Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
At the 747, Paul defected to the NSF and Anna Navarre tried to kill Juan Lebedev (but I killed her to save him). Weird shit is going on at UNATCO, the helicopter pilot is apparently working with Paul, and I'm back out in NYC now, where Paul has asked me to send an NSF distress signal "if I find evidence that convinces me he's right". I wonder: can I turn on him, or do I have to side with the NSF at this point?
I'll admit that I tried to play this game once a couple of years ago and I just couldn't get into it, but this time it sucked me right in. I'm loving just about everything about this game - the writing, the voice acting (!), the gameplay, and most of all, the attention to detail. I love how dialog and scenes play out differently depending on what you've already done, without feeling forced. I've taken the computer hacking skill, and I'm loving hacking into everyone's email accounts to get a sense of what's going on. There are insights as well as both subtle and not-so-subtle foreshadowing in the emails, the public terminals, the newspapers, etc. It's all just tied together so incredibly well so far. Hopefully this will be the case for the rest of the game.
Gameplay wise, I'm enjoying all the different ways you can get through situations in this game - sneaking, shooting, hacking security, disabling security with electronic tools or rockets, swimming around threats, blowing down doors/picking locks/finding keys, etc. The RPG-like stats upgrade system makes this interesting, and I can see me doing some kind of archetypal run-through after I finish the game. I'm playing a well-rounded character this time, with computer hacking, upgraded multitools and lockpicks, and the sniper rifle, GEP gun, and flamethrower as my main weapons.
Question about the baton: If I hit a guy in the right spot from behind while sneaking, I should score a one-hit knockout, right? I can get it to happen sometimes, but not always. I haven't increased my melee weapons skills at all, but a FAQ I was looking at said that shouldn't matter. I've taken to using napalm instead :/
Question about stats: Is there a difference in accuracy between untrained and master for, say, the pistol, once the targeting crosshairs are zoomed in all the way? I've figured out how to be pretty accurate with my weapons, so I'm wondering if I'd get much besides a damage boost by putting points in them. According to the description, upgrading a weapon skill carries an accuracy boost of some sort, but I don't know exactly what that means.