Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Knights in the Nightmare - A Perverse Cadre of Unballs
Posts
Touhou: The SRPG
PM if you add me!
The artbook is worth getting, if you can find it online still. Full-size, 96 pages. Character art and bios for each recruitable knight. Concept and monster art, with little blurbs from the artists or designers. It's one of the best pre-order artbooks I've ever seen.
The Leveling option on the title screen is pretty good for getting more weapons if you're lacking a certain type (axes for me). You get preset characters and weapons to use so they don't use the ones you have in the story mode.
*On hold: charge the knight and move the Wisp into the little box in the upper right.
My Steam profile | My TF2 items
This sounds a lot like the Practice mode in Riviera, which is another Sting game. Sound like one of their hallmarks is making the player sacrifice to progress. In Riviera it's which paths you take and items you keep, the latter affects which characters you will use most in battle. In Knights it seems like they've pushed the idea even further. I like this personally. It gives your choices real impact on the gameplay and makes you plan ahead.
I'm getting really impatient for this game. Amazon just shipped my order today, and since I chose the Super Saver shipping, it may be a while yet before I actually receive it. At the time free shipping looked good, but now I'm kinda kicking myself.
PM if you add me!
This a million times. I love the battle system so much, but the "story" in between is just SO bad. Plain-faced Knight says "Something just happened .. or will happen . . I don't really know either". Flashback, flash-forward, but then I'm in a swamp fighting trees? Unless someone here can say when it actually gets "involving" or that it's worth listening to, I'm just gonna start hitting skip. Right now it just seems like they took a "well we don't know who will be in their party so don't develop anyone" approach. In a recruit-em-up I think you kinda need a few central characters you can latch onto. Maybe I just wasn't expected to have zero control over anything that happens.
This one is a pretty solid mixture of both Riviera and Yggdra Union. It takes Yggdra's battle formations and emphasis on grid attacks and combines it with Riviera's "visual novel" style.
Really enjoying it.
Sometimes I focus too much on the bottom screen though.
You're thinking about it too hard, I think.
Minor spoilers.
The artifacts that you give them are things from their life that convince their souls to join you.
It's not so much of a "party" system like FFT. You can, and should, use whoever you want.
I just got back from GS, and that is how it went down.
I'll bet this game didn't get a lot of pre-orders then. I know for a fact that my local GS didn't even get any launch copies of the game. At least according to the GS website anyway.
Still, fun game. It looks and sounds great. I think it has the best presentation on the DS.
+Great artwork
+Great sound
+Great effects
Even when you do something that's usually (simple in an RPG), there's soo much happening.
1. Grab the weapon, equipment sound effect, a voice says "The blade" or whatever it is.
2. Put it on a knight, equipment sound effect, knight says charging.
3. Meter fills,
4. Aim your attack, boxes show up on enemy with percentages.
5. Let loose! "Break out!" Character portrait! "Attack quote"
6. Actual attack effect, gems fly everywhere.
Oh and this whole time there's bullet hell stuff flying everywhere. It's madness. Awesome madness.
Notes on bosses:
Except for lance knights, all the other classes can only attack 2 directions. The duelist can attack NE and NW.
Ahahaha!
My Steam profile | My TF2 items
This... this is devious. Just like Riviera. God knows how many playthroughs it's going to take me to get all the unlockables in that game. And I think I've tracked down a local copy of Yggdra Union, which is probably just as sadistic.
Fun fact: I sort of had a feeling that was the case, but I wasn't sure until I read the artbook. Then I went back to the front of the artbook and it said 'this artbook may contain spoilers'.
That's dirty, Yggdra Union dirty.
Still might be another day or two till I get the game. Free shipping is free.
its is possible that your duelest wont attack for 2 reasons
1) she is facing the corner. they cant attack downwards or Backwards.
2) its chaos mode, and there's a wall/item in front of her. duelests jump forwards in chaos mode.
or you may simply be lacking the time.
Gamertag - Mightyvvhitey
Wait wait wait.
More details please. I'm about to start my new game plus (I missed a couple characters) and don't want to miss some special character.
Also, Priestesses FTW.
No, no, the bosses don't change. The Knights you can recruit do.
My Steam profile | My TF2 items
Still determined to finish the game, though.
I just beat the 2nd boss, it's finally beginning to dip into proper bullet hell territory.
Fuck the
Stop spamming those goddamned huge-ass bird bullets! and WHY
Gamertag - Mightyvvhitey
Is there a stat that will tell me this somewhere?
Well, there's the manual. And in the game, any "Front" unit attacks towards the top of the screen, while the "Back" units attack towards the bottom. And I'm sure one of the tutorials mentions it.
My Steam profile | My TF2 items
I was just throwing down with her during my break.
all that bonus stuff in the OP, did I miss it because I didn't preorder? about to order from amazon but I want to check what the deal is on that.