Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
I've been trying every single-player game that I can get my hand on for something like 14 years now and I've only beaten maybe six. Why do people enjoy these games? What is it that draws you into them? Every time I delve into a single-player game I can't see past the game - it just feels like a big, soulless world full of AI that all acts basically the same. I can't get into the aesthetic values of it like graphics, because I don't find visual art makes any impact at all on me. Every game that I've played TO COMPLETION (this was NOT in my OP initially and I bet explains a lot of confusion here) has had an intangible atmosphere to it that made me feel like what I was doing was rewarding, rather than simply entertainment.
I mean, I have the same issue with movies and books, but it really confounds me with games. For something as incredibly simple as most games, what is it that keeps you coming back without a dynamic human mind controlling your opposition? I can put a dozen hours into TF2 in one sitting easily, but I can't play, say, Dead Space for 15 minutes before my mind wanders and I turn it off. Do you find yourselves genuinely caring about the characters and enemies in the game? Does the fate of the world really matter to you in the least? I would love to be able to lose myself in these worlds, so I'm curious as to how other people see them. Sometimes I think I've just lost my ability to imagine or be mesmerized by this kind of thing over the years.
I always try to make wordy OP's, but I'm also really bad at making my thoughts sound longer than they actually are. Sorry for the sparse page.