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[L4D I & II] More details, link in OP. Also, behave.

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Posts

  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    The stick to the ones that count, L$D2 ontime

    League of Legends - Enzo III
  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    hmm that was not intentional

    League of Legends - Enzo III
  • BionicPenguinBionicPenguin Registered User regular
    edited June 2009
  • ReaganReagan Registered User
    edited June 2009
    word is there is a patch tonight, stay tuned

    ...

  • Unearthly StewUnearthly Stew Registered User regular
    edited June 2009
    Oh ZM, here I thought you were on our side. :( I feel betrayed.

  • ShabootyShabooty Registered User regular
    edited June 2009
    Reagan wrote: »
    word is there is a patch tonight, stay tuned

    ...

    Your avatar goes pretty well with this.

  • ReaganReagan Registered User
    edited June 2009
    Shabooty wrote: »
    Reagan wrote: »
    word is there is a patch tonight, stay tuned

    ...

    Your avatar goes pretty well with this.

    reagan-wiggled.jpg

  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    Ye all have little faith in me, jealousy is what im pinning it on but im more than happy to accept "ultra jealousy" aswell

    League of Legends - Enzo III
  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    Idea, to make the game harder if your health drops down to 10 then it should automatically keep dropping, perhaps a bar every 10 seconds, once it gets to 0 you should collapse and become incapped, only it should take twice as long to get them up. This would encourage greater use of pills and medpacks and prevent hording, Also pills should do less damage the more you take them

    So, 1 set of pills does 75 temp health
    The next set does 20 temp health

    After that all pills add 5 temp health and over 4 pills 0 temp health increase. This would make the game more realistic. Medpacks the same principle.

    League of Legends - Enzo III
  • ReaganReagan Registered User
    edited June 2009
    Idea, to make the game harder if your health drops down to 10 then it should automatically keep dropping, perhaps a bar every 10 seconds, once it gets to 0 you should collapse and become incapped, only it should take twice as long to get them up. This would encourage greater use of pills and medpacks and prevent hording, Also pills should do less damage the more you take them

    So, 1 set of pills does 75 temp health
    The next set does 20 temp health

    After that all pills add 5 temp health and over 4 pills 0 temp health increase. This would make the game more realistic. Medpacks the same principle.

    Your opinion is wrong

  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    I hear that so often it loses all meaning

    League of Legends - Enzo III
  • DomhnallDomhnall Registered User regular
    edited June 2009
    There actually shouldn't be any zombies at all. That would make the game more realistic.

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  • ShabootyShabooty Registered User regular
    edited June 2009
    I hear that so often it loses all meaning

    Maybe you're just wrong a lot.

  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    No, no its you all who are wrong

    Im brimming with ideas and suggestions to improve the game and all im hearing is a bucket full of negativity coming my way, well ill have you know ive a bathtub full of positivity to counteract your bucket, and last i checked a bathtub is bigger than a bucket.

    League of Legends - Enzo III
  • RamiRami Registered User regular
    edited June 2009
    It's a shame you seem to have confused your bathrub's function with that of a toilet.

    Steam / Xbox Live: WSDX 3DS FC: 2637-9461-8549 AC:NL Trading List
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  • thejazzmanthejazzman Registered User
    edited June 2009
    You are wrong, having 10 HP being the same as zero unless you had pills would

    A) require re-balancing of all damage abilities since everyone pretty much has 90HP now instead of 100

    B) Taking 20 seconds to get up is way too long, 10 is a sweet spot of tension versus annoyance, it's just long enough to make the helper feel like a hero without him putting himself at huge risk

    C) What the fuck would be the point of a 5Hp temporary boost? 20 HP boost on second taking is also wayyyy too large of a drop off, I don't know if you play expert Campaign at all, but these changes would require huge rebalancing and most likely make the game frustratingly biased in favor of the infected

    D) Not being able to sustain yourself at 10 hp would completely remove the coolness of when you are on 10 hp and you know you can't survive any more hits from anything, and you get a rush of adrenaline and fight really hard not to take a hit, feeling really good if you manage to finish the map.

