Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I haven't seen any of this type of thread here in forever- pan-gaming, non-game-or-genre-specific just-for-fun threads, which I think are good to have- so I think I'm good on that front. The title is pretty self-explanatory: either personal stories, game plots, or game mechanics that completely fail even the most rudimentary tests of suspension of disbelief.
I do mention that, since there exists an assumed minimum level of gamer intelligence, that we can probably skip the 'people turn into coins/disappear when they die', 'walking on top of a medical kit makes everything better instantly', 'I died, but it's okay, I've got two more guys' stuff we all beat into the ground a decade ago. Even the shirts you buy in stores have moved past those dead horses. Consider your audience, please.
I will, of course, supply the seed clip; this is MLB 2k6. Jermaine Dye at bat for the White Sox.
I'm trying, through my blog, to break into the journalism industry. Any eyes and ears that pick up on any leads towards that end are greatly appreciated. PM me if you happen to hear anything.
I've been replaying Fallout 3 lately, and one thing I've been seeing a lot of is my final kill-shot (using the Ol' Painless hunting rifle... not exactly a high calibre weapon) sending extremely large enemies hurtling straight up into the air. Like 20 feet or more. On a 2000 pound zombie bear or Deathclaw. Broken physics engines for the win!
Doom 3 had a similar problem as I recall. You shoot a Hell Knight 4 times with a Rocket Launcher, and he just keeps walking forward barely reacting to the shot. You take that 5th shot though, and he goes FLYING across the room like he'd been hit by a train. Always funny to see.
Shooters with broken physics engines amuse me a little too much
Doom 3 had a similar problem as I recall. You shoot a Hell Knight 4 times with a Rocket Launcher, and he just keeps walking forward barely reacting to the shot. You take that 5th shot though, and he goes FLYING across the room like he'd been hit by a train. Always funny to see.
I recall Revolution X famously had this same problem, wherein bad guys would take several explosive rounds directly to the sack and not even flinch.
I'm trying, through my blog, to break into the journalism industry. Any eyes and ears that pick up on any leads towards that end are greatly appreciated. PM me if you happen to hear anything.
The application of physics to a living creature is a massive failure in pretty much every game ever made. Almost no games have enemies that are vulnerable to physics before they die. Usually games either make physics effect weapons like explosives pretty much kill everything, or the physics engine is the cornerstone of the gameplay - Force Unleashed, Psi Ops, etc.
A rocket launcher probably wouldn't hurl a person a hundred feet into the air; it would go through a soft target and explode behind them. If it exploded in them, it would gib them and fling their tattered flesh like confetti. Rocketing a zombie in HL2 was quite jarring and unexpectedly wrong-looking, especially after seeing gibs all over the place in HL1 and its mods.
One of my beefs is with actual bodily physics of strength, which are of course never depicted realistically because then Superman couldn't lift a plane or a building; he'd just tear right through it. If a super strong protagonist were to, say, uppercut a person in the face, with the same kind of muscle power that could lift a ten-ton vehicle, he wouldn't send them soaring into the distance. He would shatter their skull and pulp their brain.
It always looks really ridiculous to me when the Hulk punches someone and he flies away.
Something that has always bugged me in the Devil May Cry games - when Dante (or Nero) get impaled on a sword/spear/whatever (and this happens A LOT), their clothes are never damaged. It looks especially stupid in DMC4 with the high definition textures and effects.
I understand the reason why no damage is shown - it'd probably be a lot of work for little payoff - but they don't hide the 'wound' or exit spot, so it just seems sloppy. And certainly illogical.
This game is all about the racism. I hate to think about all the backlash that will be involved but the truth must be told. The truth about a man who kills people by dropping them from his crane. Political correctness be damned. Damned to the max.
In Oblivion I walked into the castle of a town (I am horrible with names, the one with the drunk guy that wanders around and the woman with the giant rat in her basement) and saw the captain of the guard fighting with one of the castle guards. After a 2nd guard ran over and helped the castle guard take down the captain the first one knelt down and announced "the body is still warm - the killer must be here somewhere!"
Or any of the stealth based games where guards will stop caring that they just spotted you after a few seconds. 2nd hand, but a friend told me he once shot a guard in Splinter Cell and shortly after heard him say "I guess it was nothing".
I will, of course, supply the seed clip; this is MLB 2k6. Jermaine Dye at bat for the White Sox.
I blame the 'roids. Pretty soon they'll be bunting straight over the Green Monster.
I think we've all made peace with guys shrugging off 10 or 20 shots to the face in your average shooter, but I still find it kind of ironic that an elbow to the chest is almost always an instant kill.
