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This would depend entirely on which edition you're talking about. (Oh hai, d4 hp pool wizards with no defensive tools.)
I'm only familiar with 2nd through 3.5 ed. I have no idea what 4th did to wizards and their d4 hit dice.
Eyes forever focused, on the sanguine, metal dawn.
[EDIT] GONE
2nd ed mages were gods and kings after level 5.
Eyes forever focused, on the sanguine, metal dawn.
Uh yeah. If your opponent didn't have his own mages, mages were the ultimate tank. Since you couldn't, you know, hurt them.
I understand they're trying to keep it D&D like(pre-4th) with "Per Day" being the one true system, but fucking really? If I'm not in an encounter I still have to head back to the rest shrine to recharge my spell points? And I'm a goddamn sorcerer with 20 Charisma, what is life like as a Mage?
Also the whole no self-healing outside of potions and somewhat at the shrines.
Parts of this game feel like they're just intentionally obtuse and aggravating so that it's close to D&D proper or whatever. Like it's ok to change things to make them not suck in a game world.
Khavall's Beginner's Guide to Music Everything(Theory Blog)
PM me and I will send it your way.
edit- gone.
It's a beta of the new free to play and buyable micropayment stuff mode.
Spare Scrolls for trade
I've never played DDO, but when 4th edition came out, I sorta thought it was to address problems like this... as if WotC was finally conceding that their rules system is going to be used every bit as much (if not more) in video games as tabletop. So they made rules that really came off as 'tabletop WoW' to me when I first heard about them.
This is not to say the rules are bad... I've listened to several of the podcasts that Tycho and Gabe did and it sounds pretty fantastic actually, but yeah an MMO made with 4th ed. rules probably wouldn't have to change much if anything to work really well. I hope someone actually does it.
But yeah, it's like they're distinctly ignoring 4th ed for the MMO to make it more D&D like. They changed a few things(No shit like 1 spell per day for 1st level wizards, for instance), but instead of actually changing them to mechanics that made sense, they changed them to mechanics that evoke the stupid of 3rd edition.
Khavall's Beginner's Guide to Music Everything(Theory Blog)
The top end tanks in the MMO sense are mostly fighter since Intimidate is a class skill for them. Build for AC. Several other classes can also achieve very high AC (monks and rangers usually and in the beta, paladin should also work with the new prestige calsses), but without intimidate as a class skill, they can't always control an encounter. This is especially true on high end raid bosses.
Bluff helps you get sneak and flanking attacks. Diplomacy is the deaggro skill.
Spot also helps you see mobs that are hidden, which is useful for scouting types.
Check out the class/build subforums on the DDO forums. There are a lot of good and interesting builds there. For tanks, look for intimitank builds. With the new prestige classes being added, top intimitanks will probably be at least Fighter 18.
Someone was asking about ruleset. The game was designed long before 4.0 came out, so it mostly follows 3.5.
Spare Scrolls for trade
Feats aren't that bad to respec. You can easily buy the shards on the auction house, you'll find them in chests or just ask anyone that has been playing the game for a while. They'll have extras. Just ask in general chat and I'm sure you'll get some help. I believe they're increasing the drop rate of shard fragments in the new update, so they should be there in the beta. Siberys (sp?) shards are the ones you need for feats.
They've talked about allowing skill point respec, but it isn't there yet and won't be in the near future.
It will probably be there one day as a MICRO TRANSACTION feature.
I would probably be willing to pay $3-5 for a respec if I really cared to keep the character that badly, say if I went the completely wrong direction with stats and knew I would benefit greatly from redistributing stats... as I think anyone would in the long run.
Steam, PSN, XBL, Xfire and everything else JamesDM
I doubt it be so cheap.
Since "NAME CHANGES" for most MMOs cost more than that.
Name changes probably take more work server side I would imagine, plus that doesn't really affect the overall gameplay experience. I honestly wouldn't be surprised to see $5, $3 is wishful thinking. I guess I could see it as high as $10 but it would probably be too much for more players. Most microtransaction systems run prices similar to this.
Steam, PSN, XBL, Xfire and everything else JamesDM
I've definately made some mistakes, like chosing Elemental path from character creation which spent points in Repair (wtf?). I also chose the fire rapier from the first big quest path instead of the wands that regenerate (who knew wands could regen?).
Any other tips? I'm starting to get to the point where I need a melee minion just to do quests my level. I'm on Part 2 of the waterworks quest, where you have to go in the worm clan tunnel to rescue some guy.
As a wizard I might have enough spell points to annihilate 20 kobolds, but there are 50+ between me and the nearest rest stone. What gives? I tried a +1 crossbow, but I don't hit very much.
Try a returning dagger. That should work better than a crossbow for you.
Wizards have tons of skill points, so don't worry too much about that. They included Repair because arcane casters are the healers for warforged. It's not necessary, but it is logical for a cookie cutter autobuild.
Steam, Planetside 2
And u have only 2 character slot.
Just make a Warforge barb and go berserk.
I dunno why.
Rogues in this game are fun.
My damage sucks
I think it is far more likely the motivation is simply market forces. The companies will charge what the market will bear.
Ed & Larry : "Doesn't matter."
Actually I have three. I got some points I wasn't expecting so I spent them on an extra slot, a class, and a race. :winky:
Steam, Planetside 2
Rogue damage comes from backstabbing. Without some special effects (deception and some other things), you'll do the most damage when you cooperate with someone else keeping the aggro so you can get your backstabbing damage. But rogues have trouble vs undead and elementals since you can't backstab them.
So instead you get an undead bane weapon.
That will help, but rogue damage will still generally be less against undead.