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Seconded! I'm abandoning it for Iji at the moment. I think it would be a bit easier if I had a controller, but still; tossing enemies that do multiple points of damage at you in the second area when you don't even have 6 hit points is just mean.
Tvtropes is a great source for finding these free games, assuming you can avoid the other hazards of that realm.
No, but one of the advantages of being an indie developer is to appeal to a niche market. People like Cactus are worshiped by fans of independent games, and all he does is make really weird shit. He'd never make it in the mainstream and, as far as I'm aware, has no desire to.
So basically you're complaining about the difficulty of games like IWBGT or Within A Deep Forest when those games were made by people who have no desire to appeal to a large market
If you like instadeath spikes try Underside. Its definitely a metroidvania.
I liked Underside, in fact I really liked Underside, and had no problems with it
your complaint is still invalid because it's completely a matter of opinion
I...what? I've beaten La-Mulana and I don't remember that in the Guidance Gate. In fact, I recall the Guidance Gate being pretty easy. I found the game's difficulty to come far more from the obscure puzzles which required either a guide or the notetaking and deciphering ability of an archaeologist. It wasn't an easy game by any means, but outside of the bonus dungeon it wasn't actively trying to drive you insane.
EDIT: Wait, wait. I remember what you mean. It's not that hard to figure out since I'm pretty sure both a skeleton AND a tablet tell you about it.
I think he has a point. Some indie devs seem to go out of their way just to make their game ludicrously hard, to the point where it starts being cheap (here I define cheap as being "no advance warning and no real way to avoid the death the first time, instead depending on rote memorisation and then pinpoint precision")
I mean I've enjoyed games like that (Another World was a bad offender for this, but man it was amazing), but I've also pretty much thrown away a tonne of them when it was evident the level designer didn't really understand what "fun" was and seems to have equated it with how many times he can force you to die instead.
Agreed as well. Some (not all) indie devs do not seem to understand the difference between brutally hard + fun and just plain old brutally hard.
Steam, Planetside 2
Steam, Planetside 2
there's a difference between a metroidvania and a platformer, guys
more of a roguelike
A Metroidvania is like an open world platformer where you find items that change your characters abilities, allowing you to pass obstacles liberally scattered throughout the world, and thereby allowing you to progress as more and more avenues of exploration are opened to you. Some also employ vast amounts of secrets and unnecessary upgrades to uncover.
Nintendo Network ID: unclesporky
Thanks
Came to post this. Iji is wonderful. A++ will play again. It's more like Flashback than a Metroidvania, but that's hardly a bad thing. It even has stat customization.
I didn't like the soundtrack at all though, but that's just me, alot of people loved it
but definitely a subjective opinion
Wait they did the soundtrack for iji? I thought they only did it for Jets 'n' Guns. Guess that's another reason to check it out sometime.
They used some songs of theirs, but they weren't involved in the game, the creator is just a fan.
The OST kind of sounds like their stuff, too.
http://www.youtube.com/watch?v=33mxD4FjD3w