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Mafia mini II is open for signups!
Yes, it's true. I just like writing narrations about terrible people too much. Also I have some mechanics I'd like to see in action.
The Fiasco Phalla
Based roughly off of this game:
TylerJ on League of Legends (it's free and fun!)
Will be ready to run as soon as my Wiz-War Tournament is finished.
I will need someone to look over the mechanics for balance.
You have to fight through some bad days, to earn the best days of your life.
God help me not screw this one up.
AMERICAN! in Iron Weasel's Twilght Struggle #3
The Naalu Collective in MrBody's Twilght Imperium #7
Finn Edwards mi-go hunter's Arkham Horror - Slimy Shores: Innsmouth Time!
Hosting Pandemic Games
Hosting A Game of Thrones; tCG #1
Hosting Twilight Struggle Game 4 - Host Vs Host (Farangu vs. Iron Weasel)
Hosting CitOW game 81 - 2nd Morrs GoCs
They are kinda.... complex.
But oh so awesome.
as long as it's not ludicrous to the point of "oh i actually can't have a meaningful impact on the game because the other side is so strong"
although one would wonder how I could manage to co-host if merely playing is already a problem for me
WE'LL FIND SOMETHING*
*i'll let simonwolf do all the work
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
Id be surprised if there were more than say 3 mains ahead of you, and if you cap players at 30 you can do a mini and go right away.
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
Practice makes perfectly disastrous!
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
Practice makes disastrous!
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
Any tips you can give as far as running my first Phalla? Common mistakes to avoid and the like?
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
Not that it's a unanimous opinion, of course.
premium <3 me and I <3 premium
BradicusMaximus <3 me and I <3 BradicusMaximus
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
it was fun!
(I also got serious, serious advice from BL, edcrab and infidel on balance and mechanics, which is why it went well)
Amazon Wishlist for any secret santa hintings
Ashe Swiftclaw in Jdarksun's World's Largest Dungeon 4e Campaign
Not even sure how long those narrations took to make, but I don't have the mind for that amount of programming to get a system like that up for an HP/ability based type Dragon Age game (thus my dropping off the list).
Speaking of that, has anybody considered a community project for a simple program that could handle counting votes/actions akin to that system but available for anybody to host on Orokos (if such a thing is possible @Infidel )
The results were the click of a button, it was fully coded like most of our games. (The exception being the first with stat pages, Phalla of the Red Dragon, where we had the page you could view but the entry work was done by
slave-labourMrBlarney, and I processed the results.)The problem with a framework that is generic and works for everyone is that it works that way for everyone. You wouldn't really be able to customize resolution orders and such and players would know how every game using it acts at the low-level. All of ours were custom built for the game at hand (PHA/LLA obviously being the one totally different from the others) so it wasn't an issue for us, and to do anything interesting you still need to know how to code or get someone to code your actions available.
Still, that would be more accessible than writing it all from scratch for some.
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
But, what if, and this is just a thought for now, the system itself doesn't actually process anything. It just gives all the raw data about how you want it to work and @MrBlarney does all the narration/computation for you. I think I could live with that.
Orders were submitted directly by the players to a web server / database.
All our games have been custom coded web apps that have admin/resolution backends.
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
The first as already discussed. You will see the Registered Actions section, that was done by MrBlarney (he would check the @SYSOP account PMs and update the backend, you would see your orders confirmed by refreshing the page and would know everything was good to go). I spreadsheeted this game to figure out all of the results, and then @MrBlarney would enter the results back in and you'd get next days details, as everyone can see. It was very manual to run but most things had pages to help entering (you picked the events that came up from a drop down and it would type up the summary for you, and you could tweak it from there, helped MrB a lot).
Fire Emblem was our first big hit with the stat pages.
You can view the backend here and snoop around, I opened it up post-game for people. Use the login phalla/phalla and you can then see most of the admin options we had, click on any player statblock to view, etc. This is what the backend is like for all of our games since, it just is totally customized to the game at hand though.
Persona we really stepped up the backend in one regard, mass-editing of data. Over 100 personas had to be input into the system, assigned affinities, assigned graphics, etc. etc. We have a pretty alright system for that now.
In Persona above you can see it wasn't much new for the action input, but the actions you had on your list were determined by the four listed in that central area there. A lot of powers, with descriptions and custom code done through the backend itself, were in this game. You would end up with a different set of up-to-four powers if you had alternate personas, as this example does (one dude in the boxes at the bottom, click on them to switch that to your active persona).
PHA/LLA was real-time and a great lot of fun to make. It played very differently and had a totally different design to it codewise. It was heavy use of AJAX that made it interactive in a rich-client way, you went to your page and you logged in and then you could tool around with it, leaving it perpetually open. Updates came and actions were resolved in-browser, and it even worked on people's phones! A busy image with the shop image below, you can view more of the screens in this post.
The latest was ELEMENTALIST which MrBlarney did the code work on his own (I was training him here and there to work with our system) and that means I could play it! (I dominated that game.)
As you can see, there is a lot of game-specific work. The stat pages could be without graphics, but that isn't what we do. We want something nice, and we want the pages to operate smoothly. PoRD didn't have any interaction, just history. FE had simple drop down action. Persona let you switch and train Personas. PHA/LLA was pretty much a functional game. :rotate:
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org
when's the next Blarnfidel game..?
The PhalLounge :: Chat board for Phalla discussion and Secret Santas :: PhallAX 2013
Critical Failures IRC! :: #CriticalFailures and #mafia on irc.slashnet.org