanned like the rest of his leathery skin. A young wolf with white fur and sapphire eyes sits at his side. Brivari maintains a well trimmed goatee, white as his companions fur. Storm grey eyes, sharp as a hawks, peer out from under the cowl of the maroon cloak he wears over a white, long sleeved shirt and black leather vest. A short sword dangles from a simple tooled leather scabbard on his belt, balanced by a quiver of red-fletched black arrows. A darkwood bow rests easy in his hand and a pair of black breeches and leather boots complete the ensemble.

    Background
    Brivari spent most of his youth and a good part of his adulthood working on his grandfathers farm. His father had been killed by feral warforged in Brivari's youth, leaving the hunter with a strong distrust of the living constructs. He's a simple person driven by simple instincts and desires. He never planned on becoming a ranger, but when Frost showed up on the farm one Midwinter's Eve, his path was set. The wolf pup's white fur was streaked with fresh blood streaming from a black fletched arrow with the Blind Eye tribe sigil crudely painted on the feathers.

    The gnoll tribe had been raiding the lands around his grandfather's homestead for months, but had never dared to raid this close to the town of (Big Town Name). Unfortunately the cold weather and winter storms had kept the borderland patrols inside. The gnolls used the opportunity to raid and pillage more aggressively than before. When Brivari's grandfathers farm came under attack, Brivari was ready, forewarned by the wolf pup who cowered at his feet. The battle was swift and brutal. The gnolls were too much for even a skilled hunter like Brivari.

    Fortunately he had had enough warning to send his grandfather away and scatter the horses and herds. Frost led Brivari into the woods, stealing down moonlit game trails with blood thirsty gnolls tracking them. A winter storm that had been brewing all day dropped several inches of snow, slowing both prey and predator down. It was fortunate for Brivari though. He and Frost were able to elude the remaining gnolls, hiding beneath the boughs of a snow-laden wayward pine. The next morning, he returned to his grandfather's farm to find a border patrol was clearing the corpses of the gnolls and a few sheep away. The barn had burnt down and the house was on the verge of collapse.

    "I'm getting too old to clean up this bloody mess," his grandfather grumbled. In the end, his grandfather sold what remained of the horses and sheep, giving Brivari half the proceeds. "It's not much of an inheritance lad, but it'll have to do." Brivari left the town after seeing his grandfather safely settled into a small shop and home in (Big Town Name). Frost had been miserable ever since arriving in the town. Even Brivari had grown weary of the faint smell of sewage all the time.

    An urgent wanderlust took hold of the not-so-young hunter. Brivari and Frost left (Big Town Name) and have only visited occasionally over the past two years. Even then, their stays are oft short and to the point. Both beast and companion prefer the simplicity and honesty of living off the land.

    Character Summary
    Brivari is a male human ranger, level 5. Will update tonight when I get home.

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Sariel, Eladrin Sorceress

    Appearance

    A tiny head pokes out of one of Sariel's boots. The light blue and white lightning lizard stands in stark contrast to the black boot, grey leggings, black pouches, and dark grey armor as the lizard makes it's journey up Sariel's leg and arm. The white and blue lizard finally stops once it reaches her shoulder, where it is met by a single hand which raises it past smiling lips, a small nose, green eyes covered by dark blue goggles, and yellow hair. A blur, and the lizard is suddenly curled up on top of goggles. The 5'5" elf (You think she's an elf. She's an elf. Right?) chuckles. Is...is it normal for a lizard to do that? And why is it...zapping?

    Personality/Mannerisms

    Inquisitive and open, Sariel is always looking towards learning more and experiencing greater things. At the same time, however, she is also very open towards hiding in a hole for large amounts of time. If Sariel can learn and experience while hiding, well, that's a win win.

    Backround

    "I told you this was a bad idea. Didn't I tell you this was a bad idea? We should of tried another one of us. What happened to Nebin was a fluke. If we had just used another one of us..."

    "Shut up. What's done is done, okay? How were we supposed to know that you just needed to bleed energy from it? How were we supposed to know that it wasn't being a human that did...that...to Nebin?"

    "We could of tried again. Any of us would've done it."

    "And lose what few members we still have? Yeah. That's exactly what we need. To die in our final moment of triumph because we can't get this damn elemental soul to work."

