on another note, they had originally thought about letting you 'possess' your offspring when you die, so your character lives on. However, they just found everyone went around breeding like rabits, so they had a huge stack of 'extra lives'. As a result, the idea was cut.
The fact that I entertained the idea of the dog actually being interchangable with a different species/human sidekick makes the idea of riding around on them all the more hilarious...
Yeah. Your squire didn't pull his weight in that last battle? Slap a saddle on him. Your eight miles from camp.
I for one think this sounds interesting. Think about the usual GUI indicators, health and mana.
A dog could indicate these things without having any numbers on the screen by doing things like growling loudly while fighting and your health is still high (>75%), whimpering when low (<50%) and running away when you should be running away as well. I'm assuming that the dog will always try to be in front of your view. For mana, it could be indicated by how healthy the dog is: shiny coat with high mana and mangy when low.
This thread seems sort of redundant. Do we really need a thread that merely rehashes the front page of PA?
1) This allows us to voice our opinions, rather than merely hearing gabe's or tycho's.
2) The news is funny.
3) We can make this thread a look back on Fable as well, if so desired. Looking back, I just remembered how tired I got of that waitress wife's quaint quasi-Polish accent. Pretty sure she got sacrificed.
This thread seems sort of redundant. Do we really need a thread that merely rehashes the front page of PA?
1) This allows us to voice our opinions, rather than merely hearing gabe's or tycho's.
2) The news is funny.
3) We can make this thread a look back on Fable as well, if so desired. Looking back, I just remembered how tired I got of that waitress wife's quaint quasi-Polish accent. Pretty sure she got sacrificed.
I for one think this sounds interesting. Think about the usual GUI indicators, health and mana.
A dog could indicate these things without having any numbers on the screen by doing things like growling loudly while fighting and your health is still high (>75%), whimpering when low (<50%) and running away when you should be running away as well. I'm assuming that the dog will always try to be in front of your view. For mana, it could be indicated by how healthy the dog is: shiny coat with high mana and mangy when low.
The thing is though, it's much more efficient to just show those things in the GUI. It's not as though Fable is a particularly involving game anyway. I mean, for Oblivion getting rid of the GUI might be cool, but Fable is quite arcadey.
I have a feeling that the No-UI will be revised before the game goes gold, which doesn't bother me as long as they keep the trihats, cloaks and the goddamn guns.
I also hope that the gameworld is a lot bigger this time around and that Lionhead fills it up with more sidequests. Fable was a damn fun game, it's just such a shame that it was so short and the gameworld so small.
Oh, and fuck the aging mechanism. I level too much and suddenly I look like I'm two breaths away from a cardiac arrest?
Once again, Peter Molyneux is talking about the treats and features before getting the core gameplay down. I wonder how many people he'll sucker this time?
DeaconKnowledge on
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Once again, Peter Molyneux is talking about the treats and features before getting the core gameplay down. I wonder how many people he'll sucker this time?
Probably...over 9000, or so?
Really though, if this game turns out to be an enhanced Fable (with the ability to have kids, which sounds oddly cool), I'll be ok with it. I actually quite liked Fable.
Once again, Peter Molyneux is talking about the treats and features before getting the core gameplay down. I wonder how many people he'll sucker this time?
Yeah, to be fair Lionhead haven't touched on anything yet. There was a pre-rendered movie that did the rounds- showing the interactivity of scenery in a combat situation- but other than that there's been little show. For all I know the game is inches from completion and he likes screwing around.
And I'm really not going to be "suckered" by the (possible) presence of a GUI dog. As my early complaints showed, I'm more likely to be turned off by it, especially if it turns out to be really invasive and annoying.
I mean... has anyone here gone "wow, interface dog and I can impregnate peasants/myself! Fuck any other features, have my soul Molyneux!"?
Have they mentioned anything about story, combat system anything?
No they're talking about fucking dogs
Sorry I know this guy made greatgames in the past but I think he's a hack anymore. He drones on and on about features that never make it into the real game or outright lies about how a game is going to be. Fable felt like a game that had some great ideas but no real purpose. It was too small to be much of a sandbox game but the sandbox stuff took over and prevented it from being a decent RPG. They need to get thier priorities straight. Sorry a combat system that isn't crap is more important that your charatcer getting cool looking scars.
