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[MiniPhalla] Prelude to Phallakinetic - Non-psychics win!

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Posts

  • SpectralSporkSpectralSpork Registered User regular
    edited June 2009
    Burnage wrote: »
    Houn wrote: »
    I actually kinda suspected Burnage, for obvious reasons.

    (He PMed me for info. I was a fool and trusted him.)

    Psh, burnage was just a regular Arcadian Psychic, who was supposed to be working with me to kill the Renegade, not getting aide from the Renegade.

    To be fair, I used Rend to kill two domarians and I ordered the assassination of a disciple. So go me?

    We could have had this done with much sooner.

    Although, I like how you lost this way.

    SpectralSpork on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    This was the bestest game ever

    I was going to post more, but I guess there's really no point. The first sentence perfectly sums up my feelings. :D

    El Skid on
  • Dunadan019Dunadan019 Registered User regular
    edited June 2009
    I hate you all.

    that sums up my contribution.

    and rend is grudged forever.

    Dunadan019 on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    Oh come on. Rend took a solo role (he wasn't in any way associated with the disciples, apparently) and turned it into a resounding victory.

    I believe that calls for worship, not grudging.

    El Skid on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    Damn't Trust and Skid.

    I hate you all.

    I didn't do anything! I deny any involvement!

    Well done to take your outed status and stay alive and almost win like you did though, aznman. Sorry about lying to you...but you spent so long telling me I had to be psychic, I would have been foolish not to play into that :(

    El Skid on
  • NocturneNocturne Registered User regular
    edited June 2009
    Yeah if anyone deserves a grudging here I think it's Burnage :P

    Nocturne on
  • Dunadan019Dunadan019 Registered User regular
    edited June 2009
    Rend got me killed day 1. Rend deserves the grudge.

    Dunadan019 on
  • BurnageBurnage Registered User regular
    edited June 2009
    Nocturne wrote: »
    Yeah if anyone deserves a grudging here I think it's Burnage :P

    I was playing every side, and the damn disciples had to go and kill me like that? :P

    Burnage on
  • NocturneNocturne Registered User regular
    edited June 2009
    I'm also kinda mad at SkyCaptain for not guarding me like we planned.

    But on the other hand we did get to use Fido, so I guess it was almost okay.

    Seriously, though, my aim sucked this game. At one point my list of suspects was Rend, aznman, Ebfan, and TheLaw. I somehow started the bandwagon on the one innocent person on that list. At another point El Skid was going to seer Ebfan, but I told him to seer Kay instead.

    I did pretty bad.

    Nocturne on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2009
    I helped kill you out of spite.

    TheLawinator on
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  • SpectrumSpectrum Archer of Inferno Chaldea Rec RoomRegistered User regular
    edited June 2009
    Burnage wrote: »
    I killed Gandalf, ganged up on godmode, and shafted Houn. 20% Attack. I'm Awesome.

    I also blame you for the death of my internet connection.

    I'm UNSTOPPABLE!
    gate_of_babylon.jpg

    Who want's some?
    I'll have a word with you later.
    DarkSakura2.jpg

    Spectrum on
    XNnw6Gk.jpg
  • EbfanEbfan Wimmy Wam Wam Wozzle! Registered User regular
    edited June 2009
    Like I said before, this was my first Phalla and I had I thought it was just a great game. I am a little upset that we lost, but honestly it really could have gone either way there at the end. At least I survived, I guess.

    Edcrab: Great game. There were a lot of really interesting mechanics in it that kept us guessing the whole time. I can't wait until your main game (assuming the scifi/psychic game will be the same thing, as the "Prelude to Phallakinetic" and the narrations appear to be indicating).

    azn: It was fun. Too bad we chose poorly at the end.

    El Skid: I have to hand it to you, you really had us guessing the whole time at the end. To answer your question, yes we were told that the Renegade was dead. I actually had my suspicions that he was alive at around day two or three, but we never truly knew.