    [SIGPIC][/SIGPIC]
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited June 2009
    Troll on a roll.

    p8fnsZD.png
  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    Flippy apparently we sound alike :D

    I imagine you sound glorious :D

    League of Legends - Enzo III
  • NappuccinoNappuccino Registered User regular
    edited June 2009
    My terrible-game-idea sense is tingling.

    Like to write? Want to get e-published? Give us a look-see at http://wednesdaynightwrites.com/
    Spoiler:
  • TK-42-1TK-42-1 Registered User regular
    edited June 2009
    Flippy_D wrote: »
    Troll on a roll.

    but is it a buttered roll?

    sig.jpgsmugriders.gif
  • Unearthly StewUnearthly Stew Registered User regular
    edited June 2009
    Guys! Maybe instead of pills, they have painkillers in syringes. There's a minigame that comes up every time you want to use them too.

    If you miss the vein, you lose health.

  • ForarForar #432 Already prepping for Toronto Fan Expo!Registered User regular
    edited June 2009
    Forar wrote: »
    The most important thing to remember is that spamming the voice commands is, and always will be, the height of hilarity. Those that don't appreciate the genius of AHH TANK AHH TANK AHH TANK AHH TANK AHH TANK AHH TANK will be the first against the wall.

    May as well give me my last smoke (even though I don't smoke) and put me at the front of the line.

    God, that drives me up the wall.

    Ahh my old nemesis, text failing to convey tone, we meet again.

    I was being sarcastic. That's the one thing that will make me quit a game halfway through.

    Oh, I knew you were being sarcastic. A dry tone of voice doesn't carry over the internet very well either. ;-)

    We're on the same page, good Sir.

    sigtwo.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    edited June 2009
    Domhnall wrote: »
    There actually shouldn't be any zombies at all. That would make the game more realistic.
    hahahaha yes this put it perfect.

  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    The game would lose non of its charm if it was a military game where 4 survivors are killing soldiers, at the end of the day its the gameplay thats the key and how fun it is. So yeah, id be up for losing the zombies

    League of Legends - Enzo III
  • Unearthly StewUnearthly Stew Registered User regular
    edited June 2009
    The game would lose non of its charm if it was a military game where 4 survivors are killing soldiers, at the end of the day its the gameplay thats the key and how fun it is. So yeah, id be up for losing the zombies

    So really... what you're saying is L4D is really 4v4 TF2! It all makes sense now!

  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    BUt TF2 is shit

    League of Legends - Enzo III
  • SoulGateSoulGate Registered User regular
    edited June 2009
    Reagan wrote: »
    Idea, to make the game harder if your health drops down to 10 then it should automatically keep dropping, perhaps a bar every 10 seconds, once it gets to 0 you should collapse and become incapped, only it should take twice as long to get them up. This would encourage greater use of pills and medpacks and prevent hording, Also pills should do less damage the more you take them

    So, 1 set of pills does 75 temp health
    The next set does 20 temp health

    After that all pills add 5 temp health and over 4 pills 0 temp health increase. This would make the game more realistic. Medpacks the same principle.

    Your opinion is wrong

    Want realism? Getting pounced will either instantly kill you, instantly incap you, or wound you to be nearly useless. Medkits take 20 minutes to properly use. You have to inject the correct syrum, clean and disinfect the area, and use the mouse and circular motions to properly bandage yourself. You also must use a splint. It won't restore any health. Instead it'll just keep the health from dropping as fast. When a boomer blows up, instead of blurred green vision, you have a 80% chance of becoming permanently blinded. You then have to find a water source and rinse your eyes out for 30 seconds before reporting to a doctor to remove any matter.

    And of course a punch by a tank or a witch is instant death.

    Also survivor closets don't exist.

    steam_sig.png
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    edited June 2009
    BUt TF2 is shit
    The game would lose non of its charm if it was a military game where 4 survivors are killing soldiers, at the end of the day its the gameplay thats the key and how fun it is. So yeah, id be up for losing the zombies



    Only if it wasn't zombies, I probably wouldn't have bought the game.

    Everyone knows killing zombies fucking rules.

    Also you should really try to go one thread without trolling. I'm not even going to respond to that TF2 comment.

  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    Here is a serious clarification of my TF2 remark. In my experience team fortress is mostly ruined by the people, in serious games ive yet to encounter more embittered people (outside of counterstrike), in pub games ive yet to encounter games with any structure to them at all. There seems to exist no happy middle ground where people are contirbuting to the team, but happy and ok to lose if things go a bit wrong.

