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Warhammer Fantasy Battles - My plastic men can beat up your plastic men

ErandusErandus Registered User
edited September 2009 in Critical Failures
WARHAMMER: THE GAME OF FANTASY BATTLES

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Aren't Toy Soldiers for Nerds?

Yeah, but nerds have money and toy soldiers are more awesome than most other things you can waste your money on. Warhammer refers to a fantasy setting and a number of distinct tabletop and computer games. This thread is concerned with the original, a tabletop miniatures wargame.
Wikipedia wrote:
Warhammer: The Game of Fantasy Battles, formerly Warhammer Fantasy Battle and often abbreviated to Warhammer, is a tabletop wargame created by Games Workshop and the origin of the Warhammer Fantasy setting.

The game is played with 'regiments' of fantasy miniatures. It uses stock fantasy races such as humans, elves, dwarfs, undead, orcs, goblins, vampires, as well as some more unusual types such as lizardmen, skaven, etc. Each race has its own unique strengths and flaws; Wood Elves, for example, have some of the most powerful archers in the game but have poor overall defense.

Since first appearing in 1983, Warhammer has been periodically updated and re-released with changes to the gaming system and army lists. The current official version is the seventh edition, released on 9 September 2006.
In a nutshell, each player collects an army of Citadel miniatures. Then, using the Warhammer rulebook as a guideline, they fight epic battles against their fellow generals. Dice (like you'd find in almost any board game) are used to determine success and failure: to decide whether an arrow hits its target, or whether a magical power works, for example. Each game is played, not on a regular 'board' but in a special gaming area where models are not confined to 'squares' but are free to move as their controller wishes. Because Warhammer is not played on a set game board, tape measures or rulers are used to see how far a miniature can move - a horse can run faster than a stumpy-legged Dwarf, after all.
Setting

The Warhammer story, or background, is vast. It begins tens of thousands of years before the current day with the Old Ones: beings of vast power that sailed between worlds on a sea of infinite potential (known as the Warp, Aethyr, or Realm of Chaos). Armed with incomprehensible techno-magicks and knowledge, the Old Ones raised the races of the Warhammer World from barbarism, teaching elf and dwarf how to draw upon the Realm of Chaos to shape extra-dimensional potential into physical forms… or magic, and bestowing upon them the joys of enlightened civilization. This golden age ended too soon, however, as the Old Ones were exterminated or driven away by things from the Aethyr: the daemons of Chaos and Ruinous Powers native to that Realm. Given form and purpose by the Warp-reflected flaws of mortals, these daemons invaded the Warhammer World, ending the age of Law and advancement brought about by the Old Ones. Many millennia later, the children of the Old Ones continue the battle gainst Chaos.

It is important to note that there are many, varied, implementations of Warhammer lore; none are more "right" or "official" than others. To put it quite simply, according to GW: THERE IS NO WARHAMMER CANON. Players are free to pick, choose, and research the bits they like.

Spoiler:

Armies: Who's killin' who

Games Workshop's Warhammer Page
Spoiler:
Crunchy Stuff: Links and Books

A guide to Warhammer books

Current Army Book Releases
Erandus wrote:
Books who's most recent release is their 6th ed edition:

Tomb Kings (jan 2003)
Beasts of Chaos (aug 2003)
Bretonnia (feb 2004)
Ogre Kingdoms (jan 2005)
Wood Elves (aug 2005)
Dwarfs (mar 2006)

Books who's most recent release is their 7th ed edition:

Orcs & Goblins (oct 2006)
Empire (jan 2007)
High Elves (nov 2007)
Vampire Counts (mar 2008)
Daemons of Chaos (may 2008)
Dark Elves (aug 2008)
Warriors of Chaos (nov 2008)
Lizardmen (feb 2009)

Books likely to be released next:

Skaven (july/aug? 2009)
Beasts of Chaos (nov? 2009)
Tomb Kings (early 2010?)

