I....I might have to retract my sign-up after that, Dunadumb.
I'll think on it.
its has the edge for having a much better sound track and an opera scene.
Aside from the aforementioned part with Shadow, I think CT did its action-y parts better than FFVI, but overall FFVI did its drama parts better (opera scene, Locke/Celes/Rachel, anything involving Terra).
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Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
I....I might have to retract my sign-up after that, Dunadumb.
I'll think on it.
its has the edge for having a much better sound track and an opera scene.
Aside from the aforementioned part with Shadow, I think CT did its action-y parts better than FFVI, but overall FFVI did its drama parts better (opera scene, Locke/Celes/Rachel, anything involving Terra).
I....I might have to retract my sign-up after that, Dunadumb.
I'll think on it.
its has the edge for having a much better sound track and an opera scene.
Aside from the aforementioned part with Shadow, I think CT did its action-y parts better than FFVI, but overall FFVI did its drama parts better (opera scene, Locke/Celes/Rachel, anything involving Terra).
i'm fine with that.
I sometimes find it difficult to decide which one was the absolute best because they are both so good.
I....I might have to retract my sign-up after that, Dunadumb.
I'll think on it.
its has the edge for having a much better sound track and an opera scene.
Aside from the aforementioned part with Shadow, I think CT did its action-y parts better than FFVI, but overall FFVI did its drama parts better (opera scene, Locke/Celes/Rachel, anything involving Terra).
You're assuming that all the love for CT is based on nostalgia, which is false.
No, I'm saying that if the game is good enough, its successful elements will be utilized in subsequent games. Thus, you gain the exposure to the concept behind the content in newer forms, forming your own memories and thus own nostalgia.
Going back to the root of it might be amusing from an intellectual sense, but unless you have a sense of nostalgia for why you're doing it (platform, game itself, whatever), your gaming standards have changed. It can't be as good to you now as it was to people who played it then.
This would be true if the things CT introduced were actually successfully replicated in future games, which sadly isn't true. Very few games have no random encounters, do combat on the main map instead of a separate battle screen, and have a NG+ system that is designed for and not simply tacked on. CT does that and does everything that make standard RPG's good.
Many modern games do one or more of the things CT did, but for the most part it stands unique in the quality of it's concepts and their execution.
If you're saying nostalgia makes things better, sure it does, but the presence of nostalgia doesn't have any effect on the quality of the game one way or the other, so the idea that old games are irrelevant because of it is not correct.
Oh, and for the record, I think my first webpage was a CT fanpage (definitely one of the first) back in mid 90s. Oh god.
Square Nintendo RPG was the era of RPGs for me, I haven't been able to get into them after that aside from FFVII which I also was far too involved in. >_> But it's probably because I wasn't a kid anymore after that.
I miss being able to sit down with an RPG and just have nothing to worry about in life until I beat the game.
Secret of Mana is uber-memorable due to having played through it with three people literally always being there, we all picked a character and maxed our our spells and weapons and everything, my cousin and brother and I. Most obsessive summer of gaming ever.
Oh, and for the record, I think my first webpage was a CT fanpage (definitely one of the first) back in mid 90s. Oh god.
Square Nintendo RPG was the era of RPGs for me, I haven't been able to get into them after that aside from FFVII which I also was far too involved in. >_> But it's probably because I wasn't a kid anymore after that.
I miss being able to sit down with an RPG and just have nothing to worry about in life until I beat the game.
Secret of Mana is uber-memorable due to having played through it with three people literally always being there, we all picked a character and maxed our our spells and weapons and everything, my cousin and brother and I. Most obsessive summer of gaming ever.
I miss times like that, now I take Latin instead. Save me
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SECRET OF THE ST-no I can't do this
SoE was very, very underrated and just caught flak for not being Secret of Mana.
Well, okay, so the Alchemy system with a bit imbalanced and the bazooka was ridiculous, but it had that certain charm.
I know what you were going to say and you can go DIE.
That game was awful.
Hey, never said I liked it too. :P
CT did its prime drama scene extremely well too.
ESPECIALLY if you brought Marle like I did.
Also, Super Mario RPG makes my eyes bleed, the less said about that the better.
Also has anyone also mentioned that Chrono Trigger had one of the best and most memorable soundtracks of it's time? Because it did.
i'm fine with that.
I sometimes find it difficult to decide which one was the absolute best because they are both so good.
Maaaan
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We are Legion.
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I wish I could have done the same, but hey, you touch people's strings.
Vote, Other kills, Other other kills.
some of us have been without phalla for a bit.
the fits are horrible.
the sweating... the shaking... the randomly putting exclamation points in front of words.
Democrats Abroad! || Vote From Abroad
Shouldn't withdraw then. :P
alas, life sucks in some ways. but it's calming down again.
Democrats Abroad! || Vote From Abroad
This would be true if the things CT introduced were actually successfully replicated in future games, which sadly isn't true. Very few games have no random encounters, do combat on the main map instead of a separate battle screen, and have a NG+ system that is designed for and not simply tacked on. CT does that and does everything that make standard RPG's good.
Many modern games do one or more of the things CT did, but for the most part it stands unique in the quality of it's concepts and their execution.
If you're saying nostalgia makes things better, sure it does, but the presence of nostalgia doesn't have any effect on the quality of the game one way or the other, so the idea that old games are irrelevant because of it is not correct.
LoL: BunyipAristocrat
Square Nintendo RPG was the era of RPGs for me, I haven't been able to get into them after that aside from FFVII which I also was far too involved in. >_> But it's probably because I wasn't a kid anymore after that.
I miss being able to sit down with an RPG and just have nothing to worry about in life until I beat the game.
Secret of Mana is uber-memorable due to having played through it with three people literally always being there, we all picked a character and maxed our our spells and weapons and everything, my cousin and brother and I. Most obsessive summer of gaming ever.
I miss times like that, now I take Latin instead. Save me
although, the latin sounds like a blast....
Democrats Abroad! || Vote From Abroad
-> Yes
No
(if someone gets the role of Crono, do they get a post restriction?)
An inactive HAS to get that role. :P
...
LoL: BunyipAristocrat
You get to talk if we got 2 known mafia left on day 3, but only kill one to kill the other on day 4.