    "Moment of triumph? Moment of *TRIUMPH*? In case you haven't noticed, we're in our moment of utter defeat! The soul is in that...elf...thing and nothing has happened! Some weapon of destruction! All it did is make her look weird!"

    "Shut up! We can get another soul. We can get it out of her. Okay? We just need time, and time is what we have. We'll be fi-"

    A crash is heard in the distance. The war cry of a Warforged is heard in the distance, followed by the mental 'pop' of a Kalashtar in combat.

    "Crap!"

    "How'd they follow us here? We're dead. We're sunk. Stupid kid! Stupid stupid elven ki-"

    "I told you once, I told you twice, SHUT UP. We need to think. We need to get out of here. Grab the k-"

    "Tordek? Tordek? You going to fini-"

    Two arrows. Two corpse. An adventuring party. And an elven (That things an elf. Right?) kid.

    - - - - - -

    Sariel's life since then has had a much more positive bent. The adventuring party that rescued her decided to 'raise' her, leaving her with the owner of "The Burning Lights", an inn/tavern in Sharn that served as their home base of sorts. As she grew from a slightly off looking elven baby to a slightly less off looking elven teenager, her appetite for adventurer stories (Such as the one about her rescue) has only grown. As she eventually reached her young adulthood, she decided that it was time to stop listening and start doing. With The Last War just barely over and with the rebuilding just barely begun, she set out to see the sights and to experience life.

    What she experienced were a large amount of bushes. Far from the picturesque hike she envisioned, she found the roads away from Sharn were filled with bandits, gnolls, and evildoers. She also found that hiding was a decidedly good thing to be good at. Her ability to hide from anything and everything, however, had to eventually come to an end. Roughly three months into her journey (On the 'Oh Please Please Get Me Back To Sharn' leg) her hide fu was sufficiently weak enough to let the bandits find her.

    So she ran. That went over very well with the bandits, who chased off after her. After a short distance, she tripped and looked as if she was about to be overtaken...before the nearest bandit had his hair set on fire by a rather close lightning bolt. The rest were prepared to laugh at their friend's misfortune before they were bowled over by a crack of thunder. The bandits ran, and a small voice whispered "Well done".

    From that day forward, the powers of the sky have always been open to her, and the voice inside of her has been driving her on. She doesn't know what the voice is or what it wants, but it seems to be asking her to do good things, so she has no qualms. She just wishes she knew what the voice was.

    DM-y Backround Stuff

    Don't peak unless you're the DM!

    That means you, Bugbear Ninja.

    Okay, you can peek.

    The voice inside of her is the newly awakened piece of an air elemental. The air elemental is generally a good being who just wants out of her body, and Sariel is proving to be a capable/willing host.

    The air elemental was shoved inside of her by a death cult who were attempting to create a weapon of destruction that they could use to destroy cities. After the elemental killed off most of the cult, they finally got it down and took it's soul and put it into one of the cult. He disintegrated, so they decided that maybe having a cult member stick a soul inside of him was a bad idea. They kidnapped an elven baby and shoved the soul inside if her instead...and nothing happened. She looked a bit weird, sure, but nothing particularly explosion or power esque. They were then raided by a group of adventurers, who killed off the few remaining cultists and rescued Sariel.

    It is the air elemental which gives Sariel the power over thunder and lightning as well as attracts creatures (Such as her Lightning Lizard) to her. Over the past year and a half or so Sariel has been training and taking odd jobs to strengthen her bonds with the sky. A few weeks ago the voice told her that she's ready, and she has spent the time wandering around looking for work. And, wa la, there's the poster.

    Ever since the cult was defeated a group of scholars and arcane users have banded together to ferret out any remaining cultists and to stop any sort of human/elemental bonding from happening ever again. Their symbols tend to be well hidden and nearly impossible to see unless you're one of them. Due to the elemental soul in her, however, Sariel can see these symbols as if they were normal writing. She's sort of kind of figured out what they mean, but she's still a bit in the dark. The anti-cult organization (The Silver Tome) believes that Sariel is a fluke to be studied to help stop anything mortal/elemental bonding from happening again.

    Character Builder

    Sariel, level 5
    Eladrin, Sorcerer
    Build: Storm Sorcerer
    Spell Source: Storm Magic
    Background: Arcane Sentinel (+2 to Arcana)

    FINAL ABILITY SCORES
    Str 10, Con 10, Dex 19, Int 10, Wis 11, Cha 18.