Skaven and Beasts have been confirmed by GW to be next, and in that order. No dates are confirmed yet. The next 3 releases are based on GW's usual pace of fantasy releases. Tomb Kings as the release after BoC is an educated guess based on the fact that retailers are no longer able to restock some TK models, which suggests they are either being repackaged or redone, and is a good indicator of the book being in line for update.

Books on the horizon and general guesses as to order and dates:

Ogre Kingdoms (spring 2010)
Bretonnia (summer 2010)

Bretonnia is "likely” to go last, as they are the strongest of those three remaining books. Dwarfs, Wood Elves and Ogre Kingdoms are technically 6th edition books, but were written “with 7th edition in mind”, so don’t quite count. Except for Ogres, who sucked ass even when they were new.

Links and Where to Buy
Spoiler:

OP shamelessly plagiarized from Morskittar.

Erandus on
[SIGPIC][/SIGPIC]
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Posts

  • ErandusErandus Registered User
    edited June 2009
    Continuation from old thread:
    Ianator wrote: »
    Orc dude again. I don't have any boars except for two HQs (a Warboss and I think a Shaman) and I'm already using almost all my Boyz. It also looks as if I'll be going against High Elves, so I'm hesitant to add any more Goblins for fear of, um... Fear? I could use some more Spider Riders though, should I ditch the Spear Chukkas and/or Doom Divers for another unit?

    Goblins are really pretty much a fanatic delivery system, so fear isn't a big deal. Also, your goblin unit will likely outnumber any elf unit that you'll see, which helps to mitigate the effects of fear to a point. Swapping to them or not really depends on what the freed up points can get you. How many points do you save swapping 24ish boyz for 24ish gobbos and some fanatics?

    [SIGPIC][/SIGPIC]
  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited June 2009
    Plagiarizing OPs? Shameful.

    Lizardmen keep trying to suck me in, but I don't want to start a new army before I finish my current mounted O&G list.

    Do not have a cow, mortal.

    3DS: 2251-4432-9039

    c9PXgFo.jpg
  • ErandusErandus Registered User
    edited June 2009
    Plagiarizing OPs? Shameful.

    I'm at work and I'm lazy, sue me. :D
    Lizardmen keep trying to suck me in, but I don't want to start a new army before I finish my current mounted O&G list.

    Everything I read about them points to good things. Balanced, flexible, fair.. More armies need to fit into the mold cast by the new Lizardmen and WoC. I see DE as pushing the limit of what an army should be capable of.

    [SIGPIC][/SIGPIC]
  • Mr_RoseMr_Rose Registered User regular
    edited June 2009
    Remember how Flamers can Stand and Shoot?
    Remember they're also Skirmishers?

    Guess what those two add up to: 360 degree SnS with d6 shots per. D:
    It's just a shame you can't take them in units of nine any more...:P

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • A steak!A steak! Super Moderator, Moderator, ClubPA mod
    edited June 2009
    Mr_Rose wrote: »
    Remember how Flamers can Stand and Shoot?
    Remember they're also Skirmishers?

    Guess what those two add up to: 360 degree SnS with d6 shots per. D:
    It's just a shame you can't take them in units of nine any more...:P

    They're ridiculous. The only time I've actually won against them was when I charged them with a unit of BG that was babysat by a Master with Ring of Darkness. Not so hot with BS 2. I threw two Chillwinds a turn at the other unit to keep it down, and finally got a charge with a Manti to finish it off.

    Favorite quotes
    Spoiler:
  • ErandusErandus Registered User
    edited June 2009
    Mr_Rose wrote: »
    Remember how Flamers can Stand and Shoot?
    Remember they're also Skirmishers?

    Guess what those two add up to: 360 degree SnS with d6 shots per. D:
    It's [strike]just a shame[/strike] good for game store murder rates you can't take them in units of nine any more...:P

    [SIGPIC][/SIGPIC]
  • IanatorIanator Delightfully mediocre! Registered User regular
    edited June 2009
    In case it was missed before, my current list:
    Spoiler:

    My 'Ard Boyz are 174 as-is, so I could fit a 30-strong Night Gobbos unit and load it with fanatics. Also, how often are Nets worth it? It looks like they'd help with the whole Tarpit profile.