The whole thing about having a child of your own that emulates your actions kind of sounds like the expansion disc to the first Black and White, Creature Isle.
ZOMG! Peter Molyneux is cribbing from his own games!
Have they mentioned anything about story, combat system anything?
No they're talking about fucking dogs
Sorry I know this guy made greatgames in the past but I think he's a hack anymore. He drones on and on about features that never make it into the real game or outright lies about how a game is going to be. Fable felt like a game that had some great ideas but no real purpose. It was too small to be much of a sandbox game but the sandbox stuff took over and prevented it from being a decent RPG. They need to get thier priorities straight. Sorry a combat system that isn't crap is more important that your charatcer getting cool looking scars.
so, the whole thing about "experimenting with ideas before building the game, to find out what works" and then "we're not talking about ideas until we know we're putting them in, to avoid upsetting everyone" counts for nothing, because we're going to assume they've been sat scratching their balls for the last few years, then gone "HOLY CRAP GUYS, GDC! Uhmmm... babies and dogs.. somebody make a game!"
Give them a little more credit, please.
The only thing good about the kids is that they emulate you but still...you play games to be a bad ass adventurer, why would you need kids? Kids are a liability for super villains to take out and get at you.
That's exactly what Molyneux is going to do. He wants to illicit a strong emotional response in the player by kidnapping YOUR CHILD. I think its a great idea, one of those "lets make games more emotional" fronts, but most people will write it off as stupid. Imagine coming home from a dungeon and your wife and kid are dead. Fucking dead. Like Gladiator.
The only thing good about the kids is that they emulate you but still...you play games to be a bad ass adventurer, why would you need kids? Kids are a liability for super villains to take out and get at you.
That's exactly what Molyneux is going to do. He wants to illicit a strong emotional response in the player by kidnapping YOUR CHILD. I think its a great idea, one of those "lets make games more emotional" fronts, but most people will write it off as stupid. Imagine coming home from a dungeon and your wife and kid are dead. Fucking dead. Like Gladiator.
The only thing good about the kids is that they emulate you but still...you play games to be a bad ass adventurer, why would you need kids? Kids are a liability for super villains to take out and get at you.
That's exactly what Molyneux is going to do. He wants to illicit a strong emotional response in the player by kidnapping YOUR CHILD. I think its a great idea, one of those "lets make games more emotional" fronts, but most people will write it off as stupid. Imagine coming home from a dungeon and your wife and kid are dead. Fucking dead. Like Gladiator.
Or it could end up like marriage in the first game and just be a neat little thing that you do once or twice before getting bored of it.
The only thing good about the kids is that they emulate you but still...you play games to be a bad ass adventurer, why would you need kids? Kids are a liability for super villains to take out and get at you.
That's exactly what Molyneux is going to do. He wants to illicit a strong emotional response in the player by kidnapping YOUR CHILD. I think its a great idea, one of those "lets make games more emotional" fronts, but most people will write it off as stupid. Imagine coming home from a dungeon and your wife and kid are dead. Fucking dead. Like Gladiator.
Or after you have your child, you're wife nags you about your long hours, how you're never home anymore, and when you are, you're injured. So instead of living a life of constant nagging, you quit your job as a hero, and get a job as a tax collector.
suadeo on
My 360 is [strike]back[/strike] [strike]bricked[/strike] back!
Or it could end up like marriage in the first game and just be a neat little thing that you do once or twice before getting bored of it.
Just like in real life!
Jeez, I'm not even trying anymore.
No. If this was like real life, you would get married, have a few kids, and then start cheating on her.
Minus the having kids part, thats pretty spot on for the first Fable.
Anyways, Fable 2 will most likely be pretty good. But I am very wary on believing anything that comes out of his mouth. Molyneux himself has said he gets excited about a feature and will just blurt it out (or, I think I read that, somewhere).
suadeo on
My 360 is [strike]back[/strike] [strike]bricked[/strike] back!