    Trust: :(

    Burnage: I am really sorry for how that played out. In retrospect it might have been better to simply form an alliance of some sort but at the time we really felt like trying for a conversion was going to be the best strategy. Unfortunately the RNG did not agree with us. Looking back on it, it seems like you probably had the best grasp of your winning scenarios of anybody. It would have been really interesting to see how this game would have played out had we converted you instead of killing you.

    Ebfan on
  • BurnageBurnage Registered User regular
    edited June 2009
    Ebfan wrote: »
    Burnage: I am really sorry for how that played out. In retrospect it might have been better to simply form an alliance of some sort but at the time we really felt like trying for a conversion was going to be the best strategy. Unfortunately the RNG did not agree with us. Looking back on it, it seems like you probably had the best grasp of your winning scenarios of anybody. It would have been really interesting to see how this game would have played out had we converted you instead of killing you.

    I genuinely thought that you would attempt to convert me, so I was surprised to see you kill me instead. :P I didn't imagine that your kill power might be a joint conversion.

    This game had some crazy mechanics, and if there's any chance I can sign up early for Edcrab's main game I would jump at it.

    Burnage on
  • NocturneNocturne Registered User regular
    edited June 2009
    Well Ebfan you picked a heck of a game to start with. Thank you Edcrab for the awesome game. This is up there with Suikoden and Galactic Senate as one of my favorites.

    And thanks to Quoth for the narrations. They were superb.

    Nocturne on
  • NocturneNocturne Registered User regular
    edited June 2009
    I helped kill you out of spite.

    This would be totally deserved. I don't think I've ever felt so bad about killing an innocent person before.

    Nocturne on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2009
    Nocturne wrote: »
    I'm also kinda mad at SkyCaptain for not guarding me like we planned.
    You planned... I did not heh. I wanted to see what would happen if all three died.

    SkyCaptain on
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  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    The problem with telling players that they get a giant mecha of doom if they die: They want to kill their own faction off just so they can have a giant mecha of doom.

    Apparently.

    El Skid on
  • NocturneNocturne Registered User regular
    edited June 2009
    El Skid wrote: »
    The problem with telling players that they get a giant mecha of doom if they die: They want to kill their own faction off just so they can have a giant mecha of doom.

    Apparently.

    Nah, it was even more a mystery than that:
    Role PM wrote:
    If anyone is unwise enough to kill/vote-kill all the Domarian representatives on Arcadia, there’ll be dire consequences. All you need know is that it will involve the three previously dead Domarian players re-entering the game in some form.

    We already had an agreement that if two of us died, the third would try to get themselves killed. SkyCaptain just went a little further :P

    Nocturne on
  • kimekime Queen of Blades Registered User regular
    edited June 2009
    El Skid wrote: »
    The problem with telling players that they get a giant mecha of doom if they die: They want to kill their own faction off just so they can have a giant mecha of doom.

    Apparently.
    Well, technically we were only told that we would re-enter the game, and that whoever killed us made an unwise move. We weren't specifically aware of GIANT ROBOT OF DOOM until you guys were.

    But we all wanted to know what happened anyways :P.

    kime on
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  • NocturneNocturne Registered User regular
    edited June 2009
    I also want to know when the main is going to happen so I can be in eeeeeeeeeet.

    Nocturne on
  • crimsoncoyotecrimsoncoyote Registered User regular
    edited June 2009
    kime wrote: »
    El Skid wrote: »
    The problem with telling players that they get a giant mecha of doom if they die: They want to kill their own faction off just so they can have a giant mecha of doom.

    Apparently.
    Well, technically we were only told that we would re-enter the game, and that whoever killed us made an unwise move. We weren't specifically aware of GIANT ROBOT OF DOOM until you guys were.

    But we all wanted to know what happened anyways :P.

    I think that was the point Skid was trying to make.

    Anyway. Even though things didn't quite work out for me, i had an immensely fun time in this game. I look forward to the main game when it happens. This game was awesome, thanks edcrab. (I wish I could lime harder)

    crimsoncoyote on
  • Dac VinDac Vin S-s-screw you! I only listen to DOUBLE MUSIC! Registered User regular
    edited June 2009
    AND SUDDENLY DAC VIN AND HIS MERRY BAND OF COSMIC SQUIDS APPEARS SENSING INVINCIBILITY AND GOES ALL GUERNICA ON THE BOT AND THE NON PSYCHICS AND THE LANDS

    GAME OVER FOREVER EVERYONE IS DEAD DAC GOES RIDING IN THE SPACE COSMIC SUNSET WOOOOO
    :P Sorry, had to do this.