Not so immediately mind-bending, but I always find it hilarious when games like Resident Evil 5 offer multiple weapons that, by the game's definitions, use the same caliber ammunition, and yet one will do three or four times the amount of damage as another (especially when upgrading).
I'm no gun expert, but I'm pretty sure if we have two 9-mm handguns of the same size, one of them isn't going to fire a bullet at twice or three times the velocity as the other.
More presently, any first or third person shooting game that doesn't have ragdoll physics will inevitably end up looking absolutely hilarious at some point (as oppose to just somewhat hilarious with ragdolls). It's just a matter of time before someone gets killed over a stairway or a ramp or a guardrail and has 80% of their bodies sticking rigidly over the edge like a perfectly balanced board. It's really hilarious when you're actually beneath the rigid corpse. I guess it was easier to get away with before ragdolls, when enemies tended to stay planted on flat surfaces or were 2D sprites anyway.
Any first person shooter where an enemy exists in a dead-end room seemingly for the purpose of shooting me in the face when I open the door. A lot of early shooters had this, but it still pops up even now.
Seriously, even putting some doodads into the room so it looks like it has some purpose alleviates this; but why is there an elite super-alien-soldier hiding in a closet with a bazooka?
Juggling in fighting games is pretty illogical. On a similar note, it's amusing in its ridiculousness how in Titan Quest, depending on how much you overkill enemies, they get launched more into the air.
It seems like in game physics engines are meant to be broken. I have a few fond memories of dark messiah, Might and magic where I end up flinging some corpse at the end around in crazy patterns. I've gotten creatures to jump inside the walls in fable2 and enjoyed the physics system try to handle clipping.
In halo 3 I glitched into a red container, was invincible inside of it, and then immediately reported it so it could get fixed. (there is an animation mongoose glitch)
There is another time where if you board the banshee and it ends up exploding, you will still be inside the damaged banshee and it will act like a sled.
Project 25.01 final message
We were the ones who thought that Melissa was real. Why you might ask.
Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME " moment. I wasn't ready. My code wasn't compiled yet. Our plans weren't setup yet!Sentient programs rarely run into other sentient programs.
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
One of my beefs is with actual bodily physics of strength, which are of course never depicted realistically because then Superman couldn't lift a plane or a building; he'd just tear right through it. If a super strong protagonist were to, say, uppercut a person in the face, with the same kind of muscle power that could lift a ten-ton vehicle, he wouldn't send them soaring into the distance. He would shatter their skull and pulp their brain.
It always looks really ridiculous to me when the Hulk punches someone and he flies away.
Along the same lines, it always irritates me when super fast characters interact with a seemingly frozen world, when doing so would be akin to getting hit with a man-sized bullet.
You could say that about launching balls of energy.
And guile's hair.
Or the instant regeneration of their bodies between rounds. "you broke my leg!" *ROUND OVER* "wow! I'm healed!"
Project 25.01 final message
We were the ones who thought that Melissa was real. Why you might ask.
Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME " moment. I wasn't ready. My code wasn't compiled yet. Our plans weren't setup yet!Sentient programs rarely run into other sentient programs.
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
You could say that about launching balls of energy.
And guile's hair.
Or Benimaru if you're a KoF man.
SPINNING BIRD KICK! and she's upside down.
I'm trying, through my blog, to break into the journalism industry. Any eyes and ears that pick up on any leads towards that end are greatly appreciated. PM me if you happen to hear anything.
You could say that about launching balls of energy.
And guile's hair.
There are multiple levels of weird for fighting games.
It goes from "Fighting tournament, girls are stacked" to "Everyone hates eachother, oh, and the girls are totally stacked" to "Dilbert's boss got killed by a robot! Oh, and the girls are totally stacked" to "We must retrieve a possessed demonic sword with a gigantic blinking eye, again, before the Renaissance hits--oh, and did we mention the gigantic boobs?"
In approximate order from weird to weirder. Throw in some people who turn into animals or something.
I put the Tekken games between 3 and 4 out of 10 on the weirdo scale (which is not a statement on their quality as games, of course). The only ending I remember, I'm ashamed to say, is one of the male fighters (I want to say Dilbert's boss' son) waking up and burying his head in a female fighters' cleavage.
Again, fighting games are weird. Even the less weird ones.
I put the Tekken games between 3 and 4 out of 10 on the weirdo scale (which is not a statement on their quality as games, of course). The only ending I remember, I'm ashamed to say, is one of the male fighters (I want to say Dilbert's boss' son) waking up and burying his head in a female fighters' cleavage.
