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[D&D 4E IC/OOC]: The Mirrors Of Tizun Thane
Posts
And the creture can't be slid around, so tasty's slide has no effect. It is, however, knocked prone.
The ferocity of your assault leaves the creature reeling. And as you cleave bloody chunks out of its hide its form grows more insubstantial. The dripping slime leaves no trace upon the floor, and the gooey ichor that runs over its body fades, leaving only a blackness that seems less like a skin than a doorway to another realm. Red eyes burn with hatred, and a gaping red maw still yawns for your flesh.
State of play:
Initiative order:
20 - Lucan (Anarchy)
18 - Monster
13 - Makar (Jam Warrior) Once per level re-roll used. Action point used
9 - Dain (Streever) Once per level re-roll used. Action point used
9 - Duragon (Dac)
7 - Anwar (tastydonuts) Once per level re-roll used
HP Stats
Slime Monster: 110/254
Party HP
Makar 24/39 (Jam Warrior)
Dain 19/41 (Streever)
Duragon 19/35 (Dac)
Lucan 28/32 (Anarchy)
Anwar 34/34 (tastydonuts)
Enemy Actions
Move Action: Get the hell up
Free Action (taken when bloodied): Recharges breath weapon and uses it on Makar, Dain and Duragon
Noxious Breath CB5 on Makar REF 15 Duragon REF 12 Dain REF 15 miss half damage (1d20+7=13, 1d10+4=12, 1d20+7=26, 1d10+4=10, 1d20+7=16, 1d10+4=10)
Misses Makar but Hits Duragon and Dain! Half damage (less his temp resistance of 3) on Makar is 3. Dain and Duragon take 9 damage each and are slowed (SE)!
Standard Action: Double claw attack on Makar
Double Claw on Makar AC 24 (1d20+11=14, 1d10+4=14, 1d20+11=30, 1d10+4=12)
One Miss and one Hit! Makar takes 12 damage (less 3)!
Action Point!: Frightful Presence on everyone but Anwar
Frightful Presence on Makar WILL 17 Dain WILL 13 Duragon WILL 17 Lucan WILL 16 (1d20+7=24, 1d20+7=19, 1d20+7=10, 1d20+7=15)
Hits Makar and Dain! Makar and Dain are STUNNED until the end of the monsters next turn. After this they take -2 to attack rolls (SE).
Map:
SM - Slime Monster
AC 20 Fort 18 Ref 17 Will 18
The Slime Monster oozes poison gas in an aura of 1. Anyone within this aura at the start of their turn takes 6 damage.
Anwar +1 AC SNT
Everyone adjacent to either Duragon or to the Slime Monster gains RESIST 3 to ALL DAMAGE until the end of his next turn.
Dain and Duragon are slowed (SE)
Makar and Dain are STUNNED until the end of the monsters next turn. After this they take -2 to attack rolls (SE).
Makar, Dain and Duragon all take 6 (less the 3 damage they're resistant to) damage at the start of their turn
As a I remain adjacent to the monster then it remains Divinely Challenged.
Makar winced from the raking claws and staggered back under the mental assault before he could cry out. Seemingly lost he stared into space with his mouth wide open for a moment. He seemed to come back to earth as the fumes from the monster made him cough, but at least the gas around the beast didn't seem to be too harmful.
WiiU: JamWarrior
I don't know, you turn your back on your DM for two seconds and he's trying to kill you! What is the world coming to?
WiiU: JamWarrior
Dain staggers and weaves, intoxicated, a bizarre condition for a dwarf.
Duragon up next with the heals!
Also does stunned Dain get a save against his slowness? They are from seperate sources.
WiiU: JamWarrior
Asshole. Is that all I am to you? Green numbers?
Anyway, since the poison is 1d6 instead of a flat 6 damage, Makar should've taken none from it I believe.
Dain still needs to roll his.
Duragon turns a little green under the gills. Coughing, he swears at Kord, raising a fist and seeming to grasp strands of divine energy out of the air. Sweeping his sword in a wide arc with his other hand, he points his magically charged fingers first at Dain, then at Makar, healing their wounds.
... And then, for the first time, retreats.
Minor Action: Healing Word on Makar. Makar can spend a healing surge and gain + 3 Healer's Lore and + Extra healin (1d6=6) over and above his normal healing surge value. So, he gets his healing surge + 9.