    STARTING ABILITY SCORES
    Str 10, Con 10, Dex 16, Int 8, Wis 11, Cha 17.


    AC: 19 Fort: 12 Reflex: 16 Will: 19
    HP: 42 Surges: 6 Surge Value: 10

    TRAINED SKILLS
    Stealth +13, Arcana +11, Diplomacy +11, Insight +7, Bluff +11

    UNTRAINED SKILLS
    Acrobatics +8, Dungeoneering +2, Endurance +2, Heal +4, History +4, Intimidate +6, Nature +2, Perception +2, Religion +2, Streetwise +6, Thievery +6, Athletics +5

    FEATS
    Level 1: Implement Expertise (staff)
    Level 2: Armor Proficiency (Leather)
    Level 4: Arcane Familiar

    POWERS
    Sorcerer at-will 1: Storm Walk
    Sorcerer at-will 1: Lightning Strike
    Sorcerer encounter 1: Thunder Slam
    Sorcerer daily 1: Howling Tempest
    Sorcerer utility 2: Sorcerous Sirocco
    Sorcerer encounter 3: Dancing Lightning
    Sorcerer daily 5: Serpentine Blast

    ITEMS
    Longsword, Adventurer's Kit, Magic Staff +2, Sylvan Leather Armor +1, Goggles of Aura Sight (heroic tier), Boots of Stealth (heroic tier), Sunrod (2), Pouch, Belt (empty) (3), Footpads

    I took a level three item (And bought a level 3 item) instead of taking a level 4 (and buying a level 4). Let me know if I shouldn't of done that.

    My apologies if I messed up anything lore wise. Let me know and I'll fix them.

    SimpsonsParadox on
  • susansusan Registered User regular
    edited August 2009
    I'm going to try and organize things a bit here and copy down the submitted characters so far:

    Professor "Valenar" Qorresk, Changeling Rogue (Mike Danger)
    Samm d'Lyrandar, Half-Elf Sorcerer (Mike Danger)
    Rolinkien, Human Warlord (samurai6966)
    Lokus, Revenant Barbarian (Ain Soph)
    Cruxil, Tiefling Swordmage (SnowSquall)
    Brivari, human ranger (SkyCaptain)
    Sariel, Eladrin Sorceress (SimpsonsParadox)
    Miri, Human Psion (SimpsonsParadox)
    Lakashri, Kalashtar Warlock (Rainfall)
    Idrian the Toymaker, Human Artificer (Hermenegilde)
    Kabren, Dwarf Wrathful Invoker of the Blood of Vol (deadonthestreet)
    Moraine, Goliath Wizard (TunnelRunner)
    Tenexaphion, Warforged Ranger Beast Mastery (fe1dman)
    Erich Serontain, Excellent Lover, Superb Wizard, Human Role Model (Megazver)
    Seven, Elven Avenger of the Undying Court (interrobang)

    Updated down to post #57; I'll update more as things go further.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • HermenegildeHermenegilde Registered User regular
    edited August 2009
    Submitting this guy :

    Idrian the Toymaker, Human Artificer

    Background
    Idrian has lived in Sharn for a long time, secretly selling highly priced magical "toys" to privileged women (and men). Extreme measures had been taken to preserve his identity, and they had held for many years until a bunch of other artificers, jealous of his success, flooded the city with tiny mechanical spying devices whose only purpose was to track him down.
    Learning of his rivals' project in time, Idrian decided that a change of profession could be in order. He severed all contacts with his associates, gave what treasure he had left to his faithful retainers (not much, the costs of running his market had been surprisingly high, and besides, he'd done it more to humiliate noblemen and merchants than for any other reason). Then he left, deciding to plight the trade of adventurer. If he had success in that, maybe he could humiliate those noblemen by servicing their women in a more direct fashion...

    Appearance
    Guess what that is in his hand
    ClassPortArtificer.jpg
    Actually the picture sort of spawned the idea :P

    Personnality
    Idrian is jealous of all good-looking, well-built, tall, strong, charming or successful men. He will go out of his way to take them down a peg or two at every opportunity. Mostly, he relies on his towering intelligence to keep himself out of trouble. His motto is the the 6 "P"s : Prior Planning Prevents Piss Poor Performance.