    Dac Vin on
  • RendRend Registered User regular
    edited June 2009
    I LOVED WRITING THESE NARRATIONS.

    I LOVED PLAYING THIS GAME.

    Edcrab's fluff is the best thing ever.

    RENDEGADE.jpg

    Rend on
  • RendRend Registered User regular
    edited June 2009
    Additionally:
    IRONY.jpg

    Rend on
  • crimsoncoyotecrimsoncoyote Registered User regular
    edited June 2009
    I hate you.

    Also, what did I tell you about Ebfan? I was right. But no. No one listened to little old me.

    crimsoncoyote on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited June 2009
    That is pretty classic, CC.

    "I don't work with no stinking renegades" he said.

    "I'll sell Skid to the highest bidder" he said.

    Wait- sell me to the highest bidder? :o

    El Skid on
  • crimsoncoyotecrimsoncoyote Registered User regular
    edited June 2009
    El Skid wrote: »
    That is pretty classic, CC.

    "I don't work with no stinking renegades" he said.

    "I'll sell Skid to the highest bidder" he said.

    Wait- sell me to the highest bidder? :o

    Shhhh... don't tell them my secret..

    crimsoncoyote on
  • Gandalf_the_CrazedGandalf_the_Crazed Vigilo ConfidoRegistered User regular
    edited June 2009
    Rend wrote: »
    Additionally:
    IRONY.jpg

    Rend, you are anti-grudged. Possibly for eternity.

    Gandalf_the_Crazed on
    PEUsig_zps56da03ec.jpg
  • EdcrabEdcrab Actually a hack Registered User regular
    edited June 2009
    Before I forget, PMs:

    Disciples- Ebfan, godmode, iamtheaznman
    …Disciples of the Renegade

    Contrary to popular belief, the Renegade did not survive the Legion’s bombardments. Although he successfully turned entire armies against each other, he was killed by a stray plasma pulse during the resulting chaos. C’est la vie.

    But the Renegade is more than just a body. It's a state of mind. An elemental force. A binding transdimensional anomaly that can be tapped by anyone, assuming they know where to look. The three of you were his nearest and dearest friends, and what’s more, when he died his ludicrous psionic energies were absorbed into your minds. It’s only fair that you continue his legacy: after all, everyone thinks there’s only one of you.


    Faction: Renegade
    Sub-faction: Psychic

    godmode is the Overseer: You have no ability of your own, but when a Disciple dies (converted or original), you gain their ability. This is a one-use ability: the first time you inherit a power it's yours for the remainder of the game, but you can't collect any further powers.


    iamtheaznman is the Nullifier: Every night you choose a target. For that night, they can't use any of their abilities or attack, but they can vote as normal. The player will be informed that their powers were negated by psychic means.


    Ebfan is the Obstructor: Every night you choose a target to shield from all harm and all abilities- this will even protect people from the vote. However, you can only block the vote once in the entire game (the vote does not "trickle down", it will be nullified) and you will be cited in the narrative as the reason for the vote’s failure- i.e., you will be named.


    Wrath of the Renegade: Every night, your group power allows the three of you to decide on a single target between yourselves. If the target is a non-psychic, they’re killed instantly- if they’re a psychic, there's a 50% chance that rather than dying, they're converted to the Renegade faction and made to follow your cause.


    Victory Conditions
    Kill all non-psychics!

    Domarians- kime, Nocturne, SkyCaptain
    …the Domarians

    You are a trio of elite operatives sent to oversee the Legion’s attempts to route out the Renegade. You all know that if the Renegade is not found, the Legion will be left with no choice but to scour the whole star system clean.


    Nocturne is the Specialist
    The Legion is more likely to rely on high-technology than to put their trust in something as wildly unpredictable as latent psionic talent, but you’re an exception. Your discipline and loyalty would impress even the most close-minded Legionary, and thus you’re one of the few psychics in their ranks.