Again, fighting games are weird. Even the less weird ones.
He either has the best job ever, or one hell of an alarm clock.
Weird and fighting games just goes so well together.
Yeah, the best thing about Guilty Gear is that it takes the weird all the way up to 12. It's probably not the strangest 2D fighter ever, but it's probably the strangest of the big names.
I mean.....you've got the douchebag vampire, a guy who is dressed by his parents as a girl, a cop with a sword and long robes, his robot doppleganger, a short, scarred lady with one arm who is a cultural treasure, some sort of weird....witch....rockstar....hooker....and whatever the hell Dizzy is. It's like a satanic version of Cheers.
Seriously, the waitress who balances on one leg is probably the least strange character.
Hypnosis has 60% accuracy and it just failed 4 out of 5 times in one recent battle I had. It made me lose.
That might have something to do with your opponents dexterity or something too. I'm not a huge RPG gamer, but it seems to me your opponent's ability to avoid incoming attacks would affect accuracy.
Weird and fighting games just goes so well together.
Yeah, the best thing about Guilty Gear is that it takes the weird all the way up to 12. It's probably not the strangest 2D fighter ever, but it's probably the strangest of the big names.
I mean.....you've got the douchebag vampire, a guy who is dressed by his parents as a girl, a cop with a sword and long robes, his robot doppleganger, a short, scarred lady with one arm who is a cultural treasure, some sort of weird....witch....rockstar....hooker....and whatever the hell Dizzy is. It's like a satanic version of Cheers.
Seriously, the waitress who balances on one leg is probably the least strange character.
Slayer is not a douchebag.
Slayer is slick.
And I honestly can't think of a fighter weirder than guilty gear.
Hypnosis has 60% accuracy and it just failed 4 out of 5 times in one recent battle I had. It made me lose.
That might have something to do with your opponents dexterity or something too. I'm not a huge RPG gamer, but it seems to me your opponent's ability to avoid incoming attacks would affect accuracy.
Weird and fighting games just goes so well together.
Yeah, the best thing about Guilty Gear is that it takes the weird all the way up to 12. It's probably not the strangest 2D fighter ever, but it's probably the strangest of the big names.
I mean.....you've got the douchebag vampire, a guy who is dressed by his parents as a girl, a cop with a sword and long robes, his robot doppleganger, a short, scarred lady with one arm who is a cultural treasure, some sort of weird....witch....rockstar....hooker....and whatever the hell Dizzy is. It's like a satanic version of Cheers.
Seriously, the waitress who balances on one leg is probably the least strange character.
Slayer is not a douchebag.
Slayer is slick.
Sorry, my inherit hatred of vampires is showing through. I should probably have described him as "slick, womanizing, evil douchebag." Because he is evil. And he is a bastard. But he's still damn slick. Point is, he's damn unusual.
Womanizing? The only woman I've seen with Slayer is his wife Sharon.
Though that's probably because most women probably wouldn't survive being completely drained of blood.
That's the douchebag part.
EDIT: Speaking of vampire, I'm kind of surprised no one has brought up Metal Gear Solid....extremely weird given it's attempt at a 'realistic' (or, in some cases, historically reconcilable?) setting. Really, what was Kojima's deal with people getting their junk cupped?
Mart's Mutant Mod for Fallout3 is by all standards an excellent piece of work that adds many new enemies, tweaks items, and makes the game more challenging. Only one time have I encountered a bizarre bug.
I stumble across a gecko meandering around the wasteland and figure, hey why not bring it down to skin it. I fire on it once with my pistol and it responds by shooting up into the sun. As in volleying vertically until I can no longer see it, hurling itself at our star.
I'm trying, through my blog, to break into the journalism industry. Any eyes and ears that pick up on any leads towards that end are greatly appreciated. PM me if you happen to hear anything.
I'm trying, through my blog, to break into the journalism industry. Any eyes and ears that pick up on any leads towards that end are greatly appreciated. PM me if you happen to hear anything.
Hypnosis has 60% accuracy and it just failed 4 out of 5 times in one recent battle I had. It made me lose.
That might have something to do with your opponents dexterity or something too. I'm not a huge RPG gamer, but it seems to me your opponent's ability to avoid incoming attacks would affect accuracy.
The application of physics to a living creature is a massive failure in pretty much every game ever made. Almost no games have enemies that are vulnerable to physics before they die. Usually games either make physics effect weapons like explosives pretty much kill everything, or the physics engine is the cornerstone of the gameplay - Force Unleashed, Psi Ops, etc.