    CB
    Idrian, level 5
    Human, Artificer
    Background: Cannith Inventor (+2 to Arcana)

    FINAL ABILITY SCORES
    Str 8, Con 14, Dex 10, Int 21, Wis 13, Cha 10.

    STARTING ABILITY SCORES
    Str 8, Con 13, Dex 10, Int 18, Wis 13, Cha 10.


    AC: 20 Fort: 17 Reflex: 19 Will: 16
    HP: 46 Surges: 8 Surge Value: 11

    TRAINED SKILLS
    Religion +12, Heal +8, Arcana +14, History +12, Diplomacy +7, Thievery +7, Perception +8

    UNTRAINED SKILLS
    Acrobatics +2, Bluff +2, Dungeoneering +3, Endurance +4, Insight +3, Intimidate +2, Nature +3, Stealth +2, Streetwise +2, Athletics +1

    FEATS
    Learned Spellcaster: Ritual Caster
    Artificer: Master Mixer
    Human: Learned Spellcaster
    Level 1: Action Surge
    Level 2: Weapon Proficiency (Greatbow)
    Level 4: Focused Expertise (Quarterstaff)

    POWERS
    Artificer at-will 1: Aggravating Force
    Artificer at-will 1: Thundering Armor
    Bonus At-Will Power: Static Shock
    Artificer encounter 1: Scouring Weapon
    Artificer daily 1: Life-Tapping Darts
    Artificer utility 2: Swift Mender
    Artificer encounter 3: Altered Luck
    Artificer daily 5: Dancing Weapon

    ITEMS
    Ritual Book, Residuum (Any) (16), Magic Staff +2, Magic Greatbow +1, Panther Spirit Leather Armor +1, Healer's Brooch +1, Thieves' Tools, Glass Cutter
    RITUALS
    Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole
    FORMULAS
    Alchemist's Fire, Tanglefoot Bag

    Hermenegilde on
  • deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    Rainfall wrote: »
    1 Leader
    1 Defender
    4 Strikers.

    Anyone want to make a controller?
    Workin' on it.

    deadonthestreet on
  • Tommy2HandsTommy2Hands what is this where am i Registered User regular
    edited August 2009
    Rainfall wrote: »
    1 Leader
    1 Defender
    4 Strikers.

    Anyone want to make a controller?

    I might

    Tommy2Hands on
    8j12qx8ma5j5.jpg
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Oh *fine*.

    Miri, Human Psion

    Backround

    Miri spent most of her life growing up in a small shop in Sharn owned by her parents. As she grew up and started to work in the shop, she realized that odd things were happening around her. She'd answer customers questions seconds before they asked them. Items stored in preservatives always seemed to float to the top whenever she was attempting to retrieve them. Books always seemed to naturally open up to the correct page. Miri tossed this off as just luck or good people skills.

    It wasn't until a thief who attempted to lighten the coffers of the shop found himself floating in air that Miri realized that maybe the things happening around her weren't just blind luck. Since then, she's left her family's shop and wanders the world, slowly building up her powers and her list of contacts.

    Appearance

    Shoulder length Raven colored hair sits atop her 5'7" frame. Her dark blue armor is well worn and patched in places. An orb bounces against her hip as she walks, and her right hand is engulfed in a large fist...thing. With spikes. She has four tattoos on her left leg. All four are identical: a single, medium sized, solid black band all the way around her leg.

    Mannerisms

    Miri believes that her powers were given to her for a purpose. What purpose, she isn't exactly clear about, but she knows that there is a reason out there. She's also quite sure that she will eventually be tested and that she will come out victorious. This outlook has given her a somewhat serious attitude on life: She's never quite sure when someone is making an actual joke, or if this is the start of 'the' test.

    CB

    Miri, level 5
    Human, Psion
    Build: Telepathic Psion
    Discipline Focus: Telepathy Focus

    FINAL ABILITY SCORES
    Str 8, Con 10, Dex 12, Int 19, Wis 12, Cha 17.

    STARTING ABILITY SCORES
    Str 8, Con 10, Dex 12, Int 16, Wis 12, Cha 16.