    You’ve made a career out of hunting rogue psychics, and so the Legion has dispatched you to the war torn Arcadia system, where no doubt your abilities will be needed.

    Faction: Domarian
    Sub-faction: Military
    Attack: 20%

    Abilities

    Hostile Psionics: You have trained specifically to combat enemy psychics. Your attack power increases to 50% potency when used on a psychic.

    Discipline: Despite your psionic nature, your self-restraint and sheer willpower is so great that you count as a member of the Military sub-faction for the purposes of all statuses and abilities.


    SkyCaptain is the Enforcer
    You are a member of the Legion’s Enforcers, an unmatched police force rightly respected (and feared) across the known galaxy.

    You are part of this entourage because of your offensive and defensive capabilities, capable of filling any role required.

    Faction: Domarian
    Sub-faction: Police
    Attack: 30%

    Abilities

    Expert Defend: Every night you choose a target to shield from all harm and ill effects. Used instead of an attack.


    kime is the Ambassador
    You are the Legion's ambassador to Arcadia- and you also happen to be a psychic. You’ve joined forces with the two Legionaries because you know they’ll need your unmatched psychic abilities in order to locate the Renegade. And the fact that they can help keep you alive is an added bonus.

    Faction: Domarian
    Sub-faction: Psychic
    Attack: 20%

    Abilities

    Advanced Mindscan: 80% success rate scan to seer target's faction. Sub-faction always revealed. Used daily and instead of an attack.


    Victory Conditions
    To win, kill the Renegade, or kill all Arcadian psychics (i.e., all psychics except the Ambassador).


    Special!

    The Domarian players are still entitled to converse with their fellows in the event of a death, but not in the main game thread: it would have to be limited to PMs or a proboard.

    If anyone is unwise enough to kill/vote-kill all the Domarian representatives on Arcadia, there’ll be dire consequences. All you need know is that it will involve the three previously dead Domarian players re-entering the game in some form.


    the Renegade - Rend
    ...the Renegade
    You are the Renegade. Never mind all this crap about telepathy and psychokinesis and empathy and primordial thought capacity... you're what scientists refer to in hushed tones as a transmuter- a psychic who can use their will to change reality itself. You're a force of nature, and your mere existence energised your followers.

    The thing is, you died. You were hit by a stray plasma bolt and torn in half. After about six seconds of mourning, your backstabbing Disciples latched onto your still-warm brain and leeched away your psionic energies. They think that you're dead, and they're busy killing people in your name- and converting people to your old cause. They don't realise that their powers only continue to serve them because you're still alive, fuelling them whether you want to or not.

    Having regenerated your corporeal body, you're a shadow of your former self. To hell with cleansing Arcadia of non-psychics: what you want to do now is kill the Domarian scumbags responsible for your death. Failing that, you'd settle for stealing back your powers from your useless Disciples. Then you can make good your escape and start anew- but in your weakened state you're genuinely mortal now, and if you were to die during your mission, it'd be for good.

    Faction: Renegade
    Sub-faction: Psychic
    Attack: 30%


    Abilities

    Chaotic Mind: You're hard to read. When used on you, mindscan (seer) attempts are half as effective as normal. If a mindscan fails to read you, the psychic in question sees you as a bog-standard Arcadian telepath, rather than being informed that their attempt failed.

    Legendary: You're not going to get one-shotted by some lucky little snot, not again- you're too careful for that. If the total attack power directed towards you is 40% or less, it's not even calculated: the attack(s) just fail outright.

    Power Reclamation: For every original Disciple that dies, you gain a permanent 20% bonus to your Attack. For every Arcadian psychic that dies because your attack assisted in their demise, you gain a permanent 5% bonus.

    When an original Disciple dies, you gain their special ability. If the Disciples try and target you with their group power, you're neither converted nor killed, and although they will realise that you're their "dead" mentor, they won't be informed of your abilities and victory conditions. You, however, know that one of their number has a one-time ability to block the vote itself. Keep that in mind.