I managed to steal some of Kotaku's article before it went down.
"But the big thing, one of the biggest parts of Fable 2, will be the introduction of a dog to the game. Not just any dog, but your dog. The dog will be faithful to you and will have a deeply nuanced artificial intelligence so you won't actually control your dog at all. Instead your dog will act as a sort of living HUD. The game has no map, no other user interface on screen. Instead you will have to rely on the dog and what he sees and does.
You also will control the dog by your own actions. A great example. You come upon two bad guys and pull our your gun (yes, the game has guns) and the dogs knows automatically attack the closer targets.
Molyneux showed us much more about this amazing dog character, but I'll have to dig into it later in another post. Keep in mind this feature is already 100 percent implemented, meaning it has to be in Fable 2, at least in some sense."
Brian later mentioned it worked rather well during what he was shown. But you have to remember that this was a closed door session. We have yet to see the formal reveal which will probably happen during the "innovations in fable 2" segment of GDC.
GimpyBoy on
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AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited March 2007
I'll be damned if I didn't have fun with Fable. I'm sure I will have a blast with Fable 2 as well. Alimony checks and all.
Axen on
A Capellan's favorite sheath for any blade is your back.
Fable was great, the majority of the complaints about it were because of the features they cut. It's also the only game I know of that allows you to come home drunk every night and give your wife a new black eye. Fable 2 is expanding on this fascinating concept by including children to extend the abuse to. I'll be buying it.
Fable was great, the majority of the complaints about it were because of the features they cut. It's also the only game I know of that allows you to come home drunk every night and give your wife a new black eye. Fable 2 is expanding on this fascinating concept by including children to extend the abuse to. I'll be buying it.
I agree with this man completely.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
How much fun would it be to populate the game world with a legion of your bastard children? Y'know, sleep around in every town in the game. As you travel back to towns you are greeted by a horde of your very own. Then you take said horde and storm castles, pillage, etc. Sounds like a good concept for a movie...
Sorry I know this guy made greatgames in the past but I think he's a hack anymore. He drones on and on about features that never make it into the real game or outright lies about how a game is going to be.
He lost some cred with me after, but Fable made up for it. I remember that asshole telling me that Black & White was gonna be amazingly good. Bull.
We need food! We need houses! We need civic buildings!
This got me in the mood for playing some Lionhead games. I do have Black and White 2 unopened in my bookcase somewhere, is it worth playing if I'm looking for some strategy?
EDIT: I realized that the next game that Lionhead has to make after Fable 2 is B.C. That game had such a fun premisse it would be a damn shame to let it rot.
Posts
Yeah. Your squire didn't pull his weight in that last battle? Slap a saddle on him. Your eight miles from camp.
Actually that's very close to camp.
*badum-tush*
A dog could indicate these things without having any numbers on the screen by doing things like growling loudly while fighting and your health is still high (>75%), whimpering when low (<50%) and running away when you should be running away as well. I'm assuming that the dog will always try to be in front of your view. For mana, it could be indicated by how healthy the dog is: shiny coat with high mana and mangy when low.
1) This allows us to voice our opinions, rather than merely hearing gabe's or tycho's.
2) The news is funny.
3) We can make this thread a look back on Fable as well, if so desired. Looking back, I just remembered how tired I got of that waitress wife's quaint quasi-Polish accent. Pretty sure she got sacrificed.
This game is gonna be awesome.
Oh... you are norty.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
The thing is though, it's much more efficient to just show those things in the GUI. It's not as though Fable is a particularly involving game anyway. I mean, for Oblivion getting rid of the GUI might be cool, but Fable is quite arcadey.
There's some real life immesion for ya!
I also hope that the gameworld is a lot bigger this time around and that Lionhead fills it up with more sidequests. Fable was a damn fun game, it's just such a shame that it was so short and the gameworld so small.
Oh, and fuck the aging mechanism. I level too much and suddenly I look like I'm two breaths away from a cardiac arrest?
Animal Crossing - 3566 5318 4585/2492 7891 0383 Deacon/Akisha in Crayon
Really though, if this game turns out to be an enhanced Fable (with the ability to have kids, which sounds oddly cool), I'll be ok with it. I actually quite liked Fable.
how do you know this?