    Codes:
    Spoiler:
  • ErandusErandus Registered User
    edited June 2009
    Nets depends on who you're playing against, really. You'll get mixed reviews depending on who you ask. Some people swear by them, some don't bother. I think experimentation is the only way to really find out.

    [SIGPIC][/SIGPIC]
  • DraevenDraeven Registered User regular
    edited June 2009
    i could see nets doing very well against highelfs , since in general they are all st3. So that might actualy give your T3 goblins a chance to live.

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • IanatorIanator Delightfully mediocre! Registered User regular
    edited June 2009
    Gonna try out nets then. Change the Chukkas for five more Riders with bows plus one from the other unit aaand...
    Spoiler:

    Codes:
    Spoiler:
  • ErandusErandus Registered User
    edited June 2009
    If you drop one orc, two night gobs, and your orc champ, or some combination of the above, can you get your general mounted on a boar?

    [SIGPIC][/SIGPIC]
  • IanatorIanator Delightfully mediocre! Registered User regular
    edited June 2009
    Only need to drop the Boyz' boss.
    Spoiler:

    Should I drop the Standard+Musician instead?

    Codes:
    Spoiler:
  • SJSJ Registered User regular
    edited June 2009
    Old OP was better, etc, etc

  • ErandusErandus Registered User
    edited June 2009
    I'll write a new one when I'm not feeling so lazy.

    [SIGPIC][/SIGPIC]
  • A steak!A steak! Super Moderator, Moderator, ClubPA mod
    edited June 2009
    From looking at Orcs, if I had to make a 2k army I'm pretty sure I'd mount 4 Heroes on Chariots, take 4 Pump Wagons and try to WAAAGH! my way to victory. The Pump Wagon might be totally unpredictable, but 2d6 S4 impact hits looks nice.

    Favorite quotes
    Spoiler:
  • ErandusErandus Registered User
    edited June 2009
    Pump wagons are my favorite theoretical unit in the game.

    [SIGPIC][/SIGPIC]
  • JackmodeJackmode Registered User
    edited June 2009
    Erandus wrote: »
    Pump wagons are my favorite theoretical unit in the game.

    No love for the Halfling Hot-Pot Catapult?

    [SIGPIC][/SIGPIC]
  • jackisrealjackisreal Registered User
    edited June 2009
    Going back to the conversation about the Hydra from the end of the last thread--

    I'm a Dark Elf player who doesn't use one, largely because it doesn't appeal to me, but also because I hear it's too good and I don't want to (completely) rape my friends. I've been having a lot of trouble cracking armor though (Empire knights with a warrior priest, specifically). To try and overcome 1+ armor I've run:

    -14 Black Guard, 7 wide, with ASF Banner, Crimson Death (S6 Halberd), and a Master wielding Soulrender (Great weapon, -1 AS). This unit failed to beat 5 Empire knights with a Warrior Priest.
    -14 Executioners, 7 wide, with Death Hag wielding ASF Banner. Same thing.

    I'm thinking of trying to use the unit that I used to take out chariots at 2,000+:
    5 Cold One Knights, and a Dreadlord with a Hydra Blade (+D3 attacks) Potion of Strength (+3 Strength for one round) and Pendant of Khaeleth. Getting the charge on other cavalry is tough with them, though.

    A Cauldron of Blood seems like it could help, but i'd probably have to devote more resources to protecting it from fast cav/etc. Can it really move?

    I'm torn because it seems like the Hydra performs a necessary function in the Dark Elf list, it just does its job a bit too well.

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  • Ultros64Ultros64 Registered User regular
    edited June 2009
    What's a good combination of runes for a CC Thane?