    Victory Conditions
    Kill all Domarians (meeting this condition will remove you from the game), or kill all Disciples of the Renegade (which ends the game for everyone: a minor win for the city of Village, as you merely choose a new star system to terrorise).

    You know that killing the Domarians will result in the Legion responding with typically heavy-handed force- but what do you care? You'll be long gone!


    Gandalf_the_Crazed - the Commando
    …the Commando
    You are a member of the Arcadian military, trained to a standard that would not be expected of such a small star system. You're a special operative, and you have years of experience of being shot at and dunked in boiling chemicals and thrown out of windows. You don't go down easily.

    Unsurprisingly, you survived the war the Renegade initiated, and you intend to have your revenge. Of course, removing all the psychics from Arcadia would make locating the Renegade far easier...

    Faction: Arcadian
    Sub-faction: Military
    Attack: 30%

    Abilities

    Last Gasp: You don't die until the following night after being killed or vote-killed. You can still vote and attack and interact with the other players until the following night.


    Victory Conditions
    Kill the Renegade, or kill all psychics.


    El Skid - the Detective
    …the Detective
    You are part of the Arcadian police force, trained to a standard that would not be expected of such a small star system. You've made a living from investigating crimes and locating suspects, and although this is on a larger scale than what you're used to, it's still a whodunnit.

    You survived the chaos the Renegade left in their wake, and you intend to hand down justice. You're a peerless analyst and forensic expert and once you've located all of your equipment- which should only take a day or two- you'll be impossible to fool. Of course, removing all the psychics from Arcadia would make locating the Renegade far easier...

    Faction: Arcadian
    Sub-faction: Police
    Attack: 10%

    Abilities

    Investigate: Target a player and identify their faction at a 30% success rate. Sub-faction always revealed. This rate improves by 30%per day that you survive (day 2 60%, day 3 90%, etc). Used instead of attacking. This is a non-psychic ability and thus bypasses psychic defences.


    Victory Conditions
    Kill the Renegade, or kill all psychics.


    Spectrum - the Veteran
    …the Veteran
    You are the Veteran, an aging survivor of more wars and crises than you can count. You’ve served the Arcadia star system in every conceivable field, from soldier to police chief to government advisor. You intend to use your vast experience and existing connections to help establish a network capable of fending off these new arrivals… and to kill the Renegade once and for all.

    Faction: Arcadian
    Sub-faction: Military
    Attack: 10%

    Abilities

    Old Guard: Every day, you're told the identity of another member of the Military and Police sub-factions, confirming that they are not the Renegade.

    Your first such contact is Kay. You know that they're a Police Officer, and that you can trust them.

    Victory Conditions
    You win if the Renegade dies, or if all psychics die.


    [strike]Whod[/strike] Houn and Kay - Police Officers

    Kay's had an additional note explaining that they were the first contact the Veteran made.
    …a Police Officer
    You are part of the Arcadian police force, trained to a standard that would not be expected of such a small star system. You've kept the peace through thick and thin... although this is about as thin as it gets.

    You survived the chaos the Renegade left in their wake, and you intend to hand down justice. Of course, removing all the psychics from Arcadia would make locating the Renegade far easier...

    Faction: Arcadian
    Sub-faction: Police
    Attack: 10%

    Abilities

    Defend: Target a player- all attacks focused on this player are divided equally between the player and yourself. If any of the redistributed attacks is successful, you die, but your target survives.


    Victory Conditions
    Kill the Renegade, or kill all psychics.


    Gnersh and SpectralSpork - Soldiers
    …a Soldier
    You are a member of the Arcadian military, trained to a standard that would not be expected of such a small star system. You're a grunt who managed to survive the war that the Renegade initiated, and you have no intention of dying any time soon- or of letting the Renegade get away with it. Of course, removing all the psychics from Arcadia would make locating the Renegade far easier...

    Faction: Arcadian
    Sub-faction: Military
    Attack: 20%

    Abilities

    Counterstrike: Target a player. If the player is attacked, you perform a 30%-success attack on their first attacker. If the player is killed, you perform a 40%-success attack on their first attacker. Used instead of an attack. You may target yourself, but the Counterstrike will not be performed in the event of your death.