    AC: 19 Fort: 13 Reflex: 17 Will: 18
    HP: 38 Surges: 6 Surge Value: 9

    TRAINED SKILLS
    Arcana +11, Diplomacy +10, Insight +8, Perception +8, History +11

    UNTRAINED SKILLS
    Acrobatics +3, Bluff +5, Dungeoneering +3, Endurance +2, Heal +3, Intimidate +5, Nature +3, Religion +6, Stealth +3, Streetwise +5, Thievery +3, Athletics +1

    FEATS
    Psion: Ritual Caster
    Human: Implement Expertise (orb)
    Level 1: Armor Proficiency (Leather)
    Level 2: Action Surge
    Level 4: Discipline Adept

    POWERS
    Bonus At-Will Power: Memory Hole
    Psion at-will 1: Dishearten
    Psion at-will 1: Mind Thrust
    Psion daily 1: Ravening Thought
    Psion utility 2: Skill Empowerment
    Psion at-will 3: Betrayal
    Psion daily 5: Crisis of Identity

    ITEMS
    Orb of Mental Dominion +2, Skybound Leather Armor +1, Casque of Tactics (heroic tier), Inspiring Spiked gauntlet +1, Adventurer's Kit
    RITUALS
    Sending, Arcane Mark

    SimpsonsParadox on
  • deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    Kabren, Dwarf Wrathful Invoker of the Blood of Vol

    Background
    Kabren grew up in the mines at the Mror Holds, the ancestral homeland of the dwarves. He was not as strong as many of the miners, so he instead joined the clergy, where he studded the deities of the Sovereign Host. Neither Kol Karran nor Onatar, the patrons of the dwarves, drew him in. He was not ready to devote himself to some outside power, as he saw that as inherently limiting.

    In an obscure tome, he read of the path of the Blood of Vol. This religion teaches that you must seek divinity not in outside powers, but from within yourself. Your own blood is the source of divine power. Each person should only rely on himself, and strive to better himself, and in this way attain imortality.

    While this religion suited Kabren, it did not suit his clan. Followers of the Blood of Vol are distrusted and hated by many, especially among the devout dwarves. Kabren was exiled, and forced to find his way alone in the world. However, this solitude suited him, and he was able to draw forth the inner power of his blood. He now seeks others that follow this path, to learn from them and teach them, and to attain immortality. Joining this caravan is an excellent opportunity to travel to places he has never been. Kabren just hopes his faith will not disqualify him from this job, as it has from so many before.


    Appearance
    Of average height for a dwarf, Kabren has a full head of braided red hair, and a large, red beard. He wears red and black clothing, and bears an ornate black staff traced with red.

    Character Builder
    Kabren, level 5
    Dwarf, Invoker
    Build: Wrathful Invoker
    Divine Covenant: Covenant of Wrath
    Background: Mror Holds (+2 to Endurance)

    FINAL ABILITY SCORES
    Str 11, Con 18, Dex 10, Int 14, Wis 19, Cha 8.

    STARTING ABILITY SCORES
    Str 11, Con 15, Dex 10, Int 14, Wis 16, Cha 8.


    AC: 20 Fort: 18 Reflex: 16 Will: 18
    HP: 44 Surges: 10 Surge Value: 11

    TRAINED SKILLS
    Religion +9, Endurance +14, Insight +11, History +9

    UNTRAINED SKILLS
    Acrobatics +1, Arcana +4, Bluff +1, Diplomacy +1, Dungeoneering +8, Heal +6, Intimidate +1, Nature +6, Perception +6, Stealth +1, Streetwise +1, Thievery +1, Athletics +1

    FEATS
    Invoker: Ritual Caster
    Level 1: Implement Expertise (staff)
    Level 2: Invoker Defense
    Level 4: Staff Fighting

    POWERS
    Invoker at-will 1: Hand of Radiance
    Invoker at-will 1: Visions of Blood
    Invoker encounter 1: Lightning's Revelation
    Invoker daily 1: Silent Malediction
    Invoker utility 2: Miraculous Fortune
    Invoker encounter 3: Penance Compelled
    Invoker daily 5: Lamentation of the Wicked

    ITEMS
    Ritual Book, Shared Suffering Chainmail +1, Adventurer's Kit, Magic Staff +2, Cloak of Distortion +1, Siberys Shard of the Mage (heroic tier)
    RITUALS
    Hand of Fate, Purify Water

    deadonthestreet on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    Megazver wrote: »
    Woah, quick response. Thanks!

    Another quick question: Would Eladrin be considered 'elves' history wise (Slaves to giants, etc etc etc)?