A rocket launcher probably wouldn't hurl a person a hundred feet into the air; it would go through a soft target and explode behind them. If it exploded in them, it would gib them and fling their tattered flesh like confetti. Rocketing a zombie in HL2 was quite jarring and unexpectedly wrong-looking, especially after seeing gibs all over the place in HL1 and its mods.
One of my beefs is with actual bodily physics of strength, which are of course never depicted realistically because then Superman couldn't lift a plane or a building; he'd just tear right through it. If a super strong protagonist were to, say, uppercut a person in the face, with the same kind of muscle power that could lift a ten-ton vehicle, he wouldn't send them soaring into the distance. He would shatter their skull and pulp their brain.
It always looks really ridiculous to me when the Hulk punches someone and he flies away.
I get pretty upset when things in fiction don't work like they do in reality, too. It burns my buns so see the logical fallacy of not having people burst into gore during children's cartoons. >: (
The one I've always liked is the disappearing bullet in shooters and the like. You pour an untold number of rounds into a monster and they don't so much as flinch until they do their death animation. It's very unsatisfying to waste a magazine on a zombie and have it keep ambling towards you as if your bullets have the stopping power of harsh language. Bullets also disappear into the ether once they hit something. There's no consequence for emptying a magazine down an empty hallway of a space ship or concrete bunker. You don't have to worry about puncturing a high pressure pipe or a ricochet coming to pay you a visit. The bad guys also get to hide behind sheets of completely bullet proof tissue paper. Your plasma rifle and rocket launcher are no match for the defensive capability of a taut Kleenex.
Posts
Doom 3 had a similar problem as I recall. You shoot a Hell Knight 4 times with a Rocket Launcher, and he just keeps walking forward barely reacting to the shot. You take that 5th shot though, and he goes FLYING across the room like he'd been hit by a train. Always funny to see.
Shooters with broken physics engines amuse me a little too much
A rocket launcher probably wouldn't hurl a person a hundred feet into the air; it would go through a soft target and explode behind them. If it exploded in them, it would gib them and fling their tattered flesh like confetti. Rocketing a zombie in HL2 was quite jarring and unexpectedly wrong-looking, especially after seeing gibs all over the place in HL1 and its mods.
One of my beefs is with actual bodily physics of strength, which are of course never depicted realistically because then Superman couldn't lift a plane or a building; he'd just tear right through it. If a super strong protagonist were to, say, uppercut a person in the face, with the same kind of muscle power that could lift a ten-ton vehicle, he wouldn't send them soaring into the distance. He would shatter their skull and pulp their brain.
It always looks really ridiculous to me when the Hulk punches someone and he flies away.
I understand the reason why no damage is shown - it'd probably be a lot of work for little payoff - but they don't hide the 'wound' or exit spot, so it just seems sloppy. And certainly illogical.
Or any of the stealth based games where guards will stop caring that they just spotted you after a few seconds. 2nd hand, but a friend told me he once shot a guard in Splinter Cell and shortly after heard him say "I guess it was nothing".
I think we've all made peace with guys shrugging off 10 or 20 shots to the face in your average shooter, but I still find it kind of ironic that an elbow to the chest is almost always an instant kill.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I'm no gun expert, but I'm pretty sure if we have two 9-mm handguns of the same size, one of them isn't going to fire a bullet at twice or three times the velocity as the other.
More presently, any first or third person shooting game that doesn't have ragdoll physics will inevitably end up looking absolutely hilarious at some point (as oppose to just somewhat hilarious with ragdolls). It's just a matter of time before someone gets killed over a stairway or a ramp or a guardrail and has 80% of their bodies sticking rigidly over the edge like a perfectly balanced board. It's really hilarious when you're actually beneath the rigid corpse. I guess it was easier to get away with before ragdolls, when enemies tended to stay planted on flat surfaces or were 2D sprites anyway.
Seriously, even putting some doodads into the room so it looks like it has some purpose alleviates this; but why is there an elite super-alien-soldier hiding in a closet with a bazooka?
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
In halo 3 I glitched into a red container, was invincible inside of it, and then immediately reported it so it could get fixed. (there is an animation mongoose glitch)
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75011758
There is another time where if you board the banshee and it ends up exploding, you will still be inside the damaged banshee and it will act like a sled.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=70970917
unrealistic physics will always be amusing
We were the ones who thought that Melissa was real. Why you might ask.
Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
You could say that about launching balls of energy.
And guile's hair.
Or Benimaru if you're a KoF man.