And I'm really not going to be "suckered" by the (possible) presence of a GUI dog. As my early complaints showed, I'm more likely to be turned off by it, especially if it turns out to be really invasive and annoying.
I mean... has anyone here gone "wow, interface dog and I can impregnate peasants/myself! Fuck any other features, have my soul Molyneux!"?
No they're talking about fucking dogs
Sorry I know this guy made greatgames in the past but I think he's a hack anymore. He drones on and on about features that never make it into the real game or outright lies about how a game is going to be. Fable felt like a game that had some great ideas but no real purpose. It was too small to be much of a sandbox game but the sandbox stuff took over and prevented it from being a decent RPG. They need to get thier priorities straight. Sorry a combat system that isn't crap is more important that your charatcer getting cool looking scars.
PSN: SirGrinchX
Oculus Rift: Sir_Grinch
ZOMG! Peter Molyneux is cribbing from his own games!
so, the whole thing about "experimenting with ideas before building the game, to find out what works" and then "we're not talking about ideas until we know we're putting them in, to avoid upsetting everyone" counts for nothing, because we're going to assume they've been sat scratching their balls for the last few years, then gone "HOLY CRAP GUYS, GDC! Uhmmm... babies and dogs.. somebody make a game!"
Give them a little more credit, please.
You can defeat the final boss with a kid rush.
I smell an achievement.
My 360 is [strike]back[/strike] [strike]bricked[/strike] back!
That's exactly what Molyneux is going to do. He wants to illicit a strong emotional response in the player by kidnapping YOUR CHILD. I think its a great idea, one of those "lets make games more emotional" fronts, but most people will write it off as stupid. Imagine coming home from a dungeon and your wife and kid are dead. Fucking dead. Like Gladiator.
murderous rampage ahoy!
yes sir, i like it.
Or it could end up like marriage in the first game and just be a neat little thing that you do once or twice before getting bored of it.
Just like in real life!
Jeez, I'm not even trying anymore.
Or after you have your child, you're wife nags you about your long hours, how you're never home anymore, and when you are, you're injured. So instead of living a life of constant nagging, you quit your job as a hero, and get a job as a tax collector.
My 360 is [strike]back[/strike] [strike]bricked[/strike] back!
No. If this was like real life, you would get married, have a few kids, and then start cheating on her.
Minus the having kids part, thats pretty spot on for the first Fable.
Anyways, Fable 2 will most likely be pretty good. But I am very wary on believing anything that comes out of his mouth. Molyneux himself has said he gets excited about a feature and will just blurt it out (or, I think I read that, somewhere).
My 360 is [strike]back[/strike] [strike]bricked[/strike] back!
I for one plan to be cheating on her the whole time, kids or not.
"But the big thing, one of the biggest parts of Fable 2, will be the introduction of a dog to the game. Not just any dog, but your dog. The dog will be faithful to you and will have a deeply nuanced artificial intelligence so you won't actually control your dog at all. Instead your dog will act as a sort of living HUD. The game has no map, no other user interface on screen. Instead you will have to rely on the dog and what he sees and does.
You also will control the dog by your own actions. A great example. You come upon two bad guys and pull our your gun (yes, the game has guns) and the dogs knows automatically attack the closer targets.
Molyneux showed us much more about this amazing dog character, but I'll have to dig into it later in another post. Keep in mind this feature is already 100 percent implemented, meaning it has to be in Fable 2, at least in some sense."
Brian later mentioned it worked rather well during what he was shown. But you have to remember that this was a closed door session. We have yet to see the formal reveal which will probably happen during the "innovations in fable 2" segment of GDC.
I agree with this man completely.
He lost some cred with me after, but Fable made up for it. I remember that asshole telling me that Black & White was gonna be amazingly good. Bull.
We need food! We need houses! We need civic buildings!
EDIT: I realized that the next game that Lionhead has to make after Fable 2 is B.C. That game had such a fun premisse it would be a damn shame to let it rot.
Great, where the fuck is he going now?