    It doesn't matter what I say, as long as I sing with inflection
  • Mr_RoseMr_Rose Registered User regular
    edited June 2009
    Ultros64 wrote: »
    What's a good combination of runes for a CC Thane?
    Hmmm... When you say "CC Thane" do you mean a line fighter, up there with the Ironbreakers, or the prise at the bottom of the unit of Quarrellers?

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • Ultros64Ultros64 Registered User regular
    edited June 2009
    Mr_Rose wrote: »
    Ultros64 wrote: »
    What's a good combination of runes for a CC Thane?
    Hmmm... When you say "CC Thane" do you mean a line fighter, up there with the Ironbreakers, or the prise at the bottom of the unit of Quarrellers?

    Front line fighter up there with the Ironbreakers - a meaty tornado of stunty limbs and axes.

    EDIT: Wait a second. Can you put runes on a Crossbow?

    It doesn't matter what I say, as long as I sing with inflection
  • ErandusErandus Registered User
    edited June 2009
    This just in: While Skaven are the next Fantasy army release, there is "something" else for fantasy coming out before them.

    [SIGPIC][/SIGPIC]
  • Mr_RoseMr_Rose Registered User regular
    edited June 2009
    Ultros64 wrote: »
    Mr_Rose wrote: »
    Ultros64 wrote: »
    What's a good combination of runes for a CC Thane?
    Hmmm... When you say "CC Thane" do you mean a line fighter, up there with the Ironbreakers, or the prize at the bottom of the unit of Quarrellers?

    Front line fighter up there with the Ironbreakers - a meaty tornado of stunty limbs and axes.

    EDIT: Wait a second. Can you put runes on a Crossbow?

    First, yes you can put runes on a crossbow, but then it stops being a crossbow and becomes a magical hand weapon, just like if you put runes on a great weapon. Sorry.

    Anyway, line thanes want to be as tough as possible, so...
    Gromril armour, shield, Rune of Stone, Rune of Iron, Rune of Preservation.
    And he needs to be able to deal with what his unit can't, so...
    Axe with Rune of Might and Rune of Fire.
    Since we've got a few points left...
    Ring with Rune of the Furnace.
    Total 70pts.

    ...because dragons are AWESOME! That's why.
    Nintendo Network ID: AzraelRose
    DropBox invite link - get 500MB extra free.
  • DayspringDayspring the Phoenician Registered User regular
    edited June 2009
    Erandus wrote: »
    This just in: While Skaven are the next Fantasy army release, there is "something" else for fantasy coming out before them.
    Hmmmm.
    How would a 40k Apocalypse style release work for Fantasy, do you think? The main problem I can see you already get huge things like dragons and shit running around in WH, and extra big toys is one of the main draws of Apoc.

  • BlankspaceBlankspace __BANNED USERS
    edited June 2009
    Okay here's my 1000 point version of my Lizardmen Army almost done:
    Spoiler:
    I have 57 points left over, should I A) Buy a Skink Chief, B) Get another unit of 11 Skinks or C) Get my Priest the Diadem of Power and buy an extra Terradon Rider

    SIG.gif
  • ErandusErandus Registered User
    edited June 2009
    I would probably dump the 10 skinks accompanying the Krox and just buy some more Krox.

    [SIGPIC][/SIGPIC]
  • BlankspaceBlankspace __BANNED USERS
    edited June 2009
    Works for me. I love the new Krox models so much

    SIG.gif
  • PiptheFairPiptheFair Registered User regular
    edited June 2009
    standards on boyz tend to be 100 VP that likes to run off the table

    STEAM
    Spoiler:
  • IanatorIanator Delightfully mediocre! Registered User regular
    edited June 2009
    I kinda figured. Final list:
    Spoiler:

    Now to make up a list at 2250...

    Codes:
    Spoiler:
  • DraevenDraeven Registered User regular
    edited June 2009
    Try a unit of cold ones for heavy hitting power, this might be what you need to take down that unit of Armor 1+ guys, but would agree that DE or bolt thrower are lacking in the armor breaking unit.