    Secondly the gameplay itself is fine for about 15 minutes then it gets repetative, for me at least.

    Also i think its a fair stretch to say that the gameplay of L4D goes beyond just killing zombies and a game where the gameply is taken and applied against soldiers or lizards of whathaveyou would be just as exciting. Zombies may perk the interest but they dont make the game good.

    Also im not even going to respond to that troll comment

    League of Legends - Enzo III
  • EvilBadmanEvilBadman DO NOT TRUST THIS MAN Registered User regular
    edited June 2009
    What happened is Zombie won the Bullshit Derby by throwing his eggs into the "Mine That Sequel" basket. He's not a clairvoyant, more accurately he's closer to Rainman, without the appeal.

    As long as we're pitching ridiculous ideas, I really want L4D to institute a GUI wherein I can adjust sliders for shambling/running zombies and other things like Zombies only die from headshots, instead of having to mess with console commands or premade mods that eliminate 90% of the shit I enjoy so I can play with the other 10%.

    FyreWulff wrote: »
    I should note that Badman is fucking awesome
    XBL- Evil Badman MD; Steam- EvilBadman; Twitter - EvilBadman
  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    if you really want that you shouldnt feel bad for having that opinion, i will be mature in here and actually assess your argument rather than act like 80% and just dismiss it.

    I think having a mode such as a "become the director' would be a good mode in l4d2, akin to the challenge mode in plants v zombies where you have a certain amount of sun and to buy zombies and eat the brains (those who hav eplayed it will know) anyway. I dont think its too far a stretch to say, you are the director and have x resources which you can use to summon hordes\specials and your job is to kill th esurvivors by tactically placing infected around the map.

    Never be afraid of your opinion badman, it was a good idea

    League of Legends - Enzo III
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    edited June 2009
    Here is a serious clarification of my TF2 remark. In my experience team fortress is mostly ruined by the people, in serious games ive yet to encounter more embittered people (outside of counterstrike), in pub games ive yet to encounter games with any structure to them at all. There seems to exist no happy middle ground where people are contirbuting to the team, but happy and ok to lose if things go a bit wrong.

    Secondly the gameplay itself is fine for about 15 minutes then it gets repetative, for me at least.

    Also i think its a fair stretch to say that the gameplay of L4D goes beyond just killing zombies and a game where the gameply is taken and applied against soldiers or lizards of whathaveyou would be just as exciting. Zombies may perk the interest but they dont make the game good.

    Also im not even going to respond to that troll comment

    Dude you play Left for fucking dead. Tell me any type of structure at all with the majority of pub games? At least in TF2 you don't have people ragequitting on a whim and crying like babies 24/7.

    Plus man, no offense, but what did you play TF2 for a week and only played pyro? That right there shows you gave it no chance. No wonder you felt like you had no real "team".

    I don't understand that part either, sure pubs can be ridiculous, but there are PLENTY of acceptable and fun pub servers with decent team players. PA is a perfect example of people communicating and working as a team.

    I just sometimes think you can't even believe the bs that comes out of your mouth D:

    Ok back to L4D ;-)

  • mere_immortalmere_immortal So tasty!Registered User regular
    edited June 2009
    I've found it best to either ignore ZM's comments or simply take him as some sort of crazy uncle waffling along.

    Just smile and nod.

    Steam: Dr. Mark Sloan - XBL: lego pencil - Wii U: mimmortal - 3DS: 0748-1545-6684 - Bordgamegeek: mere_immortal
  • Ash of YewAsh of Yew Registered User regular
    edited June 2009
    I'm sure multiple people already suggested this, but I really think you should get to play as a normal zombie while you wait to spawn as a special infected. Also, a vs mode where you can choose to have one team only as zombies and the other survivors, because really if I wanted to play as the survivors I'd just play the normal campaign.

  • QuidQuid The Fifth Horseman Registered User regular
    edited June 2009
    Also i think its a fair stretch to say that the gameplay of L4D goes beyond just killing zombies and a game where the gameply is taken and applied against soldiers
    O_o


    What game have you played with soldiers is anything like L4D? Was it one where they turned armies into zombies?