    In Eberron? I don't think so?

    In 4E, the eladrin come from the feyspires--tower-ish cities that used to crisscross back and forth from Thelanis (the Feywild) to Eberron and back. On the Day of Mourning, one of them in Cyre got destroyed, and the rest of them got stuck.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    Let's say the items I want for my PC are Level 4, 4, 3 and 3. This is so far below 6, 5, 4 and 4, I still have 1440 GP. Can I spend that on more items?

    Rius on
  • TunnelRunnerTunnelRunner Registered User regular
    edited August 2009
    Moraine, Goliath Wizard

    Background:
    In the scattered Goliath tribes nestled amongst the craggy mountain passes of Eberron, there is on rare occasion born a child with an unusual power. These children are called World Speakers, for, as they age, they develop the ability to seeming coax the forces of nature (the raw elements, the trees and beasts, etc) to do their bidding. Moraine, a Goliath youth, began to manifest such powers. In response, a council was held. Ancient texts, aged tribal elders, and other such records of Goliath history were consulted to determine what should be done. It was ultimately agreed that Moraine should be sent to study at one of the Universities of the distant metropolises of Eberron. There, with the proper tutelage, he would master his arcane skills and then return to his tribe as an invaluable member.

    Though he shall miss his friends, family, and the life he leaves behind, Moraine cannot help but be bursting with anticipation at the chance to see the wide world outside his tribe, as well as the chance to learn what the true extent of the powers held by a "World Speaker".

    Appearance:
    Somewhat lean for a Goliath, Morry nether the less towers over most other races. His dress is the academic regalia of an Eberron university student, but worn in a manner that suggests someone was charged with creating a functional traveler's garb, but was provided with only material suited for a more ceremonial outfit. Otherwise, a fairly nondescript appearance for a Goliath in his early adulthood.

    Personality & etc:
    Enthusiastic and venturesome in general and when it comes to meeting new people; though he is quick to defend himself (and his friends) by confronting others over perceived slights and disparagements.
    Moraine has been studying at an university for the arcane arts for a couple years now, and after a rocky start he feels he has carved himself out a nice little niche, successfully gotten the hang of academic life, etc, etc. He is currently taking advantage of the Travel Studies program to see more of the world, and having himself a fine time as he does so.

    http://www.myth-weavers.com/sheetview.php?sheetid=148570

    TunnelRunner on
    Pkmn D FC: 1591 5067 6103 --- KotS
  • susansusan Registered User regular
    edited August 2009
    Rius wrote: »
    Let's say the items I want for my PC are Level 4, 4, 3 and 3. This is so far below 6, 5, 4 and 4, I still have 1440 GP. Can I spend that on more items?

    I'll say 'Yes' on this.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • DelmainDelmain Registered User regular
    edited August 2009
    Megazver wrote: »
    Woah, quick response. Thanks!

    Another quick question: Would Eladrin be considered 'elves' history wise (Slaves to giants, etc etc etc)?

    In Eberron? I don't think so?

    In 4E, the eladrin come from the feyspires--tower-ish cities that used to crisscross back and forth from Thelanis (the Feywild) to Eberron and back. On the Day of Mourning, one of them in Cyre got destroyed, and the rest of them got stuck.

    Oh, is that what the picture in the Cyre section of the EPG is of?

    Delmain on
  • AriviaArivia I Like A Challenge Earth-1Registered User regular
    edited August 2009
    Delmain wrote: »
    Megazver wrote: »
    Woah, quick response. Thanks!

    Another quick question: Would Eladrin be considered 'elves' history wise (Slaves to giants, etc etc etc)?

    In Eberron? I don't think so?

    In 4E, the eladrin come from the feyspires--tower-ish cities that used to crisscross back and forth from Thelanis (the Feywild) to Eberron and back. On the Day of Mourning, one of them in Cyre got destroyed, and the rest of them got stuck.

    Oh, is that what the picture in the Cyre section of the EPG is of?

    Without even looking at it I can tell you it's probably actually Metrol, Cyre's capital.

    Arivia on
    huntresssig.jpg
  • DelmainDelmain Registered User regular
    edited August 2009
    It looks like a bunch of big towers. All I remember off the top of my head is that it has no description of what it is and none of the stuff on that page seem to describe the picture.

    Delmain on
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