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Starcraft 2: No Lan Support
Posts
Actually that's called modding, not cracking.
Also mods are created from custom models, sounds, maps and code that hooks into the game engine, just about always with the specific support from the original developer. If SC2 is hard-coded to interact with Battle.net to find games, IMO it would be basically impossible to get your code to run in-process, hook in to the game connection algorithms, integrate with the UI. This is all assuming you've got the LAN connection logic coded up yourself and you've managed to faithfully re-create the game hosting code to self-host.
Like I was saying about DoW II's anti lan hamachi features, you can always break something, but the key is to make it so annoyingly difficult that it crosses the convenience threshold for 99% of people who, if they are inclined to buy the game at all, would rather just shell out than bother with painful crack processes. And I support intelligent processes that make it harder to pirate stuff.
I'm not so sure about this one.
Yeah but when you incorporate something into an online service, you pretty much make it online. LAN is an offline thing traditionally.
Edit - Damn you snuck that edit in. An offline mode like that would propose that Battle.net 2.0 isn't just going to be an updated server structure, but a program as well.
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Offline multiplayer? Hey wait I think there's a word for that, I think it's LAN.
It could just as easily interface with the game, I'm positive they've been pushing Battle.net into territories beyond online server structure.
That's why they call it 2.0
You basically won the thread.
I don't know why everyone else is oblivious so I limed you.
Which is why I said I'm reserving full judgement until the details are available. They could easily just mean "olol friends list!" though. That phrase itself doesn't mean a whole lot. What we DO know, though, is that at this moment, you can't stick two computers on a LAN together and just play. Internet is required, either for authentication or actual game serving. This is a value negative to me.
Steam: DigitalArcanist | XBoxLive: DigitalArcanist | PSN: DigitalArcanist | Backloggery: Houn
If you have to reverse engineer the source code in order to mod the game then it's both.
Boy that'll be fun. Playing WoW or SC2 or Diablo 3 and seeing popups about friends logging on, and getting messages asking to play one of the two I'm not playing.
In all seriousness though, if Battle.net 2.0 has that sort of structure, I would be impressed. All I want is convenience.
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I'm putting better faith into Blizzard in thinking that they know competition is what has kept SC alive, and if all those Korean PC cafes can't run Starcraft on some kind of lan network, well there goes half their base
Yeah would take a month or more at least.
Not many people can figure out how to reinstall IPX. Unless you know how to do it, or if isn't locked down, you are not gonna be playing SC1 over LAN.
It would be as simple as Houn made it out to be. Most games are cracked before they're released. Why would LAN support be that difficult?
Sure, if you do it without an app that converts the binary of an executable to source code.
You really don't know the difference do you?
But they said they have no plans to support LAN. . . so the only other way I know of to play a multiplayer game is the internet.
Well, that and Direct Serial Connect, but that would be weird.
I think they're more worried about people that won't buy it because they can pirate it for free.
enders loses the thread. 8-)
I am writing to inform you that you have made some very poor decisions. Here are but two examples of previously mentioned poor decisions:
1. Dividing one game into three, most likely full-priced, retail games.
2. Delivering said game(s) without the support for local area networking.
These particular two (and very poor, might I add,) decisions, have greatly reduced my willingness to purchase said game(s). So much so, in fact, that I hereby announce that I shall not purchase it (them) at all!
I am but forced to conclude that you are a very poor decision maker, Mr. Blizzard.
Thank you for your time, and again thank you, for wasting mine.
Good day, Mr. Blizzard.
To be quite honest, I was mostly awaiting Starcraft 2 for it's single player campaigns, as I'm not too keen on online RTSing. But I would still like to be able to try it out over LAN, and this whole thing just smells bad. I think I'll just pass. Meh.
Give me a kiss to build a dream on; And my imagination will thrive upon that kiss; Sweetheart, I ask no more than this; A kiss to build a dream on
I...I know those are english words, but when you put them together like that...I don't understand.
0431-6094-6446-7088
You literally just skipped over everything I said in the top post
It was a rhetorical question. Explain to me how I am wrong.
Seems quite clear to me.
Im curious, how exactly did they split one game into three?
Were you really expecting 90+ singleplayer missions, with each race having different, dynamic game mechanics for their campaign map, and full cinematics for all of this?
Because thats just silly
No that wasn't rhetorical, it takes half a programmer's brain to know that cracking an exe is vastly different than establishing a supported multiplayer interface
Look, enders, I know you always think you know things about anything, but you don't. Cracking an executable is exactly the same.
There's a pretty large difference between fooling an executable looking for a CD, and adding a feature thats intentionally missing.
Besides, all blizzard needs to do is protect it enough to keep piracy undesirable for about a week, enough to get a good number of would-be downloaders to buy.
I think those PC cafes are 'Net capable, insofar as last I heard they were often used for dating, which would be really sad on a LAN. Plus I think people play WoW on them, too.
One will already exist in the form of Battle.Net.
No not really. I read it, but to play a multiplayer game without the internet requires a LAN. Blizzard said no LAN. So, y'know. . . the only way to play multiplayer would be with Battle.net 2.0 over the internet.
Yeah south korea internet access beats the living shit out of what we have in the states. They will have no issues with this.
You cannot get the source code from a compiled C++ app. When you decompile, the output is assembly, not any high-level language. Which looks something like this:
Needless to say there is a lot of information loss during the process, such as comments, classes, include files and macros. With a program as complex as SC2 I can imagine the output from a decompile to be absolute hell and not at all useful as a working base for a modding or recompile.
Besides which, this is an even more drastic step than cracking or modding.
Cracking: Bypassing access control logic and exposing a feature that's already there.
Modding: Interacting with the game's compiled code/APIs, adding new assets and interaction logic and running the modified game on the core engine.
There isn't even a name for what you're proposing because it basically never happens.
B.Net 2.0 Zerg rushes.
kekekekeke.
WHAT HAS BLIZZARD DONE!?
Everyone plays it online, but I've also played it tons of times with people who lived with me, or lived in the same residence, etc., and a lot of the time there wasn't an internet connection readily available for everyone.
Quite often only about half the people actually owned the game too - which I'm guessing is the reason that they took out LAN.
I just hope there's some kind of spawning support so that not everyone needs to actually have a copy, because that will seriously chill the possibility of ever playing Starcraft 2 on a large scale with friends.
It does, it just takes a lot of time and effort. Though unless HAL 9000 is doing it, I would be absolutely amazed if someone did it within a week.
EDIT: or if you had inside help
Agh..no man...just...no
Read engi's post
As I said, a lot of this is probably based around this new technology they will be announcing sometime soon. I don't know the details but lets not presume that Blizzard are leaving such an important feature out in the cold. Like, all you need to think is 'LAN centers' and the entire idea of them just swapping out LAN with no replacement becomes absurd. Lime me, I will eat my own hat if such a feature never come along