This thread is an interest-check for a game of Shadowrun, third edition
. Given the interest I've seen in Shadowrun before, I think it should work. First thing's first, I plan to run this game, via irc, from 6pm EST to 10pm EST on TuesdaysThis is the new time, is this good?
. We can discuss this a bit, but that's about the timeframe I'm looking for. If you cannot make that time, fret not and read on!
Alternate participation details will follow.
is a pen-and-paper role-playing game set in the middle of the twenty-first century. The world is controlled by corporate interest, and the return of magic has altered the world forever.
The game will have three major sections.
The IRC session - Probably considered the primary section of the game by the core players, this is a point where we will meet, and take care of the biggest section of the game: The Shadowrunning itself. I will be making a room on Slashnet, and the core players will log on and participate in the dealing, the run, and the action itself.
I also intend to include some sort of anonymous vote-for-MVP or best roleplayer award, but no details yet.
Homework - I wish I had a friendlier word for this, but basically once a week, I intend to give an assignment to the players. Maybe I'll ask you to flesh out some contact details, or detail your lifestyle. Nothing too strenuous, but something that doesn't quite fit into the actual IRC session itself.
Downtime - Downtime will take place between sessions via PBP in a PBP thread. Different players may participate different amounts, and that's fine. The goal here is to allow core players to seek things, pursue leads, and work with contacts.
This leads into the next aspect of the game
I'm shooting for four to five core characters, but this is open to both fortune and discussion. Players will need to present concepts, and I'll probably go over them this weekend and make a decision. There will be a limit of two mages, or one mage and one adept. Restrictive? Yes. But there's a lot of roles in this game, and the last time I saw a game start up, it seemed like a huge magic-party. Lets avoid that.
As for concepts, being unique is cool, but don't forget that unique and silly straddle an uncomfortably thin line. I'd like the game to run somewhat iconically if it at all can.
As for people who aren't core players, whether that's because you don't want to be, you aren't lucky enough to have been chosen, or you can't make the meet time, you can still participate in the PBP section! This is something I want to try out, so you'll have to bear with me, and it might get axed if it becomes all-together too annoying, but Ive been toying with the idea of player-controlled contacts. Leave a concept for a contact, work with players if you'd like, and we'll try to work you into the game. I might give the players some free player contacts if there are enough. I'll have to work out something for stats, but I should be able to stat up most any concept for you.
This section will remain for questions that others ask, or that I think of. I'll start.
Why did you choose third edition?
The main reasons are that I've never actually played fourth edition, and that I also own way more books for third than for fourth. There are some flavor things I like better than third as well, although that's mostly minor to be honest.
I've never played before. Halp!
There are pre-generated characters to be found in the core rulebook, and I intend for the first session to include some NPCs to help new players get a feeling for the game. Additionally, I'll help to make characters, or tweak precons for interested newbies.
Who gets the mage slots?
I intend to hand them out based on concept, so if you're looking for that coveted spot, you might want a back-up. I've also sort of told INNS he could have one, although it better not suck!
I'm thinking during Year of the Comet, since there's a lot of news around that time, which should help draw players into the world that's happening around them, I hope.
Right now, I just want to gauge interest, figure out what people want/need to know about the game and what people think. Then we can move onto the details. I hope to have the game up and running by next Wednesday. Let me know if you're interested, and start drumming up ideas for characters or contacts!