    Victory Conditions
    Kill the Renegade, or kill all psychics.


    crimsoncoyte - the Elder
    …the Elder
    You are one of the many psionically-gifted individuals resident in the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.

    You are the most senior- if not most powerful- surviving psychic in the star system. You know that your wisdom will be essential in restoring peace to Arcadia.

    Despite what the prejudiced might think you care about your home, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could some how get rid off all those ungifted thugs…

    Faction: Arcadian
    Sub-faction: Psychic
    Attack: 20%

    Abilities

    Chanelling: Every night you may pick a target, and choose to double or halve the overall percentage success rate of the attacks focused on them. This ability is used instead of an attack.

    Victory Conditions
    You win if the Renegade dies, or if all non-psychics die.


    Dunadan019 - the ex-Councillor
    …the ex-Councillor
    You are a former member of the High Council, but you are no longer aligned with that bureaucratic abomination. You were quite happy to be an Arcadian civilian, barely ever utilising your highly honed psionic abilities… but then the Renegade came along.

    You are one of the most powerful surviving psychics in the star system. With the right allies, your abilities will be essential in restoring peace to Arcadia. And that can be achieved by killing the Renegade... or getting rid of the non-psychics running all over the place and causing trouble.

    Faction: Arcadian
    Sub-faction: Psychic
    Attack: 15%

    Abilities

    Empower: Every night you may pick a target, and double the percentage success rate of the ability that they choose to use that night. Used instead of an attack.

    Victory Conditions

    You win if the Renegade dies, or if all non-psychics die.


    Burnage - a Telekinetic
    …a Psychic
    You are one of the many psionically-gifted residents of the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.

    Specifically, you are a telekinetic- someone who can impose their will upon the physical world. Your powers are more rare, but very potent.

    Despite what the prejudiced might think you care about Arcadia, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could somehow get rid off all those ungifted thugs…

    Faction: Arcadian
    Sub-faction: Psychic
    Attack: 25%

    Abilities

    Alternatively, instead of an attack, every night you may choose one of the following abilities:
    Shield: Protect target from all attacks and psychic abilities (50% success rate)
    Obstruct: Role block a target (30% success rate)


    Victory Conditions
    You win if the Renegade dies, or if all non-psychics die.

    Trust - a Telepath
    …a Psychic
    You are one of the many psionically-gifted residents of the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.

    Specifically, you are a telepath- someone who interacts with the thoughts and minds of others.

    Despite what the prejudiced might think you care about Arcadia, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could some how get rid off all those ungifted thugs…

    Faction: Arcadian
    Sub-faction: Psychic
    Attack: 15%

    Abilities

    Alternatively, instead of an attack, every night you may choose one of the following abilities:
    Disruption: Role block a target (50% success rate)
    Focus: Reduce the attacks directed towards a target by 30%


    Victory Conditions
    You win if the Renegade dies, or if all non-psychics die.


    TheLawinator - an Empath
    …a Psychic
    You are one of the many psionically-gifted residents of the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.

    Specifically, you are an empath- someone who can project emotions and sensations and manipulate those of others.

    Despite what the prejudiced might think you care about Arcadia, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could some how get rid off all those ungifted thugs…

    Faction: Arcadian
    Sub-faction: Psychic
    Attack: 15%

    Abilities

    Alternatively, instead of an attack, every night you may choose one of the following abilities:
    Focus: Reduce the attacks directed towards a target by 40%
    Disruption: Role block a target (30% success rate)


    Victory Conditions
    You win if the Renegade dies, or if all non-psychics die.


    Typhus733 - a Precog
    …a Psychic
    You are one of the many psionically-gifted residents of the Arcadia system. Since the Renegade began their rampage your kind have been targeted remorselessly and often blamed for the carnage- but many psychics died during the conflict. It's not like you weren't victims too.

    Specifically, you are a precog- a telepath so specialised that you can pick up on people's forming thoughts before they themselves can act upon them.