    PSN: allenquid
  • rakuenCallistorakuenCallisto Registered User, __BANNED USERS
    edited June 2009
    I've found it best to either ignore ZM's comments or simply take him as some sort of crazy uncle waffling along.

    Just smile and nod.
    Yea sometimes I feel I should comment, due to the sheer audacity of some of his posts, but I think I'm just going to not do that ever again.

  • AegeriAegeri Registered User regular
    edited June 2009
    Don't you understand Quid?

    WE ARE THE ZOMBIES.

  • Zombie MonkeyZombie Monkey Registered User
    edited June 2009
    Here is a serious clarification of my TF2 remark. In my experience team fortress is mostly ruined by the people, in serious games ive yet to encounter more embittered people (outside of counterstrike), in pub games ive yet to encounter games with any structure to them at all. There seems to exist no happy middle ground where people are contirbuting to the team, but happy and ok to lose if things go a bit wrong.

    Secondly the gameplay itself is fine for about 15 minutes then it gets repetative, for me at least.

    Also i think its a fair stretch to say that the gameplay of L4D goes beyond just killing zombies and a game where the gameply is taken and applied against soldiers or lizards of whathaveyou would be just as exciting. Zombies may perk the interest but they dont make the game good.

    Also im not even going to respond to that troll comment

    Dude you play Left for fucking dead. Tell me any type of structure at all with the majority of pub games? At least in TF2 you don't have people ragequitting on a whim and crying like babies 24/7.

    Plus man, no offense, but what did you play TF2 for a week and only played pyro? That right there shows you gave it no chance. No wonder you felt like you had no real "team".

    I don't understand that part either, sure pubs can be ridiculous, but there are PLENTY of acceptable and fun pub servers with decent team players. PA is a perfect example of people communicating and working as a team.

    I just sometimes think you can't even believe the bs that comes out of your mouth D:

    Ok back to L4D ;-)

    Ok to assess your points one by one
    Dude you play Left for fucking dead. Tell me any type of structure at all with the majority of pub games? At least in TF2 you don't have people ragequitting on a whim and crying like babies 24/7.

    I play with pa people, cool pa people, we have alot of fun, im sure there are unstructured games but im not party to them. And i have played about 3 games with whining and bitching in them and ive bene playing for 5 months and about 400 hours. However in my experience of tf2 your claim of no crying like babies ies rediculous.
    Plus man, no offense, but what did you play TF2 for a week and only played pyro? That right there shows you gave it no chance. No wonder you felt like you had no real "team".

    Ive played tf2 for about 30 hours all told, often an hour or two each time a patch comes out, ive had the game for about 2 years. You could say thats hypocrticial but hour spurts at intervals through 2 years actually does not add up to much, it piques my curiosity from time to time. WIthin this i have played every c;lass to a good degree so your comment is moot!
    I don't understand that part either, sure pubs can be ridiculous, but there are PLENTY of acceptable and fun pub servers with decent team players. PA is a perfect example of people communicating and working as a team.

    Not my experience of the servers you mention
    I just sometimes think you can't even believe the bs that comes out of your mouth

    No-one debates my points, you assume your right and thus arrogantly use the term troll, one can assume to "fit in here" well if thats your aim go get em champ!

    League of Legends - Enzo III
  • Mandalorian RoosterMandalorian Rooster Registered User
    edited June 2009
    Ash of Yew wrote: »
    I'm sure multiple people already suggested this, but I really think you should get to play as a normal zombie while you wait to spawn as a special infected. Also, a vs mode where you can choose to have one team only as zombies and the other survivors, because really if I wanted to play as the survivors I'd just play the normal campaign.

    The first idea is good in theory, but it might screw with a team's ability to stratergize. I tend to spend that 20 seconds examining where I should I attack from, and if I should try and capitolize on the current situation, or just wait for my teammates to spawn. Spending that time by doing 1 damage at a time and dying to a stray bullet doesn't seem as useful.

    And as for the other idea... I think it would be hard to find teams that want to go survivor 5 times in a row on versus. Very hard.

  • RobmanRobman Registered User regular
    edited June 2009
    The 20 second timeout is important, the only way to win as infected is to set up a coordinated attack, unless the survivors are fucking awful

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