I see now. I AM just green numbers.
Standard Action: Cure Light Wounds on Dain. I would Healing Strike but, you know, RNG. Dain gains hitpoints AS IF he had spent a healing surge, but doesn't actually spend one. Add +3 onto the top of that for Healer's Lore.
Move Action: Get the fucking Hell out of dodge and shift to K9
Sorry about not being around. 4th of July weekend whooooo.
Lucan shot a bolt of force towards the creature which bounced harmlessly off as it struck.
"Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
The pause in your assault and the thawing of Lucan's ice allows the monster to being inching his way out of the pit. His arms of starry blackness swing back and forth, swiping chunks from Makar's armour and flesh.
A voice thick with hate echoes from the seething maw of the night-black beast. "Who are you creatures? From whence have you came?"
State of play:
Initiative order:
20 - Lucan (Anarchy)
18 - Monster
13 - Makar (Jam Warrior) Once per level re-roll used. Action point used
9 - Dain (Streever) Once per level re-roll used. Action point used
9 - Duragon (Dac)
7 - Anwar (tastydonuts) Once per level re-roll used
HP Stats
Slime Monster: 110/254
Party HP
Makar 21/39 (Jam Warrior)
Dain 32/41 (Streever)
Duragon 16/35 (Dac)
Lucan 28/32 (Anarchy)
Anwar 34/34 (tastydonuts)
Enemy Actions
Standard Action: Double claw attack on Makar
Double Claw on Makar AC 24 (1d20+11=27, 1d10+4=11, 1d20+11=24, 1d10+4=5)
Two hits! Makar takes 16 damage!
Map:
SM - Slime Monster
AC 20 Fort 18 Ref 17 Will 18
The Slime Monster oozes poison gas in an aura of 1. Anyone within this aura at the start of their turn takes 6 damage.
Dain and Duragon are slowed (SE).
Makar and Dain take -2 to attack rolls (SE).
Beast is divinely challenged by Makar.
Makar and Dain take 6 (less 5 damage for Dain) damage at the start of their turn
He held up his Holy Symbol and pointed it at the beast,
"We're hear to clear up Thane's mess, one monster at a time. Now BEGONE!"
Ribons of searing radiance shot from the tiny metal hammer and engulfed the Slime Monster, they bound as they burned and held him in check for while, limiting its actions and offering an easier target for Makar's companions.
+ Duragon's Heals (<3) puts me back to full on 39/39
Monster swipes for 16 puts me on 23/39
Poison knocks it down 6 to 17/39 (Bloodied)
Move: Shift to H9.
Standard: Radiant Delerium Vs Monster (Reflex), -2 for condition, +1 for bloodied rage. (1d20+4=20, 3d8+4=22)
HIT! 22 damage puts him at 88/254
Monster is Dazed (which grants combat advantage among other things) until end of my next turn AND has -2 to AC (save ends)
Also the divine challenge mark remains as I attacked him this turn.
Minor: Lay hands on self (:winky:)
Makar surges up to 27/39 and is no longer bloodied. 6 surges remain.
He's effectively on -4 AC.
Go, go, hit, hit!
WiiU: JamWarrior
Twin Strike vs AC: 1d20+9 18 1d10+2 6 1d20+7 25 1d10 8 1d6 6
vs 18 AC, both hit! for 20 points of damage.
Free Action: Use Gauntlets of Ogre Strength for 5 damage
Total: 25 damage
Monster: 63/254
save: 1d20 4
failed
Duragon Up Next
WiiU: JamWarrior
WiiU: JamWarrior
The cavern rocks as Kord's might rampages chaotically through the air, but disperses just before it can hit the monster!
Minor Action: Healing Word on Makar. HS value + 3 + Extra healin (1d6=3). You know the drill.
Physician, heal thyself!
WiiU: JamWarrior
But then how will I die so I can roll a new gimmicky character?
Oh FINE. Healing my myself to stop from bleeding all over the place. +15 hitpoints, back up to 31.
WiiU: JamWarrior
Lucan fires yet another bolt at the creature. This time, the bolt strikes true and the creature recoils from the attack.