    Despite what the prejudiced might think you care about Arcadia, and so your only option is to find and kill the Renegade that cost you all so much. Unless you could somehow get rid off all those ungifted thugs…

    Faction: Arcadian
    Sub-faction: Psychic

    Abilities
    Mindscan: 50% chance to seer a target's faction. Sub-faction always revealed.
    Hunch: 50% chance that the target is protected against all abilities and attacks for that night. You can only use one ability per night.


    Victory Conditions
    You win if the Renegade dies, or if all non-psychics die.

    Edcrab on
    cBY55.gifbmJsl.png
  • RendRend Registered User regular
    edited June 2009
    Super extra soecuak thanks to skid, and burnage, as well as Crimsoncoyote and even iamtheaznman. I couldn't have done it without skid and burnage, and crimson's insights were an immense help.

    And thanks, aznman, for being a disciple of mine, since I didn't die when I asked for help killing nocturne.

    Rend on
  • NocturneNocturne Registered User regular
    edited June 2009
    I WAS SUPPOSED TO BE GUARDED REND!

    I WANTED YOU TO TRY AND KILL ME!

    Nocturne on
  • RendRend Registered User regular
    edited June 2009
    Nocturne wrote: »
    I WAS SUPPOSED TO BE GUARDED REND!

    I WANTED YOU TO TRY AND KILL ME!

    Oh I did try and kill you.

    I succeeded.

    Rend on
  • NocturneNocturne Registered User regular
    edited June 2009
    Only because SkyCaptain is a dumbface.

    Really, though, you played an amazing game Rend. I can't even grudge you for it, because you didn't do anything but be good at your role.

    However I will never trust you or Burnage again :P

    Nocturne on
  • SkyCaptainSkyCaptain IndianaRegistered User regular
    edited June 2009
    *whistles innocently*

    SkyCaptain on
    The RPG Bestiary - Dangerous foes and legendary monsters for D&D 4th Edition
  • QuothQuoth the Raven Miami, FL FOR REALRegistered User regular
    edited June 2009
    quoth would like to point out that she only assisted with some portions of narration and that edcrab and rend were responsible for the rest

    Quoth on
  • RendRend Registered User regular
    edited June 2009
    Nocturne wrote: »
    Only because SkyCaptain is a dumbface.

    Really, though, you played an amazing game Rend. I can't even grudge you for it, because you didn't do anything but be good at your role.

    However I will never trust you or Burnage again :P

    God this was easily the most fun I have had with a phalla in a very, very long time.

    Rend on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited June 2009
    I'm just amazed that nobody attacked or seered you. All those mechanics that were never even used!

    Incidentally, everyone, I welcome suggestions of what to use in the next iteration, hit me up with PMs sometime. What could've been better? What would you add, either because it's an improvement or just because it's awesome?

    For example, what did people think of the %-attack mechanic? Or the fact that the RNG had such an impact on abilities as a whole?

    I was considering hitpoints in the upcoming instalment, but maybe percentages are the way to go.

    Edcrab on
    cBY55.gifbmJsl.png
  • crimsoncoyotecrimsoncoyote Registered User regular
    edited June 2009
    Gotta be honest, I dislike hitpoints. It won't completely turn me away from a game, but given the choice between HP and RNGs, I'm more likely to go with RNG. Seems a bit cleaner imo.

    Also, who guarded Ebfan? Because that person... that person needs death.

    crimsoncoyote on
  • HounHoun Registered User regular
    edited June 2009
    I would have liked confirmation that I'd placed an attack, even if it failed. I kept wondering if you'd gotten my orders...

    Other than that, I like the mechanic, but wasn't in the game long enough to really try stacking it with anyone.

    Houn on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited June 2009
    Yeah, with hindsight a "you attack X but they survive" PM would've been quick and easy to do. Duly noted!

    Speaking of which, I think people with less impressive abilities will be able to attack and use an ability next time. It'll make dogpiling a target easier.

    Oh, and as Rend and a couple of others were telling me, true guards etc. kind of undermined the whole idea of co-operating. Maybe next time they'll reduce the overall percentage by 100% or something. That way mass attacks or boosted attacks would still have a chance to bypass it.

    Edcrab on
    cBY55.gifbmJsl.png
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