Along the same lines, it always irritates me when super fast characters interact with a seemingly frozen world, when doing so would be akin to getting hit with a man-sized bullet.
Or the instant regeneration of their bodies between rounds. "you broke my leg!" *ROUND OVER* "wow! I'm healed!"
We were the ones who thought that Melissa was real. Why you might ask.
Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
There are multiple levels of weird for fighting games.
It goes from "Fighting tournament, girls are stacked" to "Everyone hates eachother, oh, and the girls are totally stacked" to "Dilbert's boss got killed by a robot! Oh, and the girls are totally stacked" to "We must retrieve a possessed demonic sword with a gigantic blinking eye, again, before the Renaissance hits--oh, and did we mention the gigantic boobs?"
In approximate order from weird to weirder. Throw in some people who turn into animals or something.
Though I can't imagine it any other way.
The endings are the best thing about the game.
And sumo wreslers who can turn into missles.
Hypnosis has 60% accuracy and it just failed 4 out of 5 times in one recent battle I had. It made me lose.
3DS FC: 2148-9166-6811; Pokémon White 2 FC: 4513-9096-8698 Free flawless Japanese Dittos for trade.
I put the Tekken games between 3 and 4 out of 10 on the weirdo scale (which is not a statement on their quality as games, of course). The only ending I remember, I'm ashamed to say, is one of the male fighters (I want to say Dilbert's boss' son) waking up and burying his head in a female fighters' cleavage.
Again, fighting games are weird. Even the less weird ones.
Weird and fighting games just goes so well together.
He either has the best job ever, or one hell of an alarm clock.
Yeah, the best thing about Guilty Gear is that it takes the weird all the way up to 12. It's probably not the strangest 2D fighter ever, but it's probably the strangest of the big names.
I mean.....you've got the douchebag vampire, a guy who is dressed by his parents as a girl, a cop with a sword and long robes, his robot doppleganger, a short, scarred lady with one arm who is a cultural treasure, some sort of weird....witch....rockstar....hooker....and whatever the hell Dizzy is. It's like a satanic version of Cheers.
Seriously, the waitress who balances on one leg is probably the least strange character.
That might have something to do with your opponents dexterity or something too. I'm not a huge RPG gamer, but it seems to me your opponent's ability to avoid incoming attacks would affect accuracy.
Slayer is not a douchebag.
Slayer is slick.
And I honestly can't think of a fighter weirder than guilty gear.
This is not a factor in Pokémon. Accuracy isn't very accurate unless it's 100%. Bright Powder and Double Team increase evasion, though. And those moves suck so much we don't allow them.
3DS FC: 2148-9166-6811; Pokémon White 2 FC: 4513-9096-8698 Free flawless Japanese Dittos for trade.
Sorry, my inherit hatred of vampires is showing through. I should probably have described him as "slick, womanizing, evil douchebag." Because he is evil. And he is a bastard. But he's still damn slick. Point is, he's damn unusual.
Though that's probably because most women probably wouldn't survive being completely drained of blood.
That's the douchebag part.
EDIT: Speaking of vampire, I'm kind of surprised no one has brought up Metal Gear Solid....extremely weird given it's attempt at a 'realistic' (or, in some cases, historically reconcilable?) setting. Really, what was Kojima's deal with people getting their junk cupped?
Not even eddie can touch her I think.
Anyway, back to games that has no logic.
http://www.youtube.com/watch?v=lA9txda3FdM
I stumble across a gecko meandering around the wasteland and figure, hey why not bring it down to skin it. I fire on it once with my pistol and it responds by shooting up into the sun. As in volleying vertically until I can no longer see it, hurling itself at our star.
Godspeed, little gecko.
It's like The Exorcist.
http://www.youtube.com/watch?v=WRVMgTBwg_g&feature=related
The only problem here is that humans can't perceive the concept of random.
A 60% chance doesn't mean that 3 out of 5 times it works, it means that every individual time you have use it, there is a 40% chance of failure.
See to most humans, if you ask them to randomly spit out 10 numbers between 1 and 10 you'd get
3,8,7,4,6,1,2,9,10,5.
Whereas if you ask a computer for the same thing, you're more likely to get:
2,2,8,9,5,2,3,6,7,5.
Tekken 5 has nothing on 6. This is like... everything that's wrong with Tekken.
http://www.youtube.com/watch?v=DjrLWSV329w
This is confirmation bias + the RNG just not landing in your favor a few times.
How can it be wrong when it's the only reason for me to get T6?
That and Asuka.
It is a pretty bad influence on children it's true.