    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • ErandusErandus Registered User
    edited June 2009
    If you're not doing the hydra, CoKs or bolt throwers are your best bet.

    [SIGPIC][/SIGPIC]
  • zenpotatozenpotato Registered User regular
    edited June 2009
    Mr_Rose wrote: »
    Ultros64 wrote: »
    What's a good combination of runes for a CC Thane?
    Hmmm... When you say "CC Thane" do you mean a line fighter, up there with the Ironbreakers, or the prise at the bottom of the unit of Quarrellers?

    The classic Thane of Pain:

    Sheild
    Rune of Stone
    Rune of Fury
    Rune of Cleaving
    Master Rune of Swiftness

  • BlankspaceBlankspace __BANNED USERS
    edited June 2009
    Okay with the Krox I am sitting at 1003 points. I'm pretty certain my shop wouldn't care if I was 3 points over so it looks like this is my final list:
    Spoiler:

    SIG.gif
  • EterenalEterenal Registered User regular
    edited June 2009
    Blankspace wrote: »
    Okay with the Krox I am sitting at 1003 points. I'm pretty certain my shop wouldn't care if I was 3 points over so it looks like this is my final list:
    Spoiler:

    Looks like a fun low fantasy list for you to learn how to play the game with. Could be made quite a bit more competitive though. Also, I never leave home without musicians on my saurus blocks. You could drop a saurus out of one of the units (your general goes in one of them anyways) and add in two musicians.

    admanb wrote: »
    Always remember that beasts have two states: dead, and fucking your face.
  • ErandusErandus Registered User
    edited June 2009
    Eterenal wrote: »
    You could drop a saurus out of one of the units (your general goes in one of them anyways) and add in two musicians.

    Yeah, do that.

    [SIGPIC][/SIGPIC]
  • AsherAsher Registered User regular
    edited June 2009
    Please be Chaos Dwarfs, please be Chaos Dwarfs. They are odd and little.

    Things my Red Terror has Swallowed Whole: A Mentors Librarian, a Fire Warrior Sash'Ui. Total Points: 109 (so far...)
    "Leapin' and Hoppin' on a Warpshadow" - Mah Nids
    The Swordwind Rises! - Biel Tan. All Aspects. All the time.
    "Before seeking Victory, first make yourself Invulnerable to defeat" - Sneaky sneaky Raptors
  • PiptheFairPiptheFair Registered User regular
    edited June 2009
    Asher wrote: »
    Please be Chaos Dwarfs, please be Chaos Dwarfs. They are odd and little.

    SILLY HATS

    STEAM
    Spoiler:
  • AsherAsher Registered User regular
    edited June 2009
    AND BEARDS. AND LAMMASUS. AND GIANT FIRE BREATHING BULLS.

    Things my Red Terror has Swallowed Whole: A Mentors Librarian, a Fire Warrior Sash'Ui. Total Points: 109 (so far...)
    "Leapin' and Hoppin' on a Warpshadow" - Mah Nids
    The Swordwind Rises! - Biel Tan. All Aspects. All the time.
    "Before seeking Victory, first make yourself Invulnerable to defeat" - Sneaky sneaky Raptors
  • DayspringDayspring the Phoenician Registered User regular
    edited June 2009
    forgeworld is doing chaos dwarves.

  • MorskittarMorskittar Registered User regular
    edited June 2009
    Ridiculous OP. Needs more skaven.
    Dayspring wrote: »
    Erandus wrote: »
    This just in: While Skaven are the next Fantasy army release, there is "something" else for fantasy coming out before them.
    Hmmmm.
    How would a 40k Apocalypse style release work for Fantasy, do you think? The main problem I can see you already get huge things like dragons and shit running around in WH, and extra big toys is one of the main draws of Apoc.

    Mat Ward did tell me at Baltimore that a Planetstrike-style campaign would be "very possible" for WFB. That said, I can't imagine skaven as a Summer release if this next non-army thing is very big.

    On the bright side, that post seems to confirm new plastic clanrats!

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