Hit! 11 Damage! 52/254
"Oh, well, this would be one of those circumstances that people unfamiliar with the law of large numbers would call a coincidence."
State of play:
Initiative order:
20 - Lucan (Anarchy)
18 - Monster
13 - Makar (Jam Warrior) Once per level re-roll used. Action point used
9 - Dain (Streever) Once per level re-roll used. Action point used
9 - Duragon (Dac)
7 - Anwar (tastydonuts) Once per level re-roll used
HP Stats
Slime Monster: 52/254
Party HP
Makar 20/39 (Jam Warrior)
Dain 32/41 (Streever)
Duragon 16/35 (Dac)
Lucan 28/32 (Anarchy)
Anwar 34/34 (tastydonuts)
Enemy Actions
Standard Action: Double claw attack on Makar
Double claw attack on Makar Ac 24 (1d20+11=25, 1d10+4=7, 1d20+11=21, 1d10+4=5)
One hit Makar takes 7 damage!
Map:
SM - Slime Monster
AC 20 Fort 18 Ref 17 Will 18
The Slime Monster oozes poison gas in an aura of 1. Anyone within this aura at the start of their turn takes 6 damage.
Dain and Duragon are slowed (SE).
Makar and Dain take -2 to attack rolls (SE).
Monster is Dazed (which grants combat advantage among other things) until end of Makar's next turn AND has -2 to AC (save ends)
Also the divine challenge mark remains as Makar attacked him this turn.
Makar and Dain and Duragon both take 6 damage at the start of their turn
Just quick posting before bed, will do proper turn tomorrow.
WiiU: JamWarrior
Makar skirted around to the side of the monster, harrying with a few ineffectual blows he could at least set up an ally for a pincer attack.
Standard: Shielding Smite (1d20+8=9, 2d10+5=18) MISS!
Minor: Dragon breath (1d20+5=13, 1d6+1=2) MISS!
Beast still divine marked.
Save vs to hit penalty (1d20=1)
Monster (who is no longer dazed) needs to save against his -2 AC
Dain next with the flank (if he moves to K8).
WiiU: JamWarrior
"There's nothing you can give us that we can't take, fiend. You're just a bucket of putrid ooze climbing it's way out of a hole in the ground."
Interrupt
Slime monster takes 13, and suffers a -5 on it's hit vs Makar, meaning he misses!
Dain's Turn
Shift to K8
standard
Twin Strike vs AC: 1d20+11 31 1d10+2 3 1d20+9 13 1d10 2 1d6 3
It's super effective! First hit crits for 12 damage. Second hit misses.
12+3 (quarry)+Bonus crit damage: 2d6 8 = 23 damage
Save: Failed
Dain is still slowed
Dain: 31/41
Slime Monster: 16/254
Duragon stepped forward, chipped blade of his master raised over his scaley head, and chopped down. The motion was like an ax-man cutting wood - practiced, experienced, smooth - but with far more ferocity.
Standard Action: Recovery Strike vs. AC20 (1d20+10 =23) HIT! 1d10+6=15 damage! Next person who hits the slime monster gets 6 hitpoints healed!
Slime Monster is at ONE HITPOINT!
Errata made Magic Missile an autohit spell. See below:
What's that whispering? Something like a faint voice on the edges of your perception seems to be saying something. Your surroundings fade and are replaced by ...
You set your horse at a canter towards them, and your men follow. You yell the order to charge and your army crashers through the forces of darkness like a wave sweeping away a child's sandcastle. None can stand against you, and amidst the wreckage of your utter victory, your name is chanted again and again by loyal followers.
"MAKAR! MAKAR! MAKAR!"
A voice whispers in your ear: "Obey me, aid me, and this future can be yours."
"See? Our investigations have led us to this place, far across the Astral Sea, and here we can see the fabled Jewel of Nizam within it's secret casket, ready for the taking. The small matter of the thousand immortal stone guardians will be no challenge to us, I'm sure. The Jewel's power will uncover the last mysteries of the elders to us. Destiny awaits."
So saying, Lucan calls forth a portal to another realm, and steps through.
A voice whispers in your ear: "Obey me, aid me, and this power can be yours."
This is life, this is adventure. this is travelling in style.
A voice whispers in your ear: "Obey me, aid me, and this freedom can be yours."